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No Match for a Good Blaster

Specialist Improved Thermal Binoculars could use some improvements

While the debate about the officer's BP generating abilities rages on, I'm hoping that DICE can look at the other end of the spectrum - the point starved specialist.

For a start, the improved thermal goggles card could use some improvements. At the cost of sacrificing one card slot, getting 100-200 assist points for each killed tagged opponent is rather weak. And you don't even get that bonus when you make the kill. This is made worse by the cooldown, which seems to get WORSE when you upgrade the card. Some suggestions:

1. Increase BPs for tag kills to 400 points each, capped at say 1600 points max per cooldown cycle (since you can tag the entire enemy team if they're all visible. Hello Naboo!). Since the cooldown can be up to 15 seconds and you won't realistically be tagging and killing people round the clock, 400 points per assist would be fair. I can live with not getting a point bonus for killing my own tagged target.

2. Keep the cooldown fixed, even as the card is improved. Right now, it seems that the cooldown is kept at 3 seconds + the tag duration, which is improved via star card ranks. Why should we wait even longer at higher card ranks when a tagged target gets killed early? How bad would it be if we can tag a fresh set of targets while another is active?

3. Disable tagging of heroes so that cooldowns arent wasted. Nobody needs to know where Palps is. Just wait behind the door or look at the radar.

4. Allow the cooldown to reset once all tagged targets are eliminated. Sounds broken, but I'm quite sure the specialist still won't keep up with the officer in BP accumulation, even with this change.

Thanks for listening.

Replies

  • We also need the thermal binoculars to work 100% of the time not 50%. They don’t paint jack for heat signatures half the time.

    Same goes for night vision scopes/Phasmas scope.

    I know there’s a night vision bug but in terms of thermals, I’ve never encountered an issue. I’ve seen this complaint before but it seems most people didn’t realize you can’t tag people that are even partially behind cover. A few didn’t know you actually need improved thermal binos card equipped to be able to tag something.
    NeoX
  • Put some Agumented Reality in them I wanna catch me some Star Wars Pokémon (the joke please do not put that out dated thing on here) And make it take pictures(the real thing I want) I want less first and third person views and more picture taking of the beautiful areas.

    The double click (like the extra zooms) for a normal and thermal vision I find my self walking in to walls with this thing … not good for my head.

    Plus show who they are though walls so we can get some revenging happening. (I don’t do revenge but I do messing up revenges against me … it’s more fun)

    And I think it would be to far if I ask for a X-ray vision … but yeah I won’t go that far…
    What does DX in my name stand for?
  • RedReVenge
    1215 posts Member
    edited February 2018
    While the debate about the officer's BP generating abilities rages on, I'm hoping that DICE can look at the other end of the spectrum - the point starved specialist.

    For a start, the improved thermal goggles card could use some improvements. At the cost of sacrificing one card slot, getting 100-200 assist points for each killed tagged opponent is rather weak. And you don't even get that bonus when you make the kill. This is made worse by the cooldown, which seems to get WORSE when you upgrade the card. Some suggestions:

    1. Increase BPs for tag kills to 400 points each, capped at say 1600 points max per cooldown cycle (since you can tag the entire enemy team if they're all visible. Hello Naboo!). Since the cooldown can be up to 15 seconds and you won't realistically be tagging and killing people round the clock, 400 points per assist would be fair. I can live with not getting a point bonus for killing my own tagged target.

    2. Keep the cooldown fixed, even as the card is improved. Right now, it seems that the cooldown is kept at 3 seconds + the tag duration, which is improved via star card ranks. Why should we wait even longer at higher card ranks when a tagged target gets killed early? How bad would it be if we can tag a fresh set of targets while another is active?

    4. Allow the cooldown to reset once all tagged targets are eliminated. Sounds broken, but I'm quite sure the specialist still won't keep up with the officer in BP accumulation, even with this change.

    Thanks for listening.

    I definitely agree that something must be done about specialist. I like your idea, but I would tweak it a bit.

    1) Double the range of binoculars and fix the "bugging out".
    2) Allow Specialist to tag without the star card, but the target is only marked for ~6 seconds. 150 points per kill assist. Remember, this would get buffed if you use BH and if you receive x2 bonus. So you could end up getting around ~400 points per kill if you survive long enough. You recommend 400 points per kill assist, but this can get out of hand with BH and x2 bonus. In this case, you could receive almost 1,000 points per kill assist.
    3) If you use a star card to upgrade Binoculars then you receive the following. Marked targets take ~5% increased damage from blasters. Each tier of the card increases the duration of the marked target. Level 1 = 8 seconds, Level 2 = 10 seconds, Level 3 = 12 seconds, Level 4 = 15 seconds.

    With this plan, binoculars are useful without the star card and generate points. If you add the star card then you increase your chance to get points and increase damage dealt.




  • RedReVenge wrote: »

    I definitely agree that something must be done about specialist. I like your idea, but I would tweak it a bit.

    1) Double the range of binoculars and fix the "bugging out".
    2) Allow Specialist to tag without the star card, but the target is only marked for ~6 seconds. 150 points per kill assist. Remember, this would get buffed if you use BH and if you receive x2 bonus. So you could end up getting around ~400 points per kill if you survive long enough. You recommend 400 points per kill assist, but this can get out of hand with BH and x2 bonus. In this case, you could receive almost 1,000 points per kill assist.
    3) If you use a star card to upgrade Binoculars then you receive the following. Marked targets take ~5% increased damage from blasters. Each tier of the card increases the duration of the marked target. Level 1 = 8 seconds, Level 2 = 10 seconds, Level 3 = 12 seconds, Level 4 = 15 seconds.

    With this plan, binoculars are useful without the star card and generate points. If you add the star card then you increase your chance to get points and increase damage dealt.

    Thanks for the excellent suggestions. I overlooked the stacking effects of the Bounty Hunter card (since I never used it). 1K points per kill assist would indeed be officer-level cheap. As for the 2x bonus for being close to your teammates, I personally don't see this as a problem because that would require you to play 'frontline specialist', which is far harder to master (let alone survive) as compared to your traditional back camping sniper, even with the A280 unlocked. Most frontline specialists I see (including myself) typically wouldn't be using the improved thermal goggle card, and would swap it for a trip mine or stinger pistol. If they can tag opponents while in the midst of their team AND SURVIVE then I think they deserve the BP boost.

    A damage debuff on the target would definitely make tagging heroes more useful. COME ON POOKIE LETS BURN THIS M-F (Palps) DOWN!
  • Dash
    11627 posts Member
    While the debate about the officer's BP generating abilities rages on, I'm hoping that DICE can look at the other end of the spectrum - the point starved specialist.

    For a start, the improved thermal goggles card could use some improvements. At the cost of sacrificing one card slot, getting 100-200 assist points for each killed tagged opponent is rather weak. And you don't even get that bonus when you make the kill. This is made worse by the cooldown, which seems to get WORSE when you upgrade the card. Some suggestions:

    1. Increase BPs for tag kills to 400 points each, capped at say 1600 points max per cooldown cycle (since you can tag the entire enemy team if they're all visible. Hello Naboo!). Since the cooldown can be up to 15 seconds and you won't realistically be tagging and killing people round the clock, 400 points per assist would be fair. I can live with not getting a point bonus for killing my own tagged target.

    2. Keep the cooldown fixed, even as the card is improved. Right now, it seems that the cooldown is kept at 3 seconds + the tag duration, which is improved via star card ranks. Why should we wait even longer at higher card ranks when a tagged target gets killed early? How bad would it be if we can tag a fresh set of targets while another is active?

    3. Disable tagging of heroes so that cooldowns arent wasted. Nobody needs to know where Palps is. Just wait behind the door or look at the radar.

    4. Allow the cooldown to reset once all tagged targets are eliminated. Sounds broken, but I'm quite sure the specialist still won't keep up with the officer in BP accumulation, even with this change.

    Thanks for listening.

    You are 100% correct. The Specialist needs a lot of attention. And the binoculars are a major issue that don’t even serve their purpose correctly. I agree completely. Very well written dude! You have my full support on this.

    ytdgi02qtd25.png
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
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    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
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  • We also need the thermal binoculars to work 100% of the time not 50%. They don’t paint jack for heat signatures half the time.

    Same goes for night vision scopes/Phasmas scope.

    I know there’s a night vision bug but in terms of thermals, I’ve never encountered an issue. I’ve seen this complaint before but it seems most people didn’t realize you can’t tag people that are even partially behind cover. A few didn’t know you actually need improved thermal binos card equipped to be able to tag something.

    Yeah I know. My post was about the base ability just flat out not showing heat signatures 50% of the time. I’m definitely aware that you need the star card to tag, and that it may not work if they are slightly behind cover. Which I think could possibly use an adjustment.
  • Dash
    11627 posts Member
    We also need the thermal binoculars to work 100% of the time not 50%. They don’t paint jack for heat signatures half the time.

    Same goes for night vision scopes/Phasmas scope.

    I know there’s a night vision bug but in terms of thermals, I’ve never encountered an issue. I’ve seen this complaint before but it seems most people didn’t realize you can’t tag people that are even partially behind cover. A few didn’t know you actually need improved thermal binos card equipped to be able to tag something.

    Yeah I know. My post was about the base ability just flat out not showing heat signatures 50% of the time. I’m definitely aware that you need the star card to tag, and that it may not work if they are slightly behind cover. Which I think could possibly use an adjustment.

    Exactly. It needs adjusting badly. About 3-4 of the Specialist abilities/Cards/activations don’t function properly. That’s a big no no. The class has it rough it enough having the lowest Health pool, but being crippled with glitches and bugs as well, that’s not cool. Specialist needs some love ASAP.
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • How about we just work the Thermal binoculars into the scope and have R1 used for tagging?
  • Rogozhi wrote: »
    How about we just work the Thermal binoculars into the scope and have R1 used for tagging?

    By doing that, you're denying Specialist neophytes the experience of facing off against an enemy but with their binoculars still toggled on.
  • We also need the thermal binoculars to work 100% of the time not 50%. They don’t paint jack for heat signatures half the time.

    Same goes for night vision scopes/Phasmas scope.

    I know there’s a night vision bug but in terms of thermals, I’ve never encountered an issue. I’ve seen this complaint before but it seems most people didn’t realize you can’t tag people that are even partially behind cover. A few didn’t know you actually need improved thermal binos card equipped to be able to tag something.

    Yeah I know. My post was about the base ability just flat out not showing heat signatures 50% of the time. I’m definitely aware that you need the star card to tag, and that it may not work if they are slightly behind cover. Which I think could possibly use an adjustment.

    Exactly. It needs adjusting badly. About 3-4 of the Specialist abilities/Cards/activations don’t function properly. That’s a big no no. The class has it rough it enough having the lowest Health pool, but being crippled with glitches and bugs as well, that’s not cool. Specialist needs some love ASAP.

    Yeah, we need to fix the bugs. Here are all of them. It is a long list. Enough about Officer, we need to fix the following, Higher up on the list takes priority.

    Specialist binos rework.
    Holes in the wall. (Namely the waterway on the empire side opposite of the courtyard turbolaser.
    Vader force choke.
    Kylo’s Frenzy
    Heroes losing abilities.
    Heroes falling down and not being able to get up.
    Killzone on HvV
    Landscape sticking people in place

    Turrets not deploying on flat ground.
    Rubberbanding

    Any more bugs, please tell me. But the first thing that Specialist needs is for his abilities to be good enough to use and not bug out.


    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Dash
    11627 posts Member
    GenxDarchi wrote: »
    We also need the thermal binoculars to work 100% of the time not 50%. They don’t paint jack for heat signatures half the time.

    Same goes for night vision scopes/Phasmas scope.

    I know there’s a night vision bug but in terms of thermals, I’ve never encountered an issue. I’ve seen this complaint before but it seems most people didn’t realize you can’t tag people that are even partially behind cover. A few didn’t know you actually need improved thermal binos card equipped to be able to tag something.

    Yeah I know. My post was about the base ability just flat out not showing heat signatures 50% of the time. I’m definitely aware that you need the star card to tag, and that it may not work if they are slightly behind cover. Which I think could possibly use an adjustment.

    Exactly. It needs adjusting badly. About 3-4 of the Specialist abilities/Cards/activations don’t function properly. That’s a big no no. The class has it rough it enough having the lowest Health pool, but being crippled with glitches and bugs as well, that’s not cool. Specialist needs some love ASAP.

    Yeah, we need to fix the bugs. Here are all of them. It is a long list. Enough about Officer, we need to fix the following, Higher up on the list takes priority.

    Specialist binos rework.
    Holes in the wall. (Namely the waterway on the empire side opposite of the courtyard turbolaser.
    Vader force choke.
    Kylo’s Frenzy
    Heroes losing abilities.
    Heroes falling down and not being able to get up.
    Killzone on HvV
    Landscape sticking people in place

    Turrets not deploying on flat ground.
    Rubberbanding

    Any more bugs, please tell me. But the first thing that Specialist needs is for his abilities to be good enough to use and not bug out.


    lwxo8hd6vnda.jpeg
    u7avowhvhum1.png
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • We also need the thermal binoculars to work 100% of the time not 50%. They don’t paint jack for heat signatures half the time.

    Same goes for night vision scopes/Phasmas scope.

    I know there’s a night vision bug but in terms of thermals, I’ve never encountered an issue. I’ve seen this complaint before but it seems most people didn’t realize you can’t tag people that are even partially behind cover. A few didn’t know you actually need improved thermal binos card equipped to be able to tag something.

    Yeah I know. My post was about the base ability just flat out not showing heat signatures 50% of the time. I’m definitely aware that you need the star card to tag, and that it may not work if they are slightly behind cover. Which I think could possibly use an adjustment.

    Exactly. It needs adjusting badly. About 3-4 of the Specialist abilities/Cards/activations don’t function properly. That’s a big no no. The class has it rough it enough having the lowest Health pool, but being crippled with glitches and bugs as well, that’s not cool. Specialist needs some love ASAP.

    Yeah, I would love to use Improved binos. They need to make it to were you can spot through walls at a certain distance, like 30ft maximum.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • They need to fix this class before we start nerfing a balanced class like Officer. It might encourage people to start playing farther up, to help the team. This classes saving grace is The Nt and IQA-11 and some cards like stealth and Scramble infil, plus shield. This should be top priority.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Bamsmacked88
    207 posts Member
    edited February 2018
    GenxDarchi wrote: »
    They need to fix this class before we start nerfing a balanced class like Officer. It might encourage people to start playing farther up, to help the team. This classes saving grace is The Nt and IQA-11 and some cards like stealth and Scramble infil, plus shield. This should be top priority.

    How is Officer balanced?

    They have access to some two of the best guns in the game. None of their abilities are bad. The Turret is worth taking, the shield is worth taking, the Flash Grenade is the best Grenade in the game, and Battle Command is extremely powerful. Officer Presence card combined with Bounty Hunter gives the Officer insanely fast BP accumulation. Hell even the BP accumulation is fast without Bounty Hunter.

    Officers BP accumulate rate is too steep especially when you're not capping or taking objs or getting kills. When I want an early Hero I play officer and just use presence and buff my allies up and I can get 6k in 2 or so minutes without kills or even obj score, however I can play any of the other classes aggressively go for objectives, get loads of kills and still don't have that many points in 2-3 minutes -- if you think this is a balanced mechanic you are in denial, standing in a group of allies doing nothing should not give you thousands of BP while getting 10 kills and securing an objective gives you less.

    If you want first dibs on hero people will always select officer to get BP fast, or rush an early vehicle and get loads of BP. Early in the game people don't know how to deal with vehicles and you can get fast BP that way too.

    And to the Original Poster..... The entire Specialist class needs work because everything about the class is garbage. MY star card level for the Specialist is 44 and I seriously can't find a way to make this class work without playing as exclusively sniper. The class is too squishy, the BP accumulation is garbage, the star cards aren't that great and Stealth is worthless and only worth taking for melee buff. So what you don't show up on a radar, with the game telling you the direction you are getting shot at, plus scope glint, plus the huge tracer on the bolt you're not at all STEALTH.. The class itself is inherently weak due to the flow of the game. Both teams always ram each other head on over objectives, the game features very little flanking opportunities. Most game modes end up playing the same, huge open areas or fights in tight corridors and choke points -- and because the Specialist is weak and squishy and needs to be "stealth" this is a huge disadvantage for the class.

    Shock Grenade sucks, binoculars suck, hell even Infiltration is kinda garbage for a class signature ability. Sure they buffed it, and it's a little better but it still sucks. Scramble Infiltration doesn't give you assists for revealing enemies, Hardened seems like it isn't working properly, Killstreak is probably the only decent one worth using right now but you have to be super accurate with it to make the most of it. But personally if it was me, all 3 star cards for Infiltration is a gamble and you're better off taking something like Resourcefulness so you can reduce the CD on your abilities.
  • I say start by fixing all the bugs with it then see whether or not it needs a buff.
  • Rogozhi wrote: »
    How about we just work the Thermal binoculars into the scope and have R1 used for tagging?

    By doing that, you're denying Specialist neophytes the experience of facing off against an enemy but with their binoculars still toggled on.

    Which is even more fun when you have it lined up for a headshot and you're just clicking like crazy.
  • GenxDarchi wrote: »
    They need to fix this class before we start nerfing a balanced class like Officer. It might encourage people to start playing farther up, to help the team. This classes saving grace is The Nt and IQA-11 and some cards like stealth and Scramble infil, plus shield. This should be top priority.

    How is Officer balanced?

    They have access to some two of the best guns in the game. None of their abilities are bad. The Turret is worth taking, the shield is worth taking, the Flash Grenade is the best Grenade in the game, and Battle Command is extremely powerful. Officer Presence card combined with Bounty Hunter gives the Officer insanely fast BP accumulation. **** even the BP accumulation is fast without Bounty Hunter.

    Officers BP accumulate rate is too steep especially when you're not capping or taking objs or getting kills. When I want an early Hero I play officer and just use presence and buff my allies up and I can get 6k in 2 or so minutes without kills or even obj score, however I can play any of the other classes aggressively go for objectives, get loads of kills and still don't have that many points in 2-3 minutes -- if you think this is a balanced mechanic you are in denial, standing in a group of allies doing nothing should not give you thousands of BP while getting 10 kills and securing an objective gives you less.

    If you want first dibs on hero people will always select officer to get BP fast, or rush an early vehicle and get loads of BP. Early in the game people don't know how to deal with vehicles and you can get fast BP that way too.

    And to the Original Poster..... The entire Specialist class needs work because everything about the class is garbage. MY star card level for the Specialist is 44 and I seriously can't find a way to make this class work without playing as exclusively sniper. The class is too squishy, the BP accumulation is garbage, the star cards aren't that great and Stealth is worthless and only worth taking for melee buff. So what you don't show up on a radar, with the game telling you the direction you are getting shot at, plus scope glint, plus the huge tracer on the bolt you're not at all STEALTH.. The class itself is inherently weak due to the flow of the game. Both teams always ram each other head on over objectives, the game features very little flanking opportunities. Most game modes end up playing the same, huge open areas or fights in tight corridors and choke points -- and because the Specialist is weak and squishy and needs to be "stealth" this is a huge disadvantage for the class.

    Shock Grenade sucks, binoculars suck, **** even Infiltration is kinda garbage for a class signature ability. Sure they buffed it, and it's a little better but it still sucks. Scramble Infiltration doesn't give you assists for revealing enemies, Hardened seems like it isn't working properly, Killstreak is probably the only decent one worth using right now but you have to be super accurate with it to make the most of it. But personally if it was me, all 3 star cards for Infiltration is a gamble and you're better off taking something like Resourcefulness so you can reduce the CD on your abilities.

    For the other top part of your essay, I don't need to exactly see it, but You are right for the bottom paragraph for shock grenade. The binos need work, the shock grenade needs work, his gun cqb gun needs work, and some of his star card slots need work. (Trip mine or personal shield, why not both?) He needs the work right now, not Officer.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • We also need the thermal binoculars to work 100% of the time not 50%. They don’t paint jack for heat signatures half the time.

    Same goes for night vision scopes/Phasmas scope.

    Yeah, they don't even mark without improved so why would I take improved garbage over a decent card? It has very poor utility compared to others, because you have to take it out, scan for enemies, and then put them back and hope that the guy is still there, that is if you can get them to work. They need way better fixes for it.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • There is so many buggy things with Specialist it is unbelievable. He has gamble binoculars that help when they want to, a trip mine that I have to try and make sure that it is hidden well, but with a neon red laser. His cqb gun is only good if you can get headshots, Scrambler doesn't even give you perks for trying to be a team player, and Stealth is a bit counter intuitive when you have a tracer that leads to your position. It is hard to play Specialist as a Class when you have way better classes in close range maps. As a specialist/ Officer/Assault main, I find it easier to accomplish goals as a Assault/Officer than a Specialist, unless it is holding down a button, then the personal shield is worthwhile.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • The specialist class does indeed have the steepest learning curve and is only useful to the team when in the hands of a very skilled player. MLG or virgin YouTuber level. And it can be said that if a player is that skilful, he can get more mileage using that skill on an assault or officer.

    For the rest of us, it'll already be good for the team if we can stay alive and provide some SUPPORT, while the officer holds the line and mows enemies down. How ironic eh?

    And that's why I always equip scramble infiltration and (in long range engagements) improved goggles. Too weak to take enemies head on, so best I can do is mark them for the others to kill. The poor man's Rey-Dar.
  • The specialist class does indeed have the steepest learning curve and is only useful to the team when in the hands of a very skilled player. MLG or virgin YouTuber level. And it can be said that if a player is that skilful, he can get more mileage using that skill on an assault or officer.

    For the rest of us, it'll already be good for the team if we can stay alive and provide some SUPPORT, while the officer holds the line and mows enemies down. How ironic eh?

    And that's why I always equip scramble infiltration and (in long range engagements) improved goggles. Too weak to take enemies head on, so best I can do is mark them for the others to kill. The poor man's Rey-Dar.

    So only useful to the team when in the hands of a very skilled player? Bit of an insult to everyone else playing as specialist and not camped at the back of a map. I like to think I support my team by playing the objective, using infiltration and spotting. Maybe I'm more skillful than I give myself credit for.
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