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Heroes need moar

Either allow more to be used at once or prioritize adding new characters. All seven are always taken, or he number of heroes allowed is in use, I don't know if there's a limit. Either way it's one of the WORST feelings I've ever had to grind and grind and very few games to get lucky to get the points, then not be able to choose somebody to play as. After somewhere around 20-30 hours I've gotten to actually BE a hero four times. Only once have I managed to actually fight and live more than two minutes. So, need to make it to where saving points isn't wasted when people FINALLY get enough, which doesn't even happen every game. And make heroes last longer - or making them cheaper would help. Maybe try removing a limit on the number of heroes allowed or greatly increase it, and lower the price a bit
Top favorite heroes and villains missing:
Ahsoka, Rex, Padme, Cody, Mace
Bane, Thrawn, Ventress, Jango, Savage
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Replies

  • i've ran into this problem a lot too, and yeah it is SUPER frustrating to grind to get 6,000 or 8,000 battlepoints only to see no heroes are availble... I think the limit of heroes per team is 2, which is outrageous because the people who usually get the heroes first are really good with them and tend to stay alive a really long time, meaning you dont get the chance to play the hero. So I just end up sitting at the choosing screen and spam clicking the hero i want until someone actually dies.
    I agree this is a poor system and should be atleast tweaked for 3-4 heroes out at once per team, OR reducing the points it takes to get one like you said.
  • 0Skywalker wrote: »
    i've ran into this problem a lot too, and yeah it is SUPER frustrating to grind to get 6,000 or 8,000 battlepoints only to see no heroes are availble... I think the limit of heroes per team is 2, which is outrageous because the people who usually get the heroes first are really good with them and tend to stay alive a really long time, meaning you dont get the chance to play the hero. So I just end up sitting at the choosing screen and spam clicking the hero i want until someone actually dies.
    I agree this is a poor system and should be atleast tweaked for 3-4 heroes out at once per team, OR reducing the points it takes to get one like you said.

    It depends on which map and what stage of the game you're at. I have seen 4 heroes before on my team that's including me while I was a hero. And I know that usually almost every game when you get to the end there's atleast 3 heroes and on Yavin right before you get to the last stage where you are outside of the temple I believe you can have 3.
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    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

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  • Sarcasm right....wow have you seen how one hero wrecks troopers an you wanna unlock them all jeeez that's dumb. the better way to go would be if you use a hero then die you have a cool down before you go again. OMOT
  • I never have any issues
  • I mean the trade off from the first game with this system was supposed to be regeneration and ease to obtain in exchange for being faster to kill. I get heroes FAR less in this game
    Top favorite heroes and villains missing:
    Ahsoka, Rex, Padme, Cody, Mace
    Bane, Thrawn, Ventress, Jango, Savage
    0np8u7zs8tne.gif
  • I appreciate that you have to earn a hero as both a reward and also to prevent people who are terrible from hogging them. I also understand that once you earn one, you don't want to lose it right away, so it may be hard to finally grab one when they're available. I think a simple fix would be a time limit of maybe 5 minutes or something. If you're one of the pros that always get first dibs, then I'm sure you'll just be able to grab one in the next match, no big deal. It also keeps those that are afraid to enter the action from abusing their time as a hero. If it's still really unpopular maybe give some battle points back at the end of the 5 mins.

    I'm not sure if this is the location to post about game feedback here, so I started a thread on the Heroes and Characters board.
  • I appreciate that you have to earn a hero as both a reward and also to prevent people who are terrible from hogging them. I also understand that once you earn one, you don't want to lose it right away, so it may be hard to finally grab one when they're available. I think a simple fix would be a time limit of maybe 5 minutes or something. If you're one of the pros that always get first dibs, then I'm sure you'll just be able to grab one in the next match, no big deal. It also keeps those that are afraid to enter the action from abusing their time as a hero. If it's still really unpopular maybe give some battle points back at the end of the 5 mins.

    I'm not sure if this is the location to post about game feedback here, so I started a thread on the Heroes and Characters board.


    Good idea, and they can also raise number of heroes at a time
    Top favorite heroes and villains missing:
    Ahsoka, Rex, Padme, Cody, Mace
    Bane, Thrawn, Ventress, Jango, Savage
    0np8u7zs8tne.gif
  • Heroes are fine as they are

    The system to me rewards good players and those who play objective, on some of the maps I’ve got over 10,000 bp In like 2mins using the placed ion disrupters without actually killing anyone

    Also, someone low in the leaderboard complaining about not getting a hero would probably waste the hero anyway and the team would gain nothing

    I’ve lost count how many times I’ve sacrificed my hero “Luke or Rey” on endor Walker bay controls as none of my team attempt to capture it, so I capture it so the game can actually move on to the next phase but invariably die in the process, I don’t see someone who isnt particularly good at the game sacrificing their hero like that

    If you wanna play as a hero play HvV, that simple, although I think this version is terrible compared bf15 HvV

  • you want hero? use the bounty hunter card it helps with that. all so play objectives and shoot the MTT/AT-ST with supercharged sentry easy points.
    Dont act a fool and you wont get called out. PSN: DarthOdium- old PSN:unit900000
  • The system is OK but I do wish you could ‘queue’ for a hero once you have enough points playing as a trooper.

    It’s pretty stupid that once you get the points, if they’re already taken, the best way to play one is just sit in the resplendent lobby waiting for one to die. This really disadvantages your team also as they’re a player-down during this time.

    I’ve definately been in games where I’m on a hero and notice there’s only about 12 other people on my team as the other 7 are sat in the despair screen hoping to get the hero next.
  • I think the heros should be forced to go to objectives. Do a out of bounds timer if they are not near an objective. It gets old watching them take a hero then just run along the edge of the map looking for easy kills instead of helping with the objectives. Also that each player can only select a hero once, regardless of BP. This way more people would have the chance to use one.

    You could also just do what they do and just pick a ship for easy kills until you get the points then just die and pick the hero.
  • In general, you are limited to two heroes until you get to the last phase when it opens up to four hero slots for each team. I wouldn't mind a queue system on heroes, as that would prevent people from camping the character selection screen till one opens up again. Would just be much more smooth if you can be placed in a queue and as soon as a hero dies, and you're first in the queue, you get a pop-up that lasts 10 seconds notifying you that a hero's ready to be deployed.
  • I think the heros should be forced to go to objectives. Do a out of bounds timer if they are not near an objective. It gets old watching them take a hero then just run along the edge of the map looking for easy kills instead of helping with the objectives. Also that each player can only select a hero once, regardless of BP. This way more people would have the chance to use one.

    You could also just do what they do and just pick a ship for easy kills until you get the points then just die and pick the hero.

    Generally speaking, restricting player choice is bad game design and can kill a game.

    Better to incentivise them to play the way you want them to (better score for objectives etc) but not force them.
  • In general, you are limited to two heroes until you get to the last phase when it opens up to four hero slots for each team. I wouldn't mind a queue system on heroes, as that would prevent people from camping the character selection screen till one opens up again. Would just be much more smooth if you can be placed in a queue and as soon as a hero dies, and you're first in the queue, you get a pop-up that lasts 10 seconds notifying you that a hero's ready to be deployed.

    This.
  • Earning BP is a system on its own, but I don't think it properly awards playing to win. You do get points for going for objectives, but sometimes the best way to win isn't necessarily involve winning the most BP. This is why I think there are team players that get burned because they don't do the right stuff to get BP (like me). I guess if you fix the way BP are earned, it's problem solved, but I don't see how you can award BP to someone for watching the back door to an objective but not necessarily getting kills or in a zone to earn BP.

    A queue does fix the issue with anyone that idles waiting for a spot to open up though, so that idea is growing on me.

    I started another thread about this on the Heroes and Characters board. I'm not sure if the devs will pay more attention to it there or not.
  • i usually get 12k battle points so i can get a hero twice just in case i fail and normally i can have it by the end of the 1st phase so its not that big of a deal if i die early as leia i just respawn and i should last the rest of the round
  • Only three hero’s at a time in galactic assault
  • If you have more on the map at the same time then the game balance will be affected. Only answer is to then make them easier to kill by troopers. Before all the hero worshippers cry out just remember they died en masse very easily to the firepower of the troopers in Revenge of the Sith-seems a fair trade off to me :)
  • Forgetting the fact that the other side can have just as many heroes, I don't see the problem with having no limit, solves a lot of issues with people not having access and just sitting on battlepoints. Heroes in this game are paper tigers, and just take damage honestly way too easily from infantry. Believe me, plenty of scrubs just whip out super charged sentries and shotguns the moment they notice that blip on their scanners. It's pathetic honestly. Heroes need buffs big time.

    I and even arguably bad players can solo most heroes if they get a drop on them, it's easy, just whip out the super charged sentry, bluurg(if you can headshot), shot gun kamikazi, grenade spam, or spawn in as a Wookiee and you win. If You don't for whatever reason finish them, you can bet your bottom dollar that they'll be permanently damaged with most having no way to regen. So by the next encounter there basically a Heavy with a few unique abilities. Light saber users in particular are extremely vulnerable to damage when they go to attack, constantly eating shotguns, being faced tanked by sentry spammers and Wookiees (often going 100 health to 0 if there anyone but Vader), and missing swings on roll spammers, often having to run in most scenarios. They have to fight on the "outskirts" or else it's honestly a suicide run, or 10 secs of fame leading the charge.

    Hero hogs who suck are mostly what cost me easy wins and I should be able to go around them, as should the other good players on the enemy team. increase the limit. Also, if a teams being face rolled, they're going to get faced rolled heroes or no heroes regardless and lose the match. But fine, since I know people will complain, how about this? Maybe to counter a team with a lot of heroes "destroying" the enemy team, just award more battle points from each consecutive death(not suicide) without a kill by a factor of 2 or some balanced metric. So by the x amount of sacrifices, a bad player has a chance. Just an Idea.


    Out of bounds from the objective is a dumb idea and should never be implemented, Players who specialize at killing shouldn't be forced to sit and take damage activating the objective, it's just not fair, some people play this game for kills and should be allowed to. After all, getting kills is core to playing the objective as well. You can't move in when enemies are out on the field, clearing them out is what a hero should be doing, not getting shot in the back while overriding a door. That's grunt work. Only when it's absolutely clear will I ever activate a terminal as maul or Solo.

    Also, having a hero que is a particularly annoying Idea to me. I think it should remain first come first serve, or better yet just having no limit. With the que, sure you secure a spot, but once you die, your waiting for seven to several others who are arguably worse than you, if your able to re secure 6-8k battle points in a quick period of a time to get another. In short, I'm saying the best player on either side should arguably be able to be the hero the longest.
    This is how you teach scrubs:
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