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Please, make ticket count halt on Starfighter assault inbetween phases.

The game mode is for sure winnable on all maps, but on some, specially on Endor, you loose a lot of tickets as attacker in those 20 seconds you have to wait in order to proceed to the next target. Ive yet to see Imperials win there (both against and with them).

Seriously, that map is allmost impossible as atackers.


  • I've won as Imperials and lost as Rebels on Endor, but you're right: The odds definitely seem to be stacked in the Rebel's favor, and that 20 second gap between objectives only benefits the defending team. The attackers have no opportunity to push closer to a win, but the defenders can keep shooting down ships and whittling away the defender's reinforcements tally.
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