Remove reinforcements from Blast
Playing Blast to finally knock out that final sniper weapon unlock, it's ridiculous how huge of an advantage you get over the entire enemy team using either of the 2 power classes. The Jet trooper has extreme mobility and much higher health, giving even more of an already huge advantage since they can just camp at the top of certain maps just raining down fire just to run away and heal if they take any damage, which also is the same issue with the armor reinforcements in Galactic Assault. And then the Enforcer gets massive damage buffs and quite a bit more health that can take on almost the entire team at once and kill at least all of them, worst case scenario is trading 1 death for 5 or 6 kills. Either completely remove them or make them cost more lives when they die. 3 for Aerial, 5 for Enforcer. Think about how ridiculous reinforcement spam is, period, while you're at it. Tanks should not be able to snipe from the back of the map and heal all damage at all times.
It looks like you're new here. If you want to get involved, click one of these buttons!
- 36.1K General Discussion
- 4.1K Gameplay Discussion
- 7.5K Feedback & Suggestions
- 579 Community Events and Creations
- 1.5K Star Wars™ Battlefront II Recruitment
- 2.7K Off-topic