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Balanced Team Play - Why aren't we funding this?

xBolloxs
48 posts Member
edited December 2017
One of the biggest issues on multiplayer games is that there is no balancing of player skills between the two teams.

It is the norm rather than the exception that one team totally steam-rollers the other, then the next map starts and the same result happens again and then again, ad tedium. Why is this the case when it ruins the multiplayer experience?

You have maybe 10% of the top players having a good old time rampaging around. The average players on their team get little action and the other team gets obliterated and quit in droves after the round. It's boring.

I don't want a gg, I want a good fight! Win or lose, I don't care, as long as it is a balanced fight - they are the epic rounds.

My observations: Well on Battlefield 1, whenever I witnessed rounds when one team is rampant, round after round, and I look at the scoreboard I could see that all of the high ranked players are stacked on the same team. Always.

SWBF 2015 introduced a 'team balancing' solution - and it was rubbish, it rarely kicked in and if it did, it didn't balance the players who were doing all the damage.

Solution? At the start of every new map, while we are waiting for the round start clock to count down, automatically sort and assign the players to teams so that the ranks are balanced between the two (and between the initial squad spawn as well).

Now before people start jumping in with "Rank doesn't mean anything". I will repeat - my observations of the same team trouncing the other team round after round shows that ALL of the high ranked players were stacked on the winning team, so I am offering this suggestion as worth trying to give us all some epic, balanced, fights as the norm rather than the exception.

Besides, it makes sense to me; higher rank = more time spent in the game and that generally means you have learnt how to be good at it.

Balancing would happen at the start of each new map only, and those teams stay the same when the teams swap sides.

Then on the next map, you rebalance again.

Give us some epic fights, please!

Cheers.

Replies

  • t3hBar0n
    2184 posts Member
    edited December 2017
    If I remember correctly there was a team shuffle after maps early in the game which appeared to stop for some reason. This is a problem because if you get a good team, good players will stay together... conversely if you are getting wrecked, half the team will quit each match further fragmenting the opposition. Just last night I got into a game with at least 4 other people in my team who were as good as I was... we won the next 9 matches in a row, including blowing up both the walkers in p1 of hoth and p1 of kashyyyk and successfully assaulting Jakku... I ended up quitting eventually out of boredom. It is much more fun when matches are close.
  • Team shuffle was indeed there, Im pretty sure one of the patches bugged it because it no longer happens. It even seemed to balance games pretty well when shuffling.

    I don't mind haveing a bad team, but in a mode like HvV when your team is so small one terrible player can sink your team sometimes. I'm not talking about new players who haven't learned the game, but those people you see who don't seem to have any concept of how video games work.

    I ended up in a game with a guy I thought was AFK his score was so low, but he was playing. All he did was spam saber block and run anytime enemies got close. The only points he got were from dying, no damage or assists. I assume it was a really young kid, but after two games I had to leave.

    I don't mind losing, I don't mind playing with players who struggle. I get frustrated when people don't even make an effort though.
  • UnacceptablePain
    1088 posts Member
    edited December 2017
    Because SBMM blows hard. However the previous installment of the team shuffle after game they had was fine and could come back.
    Real obj players know you must clear the area then hold square.
  • I'm old. My reflexes suck. My eyesight isn't great. (I need to get glasses).

    Played the last BF, enjoyed it a lot. So got this one. So far, I am enjoying it a lot. Started off placing int the bottom 5 of my team on GA. Started off playing nothing but specialist. It fit my skill set. I learned the maps, and learned the objectives.

    Now I am rank 33 or so. I can play effectively on all maps, using the appropriate class for the situation, and end up ussually in the top half (barely) most of the time.

    Today (for the 2nd time) I got 1st on my team. Didn't make the top 5 overall. Pretty sure I wasn't in the top 10 overall.

    Anytime I am in the top 5, something is wrong.

    Matchmaking by rank would help. I think a better way is to rank by average team finish rank. For example, dont put more than 5 people on a team that average finishing first thru fifth on their teams. Or go by their average score. Or their rank.

    But yeah, this has to be fixed. I don't mind dying (got that down to an art). I dont mind losing. I do mind being on offense and losing without making any progress, to turn around on the same map as defense and lose under 5 minutes .

    The only thing thats worse for me is being on the winning side of that.
  • yes to everything you said. i hope dice focuses on this before any new content.
  • Morigen wrote: »
    I'm old. My reflexes suck. My eyesight isn't great. (I need to get glasses).

    Played the last BF, enjoyed it a lot. So got this one. So far, I am enjoying it a lot. Started off placing int the bottom 5 of my team on GA. Started off playing nothing but specialist. It fit my skill set. I learned the maps, and learned the objectives.

    Now I am rank 33 or so. I can play effectively on all maps, using the appropriate class for the situation, and end up ussually in the top half (barely) most of the time.

    Today (for the 2nd time) I got 1st on my team. Didn't make the top 5 overall. Pretty sure I wasn't in the top 10 overall.

    Anytime I am in the top 5, something is wrong.

    Matchmaking by rank would help. I think a better way is to rank by average team finish rank. For example, dont put more than 5 people on a team that average finishing first thru fifth on their teams. Or go by their average score. Or their rank.

    But yeah, this has to be fixed. I don't mind dying (got that down to an art). I dont mind losing. I do mind being on offense and losing without making any progress, to turn around on the same map as defense and lose under 5 minutes .

    The only thing thats worse for me is being on the winning side of that.

  • Thanks for your comments everybody. I hope they fix the team balance that they had at the start then if it was working well. Otherwise a team balance based on Rank or K/D would help to give us some of those epic fights that happen so rarely at the moment.

    Cheers.
  • Thanks op this needs to be addressed ASAP.

    Either you lose abundantly or you win overwhelmingly. This makes for a stagnant experience. We all thrive for the hard fought wins or heroic losing defense. We either want to earn a victory or be carried out on our shields. Something needs to be done to fix this otherwise the certain predictability if the outcome of every match is becoming laborious to say the least.
  • Zinjo2017
    188 posts Member
    edited December 2017
    Yes, close matches are much more fun! I'd rather lose to the other side by 2 -3 kills or in Overtime, than have the map totally dominated by one side match after match. There needs to be more rewards for team play, like credits, battle points and general ranking points. I've seen games of strike where it was just a kill-fest and maybe 3 or 4 were actually trying to take the objective. In a couple of games of Strike the data disc laid on the ground as one team used it as bait to kill the other or it was ignored entirely.
    Team play is a joke, the squad multiplier bonuses promised hardly ever work. If you are in the proximity of any squad (especially the one you were assigned to) you should see the multiplier activate immediately AND WORK! It doesn't. Same goes for Fighter Assault.
    Give us what you promised.
  • Yes, I hope this is addressed soon. To me, this is the worst flaw of the game. It seems like every round lately has been one-sided, where the top 5 enemy players have more kills than my entire team combined. It is simply not fun when the teams are so thoroughly unbalanced. Please fix, Dice.
  • jtbesquire wrote: »
    Yes, I hope this is addressed soon.

    It wont be.
  • duvelsuper wrote: »
    jtbesquire wrote: »
    Yes, I hope this is addressed soon.

    It wont be.

    Agreed. It is exactly what Dice wants. More steam rolls equals less credits awarded. The longer a game goes the more credits you get. Absolutely nothing else affects that. I know because I did a test. I played a match where I didn’t fire a single shot and just sat in the back of the map 0 kills 0 assists 0 deaths 0 BP and 0 score. I walked away with 485 credits because the match was a full three phase game. This is a broke system.
  • Lack of Balance is why I rarely play Galactic Assault or Strike.

    But somehow they also managed to mess up Blast by putting in Reinforcements.

    That only leaves Starfighter Assault and HvV then.

    The only 2 arguably well thought modes in Bf2.
    HvV still suffers from afkers from time to time though...
  • bfloo
    9663 posts Member
    Last night every match was a steam roll.

    Parties throw off match making since they don't get split up, and they get a major advantage anyway since they can coordinate while the rest of us don't even have a tactical emote.

    The game needs to match make so the objective players are spread between the two teams. There are times I'll try for the objective, and there isn't a team mate around for 100m, while 15 members of the other team are emoting back and forth because they have nothing else to do.
    I've tried going in and emoting with them but they just shoot me :'(
  • Actually its gets boring stomping teams multiple maps in a row and not getting past the first objective on defense. I hope they are able to even up the matchmaking in the future. They could easily do it by redistributing score from the last map and moving players accordingly.
  • Matchmaking needs improvement overall.
  • I am sure this game lacks of any team balancing system.
  • bfloo
    9663 posts Member
    I am sure this game lacks of any team balancing system.

    The only way we'll ever get balanced games is if they take out the party system.

    That is never going to fly in mp games these days.
  • I agree. Team scramble needs to make a return.
  • AduaneroKill
    111 posts Member
    edited December 2017
    bfloo wrote: »
    I am sure this game lacks of any team balancing system.

    The only way we'll ever get balanced games is if they take out the party system.

    That is never going to fly in mp games these days.

    Battlefield 1 got a party system, and a much better party squad system, and the balance is better by far.

    Thats because BF1 put on your team bassed of your skill.

    This game not. Look the scoreboards of all galactic assaults matches.

    And , even more, the maps are unbalanced too. 90% matches winned by attack team.
    Anyway, this is Only my point of view.
  • bfloo
    9663 posts Member
    bfloo wrote: »
    I am sure this game lacks of any team balancing system.

    The only way we'll ever get balanced games is if they take out the party system.

    That is never going to fly in mp games these days.

    Battlefield 1 got a party system, and a much better party squad system, and the balance is better by far.

    Thats because BF1 put on your team bassed of your skill.

    This game not. Look the scoreboards of all galactic assaults matches.

    And , even more, the maps are unbalanced too. 90% matches winned by attack team.
    Anyway, this is Only my point of view.

    Battlefield gives random players ways to try and coordinate.

    A 5 team party has a lot more trouble dominating in Battlefield because there is a higher player count, better balance, squad chat, tactical emotes, better weapon mechanics, plus huge maps.
  • "Why aren't we funding this"?
    I believe that I saw somewhere that SWBF2 has sold around 12 million copies. 12 million times $60 is $720 million dollars! So correct me if I'm wrong, but we ARE funding this.
  • bfloo
    9663 posts Member
    "Why aren't we funding this"?
    I believe that I saw somewhere that SWBF2 has sold around 12 million copies. 12 million times $60 is $720 million dollars! So correct me if I'm wrong, but we ARE funding this.

    Where did you see that?

    I've yet to see sales numbers
  • Is it hard to implement team shuffle and decent matchmaking? This is a big problem not being addressed.
  • Hanzo
    1677 posts Member
    "Why aren't we funding this"?
    I believe that I saw somewhere that SWBF2 has sold around 12 million copies. 12 million times $60 is $720 million dollars! So correct me if I'm wrong, but we ARE funding this.

    You're about to be hit with 50 posts asking for a link cause even post Christmas that can't be right.
  • Most people don’t want balanced matches, they want to be on the better team so they can get easy kills. How do I know this? Because here’s what happens every time I play GA (250 hours now). I spawn into the bad team. We lose for a while. Then things turn around and we have a really close match and eventually win it. What happens at that point to the team that just won several matches in a row? THEY ALL LEAVE. They can’t handle one close match where they end up losing, they need to go find another steamrolling team. So people that say “I want balanced matches even if I lose” - if you’re being honest, you are in the minority. And if that’s the case, I am with you, because I do enjoy close matches - I don’t quit games, win or lose, but that’s not the case with most people.
  • bfloo
    9663 posts Member
    llboogiell wrote: »
    Most people don’t want balanced matches, they want to be on the better team so they can get easy kills. How do I know this? Because here’s what happens every time I play GA (250 hours now). I spawn into the bad team. We lose for a while. Then things turn around and we have a really close match and eventually win it. What happens at that point to the team that just won several matches in a row? THEY ALL LEAVE. They can’t handle one close match where they end up losing, they need to go find another steamrolling team. So people that say “I want balanced matches even if I lose” - if you’re being honest, you are in the minority. And if that’s the case, I am with you, because I do enjoy close matches - I don’t quit games, win or lose, but that’s not the case with most people.

    If 2 maps in a row are a steam roll, I'm out. I don't enjoy being on either side of it. Yes the losing side of it is worse.
  • You guys forgetting this time of year a lot of holiday noobs on vacation with new consoles and PCs and fresh new copies of SWBF2.

    I'm seeing lots of low level 0 officers, assault , heavy , etc.



    if you're up against a try hard team , try playing Specialist and equip the infiltration ability that scrambles and scans all nearby enemies, it will mark everyone for your team to see on the mini map.

    this ability is vastly underrated and can turn around try hard servers into quitting

    I have mine in epic tier and I use the shield ability to retreat quickly.

    My specialist loadout for frontline work is infiltration scrambler and enemy marking on mini map (epic) , abilities recharge (epic) and shield (epic).

    I've gone 0 deaths playing frontlines (defend the hill GA) as specialist which is nearly impossible because you're so darn squishy.

    The infiltration ability will give you confidence running in because you'll see EVERYONE on the HUD as they're marked on your mini-map when you pop your ability.

    Other specialists rarely run front lines and use scrambler infiltration so you'll likely always be able to use it and mark everyone in near vicinity in the mini map for all players on your team.

    THIS ability alone I have helped shut down try-hard servers on many occasions.
  • bfloo wrote: »
    "Why aren't we funding this"?
    I believe that I saw somewhere that SWBF2 has sold around 12 million copies. 12 million times $60 is $720 million dollars! So correct me if I'm wrong, but we ARE funding this.

    Where did you see that?

    I've yet to see sales numbers
    I saw it in someone else's post, so it's not confirmed. But the numbers they showed were about 7 million for PS4, 4 million on XB and rest was PC.
  • I would be fine with them just being lazy and randomly shuffling both teams every time the match switches. As of now, the probability of joining a round of GA that isn't in progress that doesn't put you on the losing side seems non-existent. I haven't joined a match of GA that wasn't horribly lopsided in days.

    I have no idea how people stand playing GA now, let alone how this is supposed to be good for community growth.
  • KrewZi
    178 posts Member
    I definitely have more fun in close matches than steam rolling a team or of course being steam rolled.
  • Steam rolling or being steam rolled is no fun. I like more balanced matches. Other factors then come into ply like strategy. B)
  • Doesn't matter what they really do. Even if you have exact same skill levels for teams, you are fighting for an objective and one team has infinite spawns. It's not particularly a few skilled players you need. What you need is a team with an aggressive, attacking mentality, that constantly storms the objective.

    You can have a few good players in an objective area. But if there are like 10-15 average players just relentlessly storming them, they're gonna get overrun. It's a very linear, straightforward game. If you want to win, you don't have time to run around, enjoying the map and having cool battles in various areas of it. It's all about pushing two teams to pile into eachother in small areas.

    That's why a lot of Battlefront players miss the old games so much. You both had a limited spawn count and the various capture points around the maps meant you could approach the battle in different ways. You still wanted to capture the points so you could gradually deplete the other team's spawn count quicker, but overall, there was a lot more freedom to enjoy various roles and not have to pile into one part of the map.
  • Bump.

    Off work sick yesterday, play SWBFII, can only muster 39 players in the whole of Australia and of course the only game going (GA) is completely unbalanced with the top 15% of players on the one team with predictable results, round after round.

    The same 5 highest scorers round after round, the same 5 getting heroes round after round so that they're practically invincible against the other team.

    The other 85% of players either not getting much action because their 5 team mates are rampant and getting all the kills and then the 20 players on the losing side having an even worse experience, and all because the player skills are not rebalanced evenly across both teams every time the map rotates.

    Life's too short for playing boring games like that.

    I see YouTube posts where people have said the game is dying. I think this team re-balance is the #1 change that will have a positive impact on its future. Imagine new players coming in and getting steam rolled for a couple of hours, round after round. Of course they are going to quit and go back to their go-to game where they get to have a good fight.

    Please, Dice, you must understand this and address it as a priority! It's way more urgent than making light saber's glow look nice.

    Thank you.
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