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Community Transmission
December CC

Starfighter Assault Thread

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Replies

  • acc751
    861 posts Member
    starfighter assault isn't even that good imo.

    i'd rather play rogue squadron on the N64.
    Many of the arguments we have about this game would not exist if this was a single player focused game like it should have been since day 1.
  • grimmace2
    1301 posts Member
    Darkaid wrote: »
    I'm not having too much fun with MP SA anymore. I pray that we get offline SA in the April update.

    I hope we can SA in arcade as well but if you're getting bored in MP, arcade won't be any better. Much more predictable and rote. At least there is some variety in MP, never know if you're going to be on a team of all stars/scrubs/happy middle ground. Good chance your skill atrophy a bit in arcade as well, have to keep exercising them to keep them sharp :)
  • Darkaid
    9643 posts Member
    acc751 wrote: »
    starfighter assault isn't even that good imo.

    i'd rather play rogue squadron on the N64.

    I've started going back to Rogue Leader on the Gamecube. Lots of fun playing as Wedge Antilles!
    “Until we reach the last edge, the last opening, the last star, and can go no higher.”
    Rest in peace, Carrie Fisher.
  • Darkaid
    9643 posts Member
    grimmace2 wrote: »
    Darkaid wrote: »
    I'm not having too much fun with MP SA anymore. I pray that we get offline SA in the April update.

    I hope we can SA in arcade as well but if you're getting bored in MP, arcade won't be any better. Much more predictable and rote. At least there is some variety in MP, never know if you're going to be on a team of all stars/scrubs/happy middle ground. Good chance your skill atrophy a bit in arcade as well, have to keep exercising them to keep them sharp :)

    My biggest problem with online SA is having the whole enemy team chase my fighter the whole game. I'd say I'm an above average SA pilot, as I get top of the leaderboard and hero ships most of the games. Offline SA would let me be able to chill in Vader's TIE Advanced at Fondor without having to evade enemies left and right. I already prefer the current Arcade to normal Blast, since I can sit back, relax, and choke some Clones with Darth Vader.
    “Until we reach the last edge, the last opening, the last star, and can go no higher.”
    Rest in peace, Carrie Fisher.
  • Darkaid wrote: »
    nick7184 wrote: »
    Haven't seen this mentioned yet, but it would be great to see them add something in the "Bomber" class to the First Order / Resistance maps. I suppose the objectives may need some rework, but given the new progression, it's painful to level up the bomber when two of the maps don't allow you to play it at all.

    The MG-100 StarFortress SF-17 bomber would probably be a bit too complex to work in this game.
    That, and the Canon makes it clear that the SF-17s are dependent on tight cooperation between many bombers to coordinate their arcs of fire and survive to reach their target. The fewer they are, the more vulnerable they become. In practice, that'd imply AI control of a bomber squadron.

    The First Order/Resistance don't have dedicated small "bombers", because the X-Wings/TIEs -are- their bombers; they're all multirole space superiority fighters. What's lacking is the option to exchange their missiles with other ordnance like torpedoes.

    For an Earth analogy, think about fourth and fifth generation jet fighters: The vast majority of platforms are multirole. Even "dedicated platforms are able to some multitasking. Air superiority fighters all have at least a limited capability to carry out ground attack. ATG platforms like the A-10 can take out air assets like helicopters, and it isn't a "bomber" in the usual sense anyway.

    We do see a tie bomber in TLJ on the holographic screen DJ is looking it to try to find out who's ship they stole, so they are still around and being produced. It would be as simple as adding in the tie bomber and the Ywing, maybe tossing them a new paint job. After all the resistance seems to use a lot of old rebel equipment, so all it would take is them to find a store of them somewhere and boom, problem solved.

    If that's too much just do what they did with the FO TI, and alter a TF and an XW to have less maneuverability and tack on some bomber weapons. There's really no reason to stop a third of the matches from having a third of the ships in my opinion.
  • Star Cards in SA definitely matter as they increase HP and DPS. +20% to HP and +10% to Laser Damage are huge advantages. 40% Heat Reduction and 20% Fire Rate are also solid Epic cards.

    Overall, I like SA, but not as much as GA. GA has more complexities and tactics then SA, but both are fun.

    I play on PC and my biggest gripe are the cheaters using the aim hack, both in GA and SA.

    It's been around since November and some of the cheaters are still around. Boggles my mind, really.


    KC


  • >That's your opinion friend, this is a thread for those of us that do play and do enjoy it. Each to his own and all that jazz.<

    WOW il wont give a rplay because it would come out so bad you would have tought i had noeducation and >RESPECT< for others opinion.

    Don't be so Elitist



  • Use the electric counter measures on the TIE or Hyena bombers when attacking the ARC-170 so the rear gunner can not lock onto you.

    Happy hunting.
  • GenxDarchi
    7728 posts Member
    DeltaVGF wrote: »
    Please tell me this is a glitch (the enemy health bar), otherwise this is ridiculous. Dice really needs to take care of these kinds of people seriously. >:(

    PS: The player immediately quit the game so I couldn't report him.

    l0m119513tc8.png

    Nah, Ships have high health. Perfectly normal.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
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  • hsf_
    1912 posts Member
    GenxDarchi wrote: »
    DeltaVGF wrote: »
    Please tell me this is a glitch (the enemy health bar), otherwise this is ridiculous. Dice really needs to take care of these kinds of people seriously. >:(

    PS: The player immediately quit the game so I couldn't report him.

    l0m119513tc8.png

    Nah, Ships have high health. Perfectly normal.

    Well, I went with a purple health card last night on the ARC-170 and I had 1540 health. But that was on Ryloth, not Kamino, so there may be a slight health difference on the maps, I'm not sure.
  • hsf_ wrote: »
    129.1.png




    For me, I'd be less inclined towards removing the lead indicator if it was just that: an indicator. At the moment it's a crutch with a crutch, that aim assist that goes with it is too much. But I'll agree that this game is miles better than 2015's air combat - anybody remember the glitch where every shot that hit a turning ship did no damage?

    I don't notice alot of aim assist in SA. Actually it took me a few weeks to adapt from BFI to BFII in this regard... it seems to me BFII requires much more manual aiming than BFI ever did. In fact, alot of times I'll be aiming at a mission objective and auto aim will pull me off my target and toward an enemy ship going by in the foreground - so I'd be all for disabling aim assist as an option and would even be ok with disabling it altogether.

    But I like the grey circle lead indicator. I guess I'm just curious, how do you mean that it is a crutch? I guess my counter point on this matter so far would be: a long time ago in a galaxy far far away, why wouldn't starfighter pilots have augmented reality readouts either in their helmets or even projected onto the interior of their cockpit windows that aid them in targeting? They can travel at multiples of the speed of light and destroy whole planets and star systems, but they can't come up with a targeting computer that helps you assess an enemy's trajectory, etc?

    Give me back my Jetpack Cargo!! Pleeeeeaaaaaassssseeeeee!!!!
  • I play this game on PC and I wouldn't mind if they removed the aim assist. It'd make SA a lot more interesting and fun, but that's me. Other people would probably hate not having it.


    KC
  • Anyone max out any of the starfighter classes or hero starfighters yet? I got the Bomber class maxed at lvl 40 with all the cards at epic. Interceptor class is at lvl 33 and fighter class at lvl 31.
    Hero starfighters lvl:
    TIE Silencer - 26
    Han Falcon - 19
    Rey Falcon - 19
    Scimitar - 20
    Slave1 - 25
    TIE Advanced X1 - 25
    Red V X-wing - 25
    POE Black1 X-wing - 15
    Yoda Actis Class Interceptor - 25
    Tallie A-wing - 17
    Iden TIE/LN Fighter - 21

    Happy hunting.
  • hsf_
    1912 posts Member
    edited April 2018
    Anyone max out any of the starfighter classes or hero starfighters yet?

    I've not maxed anything out yet. Interestingly though, my Fighter is at level 36 with only 1 more skill point to get(all cards bar one are purple), hmmm.
    Anyway, here's what I've got.
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    Edit: The Fighter, Bomber and Interceptor were done before the new progression system. Maul is an absolute mess with that load out too by the way.
  • K0rtess
    52 posts Member
    That's my progression at the moment. I have purpled everything powerful and now I'm trying to purple Vader as he's just cool. Unfortunately, it's a pain leveling him and I struggle, because almost every time I want to choose Boba instead.
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  • When you pick the hero ship, sometimes you get full bp, and sometimes 1/10. What does it depend on?
  • K0rtess wrote: »
    When you pick the hero ship, sometimes you get full bp, and sometimes 1/10. What does it depend on?
    Whether or not the hero is era appropriate. If it's cross era, e.g. Han Solo (Civil War era) on Kamino (Republic era) you get reduced BPs. Same goes for heroes in GA.
  • K0rtess wrote: »
    When you pick the hero ship, sometimes you get full bp, and sometimes 1/10. What does it depend on?

    Some hero ships are able to deal out massive damage just using their regular weapons and/or are more maneuverabnle than many regular ships. These ships tend to give out less BP. HYowever you are looking to accrue experience points which are not necessarily calculated from bp.

    In my experience, the ships which tend to give out lower bp are:
    • Darth Maul's Scimitar
    • Kylon Ren's TIE Silencer
    • Boba Fett's Slave 1
    • Millenium Falcon (both Han's and Rey's)
    • Luke Skywalker's T-65 X Wing.

    Ships which will not give out lower BP are:
    • Iden Versio's TIE Fighter
    • Darth Vader's X-1 TIE Fighter
    • Poe Dameron's T-70 X Wing
    • Tallie Lintra's A Wing

    I have not played enough with Yoda's ship to say either way.
    51bvn954fmlp.png
  • K0rtess
    52 posts Member
    K0rtess wrote: »
    When you pick the hero ship, sometimes you get full bp, and sometimes 1/10. What does it depend on?
    Whether or not the hero is era appropriate. If it's cross era, e.g. Han Solo (Civil War era) on Kamino (Republic era) you get reduced BPs. Same goes for heroes in GA.

    Thank you. I thought that, just to confirm.
  • grimmace2
    1301 posts Member
    K0rtess wrote: »
    When you pick the hero ship, sometimes you get full bp, and sometimes 1/10. What does it depend on?
    Whether or not the hero is era appropriate. If it's cross era, e.g. Han Solo (Civil War era) on Kamino (Republic era) you get reduced BPs. Same goes for heroes in GA.

    Never had any idea about this! I just always assumed they accrued at lower rates because they were heroes and their earn rate was just intrinsically lower. Do you have a source for this info? Maybe I'm missing some other cool info that I had no idea about. This would actually make leveling hero ships a little easier, by picking the right ones for the situation. Also, is there a matrix for showing which ships would be appropriate for a specific era (i.e. which ships to use on specific missions)?
  • K0rtess
    52 posts Member
    grimmace2 wrote: »
    K0rtess wrote: »
    When you pick the hero ship, sometimes you get full bp, and sometimes 1/10. What does it depend on?
    Whether or not the hero is era appropriate. If it's cross era, e.g. Han Solo (Civil War era) on Kamino (Republic era) you get reduced BPs. Same goes for heroes in GA.

    Never had any idea about this! I just always assumed they accrued at lower rates because they were heroes and their earn rate was just intrinsically lower. Do you have a source for this info? Maybe I'm missing some other cool info that I had no idea about. This would actually make leveling hero ships a little easier, by picking the right ones for the situation. Also, is there a matrix for showing which ships would be appropriate for a specific era (i.e. which ships to use on specific missions)?

    Keep in mind, it's bp not score or xp, so you won't level faster. You will just jump into next hero ship earlier.
  • grimmace2
    1301 posts Member
    K0rtess wrote: »

    Keep in mind, it's bp not score or xp, so you won't level faster. You will just jump into next hero ship earlier.

    That would explain my utter confusion at times when I hop in a hero ship, do (what I think) is very poorly and still end up with much more XP leveling than I thought. I've had a couple of rounds where I hop in, get 3-5 kills, then drive in to an asteroid. BP says 150-200 but post-match XP is 1K+.

    This is why I love the boards. Every once in a while you get some info that expands your understanding of the game and makes it that much better. Thank you everyone!
  • Where is my wing-man?
    Would anyone like to play as a wing-man to a hero ship as was done in SWBF I with Vader's TIE Advanced X1 and Luke's Red V X-wing?
    Hero ships with available wing-men:

    Vaders' TIE Advanced X1- 2 TIE Interceptors
    Luke's Red V X-wing - 2 T-65B X-wings
    Kylo's TIE Silencer - 2 FO TIE/IN
    Poe's Black One X-wing - 2 T-70 X-wings
    Iden's FO SF TIE - 2 SF TIE/IN
    Tallie's RZ-2 A-wing - 2 RZ-2 A-wings

    Each wing-man's starfighter would have slightly increased abilities such as more health, speed, turn rate and damage output.

    Thoughts/suggestions welcome.
  • AaronM1978 wrote: »
    So they try to make it more realistic and you have to lead your shots. But at the same time it shows a circle. Just aim here. Seems pretty bass ackwards. What’s the point of leading shots if they show right where to shoot? Must be their logic and why this game feels so unfinished most the time

    Modern aircraft actually have a funnel that shows the trajectory of rounds from aircraft cannon...in addition to other forms of lead computing sights. It seems plausible that a civilization that has mastered faster than light travel could at least manage to implement something similar.

    I agree, it's kind of plausible in the sense that these ships are supposed to have tracking computers and targeting systems. At least that's how I'm nerdsplaining the white circle.
  • K0rtess
    52 posts Member
    K0rtess wrote: »
    When you pick the hero ship, sometimes you get full bp, and sometimes 1/10. What does it depend on?
    Whether or not the hero is era appropriate. If it's cross era, e.g. Han Solo (Civil War era) on Kamino (Republic era) you get reduced BPs. Same goes for heroes in GA.

    Well, I've checked it today and it doesn't seem to work for all maps or there is another rule in place. I've picked Luke and Vader on Fondor map and still got 1/10 of bp. Though on D'Qar I got full for Kylo.
  • ModusMoriendi
    662 posts Member
    edited April 2018
    K0rtess wrote: »
    K0rtess wrote: »
    When you pick the hero ship, sometimes you get full bp, and sometimes 1/10. What does it depend on?
    Whether or not the hero is era appropriate. If it's cross era, e.g. Han Solo (Civil War era) on Kamino (Republic era) you get reduced BPs. Same goes for heroes in GA.

    Well, I've checked it today and it doesn't seem to work for all maps or there is another rule in place. I've picked Luke and Vader on Fondor map and still got 1/10 of bp. Though on D'Qar I got full for Kylo.
    Fondor is after the battle of Endor, so it's in a new era. Vader is dead, Luke seems to be roaming around collecting Palpatine's discarded garage junk (we met him in the campaign), and the time for heroes like Iden Versio has come. :smile:
  • K0rtess wrote: »
    K0rtess wrote: »
    When you pick the hero ship, sometimes you get full bp, and sometimes 1/10. What does it depend on?
    Whether or not the hero is era appropriate. If it's cross era, e.g. Han Solo (Civil War era) on Kamino (Republic era) you get reduced BPs. Same goes for heroes in GA.

    Well, I've checked it today and it doesn't seem to work for all maps or there is another rule in place. I've picked Luke and Vader on Fondor map and still got 1/10 of bp. Though on D'Qar I got full for Kylo.
    Fondor is after the battle of Endor, so it's in a new era. Vader is dead, Luke seems to be roaming around collecting Palpatine's discarded garage junk (we met him in the campaign), and the time for heroes like Iden Versio has come. :smile:

    I don't know, they still cost 2000 instead of 3000 though and still give you 1/10 of the score into bp.
  • K0rtess wrote: »
    K0rtess wrote: »
    K0rtess wrote: »
    When you pick the hero ship, sometimes you get full bp, and sometimes 1/10. What does it depend on?
    Whether or not the hero is era appropriate. If it's cross era, e.g. Han Solo (Civil War era) on Kamino (Republic era) you get reduced BPs. Same goes for heroes in GA.

    Well, I've checked it today and it doesn't seem to work for all maps or there is another rule in place. I've picked Luke and Vader on Fondor map and still got 1/10 of bp. Though on D'Qar I got full for Kylo.
    Fondor is after the battle of Endor, so it's in a new era. Vader is dead, Luke seems to be roaming around collecting Palpatine's discarded garage junk (we met him in the campaign), and the time for heroes like Iden Versio has come. :smile:

    I don't know, they still cost 2000 instead of 3000 though and still give you 1/10 of the score into bp.

    Hm... I thought I had checked out all of the crafts for this, have to recheck. Have to wait for a couple of weeks, I guess. In Japan right now, and I'm not getting paid for playing games. :smile:
  • EvazanJr wrote: »
    I say get rid of the arrow and improve hero abilities .

    What arrow?
    My priority list:

    1. Fix Split screen mode bugs
    2. Fix bugs
    3. Bigger play area for Duel mode
    4. More love for Starfighter modes
    5. First Person only mode
  • Im all for removing the circle for where to aim!
    My priority list:

    1. Fix Split screen mode bugs
    2. Fix bugs
    3. Bigger play area for Duel mode
    4. More love for Starfighter modes
    5. First Person only mode
  • Anyone want to play as a wing-man like we could in SWBF I?
  • Darkaid
    9643 posts Member
    Where is my wing-man?
    Would anyone like to play as a wing-man to a hero ship as was done in SWBF I with Vader's TIE Advanced X1 and Luke's Red V X-wing?
    Hero ships with available wing-men:

    Vaders' TIE Advanced X1- 2 TIE/LN Fighters
    Luke's Red V X-wing - 2 T-65B X-wings
    Kylo's TIE Silencer - 2 FO TIEs
    Poe's Black One X-wing - 2 T-70 X-wings
    Iden's Imperial TIE - 2 TIE/In Interceptors
    Tallie's RZ-2 A-wing - 2 RZ-2 A-wings

    Each wing-man's starfighter would have slightly increased abilities such as more health, speed, turn rate and damage output.

    Thoughts/suggestions welcome.

    Just gonna fix this real quick.
    “Until we reach the last edge, the last opening, the last star, and can go no higher.”
    Rest in peace, Carrie Fisher.
  • Sithmaga
    219 posts Member
    Rook008 wrote: »
    I think one reason players want that "Revenge" marker removed is so that they can rack up bigger kill streaks with Hero ships and not have to worry about being a bigger target.

    Which is exactly why it should remain in the game.

    Personally, the only time I care about the "Revenge" marker is when I'm killed by a Hero ship and know that that ship is going to be a problem with winning the game, like when Boba Fett is dropping a Seismic Charge around Objectives.
    Other than that, I'm playing the Objective and not worrying about getting revenge.

    Quote from Finn: Everyone hates that ship!!!!!

    Other words your a well know hero and everyone talked in a brief room or lounges how they hate the falcon... every pilot will want to say they shot that ship or any hero ship. So it reality you are a mark. Period.

    Two players on different teams....
    1 credit for join a game that ends.

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  • Sithmaga
    219 posts Member
    Oak_Beard wrote: »
    One thing that needs to be changed ASAP is a way to help teamplay for friends on comms. How many times I've found myself flying the Falcon and needing some help with enemy tails, only to be completely unable to communicate my whereabouts!

    A green arrow for party members should be present on the borders, at all times. A name as well, and distance might be nice, too. And they shouldn't just dissappear if they're far off.

    A similar change needs to happen for GA as well.
    Oak_Beard wrote: »
    One thing that needs to be changed ASAP is a way to help teamplay for friends on comms. How many times I've found myself flying the Falcon and needing some help with enemy tails, only to be completely unable to communicate my whereabouts!

    A green arrow for party members should be present on the borders, at all times. A name as well, and distance might be nice, too. And they shouldn't just dissappear if they're far off.

    A similar change needs to happen for GA as well.

    Be nice to have two people in a ship. A gunner will be fun to try. Even in big cruisers

    Two players on different teams....
    1 credit for join a game that ends.

    b6vzww.jpg
  • Darkaid wrote: »
    Where is my wing-man?
    Would anyone like to play as a wing-man to a hero ship as was done in SWBF I with Vader's TIE Advanced X1 and Luke's Red V X-wing?
    Hero ships with available wing-men:

    Vaders' TIE Advanced X1- 2 TIE/LN Fighters
    Luke's Red V X-wing - 2 T-65B X-wings
    Kylo's TIE Silencer - 2 FO TIEs
    Poe's Black One X-wing - 2 T-70 X-wings
    Iden's Imperial TIE - 2 TIE/In Interceptors
    Tallie's RZ-2 A-wing - 2 RZ-2 A-wings

    Each wing-man's starfighter would have slightly increased abilities such as more health, speed, turn rate and damage output.

    Thoughts/suggestions welcome.

    Just gonna fix this real quick.

    Thank you!
  • I agree about adding maps. I have said in the past that it would be cool to use that Planetary maps from GA as a Blast style mode for Starfighter. I still think that a blast style mode for starfighter is needed.
  • ross42899
    1518 posts Member
    Some new SA maps would be appreciated. The current maps are getting old and a bit boring. I hope they will add at least one new map for each era. Hopefully even more.
  • K0rtess wrote: »
    K0rtess wrote: »
    K0rtess wrote: »
    When you pick the hero ship, sometimes you get full bp, and sometimes 1/10. What does it depend on?
    Whether or not the hero is era appropriate. If it's cross era, e.g. Han Solo (Civil War era) on Kamino (Republic era) you get reduced BPs. Same goes for heroes in GA.

    Well, I've checked it today and it doesn't seem to work for all maps or there is another rule in place. I've picked Luke and Vader on Fondor map and still got 1/10 of bp. Though on D'Qar I got full for Kylo.
    Fondor is after the battle of Endor, so it's in a new era. Vader is dead, Luke seems to be roaming around collecting Palpatine's discarded garage junk (we met him in the campaign), and the time for heroes like Iden Versio has come. :smile:

    I don't know, they still cost 2000 instead of 3000 though and still give you 1/10 of the score into bp.

    So did anybody know it for sure? It seems that I very rarely get full bp with hero ships. For example, again 1/10 with Kylo on D'Qar. It seems there is another rule.
  • Rook008
    851 posts Member
    Yeah, that's pretty bad.
    Gunfighter Ballads and Trail Songs
  • hsf_ wrote: »
    Anyone else think this view needs adjusting? It's the first person view for Yoda's Actis-Class Starfighter. It's incredibly limited with it's FOV.
    jeh5ojm8ei3h.png

    Use the force, Luke!
  • hsf_ wrote: »
    Anyone else think this view needs adjusting? It's the first person view for Yoda's Actis-Class Starfighter. It's incredibly limited with it's FOV.
    jeh5ojm8ei3h.png

    Like, I know it’s Yoda, but give him a booster seat so we can actually see out of the top cockpit windows
  • avmav
    533 posts Member
    I agree with removing the markers....is almost impossible to lose anyone...
  • What is this first-person view that you speak of? :D

    I only play SWBF2 in 3p, every game mode, with the exception of Specialist when I am sniping.

    Heck most games I play nowadays are in 3p. I'm getting old and going blind I guess.


    KC
  • NachoFoot
    262 posts Member
    edited April 2018
    You are all arguing a mute point. SA has to compete with some stiff competition and it does not. Ships instantly explode when you look at them and it's extremely rare to escape. The tick rate is so low in SA that players have no chance to react. Collision detection is a joke.
  • Easy ways to add depth to SA:

    -The obvious, more maps and the introduction of a reinforcement tier of ships.
    ——Republic: V-19 Torrent
    —— Seperatists: Rogue-class Starfighter*
    —— Rebels: B-wing
    —— Empire: TIE Defender
    Just leave the NT era as is, they don’t have the canon for new ships and they’re already set up with less ships. Sad but true. Personally I’d rather not shoehorn in something.

    *The Rogue-class was modeled on Porax-38s and an elite CIS fighter flown exclusively by IG-100 MagnaGuards — Grievous’ henchmen. So it’s the perfect addition to SA for CIS as it also sets up wingman capable ships for Grievous’ “Soulless One,” the Belbullab-22 starfighter he flies (and Obi-wan eventually kills him in front of in ROTS).

    -Being back announcements of hero ships being in the area.

    -Add friendly support markers akin to the revenge markers and orange arrow that points out who most recently fired on you. Specifically, show me who most recently fired on, has a hardlock on, or is seeking a missile lock on my wingman. They ALREADY have the system up to keep track of those people for the targeted player. Just share the data with his wingman. Reward extra BP for attacking and killing the enemies attacking your wingman like a personalized mini-objective. Likewise, when you or your wingman are attacking somebody have that data shared between each other. This mechanic is also ALREADY in the game: when you fire on an objective it turns yellow, making it reward more points when squadmates attack it. Do the same for starfighters by highlighting a wingman’s target. Reward more BP again, encouraging teamwork. This is such a simple add and would immediately make wingmen, with friends or random players, much more fulfilling. It’s built on existing mechanics, incentivizes team play, adds immersion, and will provide a way to build up BP faster. Pair the mechanic with some audio — “Attack my target!” and “He’s all over me!” — to add flavor.

    -Make enemy missiles targetable. They already have an orange triangle over them if they’re targeting you. Make it so you can shoot down missiles targeting your craft or a friendly’s, including objectives. If you destroy them they still explode and deal damage in that area, keeping risk while adding a desperate dimension of gameplay to protect your forces.

  • hsf_ wrote: »
    Anyone else think this view needs adjusting? It's the first person view for Yoda's Actis-Class Starfighter. It's incredibly limited with it's FOV.
    jeh5ojm8ei3h.png

    Yeah that view is horrible. On a side note what is with the spelling? DISABL T E COUPLINGS?

    I hope we get something for SA when the new update comes out as SA needs some new maps, modes and starfighters.
  • hsf_
    1912 posts Member
    hsf_ wrote: »
    Anyone else think this view needs adjusting? It's the first person view for Yoda's Actis-Class Starfighter. It's incredibly limited with it's FOV.
    jeh5ojm8ei3h.png

    Yeah that view is horrible. On a side note what is with the spelling? DISABL T E COUPLINGS?

    I hope we get something for SA when the new update comes out as SA needs some new maps, modes and starfighters.

    pretty sure it's either just fading in or just fading out.
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