criterion-sm dice-lg ea-starwars-lg instagram lucasfilm-lg motive-lg twitch you-tube
Community Transmission
December CC

What I would have done for Galactic Assult

I would have given attackers a timer for each section.

Then give the defenders tickets.

It feels really strange being on offense, getting like 5 times more kills, and still losing the game.

If attackers had a time limit, they have to push to win.

If defenders die too much, then they are defeated.

Replies

  • I would have given attackers a timer for each section.

    Then give the defenders tickets.

    It feels really strange being on offense, getting like 5 times more kills, and still losing the game.

    If attackers had a time limit, they have to push to win.

    If defenders die too much, then they are defeated.


    In BF1, they gave a time limit instead of tickets for the attackers on Scarif. The problem was if you were a defender then you knew you were playing for 15 minutes at least. If you were an attacker you could end the game in a minute depending on how fast your group was.

    I'm curious to see if this would work in BF2. DICE is already addressing the imbalance between attackers and defenders. I figured they'd increase the # of tickets for the attackers by ~50.
Sign In or Register to comment.