Mobile and Supercharged Sentry active times need switching.
Why does the mobile sentry get the debuff of reduced damage to compensate for the extra movement speed but also has an extremely short time in comparison to the Supercharge that has fairly normal movement speed and average active time in addition to extreme damage from being an explosive round minigun? This absolutely needs fixing as right now, there is literally no reason to use the mobile version since you'd have it for about 2 seconds total each use anyway.
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