Galactic Assault lives should not depend on how well the attackers do
This gives an amazing advantage to the defending team since almost every single map has the same idea. Escort, attack, capture. Not only is the defending team almost guaranteed to have troops at the objective at all times. Not to mention how quickly 100 lives is spent by **** just rushing in hoping for kills.Either guarantee 100 lives every time or increase the amount the attackers have total. Or even both so we can actually win without a flawless run.
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