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[STARFIGHTERS] Remove the "revenge" highlight.

Look it's just a bad feature, not only does it create a bad cycle of back and forth focused killing but you're literally putting a shoot/find me here target on someone in a way that nobody would have that exact information so readily available to them. This is especially bad for hero ships who may kill 3 fighters or more, now 3 fighters have the exact location of that hero ship no matter where they are or go and can just seek out and overwhelm them in no time at all. This is just an immersion breaking mechanic that needs to go, it's as bad or worse than the shoot me here scope lights for specialists.

Replies

  • I agree! I also think the "current target" white arrow needs to go as well. There are so many targets in Starfighter assault, but you just get people circling each other because you can't lose anyone. I would enjoy it more if I or my opponent could escape into the battle and just continue the fight or push to the objective instead of the Vendetta creating current systems. If I die to someone, I should be excited the next time I "find" them, not have an arrow pointing them out to focus my attention on them. The cycle really hurts what great gameplay is there.
  • Eh if they remove the current target indicator then they at least need to make turrets/objective indicators a different color. Maybe add proximity indication by color. I can't quite agree with that one in just flat removal.
  • Look it's just a bad feature, not only does it create a bad cycle of back and forth focused killing but you're literally putting a shoot/find me here target on someone in a way that nobody would have that exact information so readily available to them. This is especially bad for hero ships who may kill 3 fighters or more, now 3 fighters have the exact location of that hero ship no matter where they are or go and can just seek out and overwhelm them in no time at all. This is just an immersion breaking mechanic that needs to go, it's as bad or worse than the shoot me here scope lights for specialists.

    Agree!
  • The target arrow should disappear if your reticule does not tag them again within a second or 2, not just "Hey, it's here for a while, have fun trying to hit the guy as you 2 **** just spin in circles forever getting nowhere."
  • Rapier
    30 posts Member
    edited December 2017
    I disagree. I like the targeting system and if you fly in circles, you are likely to become a target. Understand the stage and objective you are at and you will find enemy ships. It doesn’t bother my immersion in the sim
  • Rapier wrote: »
    I disagree. I like the targeting system and if you fly in circles, you are likely to become a target. Understand the stage and objective you are at and you will find enemy ships. It doesn’t bother my immersion in the sim

    Let's stay on topic here, we're talking about the revenge highlighting for when a player kills you and you respawn. It always shows you exactly where that player that just killed you is no matter how far away, behind obstructions, etc they are.
  • It's a real **** move. Maybe if you get in close a player can be highlighted as orange so you know, but being able to track them from spawn is just crazy as it's very easy to stalk and pursue and eventually swoop in and kill em in one pass. Very rough on Hero Ships as well.
  • Sorry bout adding the current target to the concertation! For another thread next time. To add to the revenge indicator, you also get bonus points for revenge. I like that, but on top of the already terrible immediate location of the person who killed you being given away it seems the game is saying the best thing to do is to go and hunt them down after respawn. This just makes for a bad gameplay loop of people hunting each other down. It definitely should go.

  • Agreed. This should go. I'm an ace pilot, ALWAYS top 3 if not #1. This would be extremely beneficial. Im very good at evading, but after taking out 2 or 3 players n a row It is basically guaranteed that I will get ganged up on in 10 seconds. Removing this and current target arrows will cut down on 'circle jerks' and make Starfighters much more enjoyable.
  • I 100% agree with OP here. The Avenge/Revenge icon is far too bright and obvious. It also really distracts too strongly from what is supposed to be an objective-based match. And if you have your way, the cycle of revenge would continue indefinitely, completely encouraging the wrong kind of K/D behavior that is not the goal of Galactic Assault whatsoever. Maybe keep it as a temporary icon in the Death-match type scenarios, but in GA, please, remove it. It's in the way, frankly, it's distracting, and it's colored in such a way as it takes your attention better than the ACTUAL OBJECTIVE does! Not a good idea.
  • Cmdr_Starkiller
    54 posts Member
    edited December 2017
    I was going to create a thread about it as well, but Splinterfuzz beat me to it :D Glad to see I'm not the only one who think that way. I totally agree, the "revenge" indicator should certainly be removed. Not only it adds clutter to the UI it also, as many people mentioned here, gives the players that were killed by you an unfair advantage of seeing your current position anywhere on the map which is NOT good at all. It's also very distracting when you are the attacker and trying to focus on the objective only to have this obnoxious indicator on your screen telling you "hey, I know you want to play the objective, but here's the guy who killed you, so you should really forget about playing the objective and go kill that guy instead!". And I also agree with people saying that it creates endless loop of killing each other back and forth, I've been there as well. I kill the guy, get shot by him 30 seconds later, respawn and go straight after him. Rinse and repeat. This is not a good system. The avenge indicator is intrusive as well. Sure, give the bonus battlepoints for killing someone who killed one of your squad members, but don't put that **** indicator below that guy's ship! I mean we don't have this system in an infantry combat (thank God) so why the **** should we have it when flying starfighter in GA or playing Starfighter Assault? This doesn't make any sense. I really hope they will get rid of it sooner than later. It's not needed at all
  • I agree. If you get a 3 player kill streak then you have to fly like mad just to stay alive.
  • Kykyphph
    105 posts Member
    edited December 2017
    The target arrow should disappear if your reticule does not tag them again within a second or 2, not just "Hey, it's here for a while, have fun trying to hit the guy as you 2 **** just spin in circles forever getting nowhere."

    Excuse me, but what the **** is a dogfight? Without targeting features, it would just be butchery.

    OFC you should circle just like in RL (if you know what it is) if someone attacking you, if you can outmanouver him, you can get a shot. If you can't, you hope that an ally will help (well not in this game. ppl s.x)
    Flying was always about teamwork (not talking about other crapgames like battlefield or alike).

    Like Fighters are multirole, has torpedo, can bomb. Interceptor is for... guess it. Bombers, guess it.

    How would you destroy something with a bomber without support? Send in fighters to escort bombers, interceptors to get rid enemy fighters maybe? Ohh not in this game. Get in a bomber, noone will care about you. You could "circle" around for a hour, noone gives a sh.t.
    Its rare, but ive seen ppl sticking together and helped each other its fun and they was effective. I do sometimes with my yellow "wingmans" but they mostly dont care about it lol.



    It s.x that you get killed in 0.2 sec sometimes from normal attack from a km, sometimes you can take around 5 (any ship). I dont understand why you hate targeting. If you cant kill someone in 3-6 sec(mostly less), give up. Destroying any ship happens just too fast, mostly dont even need any targeting **** (talking about normal fighters not herocrap).

    Maybe its lag or just slow reflexes, but ppl die before they could do anything. Tag Attacker wont work until they missing some shots. You dont need to tag someone to see the circle and thats a big problem. sneeky **** what is just bulls..t. If you want to sneakkill, then use "skill", and YOU should guess where the circle would be to hit target. If you arent that "skilled" then Tag and you can see, but then you can get tagged by opponent too.

    TBH. Targeting mechanism should improve. Target distance, attacker distance etc.

    SA is almost fun as the X-Wing, TIE Fighter, or XWA. Small tweaks just like what i wrote, would make it awesome.

    As for the Revenge indicator.... its bad. Its bad for both side. If you get killed, you respawn and the indicator just pray that you go there and kill. You lose focus and getting killed by another one because you fly straight to the indicator (happens with me lol. I cant get it out of mind that its there and want me to go there and shoot at it ). For me its just too hard to ignore it. I always hope that if i respawn he gets killed so indicator will be gone :D
  • I've resorted to repawning after going on a player kill streak. That removes the revenge marker. It's unfortunate. I also ignore revenge markers as to not create a viscous cycle of revenge killing. It really is a problem that needs to be addressed.
  • I agree! If you're good at Starfighter and getting a ton of kills, all of those people you just killed will constantly be gunning for you.
  • That avenge mechanic is nonsense. Why should I get penalized for doing well?
  • agreed. people won't play the objective. they'll just go for revenge. and the point about 3 players killed by a hero ship will now have his location is spot on.
  • It's never bothered me, even though I'm top gun in Starfighter Assault and likely half the players on the opposing team are gunning for me within the first two minutes. Besides, the "Revenge" indicator shifts to someone else as soon as that someone shoots them down again :)
    That avenge mechanic is nonsense. Why should I get penalized for doing well?

    How are we being punished? 99% of players are bad at Starfighter Assault anyway, with the market being oversaturated with FPS games and not many flying games. The players who grew up playing games like Star Wars: Rogue Squadron and Crimson Skies: High Road to Revenge are dominating those who've grown with Call of Duty. That "Revenge" indicator doesn't give them any advantage over us... if anything, it just helps them to get shot down again. And again. And again...
    * * *

    Arcade mode needs 20v20 and starfighter battles for Battlefront II!!!


    #soloplayersmatter #singleplayersmatter #offlinegamersmatter
  • I kind of like knowing who killed me, so I can go kill them back. Sometimes it devolves into a back and forth if they're as good as I am, but not usually.
    giphy.gif
  • FriendlyCanuck
    12 posts Member
    edited December 2017
    Talyn856 wrote: »
    I kind of like knowing who killed me, so I can go kill them back. Sometimes it devolves into a back and forth if they're as good as I am, but not usually.

    But that's kind of the problem. If I shoot down your ship, I don't want to have to worry about you beelining towards me as soon as you spawn while ignoring the battle raging on. You could still get that feeling of revenge if you found me out without the revenge indicator. Heck! It might feel even better because you did it yourself! (I would prefer it at least, like a real hunt for revenge, not the neon sign they point at you now) But you will also be less likely to ignore objectives and it will easier for me to continue whatever I was trying to accomplish without a target on my head. Both sides win! So you can still get your revenge, it'll just be a little harder, but probably more gratifying.
  • I usually don't agree with people on these forums but this one I do. Mayne make it only come up if you're in a cetian proximity or lose it all together.
  • +1, i agree
  • Agreed. I've found it annoying. Especially noticeable when I try Luke or Vader, as they aren't immediately noticeable as something else than regular starfighters. So, very often I get a few kills, then half a minute later is ganged up by multiple enemies and shot to pieces. My killer tending to be one of those I took out in the first place.

    With the regular starfighters, it happens less often, of course, but it's still a thing. I do it as well, given the opportunity, for revenge. So, there we are, trading shoot downs... Unless I do well and shoot many, in which case there are even more hunting me down, preventing me from getting the objectives.
  • I concur it's frustrating
  • Look it's just a bad feature, not only does it create a bad cycle of back and forth focused killing but you're literally putting a shoot/find me here target on someone in a way that nobody would have that exact information so readily available to them. This is especially bad for hero ships who may kill 3 fighters or more, now 3 fighters have the exact location of that hero ship no matter where they are or go and can just seek out and overwhelm them in no time at all. This is just an immersion breaking mechanic that needs to go, it's as bad or worse than the shoot me here scope lights for specialists.

    **** NO! I like to be able to go after the dude who just killed me. Sometimes it has cost me, but sometimes it's just nice to payback the guy who just wiped you out. If it is someone who constantly kills you it also lets you know to stay away from that ship until you are good enough to take him on.
  • Zinjo2017 wrote: »
    Look it's just a bad feature, not only does it create a bad cycle of back and forth focused killing but you're literally putting a shoot/find me here target on someone in a way that nobody would have that exact information so readily available to them. This is especially bad for hero ships who may kill 3 fighters or more, now 3 fighters have the exact location of that hero ship no matter where they are or go and can just seek out and overwhelm them in no time at all. This is just an immersion breaking mechanic that needs to go, it's as bad or worse than the shoot me here scope lights for specialists.

    **** NO! I like to be able to go after the dude who just killed me. Sometimes it has cost me, but sometimes it's just nice to payback the guy who just wiped you out. If it is someone who constantly kills you it also lets you know to stay away from that ship until you are good enough to take him on.

    That is literally the toxicity and the meta-gaming that I find the problem. The revenge player location identifier is comparable to a roleplayer making their characters do something in character because they know something out of character that the character couldn't possibly do, like looking up the ending to a movie/book while you just started watching/reading it for the first time. The revenge identifier also creates a toxic back and forth kill pattern, offers a reward for bad play, as well as unfair situations for hero ships it's just bad.
  • Yes, it must go with the quickness. 90% of the times I get killed is because the guy I just eliminated made a b-line straight for me while my focus was else where. Do I need to spawn camp every time I eliminate someone?
  • Agree! This feature is so ****! It punishes players that are good, especially when you're a hero. It's one thing if it would just put a marker over their name- but it literally points them out from across the map. So ****. This would be good to have when someone is just camping in the same spot on ground modes though.
  • I think it's more of a judgement call. Sometimes I go after the person who destroyed me, sometimes I don't, depending on the objective stage.

    Perhaps if the revenge only showed up for your first kill in that streak it would be more acceptable?

    I must admit though, whilst I feel the pain being described, I do like the fact that there is an imminent threat after each kill that can make you really have to play for your life!

    pH
  • Zinjo2017 wrote: »
    Look it's just a bad feature, not only does it create a bad cycle of back and forth focused killing but you're literally putting a shoot/find me here target on someone in a way that nobody would have that exact information so readily available to them. This is especially bad for hero ships who may kill 3 fighters or more, now 3 fighters have the exact location of that hero ship no matter where they are or go and can just seek out and overwhelm them in no time at all. This is just an immersion breaking mechanic that needs to go, it's as bad or worse than the shoot me here scope lights for specialists.

    **** NO! I like to be able to go after the dude who just killed me. Sometimes it has cost me, but sometimes it's just nice to payback the guy who just wiped you out. If it is someone who constantly kills you it also lets you know to stay away from that ship until you are good enough to take him on.

    I'm with this guy. It's especially gratifying when you spent the last 5 minutes being chased around by some complete **** in a TIE Bomber, while flying the Millennium Falcon.
    * * *

    Arcade mode needs 20v20 and starfighter battles for Battlefront II!!!


    #soloplayersmatter #singleplayersmatter #offlinegamersmatter
  • That's why I like it..
    A Small Loan Of A Million Credits

  • I'm with this guy. It's especially gratifying when you spent the last 5 minutes being chased around by some complete **** in a TIE Bomber, while flying the Millennium Falcon.

    Well if you go after the Falcon alone with a bomber, you are just asking for it. That is a ship folks need to pile on to take out. She's tough, but not invincible.

  • Zinjo2017 wrote: »

    I'm with this guy. It's especially gratifying when you spent the last 5 minutes being chased around by some complete **** in a TIE Bomber, while flying the Millennium Falcon.

    Well if you go after the Falcon alone with a bomber, you are just asking for it. That is a ship folks need to pile on to take out. She's tough, but not invincible.

    You misunderstand me. I was the one flying the Millennium Falcon, and I was killed by one (1) TIE Bomber who just would not leave me alone... and because the Millennium Falcon cannot outmaneuver Bombers, I had no way of shaking him off. So I had this complete jerk just picking away at my health and no way of defending myself.

    What really annoys me is there are no achievements or milestones that can be completed by destroying a Hero Ship with a Bomber, so this guy was pretty much just trolling me. I made him pay for it though; I picked the Y-Wing after, went after the "Revenge" marker, and ripped him apart with my ION Cannons and lasers.
    * * *

    Arcade mode needs 20v20 and starfighter battles for Battlefront II!!!


    #soloplayersmatter #singleplayersmatter #offlinegamersmatter
  • BTL-A4_Ace
    477 posts Member
    edited January 15
    Personally, I'm okay with the "Revenge" & "Avenge" tags because they're subtle, and overall this gameplay feature is a nice way to earn more points, but the incredibly obvious "Hey! I'm here! Come get me!" orange highlight that remains after a player takes another player out definitely needs to go.
    Zinjo2017 wrote: »

    I'm with this guy. It's especially gratifying when you spent the last 5 minutes being chased around by some complete **** in a TIE Bomber, while flying the Millennium Falcon.

    Well if you go after the Falcon alone with a bomber, you are just asking for it. That is a ship folks need to pile on to take out. She's tough, but not invincible.

    You misunderstand me. I was the one flying the Millennium Falcon, and I was killed by one (1) TIE Bomber who just would not leave me alone... and because the Millennium Falcon cannot outmaneuver Bombers, I had no way of shaking him off. So I had this complete jerk just picking away at my health and no way of defending myself.

    What really annoys me is there are no achievements or milestones that can be completed by destroying a Hero Ship with a Bomber, so this guy was pretty much just trolling me. I made him pay for it though; I picked the Y-Wing after, went after the "Revenge" marker, and ripped him apart with my ION Cannons and lasers.

    Revenge in the truest sense. Oh, how sweet it is. :lol:

    Gotta love those Y-Wings. :wink:
    "All wings report in."

    My Top 5 Favorite Starfighters:
    1. BTL-A4
    2. BTL-B
    3. BTL-S3
    4. BTL-S3t
    5. BTL-A4 LP
    ;)
  • No, keep it.
    A Small Loan Of A Million Credits
  • I actually like the "Revenge" indicator in some situations.
    I was defending on the map (not sure of the name) where you have to take down the shields and then destroy the core. I fly in to the room with the core and get killed by a bomber that was playing the objective. Now I know at least one player on the opposing team that's playing the objective, I know what type of ship he's flying, and I know exactly where he is. It also helps when I'm looking to help take down a hero ship.
    It's just more battlefield information.

    In most other situations the "revenge" indicator is just a useless annoyance. I probably wouldn't miss it if it was removed.
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