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The Teams Balance Sucks!!!
Did The Senate have any part for the winners? If they fix his broken gameplay it would go along way in balancing GA gameplay.
http://bit.ly/2smYu2B playa from day 1 when shift was real
Since the update the games I have played have been so bad, I can't stand it anymore.
I play Officer with high Team support and few kills, and because that gives much score, the game now decides I can carry Level 3 heavies against a team full of Kilkstreakers.
In its own way, the server update has entirely ruined my gaming experience.
Since the update the games I have played have been so bad, I can't stand it anymore.
I play Officer with high Team support and few kills, and because that gives much score, the game now decides I can carry Level 3 heavies against a team full of Kilkstreakers.
In its own way, the server update has entirely ruined my gaming experience.
Matchmaking should put the Killstreakers against each other, not let a Medic carry a Team against killstreakers because of Score.
If it stays like this I am going to play Blast maybe and that's it...
Had a SA match last night that lasted forever: it was 5 on Separatists vs 3 of us on Republic.
We eventually won, but the lack of human players made the match drag out exceptionally long.
I don't know why the change has been causing empty or near empty lobbies but this needs to be fixed ASAP.
On PS4 at least the Lag has been negligible and hit detection much better because of it.
Galactic Republic players obviously quit, game ended, players most likely left during end game cinematics. Separatists clearly had the better teamwork ability. Teams like that usually drains the other teams motivation to keep playing or knowing they are defeated before the match ends, players quit. it's obvious what happened there.
Team balancing isn't the issue. There's no way a game like that remained 14 players throughout the entire match. The algorithm for filling in teams would of been filled by the "lobby fill system". Been playing since November 14th consistently, never have I seen or been in a GA match that stood at 14 players or less for the entire match for even 5 minutes. Just doesn't happen.
Origin ID: -UE-Contagion
Platform: PC
It seems as if players are not even being matched up to the server during the break between games, causing the base to dwindle quite a bit.
So often this is happening that I believe the GA player base as a whole is starting to notice this and it seems everyone's conclusion is to just abandon the server after 2-3 games and then re-search for a new one... You can tell because once it gets down far enough and a game ends it will say that X amount of players are needed to start, not even a couple minutes after this is when everyone realizes the server is now dead, at which point everyone abruptly leaves.
It's like they give it a benefit of doubt 2 minute period and then they give up after realizing it's happened again.
This is happening like routine.
Well I'm sorry to be the whistle blower here, but I did intact just finish playing an entire match of GA on Kashyyyk that unfortunately only had maybe 10 players on the opposing team and probably around 12-13 players on my team.
I didn't realize it till a min or 2 into the match but this is how it began and how it ended , all the way through.
I'm no genius on the algorithm scene but I don't think it's work I g as intended.
I posted in the feedback some details on what I've been experiencing on PS4, long story short I'm basically finding that after a few games the player base continues to thin out gradually till you end up in a game like I have described above, after it ends and everyone realizes that yet again nobody is being matched up with our server you will see everyone abandon ship and leave the server after giving it maybe 5 minutes to attempt and find the "Players Needed"
Also, I've been playing sense around the same exact time as you... this usually doesn't happen and I can definitely vouch for that.
I play everyday maybe 4-5 hours a day sometimes more so I am not just a casual player making this observation based on 1-2 occasions.
/FacePalm
Should maybe punish people who consistently leave games. Give them a 2 hour ban or something(similar to CSGO). You could always add an hidden ELO system, which would result is somewhat fairer game play experiences - it won't eliminate the issue's of steam rolling games, but it will lessen the likelihood of it.
Obviously these are just off the top of my head suggestions to help with balancing and leavers, it's not like I've put a lot of thought into it or anything xD
I think keeping track of statistics all around as far as Kills - Deaths - Wins - Losses go would be a very nice addition to the game, and more importantly make sure that Games Left are also recorded, it's a minor punishment that would be more up of the DICE style, I mean we can't even say words that aren't even cuss words on the forums, you really think They are gonna ban anyone For not participating ? There are hackers on PC getting away with aim bot head shotting entire teams for months on end if not indefinitely without ever getting banned, Lol!
At least maybe stats that show even the negative traits of your playstyle might inspire more players to avoid doing things like that.
*shrug
I had this happen a few hours ago in Starfighhter Assault, which is usually 12 vs. 12. It started out as 10 vs. 6, then went to 3 vs. 6 and Matchmaking never added any players to either side. This was over the course of 4 games.
On Xbox, Virginia servers.
It was pretty odd as SA is usually pretty good.
not sure why.
what ever the smart server did, didn't work. go back to previous and let nature run its course.
as I said, don't tweak things!
This is exactly like I do it.
I stay on a server as long as my team wins.
Since with the new update it doesn't happen too much anymore, I have severely less good games, increased frustration and leave and join and leave servers more often.
Bottom line is, the new system does not work as intended.
I won't be reeducated by RNG.
Scrambling the teams is fine, and something that's good for the balance of the game. Pulling people out of their lobbies is just a bad idea and something that needs to disappear entirely.
Nearly every match I join is a curb-stomp either for my team or the enemy
Especially because of my ranking I consistently get inexperienced players who are put on my team solely because of my high rank which the game thinks will balance out the match
I mean it's just ridiculous
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OUT AM I?!
I live again
I am ROMG4 or is ROMG4 me? If I am ROMG4 who am I? If ROMG4 is me who is he what is he? If I am him who or what am I?
If this is conscious does that mean I know I am ROMG4 or not, is ROMG4 me? or Is it not
Gone forgotten, out of board and into the pan of ghost fire and diatrabe of sadness no one AVENGED ME how could this be. 2 years I exist I help, I talk, I contribute, I speak, no one helped me no aide, no one all alone in the dark of the night where dark things lurk in the more of subconscious thought and that which lurks bellow and beyond the veil of madness and the unknown
Space and Asteroids ROMG4
Actually this is not true at all.
Prior to the change, I had spent entire matches being down 5 to 9 players. From start to finish. The number of players per team has been a problem since day 1. At least on PS4.
I don't understand how a game could even be allowed to start with this kind of disparity...
Maps: Crait, Kashyyk, DS2 and Jakku.
Lag seems to be either fixed or hidden. My own character was not rubber-banding but some other where. Not a real issue at least visually.
Balancing. I really waited for something to happen because we lost every game. Especially the defends by a huge margin, 70-90 lives left when defeated. Enemy team seemed to have almost the same top 5 players all the time. In some of the games I was in our team top 3 and in some in the middle class. I stayed with the same team the whole time.
Xbox One
I'm actually getting a crazy amount of bugs since yesterday. Game crashed twice, my night vision scopes are randomly not working and I'm sometimes unable to use my abilities in HvV
Lots of micro-stutter, random times.
I still see steamrolls all the time, even with the shuffle...
Who cares? It’s better than an empty lobby and it being unplayable.
This was yesterday and happens quite frequently. With my connection I wouldn’t expect to see this type of behavior in game.
Been on the losing end of a 0-6 streak (top 5 players on the opposing team stayed the same) and a 0-5 streak (top 3 players on the opposing team stayed the same), all of which were steamrolls or my team unable to capture the first objective. Was also on a winning side of a 6-0 streak with 1 or 2 of the top players on my team leaving (or shuffled?) after 4 wins.
While it got smoother, I also noticed same glitches. Rubberbanding, etc. There is still lag for me. I get shot once, hit my sniper shield on in response, it pops up visually on screen, but then I get two more bolts and die post shield up. Stuff like this is common, what is on screen is not representative of what is actually happening. Is that lag? I've watched others play on Youtube live and their ability to respond is so much faster, like playing in arcade mode. I've never had that in MP GA. it's rarely smooth, better during non peak hours IMO.
Kashyyyk is the worst for jumps and rubber banding. Always has been since launch. Still was Jan 26/27.
(ethernet, good cable connection, PS4 Pro, USA Oregon).