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August Community Calendar

Rocket Troopers are sooo useless + Daily boxes issue

Nihil
208 posts Member
So what is the point of Rocket Trooper reinforcements? They are not stronger in HP not better in damage as regular troopers, and the rocket launcher has a smaller hitbox than a common blaster. You have to directly hit an enemy to damage or kill it.

It needs a desperate rework. Or just increase the radius of damage of the rocket.

+ daily boxes are not daily lootboxes in generel. You have to play the game to claim the lootbox which is anyway garbage. Even F2P games are having a system where you have to just log in to get the daily reward. But here....is the game that kind of dying that you have to force people to play EA?

funny.

Replies

  • Nihil wrote: »
    So what is the point of Rocket Trooper reinforcements? They are not stronger in HP not better in damage as regular troopers, and the rocket launcher has a smaller hitbox than a common blaster. You have to directly hit an enemy to damage or kill it.

    It needs a desperate rework. Or just increase the radius of damage of the rocket.

    + daily boxes are not daily lootboxes in generel. You have to play the game to claim the lootbox which is anyway garbage. Even F2P games are having a system where you have to just log in to get the daily reward. But here....is the game that kind of dying that you have to force people to play EA?

    funny.

    AFAIK, you only have to log in to collect the daily crate. I'll log in in the am to collect it but don't have time to play until I get home from work.
  • I like the mobility of the rocket trooper and think they work pretty well. Only thing I don't like about em is when you fire the booster you have no control like in the first one so sometimes on some maps you rocket off the edge like an **** lol.
  • Daily crates have been glitched for me lately, I'll log in and it says it's there, but then when I go to open it I just get the message Next Daily Crate: 7h 43m or whatever, as if I opened it already. I have to play a game and it will show up again so I can open it. At least that's how it is on PS4, I can't open the crate until I've played a round.
  • Not a huge fan of them either. Even if they were zero battlepoints I’d still pick an infantry trooper over them. Also, I agree the rocket launcher should have a larger AoE then maybe I’d at least use them on some chokepoints but currently I do more damage with a gernade.
  • i feel like aerial trooper's rockets either need a bigger blast radius or need to have faster cool down
  • Rok73
    583 posts Member
    I should record myself pwnin with a rocket trooper. Absolutely useful.
  • Even if they were zero battlepoints I’d still pick an infantry trooper over them.

  • tts42572
    1107 posts Member
    Agree here....Have gotten to the point where the only time I buy these rocket troopers is to try and move the package in strike. Otherwise, I hate these.

    The rockets are terrible, the health is terrible, their gun is terrible.
  • Daily crates have been glitched for me lately, I'll log in and it says it's there, but then when I go to open it I just get the message Next Daily Crate: 7h 43m or whatever, as if I opened it already. I have to play a game and it will show up again so I can open it. At least that's how it is on PS4, I can't open the crate until I've played a round.

    I get that with the daily crates too. If I log out and back in it appears.
    I made a bug report.
  • Rok73 wrote: »
    I should record myself pwnin with a rocket trooper. Absolutely useful.

    Same, especially with the FO rocket trooper and the gun they use with the cooling cell mod. That gun can fire hat seems almost perpetually before it needs to cool down and by then I have usually always killed my target. Their mobility makes them very capable in the right hands.
  • tts42572 wrote: »
    Agree here....Have gotten to the point where the only time I buy these rocket troopers is to try and move the package in strike. Otherwise, I hate these.

    The rockets are terrible, the health is terrible, their gun is terrible.

    They used to have more health but dice sneakily nerfed it for some stupid reason.
  • Grey_B
    188 posts Member
    The only thing I don't really like about Rocket Troopers is the sideways jetpack boost. You already boost to the side with dodge roll, so it just feels like a waste of a skill slot.
  • Sgt_Fergus wrote: »
    i feel like aerial trooper's rockets either need a bigger blast radius or need to have faster cool down

    I have a purple star card for the rocket launcher and it still takes quite awhile to cool down.
  • tts42572 wrote: »
    Agree here....Have gotten to the point where the only time I buy these rocket troopers is to try and move the package in strike. Otherwise, I hate these.

    The rockets are terrible, the health is terrible, their gun is terrible.

    They used to have more health but dice sneakily nerfed it for some **** reason.

    yeah, I get wrecked with the rocket trooper so easily now. Like, I have the same amount of health, but I take damage sooooo easily.

    surprised you're one of the few that have noticed.

    but hey, it's a good thing they messed with the jet trooper that nobody had a problem with, and totally ignored the entire community's request to do something about those nasty furry ape wookiess, right?
  • BoogieMan_1978
    103 posts Member
    edited January 2018
    Grey_B wrote: »
    The only thing I don't really like about Rocket Troopers is the sideways jetpack boost. You already boost to the side with dodge roll, so it just feels like a waste of a skill slot.

    The “Sideways” boost is actually Horizontal as opposed to the Vertical boost. The Horizontal can be used to move forward or backward as well as left or right.

    Using the Horizontal boost to move a package forward on Strike is auper effective.
  • Grey_B
    188 posts Member
    Grey_B wrote: »
    The only thing I don't really like about Rocket Troopers is the sideways jetpack boost. You already boost to the side with dodge roll, so it just feels like a waste of a skill slot.

    The “Sideways” boost is actually Horizontal as opposed to the Vertical boost. The Horizontal can be used to move forward or backward as well as left or right.

    Using the Horizontal boost to move a package forward on Strike is auper effective.

    Yeah, but just being more effective moving a package still feels like a waste of a skill slot.
    Why not Fortify? Or a Shield? Or a Rapid Fire? Or a grenade of some kind? Just anything other than "going more horizontal than vertical".
  • Grey_B wrote: »
    Yeah, but just being more effective moving a package still feels like a waste of a skill slot.
    Why not Fortify? Or a Shield? Or a Rapid Fire? Or a grenade of some kind? Just anything other than "going more horizontal than vertical".

    I'm certainly not the best Aerial around, and I'm not arguing that a grenade or heal would not be better. But I just want to point out some advantages to the horizontal boost.

    They obviously didn't want to give them full control like Boba Fett, so they gave them "boosts" instead. The vertical boost is great and all, but it isn't always the best option. First, you may not have clearance to use it, since you can't cancel it, and are forced to go up. Getting stuck on a tree or shop stall is a death sentence. Indoors, you may run into the ceiling or have to wait for it to stop and fall back down before you can go through a doorway.

    Secondly, you may not want to give your position away or make yourself a target by flying above the trees/buildings.

    The horizontal boost can be useful the cover horizontal ground quickly. It can also be used with the vertical boost to really cover some ground quickly. Combining them makes you extremely mobile and elusive when necessary.

    I think the thought was to make them as mobile as possible, instead of just being an Enforcer with a boost.
  • Grey_B
    188 posts Member
    Grey_B wrote: »
    Yeah, but just being more effective moving a package still feels like a waste of a skill slot.
    Why not Fortify? Or a Shield? Or a Rapid Fire? Or a grenade of some kind? Just anything other than "going more horizontal than vertical".

    I'm certainly not the best Aerial around, and I'm not arguing that a grenade or heal would not be better. But I just want to point out some advantages to the horizontal boost.

    They obviously didn't want to give them full control like Boba Fett, so they gave them "boosts" instead. The vertical boost is great and all, but it isn't always the best option. First, you may not have clearance to use it, since you can't cancel it, and are forced to go up. Getting stuck on a tree or shop stall is a death sentence. Indoors, you may run into the ceiling or have to wait for it to stop and fall back down before you can go through a doorway.

    Secondly, you may not want to give your position away or make yourself a target by flying above the trees/buildings.

    The horizontal boost can be useful the cover horizontal ground quickly. It can also be used with the vertical boost to really cover some ground quickly. Combining them makes you extremely mobile and elusive when necessary.

    I think the thought was to make them as mobile as possible, instead of just being an Enforcer with a boost.

    Aye, I get the idea about them being way more mobile than Enforcers, but it just feels lazy. "This skill makes you fire your jetpack and boost upwards! And this skill does the same thing....eh... but horizontally!"

    Even if you could control the direction of the vertical boost, you still wouldn't get as much control as Boba Fett, because it's just a quick boost in one direction instead of controlled flying.

    Not really a big deal, I just think it'd be an easy buff if they changed that skill to something else. Though probably something other than a heal/health buff or grenade, to keep it different enough from the Enforcer.
  • mathxlrose wrote: »
    Even if they were zero battlepoints I’d still pick an infantry trooper over them.

    Kidding me? You dont realy mean this for a truth... If yes just play him in arcade and get skill with that class. Top mobility, and with right cards pretty unstoppable (short CD on jetpack, heal on kill, more HP), you can easily get 20-40 killstreak with rocket trooper, only bad thinks is rocket louncher shell hitbox and vehicle damage, yes that´ll need to be reworked but rest of it is super op if you know how to play :-) Sadly I think problem isn´t in Rocket trooper designe at all :-)
  • Nihil wrote: »
    So what is the point of Rocket Trooper reinforcements? They are not stronger in HP not better in damage as regular troopers, and the rocket launcher has a smaller hitbox than a common blaster. You have to directly hit an enemy to damage or kill it.

    It needs a desperate rework. Or just increase the radius of damage of the rocket.

    .

    so what you are saying is, you are too bad with rocket troopers and you want easy kills. get lost. rocket troopers are good as is. use the faster moving speed and you will get gaps down if you are intelligent enough. and if not, dont use them.

  • Forgive me I am blind, so my aim ain't so great these days but playing the Rocket Trooper makes me feel young again. The guy cannot shoot, when he does hit something he cant kill it. He is a pathetic trooper with a rocket booster that he cannot control. If this was real life situation you would never place
    someone that pathetic onto a battlefield unless he was the enemy and even then you might get tired of wasting bullets on something as pathetic as the Rocket Trooper. Even this old blind guy know how to throw a grenade but the rocket man cant even do that. So in recap the rocket man cant see, shoot or kill anything, so why do we have to play him? a lesson in humility is lost on this warrior. you can keep him for he is useless
  • You realize that most the time the top of the leaderboard there is a rocket trooper? Rocket troopers have more health than a regular trooper. They also have great ways to evade so in a 1v1 with a trooper will almost always win. I have had huge killstreaks as a rocket trooper. To say they are underpowered is not fair. Not to be an **** or anything but just because you arent effective with it doesnt mean its no good. Rocket trooper is sometimes better than an enforcer.
  • I find the Rocket Trooper comes into his own in CS (Genesis and Kashyyk). His mobility would be better if light-sabre hero’s could not “suck” him in when striking.
  • Zinjo2017
    557 posts Member
    Aerials are fine, except the one that comes with a pistol (not a fan).
    You can dodge fire easily, they usually come with good blasters and the rock launcher has splash damage that can kill.
    Not sure what version of the Aerial you are playing but I find they work just fine.
    5gyfxhxo6249.jpg
  • Zinjo2017
    557 posts Member
    I find the Rocket Trooper comes into his own in CS (Genesis and Kashyyk). His mobility would be better if light-sabre hero’s could not “suck” him in when striking.
    My favorite is when Rey uses her mind trick and you can't even activate the jets. THAT is lame!
    5gyfxhxo6249.jpg
  • Have you tried the Rocket Trooper in Arcade.? I already know I am a terrible gamer, but just because I cant see, my hands are arthritic and slow does not mean that I do not know how to play and when I come across the Rocket Trooper in Arcade I would rather beat my head against a brick wall then ever have to play the worthless maggot excuse for a Hero Class. Lets put it this way "he ain't my hero"
  • Cane_danko
    1245 posts Member
    My only issue with the rocket trooper is we cannot choose what weapon we use. I love the rebels rt because of the a280. That and the mobility make it a force to be reckoned with. I mainly save the rockets for vehicles, heroes, and when enemies are close together or camping.
  • hosco33
    215 posts Member
    Zinjo2017 wrote: »
    Aerials are fine, except the one that comes with a pistol (not a fan).
    You can dodge fire easily, they usually come with good blasters and the rock launcher has splash damage that can kill.
    Not sure what version of the Aerial you are playing but I find they work just fine.

    I'm not the most skilled player and I'm able to have some cool skill streaks with the rocket jumper (the one with the pistol by the way, the clone in Geonosis) more than with any other class.

    Sometimes I feel opponents' rockets work better than mine because they don't even need to accurately aim to me, a few meters from the explosion and it kills me; while I have to aim accurately to do any damage (maybe lags and those ****). Besides against vehicles I feel I can harm them a lot better with the Heavy class, I think rocket is just useful against infantry, which could be improved.

    But there is something with his pistol that makes it more appealing to me than the other jet jumpers (which I also like), I can chase heroes and harras them not to recover, the same with heavy enforcers and other jumpers. And when I'm surrounded for chasing anyone, I feel I have plenty of resources to escape and try to recover health or find teammates.

    My suggestion is, if it's not a glitch, practice and find out why other people like it. The more versatility, the better for the game. It's cool having so different classes with so different weaknesses and abilities that make playing with them unique.
  • Cane_danko
    1245 posts Member
    LexRage wrote: »
    My only real complain is the rocket's blast radius. It's pathetic, even a grenade has a bigger one. You almost have to use the rocket launcher like a sniper rifle sometimes, since a direct shot is the only way to actually hit your target.
    It's still my favourite specialist tho.

    Yeah that is probably true
  • Is this a joke? There are already too many rocket launcher **** in the game, that just hit and run and wait for recharge. instakill trolls.
  • I love rocket troopers, I always have good score on CS jumping from point to point dominanting and killing the enemies. So much fun.
  • Nihil wrote: »
    So what is the point of Rocket Trooper reinforcements? They are not stronger in HP not better in damage as regular troopers, and the rocket launcher has a smaller hitbox than a common blaster. You have to directly hit an enemy to damage or kill it.

    It needs a desperate rework. Or just increase the radius of damage of the rocket.

    + daily boxes are not daily lootboxes in generel. You have to play the game to claim the lootbox which is anyway garbage. Even F2P games are having a system where you have to just log in to get the daily reward. But here....is the game that kind of dying that you have to force people to play EA?

    funny.

    Rocket Troopers can absolutely Stomp games, they can be extremely powerful if played right, it just sounds like you played it once, died, and never played it again. And Second, Daily Crates are a Log in, event if you did have to play a game why would you want the credits if you're not actually gonna play the game??? Smh
    May the Force Be With You, Always.

    Hello There!
    Not again...



  • Cane_danko
    1245 posts Member
    Yeah i actually prefer the rocket trooper to enforcers in most situations. Choke points being the only time i would probably choose an enforcer. The mobility of rocket trooper is op.
  • Rocket trooper is easily the most useful troop. I can always 1v1 and win against any trooper. I can even **** up droideka sometimes. If you think hes **** you just aren't playing him right. If anything the troop is the best of all the choices other than heroes!
  • Love the rocket trooper. First 1000 BP. Second speed and maneuver. Can quickly get around battlefield. Once you get the star card leveled up its easily one of the funnest to play and I've racked up so decent kill streaks. Sucks the splash dmg from rocket got nerfed. Hopefully they address this soon.
  • If i had to give them a rating i'd say they're like 7/10 rockets could be more powerful and some of them have (maybe had?) weird animations on their dodges making them lose their momentum quite a bit when dodging.

    They are in general great, but on PC their actual jets feel a little slow and a bit too easy to aim at.

    But on console the aim assist feels wonky with the jets somtimes it latches onto other targets ignoring the flying trooper and other times even if you move your cross hairs in front of them it latches on behind them for some reason.
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