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Knights of Balance Assemble!

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Replies

  • F03hammer
    5012 posts SWBF Senior Moderator
    I ended up getting TOO much data yesterday. What I have will take pages to type. I’ll summarize and use % bot variables below:

    Class BP Gains Comparison:

    Assault gains BP varies on Loadout. But if we chose Acid Launcher + Improved Scan Dart, What we have is a slightly above average BP Gain for the Assault Class. Let’s put this as +15% BP Gain. Add BH and it goes higher.

    Heavy Can Stack Defender And BH And accrue around +35% BP Gain. This isn’t just for heavy though, This Gain actually goes over Assault as if that were the baseline. Which means this too needs adjusting.

    Specialist, oh dear Specialist. They are at -15% BP due to broken cards. That class needs an overhaul and needs the Flash Pistol switched to its deck. But that’s another conversation.

    Officer, OHHHH BOY, Officer has a +67% ABOVE all classes BP Gain. This by the way treats the Heavies Gain as if that were the baseline of normalcy. Like the heavy did with Assault. Not to mention the issue of being a corpse and gaining points as well. This needs a fix Immediately.

    From the results in the days testing, it clearly shows an imbalance between classes and what they’re MEANT to do, Versus what’s Actually happening unintentionally.

    Basically BP gains Leaderboard is:

    Officer/Heavy/Assault/Specialist.

    Now from the other piece of the data I gathered, this was about maximum DPS. I used the most bursts Loadouts for each class. The results were quite interesting. I’ll keep it simple and accurate.

    Specialist from Far, do the Highest Damage in general, but not the Highest Burst per second damage.

    Heavies donthe 2nd Highest Burst close quarter and Mid.

    Assault is #1 Highest Burst close Quarter and 2nd mid.

    Officer is slightly tied with Assault but not really, I’ll explain. When testing I found that even though they fire faster and hit harder closer, they are focused more, which discounts from the lethality factor entirely. Basically they do 5% less burst close quarter than assault. But, if they are not focused and are firing freely they tied. They are last mid range.

    So as we can see the Burst DPS Leaderboard is as follows:

    CQC is: Heavy/Assault/Officer/Specialist

    Ranged is: Specialist/Heavy/Assault/Officer

    Burst Damage ONLY is: Heavy/Assault/Officer/Specialist.

    This part looks about right to me. Burst DPS wise, from each range, for each class. Let’s not confuse Firing rate, with Burst. In case anyone asks about who fires faster. I’m talking about shooting and using abilities for burst at the Same time.

    That’s all I can share for now, I’ll be back later to do a full report.

    Great idea using the heavy as the baseline
    My results for bp gains as assault were pretty close, in 3 matches of blast I used green rank acid launcher with bh (blue)
    Will test again with improved scan dart
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  • Ok, I just tested the binos, and improved binos. They seem to work pretty well now, but there are still a few problems.

    1. If the enemy is slightly obstructed, they will miss the scan, resulting in maybe two targets being scanned/Marked
    2. They recalibrate needs a slightly shorter cooldown, or the enemies need to be spotted longer.
    3. While using them, you only get 100 points for a mark, so it might be more effective to just shoot them.
    4. Sometimes when standing too close to a wall will make the binos not show any heat sig’s. This is also a problem with Bossk.
    5. It is a unrewarding ability as if someone is slightly obstructed, you will not be able to spot them well.
    6. They are only good at spotting when you have the HIGH GROUND, otherwise, it would be a better idea to snipe them.
    7. For only 100 points to spot someone, It is pretty bad, especially with the low healthpool.
    8. As far as I can tell, it does not have any zoom function.
    9. This ability still takes a lot of time to re calibrate, and sometimes glitched and would re-calibrate forever
    10. When honestly considering this ability over a personal shield, it is a obvious choice, due to it's rare occasions it is useful.

    So, it takes approx half a second to spot someone, and then it goes on cooldown, possibly scoring you 100 points. It also can glitch, and is best used at high grounds, but can be avoided by slightly obstructing your body. The ability could be good, but when you have to choose between that and a shield when coupled with IBC makes you able to defuse a bomb, or makes it take longer to kill you while holding down the button, allows you to get up close and personal without taking damage, and also allows cover from blaster/sniper fire for a time, it is a obvious choice, and it shouldn't be.

    Right now, you might as well take Personal, Scramble, and Stealth and run mobile radar for your team.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Dash
    11652 posts Member
    GenxDarchi wrote: »
    Ok, I just tested the binos, and improved binos. They seem to work pretty well now, but there are still a few problems.

    1. If the enemy is slightly obstructed, they will miss the scan, resulting in maybe two targets being scanned/Marked
    2. They recalibrate needs a slightly shorter cooldown, or the enemies need to be spotted longer.
    3. While using them, you only get 100 points for a mark, so it might be more effective to just shoot them.
    4. Sometimes when standing too close to a wall will make the binos not show any heat sig’s. This is also a problem with Bossk.
    5. It is a unrewarding ability as if someone is slightly obstructed, you will not be able to spot them well.
    6. They are only good at spotting when you have the HIGH GROUND, otherwise, it would be a better idea to snipe them.
    7. For only 100 points to spot someone, It is pretty bad, especially with the low healthpool.
    8. As far as I can tell, it does not have any zoom function.
    9. This ability still takes a lot of time to re calibrate, and sometimes glitched and would re-calibrate forever
    10. When honestly considering this ability over a personal shield, it is a obvious choice, due to it's rare occasions it is useful.

    So, it takes approx half a second to spot someone, and then it goes on cooldown, possibly scoring you 100 points. It also can glitch, and is best used at high grounds, but can be avoided by slightly obstructing your body. The ability could be good, but when you have to choose between that and a shield when coupled with IBC makes you able to defuse a bomb, or makes it take longer to kill you while holding down the button, allows you to get up close and personal without taking damage, and also allows cover from blaster/sniper fire for a time, it is a obvious choice, and it shouldn't be.

    Right now, you might as well take Personal, Scramble, and Stealth and run mobile radar for your team.

    Very well written. And yes it needs a lot of tuning to be viable. More score per use, and fix the glitches with using it.

    It’s sad too because Specialist is such a good class, but barely anyone uses it due to the star card/ability issues with some of them being broken. Specialist needs a lot of love. And soon.
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • GenxDarchi wrote: »
    Ok, I just tested the binos, and improved binos. They seem to work pretty well now, but there are still a few problems.

    1. If the enemy is slightly obstructed, they will miss the scan, resulting in maybe two targets being scanned/Marked
    2. They recalibrate needs a slightly shorter cooldown, or the enemies need to be spotted longer.
    3. While using them, you only get 100 points for a mark, so it might be more effective to just shoot them.
    4. Sometimes when standing too close to a wall will make the binos not show any heat sig’s. This is also a problem with Bossk.
    5. It is a unrewarding ability as if someone is slightly obstructed, you will not be able to spot them well.
    6. They are only good at spotting when you have the HIGH GROUND, otherwise, it would be a better idea to snipe them.
    7. For only 100 points to spot someone, It is pretty bad, especially with the low healthpool.
    8. As far as I can tell, it does not have any zoom function.
    9. This ability still takes a lot of time to re calibrate, and sometimes glitched and would re-calibrate forever
    10. When honestly considering this ability over a personal shield, it is a obvious choice, due to it's rare occasions it is useful.

    So, it takes approx half a second to spot someone, and then it goes on cooldown, possibly scoring you 100 points. It also can glitch, and is best used at high grounds, but can be avoided by slightly obstructing your body. The ability could be good, but when you have to choose between that and a shield when coupled with IBC makes you able to defuse a bomb, or makes it take longer to kill you while holding down the button, allows you to get up close and personal without taking damage, and also allows cover from blaster/sniper fire for a time, it is a obvious choice, and it shouldn't be.

    Right now, you might as well take Personal, Scramble, and Stealth and run mobile radar for your team.

    Very well written. And yes it needs a lot of tuning to be viable. More score per use, and fix the glitches with using it.

    It’s sad too because Specialist is such a good class, but barely anyone uses it due to the star card/ability issues with some of them being broken. Specialist needs a lot of love. And soon.

    Yeah, as a Specialist main, the only card I might max, is Personal shield, or Scramble Infiltration, because Stealth at max is only good for dealing extra damage, and Shield is a good card for sure, but at this point, I will probably only upgrade the Scramble, because becoming a cheaper Reydar helps the team.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • F03hammer
    5012 posts SWBF Senior Moderator
    Played a few rounds, filmed the results as heavy , assault, and officer for bp accumulation
    Uploading shortly
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  • F03hammer wrote: »
    Played a few rounds, filmed the results as heavy , assault, and officer for bp accumulation
    Uploading shortly

    Well, OP is only really good at getting BP when coupled with 2x score and BH. Then you get approx 120 bp for standing near an injured ally. I would have to add in the BH, but You gain really high bp really fast with the 2x with OP.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • F03hammer
    5012 posts SWBF Senior Moderator
    edited February 2018
    GenxDarchi wrote: »
    F03hammer wrote: »
    Played a few rounds, filmed the results as heavy , assault, and officer for bp accumulation
    Uploading shortly

    Well, OP is only really good at getting BP when coupled with 2x score and BH. Then you get approx 120 bp for standing near an injured ally. I would have to add in the BH, but You gain really high bp really fast with the 2x with OP.
    Indeed
    As promised:
    Unedited
    Assault
    Ended up with 8400 points approximately

    http://xboxclips.com/buyakashak/e6c95497-75ba-459e-9e81-be235c012b6d

    Officer:
    Over 9000!
    In america
    http://xboxclips.com/buyakashak/e07f64a1-79d2-4724-8339-58e4121561bc

    Heavy:
    8500 bps
    http://xboxclips.com/buyakashak/abce067e-2ae5-4ad6-a41c-5862f00f8bc7
    Youtube compilation is being edited as I type this
    Voluntary Star Wars Battlefront Moderator

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  • F03hammer
    5012 posts SWBF Senior Moderator
    Directors Cut:


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  • Dash
    11652 posts Member
    F03hammer wrote: »
    Directors Cut:


    As usual, Fantastic work sir!
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • F03hammer
    5012 posts SWBF Senior Moderator
    F03hammer wrote: »
    Directors Cut:


    As usual, Fantastic work sir!

    Thanks Bro!
    Much :love: to you and the Knights of Balance!
    Voluntary Star Wars Battlefront Moderator

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    GT XBOX:
    buyakashak


  • Dash
    11652 posts Member
    F03hammer wrote: »
    F03hammer wrote: »
    Directors Cut:


    As usual, Fantastic work sir!

    Thanks Bro!
    Much :love: to you and the Knights of Balance!

    You’re a Knight too goofball! :lol:
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • F03hammer
    5012 posts SWBF Senior Moderator
    F03hammer wrote: »
    F03hammer wrote: »
    Directors Cut:


    As usual, Fantastic work sir!

    Thanks Bro!
    Much :love: to you and the Knights of Balance!

    You’re a Knight too goofball! :lol:

    Haha well I didn't want to assume, and whatnot :mrgreen:
    Voluntary Star Wars Battlefront Moderator

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    GT XBOX:
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  • GenxDarchi
    7726 posts Member
    edited February 2018
    Alright, after I finish these papers and get past this school year on Spring Break, then I can write that paper. On all problems Specialist.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Dash
    11652 posts Member
    KNIGHTS OF BALANCE!!!!!
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • KNIGHTS OF BALANCE!!!!!

    HIGH GROUND!
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • KNIGHTS OF BALANCE!!!!!
    GenxDarchi wrote: »
    KNIGHTS OF BALANCE!!!!!

    HIGH GROUND!

    LUMINOUS BEINGS ARE WE!!!
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • Dash
    11652 posts Member
    KNIGHTS OF BALANCE!!!!!
    GenxDarchi wrote: »
    KNIGHTS OF BALANCE!!!!!

    HIGH GROUND!

    LUMINOUS BEINGS ARE WE!!!

    jjyaiqak45w3.gif
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • KNIGHTS OF BALANCE!!!!!
    GenxDarchi wrote: »
    KNIGHTS OF BALANCE!!!!!

    HIGH GROUND!

    LUMINOUS BEINGS ARE WE!!!

    jjyaiqak45w3.gif

    :D
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • I know I haven't said much in here. Mainly I am waiting on the next tweak of heroes. Since my expertise comes in the form of Heroes vs Villains.

    But what I have read so far, on point. Videos, on point. Keep up the great work everyone.
    "I play Star Wars like real life, I try not to die if possible."

    k2bblaxemr26.png



    PS4 EventHorizonOH
  • Dash
    11652 posts Member
    I know I haven't said much in here. Mainly I am waiting on the next tweak of heroes. Since my expertise comes in the form of Heroes vs Villains.

    But what I have read so far, on point. Videos, on point. Keep up the great work everyone.

    TY sir!
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • Hey just a heads up. I will be making a new thread that has to do with Starfighter Assault. It will be partly of what I have made before but will be improved and further in-depth.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • Just finished my Starfighter Assault Reinforcement Idea thread. Recommend you go check it out when you have the time.

    https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas/p1?new=1
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • Dash
    11652 posts Member
    Just finished my Starfighter Assault Reinforcement Idea thread. Recommend you go check it out when you have the time.

    https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas/p1?new=1

    Checking it out now
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • F03hammer
    5012 posts SWBF Senior Moderator


    Used in this video, 2 clips of Officers Presence points after death:
    http://xboxclips.com/buyakashak/7d829d75-4ec9-4cab-a7f7-cd3c69189603
    http://xboxclips.com/buyakashak/6a233333-c262-40b4-b628-7eebf2a1db98
    I was not even trying for kills:
    a84f5983-5fb5-4192-8898-12e2ddb41b16_Thumbnail.PNG
    @NeoExcidious footage
    NERFTHEOP those are all valid points but I’ve died without using IBC or turret and still got points because of OP. I can prly record this tonight.



    Waited until IBC was over and turret was undeployed.
    His footage still proves the point.

    Voluntary Star Wars Battlefront Moderator

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  • Dash
    11652 posts Member
    F03hammer wrote: »

    Used in this video, 2 clips of Officers Presence points after death:
    http://xboxclips.com/buyakashak/7d829d75-4ec9-4cab-a7f7-cd3c69189603
    http://xboxclips.com/buyakashak/6a233333-c262-40b4-b628-7eebf2a1db98
    I was not even trying for kills:
    a84f5983-5fb5-4192-8898-12e2ddb41b16_Thumbnail.PNG
    @NeoExcidious footage
    NERFTHEOP those are all valid points but I’ve died without using IBC or turret and still got points because of OP. I can prly record this tonight.



    Waited until IBC was over and turret was undeployed.
    His footage still proves the point.

    Yeah its showcased here. Right there and it’s just like we were saying. :neutral: they’ll adjust a lot of stuff soon thankfully :)
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • F03hammer
    5012 posts SWBF Senior Moderator
    F03hammer wrote: »

    Used in this video, 2 clips of Officers Presence points after death:
    http://xboxclips.com/buyakashak/7d829d75-4ec9-4cab-a7f7-cd3c69189603
    http://xboxclips.com/buyakashak/6a233333-c262-40b4-b628-7eebf2a1db98
    I was not even trying for kills:
    a84f5983-5fb5-4192-8898-12e2ddb41b16_Thumbnail.PNG
    @NeoExcidious footage
    NERFTHEOP those are all valid points but I’ve died without using IBC or turret and still got points because of OP. I can prly record this tonight.



    Waited until IBC was over and turret was undeployed.
    His footage still proves the point.

    Yeah its showcased here. Right there and it’s just like we were saying. :neutral: they’ll adjust a lot of stuff soon thankfully :)

    Yes, I posted that in RedReVenge's thread and it got buried. As I thought it would.
    I'll wait patiently in the interim.
    Voluntary Star Wars Battlefront Moderator

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  • CnahdLXXEAEVqiE.jpg:large

    .....
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • CnahdLXXEAEVqiE.jpg:large

    .....

    Thanks man, I hope I can enjoy it, with the papers I got to type. You enjoy the weekend too.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Dash
    11652 posts Member
    CnahdLXXEAEVqiE.jpg:large

    .....

    37n8e8uavy5d.gif
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • GenxDarchi wrote: »
    CnahdLXXEAEVqiE.jpg:large

    .....

    Thanks man, I hope I can enjoy it, with the papers I got to type. You enjoy the weekend too.

    Thank you.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • GenxDarchi
    7726 posts Member
    edited February 2018
    Alright, this is a sample of my full Paper, I am going to probably post this this weekend. Please tell me what ya'll think.

    As a Specialist main with over 300 hours, I have found many problems with this class in particular. This is a detailed description of the problems with Specialist. Please at least try to read the points because the TL:DR can only summarize these points to simply. Here we go.

    The Specialist description reads: The Specialist excels at long range, but is vulnerable in close quarters, and has some of the worst base cards in the game. When upgrading the cards, it will come to see that some of the cards are buggy, or are not very practical in their use. For now the class has the Shock grenade and binoculars, plus the signature ability, Infiltration, which is this classes most useful skill. Also, they gain the lowest bp of all the classes, and have to work harder to get those points.

    The Shock Grenade is about the worst grenade in the game. The grenade is thrown, and when exploding, creates an electrical field, doing low damage and slowing targets. The grenade would be useful if the targets couldn't roll, which they can, and this causes the grenade to be a slight annoyance, and not practical to use as the Impact grenade, Thermal detonator, or Flash Grenade. The Improved version just increases the duration, but since they can roll out of it, and it has a 2-3 second detonation time, It doesn't do it's job well. The card of itself needs to either deal damage 50 damage on exploding, and dealing higher damage the longer you stay in it, or needs to prevent rolling and stun for a few seconds. This would make it a bit better. As of now, the star cards that can replace it are pretty bad. So, it is better to take a passive skill or the repulsor cannon as of now.

    The right ability, thermal binoculars, pulls out binoculars that you can see people through walls, and with them improved, can spot enemies and get ten battle-points for spotting looking at a enemy. These binoculars are pretty bad, since sometimes they don't show enemies, and it is pretty bad compared to the other right abilities like trip mine and Personal shield.Also, with blue bounty hunter, with Improved binos you got 15 battle points for looking at someone with them without doing it through the wall. And with the binos, it has limited range and if someone is slightly obscured it blocks them. They have limited FOV so you can get only a group, and it takes 20 seconds to recalibrate. If someone dies that you marked, you get 100 battlepoints and a elimination. They are cool in Arcade, but pretty much useless in GA due to the mark not being too effective as Scrambler is a better version of this, and that if they see you looking with your binos, you die pretty quickly before you can say target sighted. The problem is why would I mark someone when I can just shoot them in the head and end the threat? This could be effective against heroes, but what are the chances that you will be able to mark the hero and survive? This is the problem with this ability and why there is almost no point in keeping it.

    Now, Infiltration is a decent ability, since it is the Specialists best close range weapon. This weapon, despite the description, is a close range weapon for the most part, as it is a EE-4 from the last game. This is the best ability this class has. All the forms of this, except Killstreak, are good, but suffer from a glitch to where you no longer have radar. So that does need to be fixed, but otherwise, it is a very powerful gun.

    For the replacement cards, the Stealth card is the best choice and is the signature card. It is mostly good only for the melee damage. Staying off the scanners isn't as worth it when every gun has a tracer that leads to you. So it is a pretty good card. The Left cards are pretty bad for GA due to just a few functions missing.

    The Stinger pistol fires projectiles that do about 21 damage over time, and prevents health regen. and does stack and works better against heroes. It could be a trusty sidearm, if it had a primary fire as a blaster pistol, almost like the flash pistol. The gun has potential, but is mostly useless to run with because the best you can do is annoy people before you die. This needs a primary fire, or give the Specialist a scout pistol/Flash Pistol.

    Now the Repulsor cannon is a pretty good card in some situations, but only has two charges. It is incredibly fun to push people on the ground twice, and then shoot them while they are down, or push them into a trip mine. Surprisingly, it is pretty good against heroes to push them down, and into teammates fire. The only improvement here is to make it just build heat, or reduce the cooldown.

    The trip mine is a great anti vehicle mine, but is not very good unless placed around a corner where people don't see it, or pushing people into the mine. It would become very good if they either changed it to a proximity mine, or make the laser less bright, and also move it to the left hand ability, so that it can become more worthwhile to be able to use the shield and trip mine to set up ambushes by baiting people.

    Now, the personal shield is a must for the objective specialist. This makes the stealth melee buff really good to punch people. It is also good by increasing your health technically and making you to be able to arm/ disarm the objectives well. There are about no improvements here except to be able to activate it quicker because some times when activating, the shooter will kill you even though the bullet hit your bubble.

    The passive cards are pretty good, except bodyguard, most explosives will still kill you. Survivalist will make your health regenerate very quickly, and BH is a good card, as long as you are killing. Marksman is one of the best for the NT due to not having to filter the heat, and EWH is not bad, but not practical for NT. Resourceful is good, but replaceable, and brawler isn't bad to reset cool down for a melee build.

    So there it is, all the abilities that need reworking, or need slight improvement. This class could be great, and it would make the Specialist as viable as most classes, and allow Thanks for reading this far!



    TL:DR The Specialist has many possibilities to be a good class, valued by players, but It needs some work before it is near that point.
    Post edited by GenxDarchi on
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • @GenxDarchi

    Great post! Very well thought out.

    One thing I want to mention. In your full report is there a way to add that the Specialist needs the Scout Pistol like my thread I made?
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • @GenxDarchi

    Great post! Very well thought out.

    One thing I want to mention. In your full report is there a way to add that the Specialist needs the Scout Pistol like my thread I made?

    Sorta, it was give the Specialist the flash pistol, or give the stinger pistol a primary fire.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Dash
    11652 posts Member
    GenxDarchi wrote: »
    Alright, this is a sample of my full Paper, I am going to probably post this this weekend. Please tell me what ya'll think.

    As a Specialist main with over 300 hours, I have found many problems with this class in particular. This is a detailed description of the problems with Specialist. Please at least try to read the points because the TL:DR can only summarize these points to simply. Here we go.

    The Specialist description reads: The Specialist excels at long range, but is vulnerable in close quarters, and has some of the worst base cards in the game. When upgrading the cards, it will come to see that some of the cards are buggy, or are not very practical in their use. For now the class has the Shock grenade and binoculars, plus the signature ability, Infiltration, which is this classes most useful skill. Also, they gain the lowest bp of all the classes, and have to work harder to get those points.

    The Shock Grenade is about the worst grenade in the game. The grenade is thrown, and when exploding, creates an electrical field, doing low damage and slowing targets. The grenade would be useful if the targets couldn't roll, which they can, and this causes the grenade to be a slight annoyance, and not practical to use as the Impact grenade, Thermal detonator, or Flash Grenade. The Improved version just increases the duration, but since they can roll out of it, and it has a 2-3 second detonation time, It doesn't do it's job well. The card of itself needs to either deal damage 50 damage on exploding, and dealing higher damage the longer you stay in it, or needs to prevent rolling and stun for a few seconds. This would make it a bit better. As of now, the star cards that can replace it are pretty bad. So, it is better to take a passive skill or the repulsor cannon as of now.

    The right ability, thermal binoculars, pulls out binoculars that you can see people through walls, and with them improved, can spot enemies and get ten battle-points for spotting looking at a enemy. These binoculars are pretty bad, since sometimes they don't show enemies, and it is pretty bad compared to the other right abilities like trip mine and Personal shield.Also, with blue bounty hunter, with Improved binos you got 15 battle points for looking at someone with them without doing it through the wall. And with the binos, it has limited range and if someone is slightly obscured it blocks them. They have limited FOV so you can get only a group, and it takes 20 seconds to recalibrate. If someone dies that you marked, you get 100 battlepoints and a elimination. They are cool in Arcade, but pretty much useless in GA due to the mark not being too effective as Scrambler is a better version of this, and that if they see you looking with your binos, you die pretty quickly before you can say target sighted. The problem is why would I mark someone when I can just shoot them in the head and end the threat? This could be effective against heroes, but what are the chances that you will be able to mark the hero and survive? This is the problem with this ability and why there is almost no point in keeping it.

    Now, Infiltration is a decent ability, since it is the Specialists best close range weapon. This weapon, despite the description, is a close range weapon for the most part, as it is a EE-4 from the last game. This is the best ability this class has. All the forms of this, except Killstreak, are good, but suffer from a glitch to where you no longer have radar. So that does need to be fixed, but otherwise, it is a very powerful gun.

    For the replacement cards, the Stealth card is the best choice and is the signature card. It is mostly good only for the melee damage. Staying off the scanners isn't as worth it when every gun has a tracer that leads to you. So it is a pretty good card. The Left cards are pretty bad for GA due to just a few functions missing.

    The Stinger pistol fires projectiles that do about 21 damage over time, and prevents health regen. and does stack and works better against heroes. It could be a trusty sidearm, if it had a primary fire as a blaster pistol, almost like the flash pistol. The gun has potential, but is mostly useless to run with because the best you can do is annoy people before you die. This needs a primary fire, or give the Specialist a scout pistol/Flash Pistol.

    Now the Repulsor cannon is a pretty good card in some situations, but only has two charges. It is incredibly fun to push people on the ground twice, and then shoot them while they are down, or push them into a trip mine. Surprisingly, it is pretty good against heroes to push them down, and into teammates fire. The only improvement here is to make it just build heat, or reduce the cooldown.

    The trip mine is a great anti vehicle mine, but is not very good unless placed around a corner where people don't see it, or pushing people into the mine. It would become very good if they either changed it to a proximity mine, or make the laser less bright, and also move it to the left hand ability, so that it can become more worthwhile to be able to use the shield and trip mine to set up ambushes by baiting people.

    Now, the personal shield is a must for the objective specialist. This makes the stealth melee buff really good to punch people. It is also good by increasing your health technically and making you to be able to arm/ disarm the objectives well. There are about no improvements here except to be able to activate it quicker because some times when activating, the shooter will kill you even though the bullet hit your bubble.

    The passive cards are pretty good, except bodyguard, most explosives will still kill you. Survivalist will make your health regenerate very quickly, and BH is a good card, as long as you are killing. Marksman is one of the best for the NT due to not having to filter the heat, and EWH is not bad, but not practical for NT. Resourceful is good, but replaceable, and brawler isn't bad to reset cool down for a melee build.

    So there it is, all the abilities that need reworking, or need slight improvement. This class could be great, and it would make the Specialist as viable as most classes, and allow Thanks for reading this far!



    TL:DR The Specialist has many possibilities to be a good class, valued by players, but It needs some work before it is near that point.

    This was Perfectly written from the experience of a dude that put time into the class. I applaud you for sharing this. Seriously, it was a great read dude. I'm still going through all my data as 48 hours was WAY more than I anticipated. But if we all keep this up, share and Gather information, we will no doubt have a VERY constructive Data Sheet here for all to see. Keep up the good work peeps! and Great job @GenxDarchi
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • GenxDarchi wrote: »
    Alright, this is a sample of my full Paper, I am going to probably post this this weekend. Please tell me what ya'll think.

    As a Specialist main with over 300 hours, I have found many problems with this class in particular. This is a detailed description of the problems with Specialist. Please at least try to read the points because the TL:DR can only summarize these points to simply. Here we go.

    The Specialist description reads: The Specialist excels at long range, but is vulnerable in close quarters, and has some of the worst base cards in the game. When upgrading the cards, it will come to see that some of the cards are buggy, or are not very practical in their use. For now the class has the Shock grenade and binoculars, plus the signature ability, Infiltration, which is this classes most useful skill. Also, they gain the lowest bp of all the classes, and have to work harder to get those points.

    The Shock Grenade is about the worst grenade in the game. The grenade is thrown, and when exploding, creates an electrical field, doing low damage and slowing targets. The grenade would be useful if the targets couldn't roll, which they can, and this causes the grenade to be a slight annoyance, and not practical to use as the Impact grenade, Thermal detonator, or Flash Grenade. The Improved version just increases the duration, but since they can roll out of it, and it has a 2-3 second detonation time, It doesn't do it's job well. The card of itself needs to either deal damage 50 damage on exploding, and dealing higher damage the longer you stay in it, or needs to prevent rolling and stun for a few seconds. This would make it a bit better. As of now, the star cards that can replace it are pretty bad. So, it is better to take a passive skill or the repulsor cannon as of now.

    The right ability, thermal binoculars, pulls out binoculars that you can see people through walls, and with them improved, can spot enemies and get ten battle-points for spotting looking at a enemy. These binoculars are pretty bad, since sometimes they don't show enemies, and it is pretty bad compared to the other right abilities like trip mine and Personal shield.Also, with blue bounty hunter, with Improved binos you got 15 battle points for looking at someone with them without doing it through the wall. And with the binos, it has limited range and if someone is slightly obscured it blocks them. They have limited FOV so you can get only a group, and it takes 20 seconds to recalibrate. If someone dies that you marked, you get 100 battlepoints and a elimination. They are cool in Arcade, but pretty much useless in GA due to the mark not being too effective as Scrambler is a better version of this, and that if they see you looking with your binos, you die pretty quickly before you can say target sighted. The problem is why would I mark someone when I can just shoot them in the head and end the threat? This could be effective against heroes, but what are the chances that you will be able to mark the hero and survive? This is the problem with this ability and why there is almost no point in keeping it.

    Now, Infiltration is a decent ability, since it is the Specialists best close range weapon. This weapon, despite the description, is a close range weapon for the most part, as it is a EE-4 from the last game. This is the best ability this class has. All the forms of this, except Killstreak, are good, but suffer from a glitch to where you no longer have radar. So that does need to be fixed, but otherwise, it is a very powerful gun.

    For the replacement cards, the Stealth card is the best choice and is the signature card. It is mostly good only for the melee damage. Staying off the scanners isn't as worth it when every gun has a tracer that leads to you. So it is a pretty good card. The Left cards are pretty bad for GA due to just a few functions missing.

    The Stinger pistol fires projectiles that do about 21 damage over time, and prevents health regen. and does stack and works better against heroes. It could be a trusty sidearm, if it had a primary fire as a blaster pistol, almost like the flash pistol. The gun has potential, but is mostly useless to run with because the best you can do is annoy people before you die. This needs a primary fire, or give the Specialist a scout pistol/Flash Pistol.

    Now the Repulsor cannon is a pretty good card in some situations, but only has two charges. It is incredibly fun to push people on the ground twice, and then shoot them while they are down, or push them into a trip mine. Surprisingly, it is pretty good against heroes to push them down, and into teammates fire. The only improvement here is to make it just build heat, or reduce the cooldown.

    The trip mine is a great anti vehicle mine, but is not very good unless placed around a corner where people don't see it, or pushing people into the mine. It would become very good if they either changed it to a proximity mine, or make the laser less bright, and also move it to the left hand ability, so that it can become more worthwhile to be able to use the shield and trip mine to set up ambushes by baiting people.

    Now, the personal shield is a must for the objective specialist. This makes the stealth melee buff really good to punch people. It is also good by increasing your health technically and making you to be able to arm/ disarm the objectives well. There are about no improvements here except to be able to activate it quicker because some times when activating, the shooter will kill you even though the bullet hit your bubble.

    The passive cards are pretty good, except bodyguard, most explosives will still kill you. Survivalist will make your health regenerate very quickly, and BH is a good card, as long as you are killing. Marksman is one of the best for the NT due to not having to filter the heat, and EWH is not bad, but not practical for NT. Resourceful is good, but replaceable, and brawler isn't bad to reset cool down for a melee build.

    So there it is, all the abilities that need reworking, or need slight improvement. This class could be great, and it would make the Specialist as viable as most classes, and allow Thanks for reading this far!



    TL:DR The Specialist has many possibilities to be a good class, valued by players, but It needs some work before it is near that point.

    This was Perfectly written from the experience of a dude that put time into the class. I applaud you for sharing this. Seriously, it was a great read dude. I'm still going through all my data as 48 hours was WAY more than I anticipated. But if we all keep this up, share and Gather information, we will no doubt have a VERY constructive Data Sheet here for all to see. Keep up the good work peeps! and Great job @GenxDarchi

    Thanks man. I just need to find the right Title for this. Any suggestions?
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Dash
    11652 posts Member
    GenxDarchi wrote: »
    GenxDarchi wrote: »
    Alright, this is a sample of my full Paper, I am going to probably post this this weekend. Please tell me what ya'll think.

    As a Specialist main with over 300 hours, I have found many problems with this class in particular. This is a detailed description of the problems with Specialist. Please at least try to read the points because the TL:DR can only summarize these points to simply. Here we go.

    The Specialist description reads: The Specialist excels at long range, but is vulnerable in close quarters, and has some of the worst base cards in the game. When upgrading the cards, it will come to see that some of the cards are buggy, or are not very practical in their use. For now the class has the Shock grenade and binoculars, plus the signature ability, Infiltration, which is this classes most useful skill. Also, they gain the lowest bp of all the classes, and have to work harder to get those points.

    The Shock Grenade is about the worst grenade in the game. The grenade is thrown, and when exploding, creates an electrical field, doing low damage and slowing targets. The grenade would be useful if the targets couldn't roll, which they can, and this causes the grenade to be a slight annoyance, and not practical to use as the Impact grenade, Thermal detonator, or Flash Grenade. The Improved version just increases the duration, but since they can roll out of it, and it has a 2-3 second detonation time, It doesn't do it's job well. The card of itself needs to either deal damage 50 damage on exploding, and dealing higher damage the longer you stay in it, or needs to prevent rolling and stun for a few seconds. This would make it a bit better. As of now, the star cards that can replace it are pretty bad. So, it is better to take a passive skill or the repulsor cannon as of now.

    The right ability, thermal binoculars, pulls out binoculars that you can see people through walls, and with them improved, can spot enemies and get ten battle-points for spotting looking at a enemy. These binoculars are pretty bad, since sometimes they don't show enemies, and it is pretty bad compared to the other right abilities like trip mine and Personal shield.Also, with blue bounty hunter, with Improved binos you got 15 battle points for looking at someone with them without doing it through the wall. And with the binos, it has limited range and if someone is slightly obscured it blocks them. They have limited FOV so you can get only a group, and it takes 20 seconds to recalibrate. If someone dies that you marked, you get 100 battlepoints and a elimination. They are cool in Arcade, but pretty much useless in GA due to the mark not being too effective as Scrambler is a better version of this, and that if they see you looking with your binos, you die pretty quickly before you can say target sighted. The problem is why would I mark someone when I can just shoot them in the head and end the threat? This could be effective against heroes, but what are the chances that you will be able to mark the hero and survive? This is the problem with this ability and why there is almost no point in keeping it.

    Now, Infiltration is a decent ability, since it is the Specialists best close range weapon. This weapon, despite the description, is a close range weapon for the most part, as it is a EE-4 from the last game. This is the best ability this class has. All the forms of this, except Killstreak, are good, but suffer from a glitch to where you no longer have radar. So that does need to be fixed, but otherwise, it is a very powerful gun.

    For the replacement cards, the Stealth card is the best choice and is the signature card. It is mostly good only for the melee damage. Staying off the scanners isn't as worth it when every gun has a tracer that leads to you. So it is a pretty good card. The Left cards are pretty bad for GA due to just a few functions missing.

    The Stinger pistol fires projectiles that do about 21 damage over time, and prevents health regen. and does stack and works better against heroes. It could be a trusty sidearm, if it had a primary fire as a blaster pistol, almost like the flash pistol. The gun has potential, but is mostly useless to run with because the best you can do is annoy people before you die. This needs a primary fire, or give the Specialist a scout pistol/Flash Pistol.

    Now the Repulsor cannon is a pretty good card in some situations, but only has two charges. It is incredibly fun to push people on the ground twice, and then shoot them while they are down, or push them into a trip mine. Surprisingly, it is pretty good against heroes to push them down, and into teammates fire. The only improvement here is to make it just build heat, or reduce the cooldown.

    The trip mine is a great anti vehicle mine, but is not very good unless placed around a corner where people don't see it, or pushing people into the mine. It would become very good if they either changed it to a proximity mine, or make the laser less bright, and also move it to the left hand ability, so that it can become more worthwhile to be able to use the shield and trip mine to set up ambushes by baiting people.

    Now, the personal shield is a must for the objective specialist. This makes the stealth melee buff really good to punch people. It is also good by increasing your health technically and making you to be able to arm/ disarm the objectives well. There are about no improvements here except to be able to activate it quicker because some times when activating, the shooter will kill you even though the bullet hit your bubble.

    The passive cards are pretty good, except bodyguard, most explosives will still kill you. Survivalist will make your health regenerate very quickly, and BH is a good card, as long as you are killing. Marksman is one of the best for the NT due to not having to filter the heat, and EWH is not bad, but not practical for NT. Resourceful is good, but replaceable, and brawler isn't bad to reset cool down for a melee build.

    So there it is, all the abilities that need reworking, or need slight improvement. This class could be great, and it would make the Specialist as viable as most classes, and allow Thanks for reading this far!



    TL:DR The Specialist has many possibilities to be a good class, valued by players, but It needs some work before it is near that point.

    This was Perfectly written from the experience of a dude that put time into the class. I applaud you for sharing this. Seriously, it was a great read dude. I'm still going through all my data as 48 hours was WAY more than I anticipated. But if we all keep this up, share and Gather information, we will no doubt have a VERY constructive Data Sheet here for all to see. Keep up the good work peeps! and Great job @GenxDarchi

    Thanks man. I just need to find the right Title for this. Any suggestions?

    I got one “How to Put the “Special” in Specialist”
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • GenxDarchi wrote: »
    GenxDarchi wrote: »
    Alright, this is a sample of my full Paper, I am going to probably post this this weekend. Please tell me what ya'll think.

    As a Specialist main with over 300 hours, I have found many problems with this class in particular. This is a detailed description of the problems with Specialist. Please at least try to read the points because the TL:DR can only summarize these points to simply. Here we go.

    The Specialist description reads: The Specialist excels at long range, but is vulnerable in close quarters, and has some of the worst base cards in the game. When upgrading the cards, it will come to see that some of the cards are buggy, or are not very practical in their use. For now the class has the Shock grenade and binoculars, plus the signature ability, Infiltration, which is this classes most useful skill. Also, they gain the lowest bp of all the classes, and have to work harder to get those points.

    The Shock Grenade is about the worst grenade in the game. The grenade is thrown, and when exploding, creates an electrical field, doing low damage and slowing targets. The grenade would be useful if the targets couldn't roll, which they can, and this causes the grenade to be a slight annoyance, and not practical to use as the Impact grenade, Thermal detonator, or Flash Grenade. The Improved version just increases the duration, but since they can roll out of it, and it has a 2-3 second detonation time, It doesn't do it's job well. The card of itself needs to either deal damage 50 damage on exploding, and dealing higher damage the longer you stay in it, or needs to prevent rolling and stun for a few seconds. This would make it a bit better. As of now, the star cards that can replace it are pretty bad. So, it is better to take a passive skill or the repulsor cannon as of now.

    The right ability, thermal binoculars, pulls out binoculars that you can see people through walls, and with them improved, can spot enemies and get ten battle-points for spotting looking at a enemy. These binoculars are pretty bad, since sometimes they don't show enemies, and it is pretty bad compared to the other right abilities like trip mine and Personal shield.Also, with blue bounty hunter, with Improved binos you got 15 battle points for looking at someone with them without doing it through the wall. And with the binos, it has limited range and if someone is slightly obscured it blocks them. They have limited FOV so you can get only a group, and it takes 20 seconds to recalibrate. If someone dies that you marked, you get 100 battlepoints and a elimination. They are cool in Arcade, but pretty much useless in GA due to the mark not being too effective as Scrambler is a better version of this, and that if they see you looking with your binos, you die pretty quickly before you can say target sighted. The problem is why would I mark someone when I can just shoot them in the head and end the threat? This could be effective against heroes, but what are the chances that you will be able to mark the hero and survive? This is the problem with this ability and why there is almost no point in keeping it.

    Now, Infiltration is a decent ability, since it is the Specialists best close range weapon. This weapon, despite the description, is a close range weapon for the most part, as it is a EE-4 from the last game. This is the best ability this class has. All the forms of this, except Killstreak, are good, but suffer from a glitch to where you no longer have radar. So that does need to be fixed, but otherwise, it is a very powerful gun.

    For the replacement cards, the Stealth card is the best choice and is the signature card. It is mostly good only for the melee damage. Staying off the scanners isn't as worth it when every gun has a tracer that leads to you. So it is a pretty good card. The Left cards are pretty bad for GA due to just a few functions missing.

    The Stinger pistol fires projectiles that do about 21 damage over time, and prevents health regen. and does stack and works better against heroes. It could be a trusty sidearm, if it had a primary fire as a blaster pistol, almost like the flash pistol. The gun has potential, but is mostly useless to run with because the best you can do is annoy people before you die. This needs a primary fire, or give the Specialist a scout pistol/Flash Pistol.

    Now the Repulsor cannon is a pretty good card in some situations, but only has two charges. It is incredibly fun to push people on the ground twice, and then shoot them while they are down, or push them into a trip mine. Surprisingly, it is pretty good against heroes to push them down, and into teammates fire. The only improvement here is to make it just build heat, or reduce the cooldown.

    The trip mine is a great anti vehicle mine, but is not very good unless placed around a corner where people don't see it, or pushing people into the mine. It would become very good if they either changed it to a proximity mine, or make the laser less bright, and also move it to the left hand ability, so that it can become more worthwhile to be able to use the shield and trip mine to set up ambushes by baiting people.

    Now, the personal shield is a must for the objective specialist. This makes the stealth melee buff really good to punch people. It is also good by increasing your health technically and making you to be able to arm/ disarm the objectives well. There are about no improvements here except to be able to activate it quicker because some times when activating, the shooter will kill you even though the bullet hit your bubble.

    The passive cards are pretty good, except bodyguard, most explosives will still kill you. Survivalist will make your health regenerate very quickly, and BH is a good card, as long as you are killing. Marksman is one of the best for the NT due to not having to filter the heat, and EWH is not bad, but not practical for NT. Resourceful is good, but replaceable, and brawler isn't bad to reset cool down for a melee build.

    So there it is, all the abilities that need reworking, or need slight improvement. This class could be great, and it would make the Specialist as viable as most classes, and allow Thanks for reading this far!



    TL:DR The Specialist has many possibilities to be a good class, valued by players, but It needs some work before it is near that point.

    This was Perfectly written from the experience of a dude that put time into the class. I applaud you for sharing this. Seriously, it was a great read dude. I'm still going through all my data as 48 hours was WAY more than I anticipated. But if we all keep this up, share and Gather information, we will no doubt have a VERY constructive Data Sheet here for all to see. Keep up the good work peeps! and Great job @GenxDarchi

    Thanks man. I just need to find the right Title for this. Any suggestions?

    I got one “How to Put the “Special” in Specialist”

    That is a great title. I will post this in the afternoon. Thanks man. Very much appreciated
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • GenxDarchi wrote: »
    GenxDarchi wrote: »
    Alright, this is a sample of my full Paper, I am going to probably post this this weekend. Please tell me what ya'll think.

    As a Specialist main with over 300 hours, I have found many problems with this class in particular. This is a detailed description of the problems with Specialist. Please at least try to read the points because the TL:DR can only summarize these points to simply. Here we go.

    The Specialist description reads: The Specialist excels at long range, but is vulnerable in close quarters, and has some of the worst base cards in the game. When upgrading the cards, it will come to see that some of the cards are buggy, or are not very practical in their use. For now the class has the Shock grenade and binoculars, plus the signature ability, Infiltration, which is this classes most useful skill. Also, they gain the lowest bp of all the classes, and have to work harder to get those points.

    The Shock Grenade is about the worst grenade in the game. The grenade is thrown, and when exploding, creates an electrical field, doing low damage and slowing targets. The grenade would be useful if the targets couldn't roll, which they can, and this causes the grenade to be a slight annoyance, and not practical to use as the Impact grenade, Thermal detonator, or Flash Grenade. The Improved version just increases the duration, but since they can roll out of it, and it has a 2-3 second detonation time, It doesn't do it's job well. The card of itself needs to either deal damage 50 damage on exploding, and dealing higher damage the longer you stay in it, or needs to prevent rolling and stun for a few seconds. This would make it a bit better. As of now, the star cards that can replace it are pretty bad. So, it is better to take a passive skill or the repulsor cannon as of now.

    The right ability, thermal binoculars, pulls out binoculars that you can see people through walls, and with them improved, can spot enemies and get ten battle-points for spotting looking at a enemy. These binoculars are pretty bad, since sometimes they don't show enemies, and it is pretty bad compared to the other right abilities like trip mine and Personal shield.Also, with blue bounty hunter, with Improved binos you got 15 battle points for looking at someone with them without doing it through the wall. And with the binos, it has limited range and if someone is slightly obscured it blocks them. They have limited FOV so you can get only a group, and it takes 20 seconds to recalibrate. If someone dies that you marked, you get 100 battlepoints and a elimination. They are cool in Arcade, but pretty much useless in GA due to the mark not being too effective as Scrambler is a better version of this, and that if they see you looking with your binos, you die pretty quickly before you can say target sighted. The problem is why would I mark someone when I can just shoot them in the head and end the threat? This could be effective against heroes, but what are the chances that you will be able to mark the hero and survive? This is the problem with this ability and why there is almost no point in keeping it.

    Now, Infiltration is a decent ability, since it is the Specialists best close range weapon. This weapon, despite the description, is a close range weapon for the most part, as it is a EE-4 from the last game. This is the best ability this class has. All the forms of this, except Killstreak, are good, but suffer from a glitch to where you no longer have radar. So that does need to be fixed, but otherwise, it is a very powerful gun.

    For the replacement cards, the Stealth card is the best choice and is the signature card. It is mostly good only for the melee damage. Staying off the scanners isn't as worth it when every gun has a tracer that leads to you. So it is a pretty good card. The Left cards are pretty bad for GA due to just a few functions missing.

    The Stinger pistol fires projectiles that do about 21 damage over time, and prevents health regen. and does stack and works better against heroes. It could be a trusty sidearm, if it had a primary fire as a blaster pistol, almost like the flash pistol. The gun has potential, but is mostly useless to run with because the best you can do is annoy people before you die. This needs a primary fire, or give the Specialist a scout pistol/Flash Pistol.

    Now the Repulsor cannon is a pretty good card in some situations, but only has two charges. It is incredibly fun to push people on the ground twice, and then shoot them while they are down, or push them into a trip mine. Surprisingly, it is pretty good against heroes to push them down, and into teammates fire. The only improvement here is to make it just build heat, or reduce the cooldown.

    The trip mine is a great anti vehicle mine, but is not very good unless placed around a corner where people don't see it, or pushing people into the mine. It would become very good if they either changed it to a proximity mine, or make the laser less bright, and also move it to the left hand ability, so that it can become more worthwhile to be able to use the shield and trip mine to set up ambushes by baiting people.

    Now, the personal shield is a must for the objective specialist. This makes the stealth melee buff really good to punch people. It is also good by increasing your health technically and making you to be able to arm/ disarm the objectives well. There are about no improvements here except to be able to activate it quicker because some times when activating, the shooter will kill you even though the bullet hit your bubble.

    The passive cards are pretty good, except bodyguard, most explosives will still kill you. Survivalist will make your health regenerate very quickly, and BH is a good card, as long as you are killing. Marksman is one of the best for the NT due to not having to filter the heat, and EWH is not bad, but not practical for NT. Resourceful is good, but replaceable, and brawler isn't bad to reset cool down for a melee build.

    So there it is, all the abilities that need reworking, or need slight improvement. This class could be great, and it would make the Specialist as viable as most classes, and allow Thanks for reading this far!



    TL:DR The Specialist has many possibilities to be a good class, valued by players, but It needs some work before it is near that point.

    This was Perfectly written from the experience of a dude that put time into the class. I applaud you for sharing this. Seriously, it was a great read dude. I'm still going through all my data as 48 hours was WAY more than I anticipated. But if we all keep this up, share and Gather information, we will no doubt have a VERY constructive Data Sheet here for all to see. Keep up the good work peeps! and Great job @GenxDarchi

    Thanks man. I just need to find the right Title for this. Any suggestions?

    I got one “How to Put the “Special” in Specialist”

    Oh man that title is great. Or should I say "special" :D

    Thats-Gold-Jerry-Gold-Kenny-Bania-Seinfeld-Quote.gif?ssl=1
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • GenxDarchi wrote: »
    Alright, this is a sample of my full Paper, I am going to probably post this this weekend. Please tell me what ya'll think.

    As a Specialist main with over 300 hours, I have found many problems with this class in particular. This is a detailed description of the problems with Specialist. Please at least try to read the points because the TL:DR can only summarize these points to simply. Here we go.

    The Specialist description reads: The Specialist excels at long range, but is vulnerable in close quarters, and has some of the worst base cards in the game. When upgrading the cards, it will come to see that some of the cards are buggy, or are not very practical in their use. For now the class has the Shock grenade and binoculars, plus the signature ability, Infiltration, which is this classes most useful skill. Also, they gain the lowest bp of all the classes, and have to work harder to get those points.

    The Shock Grenade is about the worst grenade in the game. The grenade is thrown, and when exploding, creates an electrical field, doing low damage and slowing targets. The grenade would be useful if the targets couldn't roll, which they can, and this causes the grenade to be a slight annoyance, and not practical to use as the Impact grenade, Thermal detonator, or Flash Grenade. The Improved version just increases the duration, but since they can roll out of it, and it has a 2-3 second detonation time, It doesn't do it's job well. The card of itself needs to either deal damage 50 damage on exploding, and dealing higher damage the longer you stay in it, or needs to prevent rolling and stun for a few seconds. This would make it a bit better. As of now, the star cards that can replace it are pretty bad. So, it is better to take a passive skill or the repulsor cannon as of now.

    The right ability, thermal binoculars, pulls out binoculars that you can see people through walls, and with them improved, can spot enemies and get ten battle-points for spotting looking at a enemy. These binoculars are pretty bad, since sometimes they don't show enemies, and it is pretty bad compared to the other right abilities like trip mine and Personal shield.Also, with blue bounty hunter, with Improved binos you got 15 battle points for looking at someone with them without doing it through the wall. And with the binos, it has limited range and if someone is slightly obscured it blocks them. They have limited FOV so you can get only a group, and it takes 20 seconds to recalibrate. If someone dies that you marked, you get 100 battlepoints and a elimination. They are cool in Arcade, but pretty much useless in GA due to the mark not being too effective as Scrambler is a better version of this, and that if they see you looking with your binos, you die pretty quickly before you can say target sighted. The problem is why would I mark someone when I can just shoot them in the head and end the threat? This could be effective against heroes, but what are the chances that you will be able to mark the hero and survive? This is the problem with this ability and why there is almost no point in keeping it.

    Now, Infiltration is a decent ability, since it is the Specialists best close range weapon. This weapon, despite the description, is a close range weapon for the most part, as it is a EE-4 from the last game. This is the best ability this class has. All the forms of this, except Killstreak, are good, but suffer from a glitch to where you no longer have radar. So that does need to be fixed, but otherwise, it is a very powerful gun.

    For the replacement cards, the Stealth card is the best choice and is the signature card. It is mostly good only for the melee damage. Staying off the scanners isn't as worth it when every gun has a tracer that leads to you. So it is a pretty good card. The Left cards are pretty bad for GA due to just a few functions missing.

    The Stinger pistol fires projectiles that do about 21 damage over time, and prevents health regen. and does stack and works better against heroes. It could be a trusty sidearm, if it had a primary fire as a blaster pistol, almost like the flash pistol. The gun has potential, but is mostly useless to run with because the best you can do is annoy people before you die. This needs a primary fire, or give the Specialist a scout pistol/Flash Pistol.

    Now the Repulsor cannon is a pretty good card in some situations, but only has two charges. It is incredibly fun to push people on the ground twice, and then shoot them while they are down, or push them into a trip mine. Surprisingly, it is pretty good against heroes to push them down, and into teammates fire. The only improvement here is to make it just build heat, or reduce the cooldown.

    The trip mine is a great anti vehicle mine, but is not very good unless placed around a corner where people don't see it, or pushing people into the mine. It would become very good if they either changed it to a proximity mine, or make the laser less bright, and also move it to the left hand ability, so that it can become more worthwhile to be able to use the shield and trip mine to set up ambushes by baiting people.

    Now, the personal shield is a must for the objective specialist. This makes the stealth melee buff really good to punch people. It is also good by increasing your health technically and making you to be able to arm/ disarm the objectives well. There are about no improvements here except to be able to activate it quicker because some times when activating, the shooter will kill you even though the bullet hit your bubble.

    The passive cards are pretty good, except bodyguard, most explosives will still kill you. Survivalist will make your health regenerate very quickly, and BH is a good card, as long as you are killing. Marksman is one of the best for the NT due to not having to filter the heat, and EWH is not bad, but not practical for NT. Resourceful is good, but replaceable, and brawler isn't bad to reset cool down for a melee build.

    So there it is, all the abilities that need reworking, or need slight improvement. This class could be great, and it would make the Specialist as viable as most classes, and allow Thanks for reading this far!



    TL:DR The Specialist has many possibilities to be a good class, valued by players, but It needs some work before it is near that point.

    This was Perfectly written from the experience of a dude that put time into the class. I applaud you for sharing this. Seriously, it was a great read dude. I'm still going through all my data as 48 hours was WAY more than I anticipated. But if we all keep this up, share and Gather information, we will no doubt have a VERY constructive Data Sheet here for all to see. Keep up the good work peeps! and Great job @GenxDarchi

    Yep.

    I am thinking of what to do next. I have already had data for the BP accumulation for Officer. The Scout Pistol for Specialist and also the Starfighter Assault Reinforcement Idea. Not sure what to do next.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • Dash
    11652 posts Member
    GenxDarchi wrote: »
    GenxDarchi wrote: »
    Alright, this is a sample of my full Paper, I am going to probably post this this weekend. Please tell me what ya'll think.

    As a Specialist main with over 300 hours, I have found many problems with this class in particular. This is a detailed description of the problems with Specialist. Please at least try to read the points because the TL:DR can only summarize these points to simply. Here we go.

    The Specialist description reads: The Specialist excels at long range, but is vulnerable in close quarters, and has some of the worst base cards in the game. When upgrading the cards, it will come to see that some of the cards are buggy, or are not very practical in their use. For now the class has the Shock grenade and binoculars, plus the signature ability, Infiltration, which is this classes most useful skill. Also, they gain the lowest bp of all the classes, and have to work harder to get those points.

    The Shock Grenade is about the worst grenade in the game. The grenade is thrown, and when exploding, creates an electrical field, doing low damage and slowing targets. The grenade would be useful if the targets couldn't roll, which they can, and this causes the grenade to be a slight annoyance, and not practical to use as the Impact grenade, Thermal detonator, or Flash Grenade. The Improved version just increases the duration, but since they can roll out of it, and it has a 2-3 second detonation time, It doesn't do it's job well. The card of itself needs to either deal damage 50 damage on exploding, and dealing higher damage the longer you stay in it, or needs to prevent rolling and stun for a few seconds. This would make it a bit better. As of now, the star cards that can replace it are pretty bad. So, it is better to take a passive skill or the repulsor cannon as of now.

    The right ability, thermal binoculars, pulls out binoculars that you can see people through walls, and with them improved, can spot enemies and get ten battle-points for spotting looking at a enemy. These binoculars are pretty bad, since sometimes they don't show enemies, and it is pretty bad compared to the other right abilities like trip mine and Personal shield.Also, with blue bounty hunter, with Improved binos you got 15 battle points for looking at someone with them without doing it through the wall. And with the binos, it has limited range and if someone is slightly obscured it blocks them. They have limited FOV so you can get only a group, and it takes 20 seconds to recalibrate. If someone dies that you marked, you get 100 battlepoints and a elimination. They are cool in Arcade, but pretty much useless in GA due to the mark not being too effective as Scrambler is a better version of this, and that if they see you looking with your binos, you die pretty quickly before you can say target sighted. The problem is why would I mark someone when I can just shoot them in the head and end the threat? This could be effective against heroes, but what are the chances that you will be able to mark the hero and survive? This is the problem with this ability and why there is almost no point in keeping it.

    Now, Infiltration is a decent ability, since it is the Specialists best close range weapon. This weapon, despite the description, is a close range weapon for the most part, as it is a EE-4 from the last game. This is the best ability this class has. All the forms of this, except Killstreak, are good, but suffer from a glitch to where you no longer have radar. So that does need to be fixed, but otherwise, it is a very powerful gun.

    For the replacement cards, the Stealth card is the best choice and is the signature card. It is mostly good only for the melee damage. Staying off the scanners isn't as worth it when every gun has a tracer that leads to you. So it is a pretty good card. The Left cards are pretty bad for GA due to just a few functions missing.

    The Stinger pistol fires projectiles that do about 21 damage over time, and prevents health regen. and does stack and works better against heroes. It could be a trusty sidearm, if it had a primary fire as a blaster pistol, almost like the flash pistol. The gun has potential, but is mostly useless to run with because the best you can do is annoy people before you die. This needs a primary fire, or give the Specialist a scout pistol/Flash Pistol.

    Now the Repulsor cannon is a pretty good card in some situations, but only has two charges. It is incredibly fun to push people on the ground twice, and then shoot them while they are down, or push them into a trip mine. Surprisingly, it is pretty good against heroes to push them down, and into teammates fire. The only improvement here is to make it just build heat, or reduce the cooldown.

    The trip mine is a great anti vehicle mine, but is not very good unless placed around a corner where people don't see it, or pushing people into the mine. It would become very good if they either changed it to a proximity mine, or make the laser less bright, and also move it to the left hand ability, so that it can become more worthwhile to be able to use the shield and trip mine to set up ambushes by baiting people.

    Now, the personal shield is a must for the objective specialist. This makes the stealth melee buff really good to punch people. It is also good by increasing your health technically and making you to be able to arm/ disarm the objectives well. There are about no improvements here except to be able to activate it quicker because some times when activating, the shooter will kill you even though the bullet hit your bubble.

    The passive cards are pretty good, except bodyguard, most explosives will still kill you. Survivalist will make your health regenerate very quickly, and BH is a good card, as long as you are killing. Marksman is one of the best for the NT due to not having to filter the heat, and EWH is not bad, but not practical for NT. Resourceful is good, but replaceable, and brawler isn't bad to reset cool down for a melee build.

    So there it is, all the abilities that need reworking, or need slight improvement. This class could be great, and it would make the Specialist as viable as most classes, and allow Thanks for reading this far!



    TL:DR The Specialist has many possibilities to be a good class, valued by players, but It needs some work before it is near that point.

    This was Perfectly written from the experience of a dude that put time into the class. I applaud you for sharing this. Seriously, it was a great read dude. I'm still going through all my data as 48 hours was WAY more than I anticipated. But if we all keep this up, share and Gather information, we will no doubt have a VERY constructive Data Sheet here for all to see. Keep up the good work peeps! and Great job @GenxDarchi

    Thanks man. I just need to find the right Title for this. Any suggestions?

    I got one “How to Put the “Special” in Specialist”

    Oh man that title is great. Or should I say "special" :D

    Thats-Gold-Jerry-Gold-Kenny-Bania-Seinfeld-Quote.gif?ssl=1

    :lol:
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • GenxDarchi wrote: »
    Alright, this is a sample of my full Paper, I am going to probably post this this weekend. Please tell me what ya'll think.

    As a Specialist main with over 300 hours, I have found many problems with this class in particular. This is a detailed description of the problems with Specialist. Please at least try to read the points because the TL:DR can only summarize these points to simply. Here we go.

    The Specialist description reads: The Specialist excels at long range, but is vulnerable in close quarters, and has some of the worst base cards in the game. When upgrading the cards, it will come to see that some of the cards are buggy, or are not very practical in their use. For now the class has the Shock grenade and binoculars, plus the signature ability, Infiltration, which is this classes most useful skill. Also, they gain the lowest bp of all the classes, and have to work harder to get those points.

    The Shock Grenade is about the worst grenade in the game. The grenade is thrown, and when exploding, creates an electrical field, doing low damage and slowing targets. The grenade would be useful if the targets couldn't roll, which they can, and this causes the grenade to be a slight annoyance, and not practical to use as the Impact grenade, Thermal detonator, or Flash Grenade. The Improved version just increases the duration, but since they can roll out of it, and it has a 2-3 second detonation time, It doesn't do it's job well. The card of itself needs to either deal damage 50 damage on exploding, and dealing higher damage the longer you stay in it, or needs to prevent rolling and stun for a few seconds. This would make it a bit better. As of now, the star cards that can replace it are pretty bad. So, it is better to take a passive skill or the repulsor cannon as of now.

    The right ability, thermal binoculars, pulls out binoculars that you can see people through walls, and with them improved, can spot enemies and get ten battle-points for spotting looking at a enemy. These binoculars are pretty bad, since sometimes they don't show enemies, and it is pretty bad compared to the other right abilities like trip mine and Personal shield.Also, with blue bounty hunter, with Improved binos you got 15 battle points for looking at someone with them without doing it through the wall. And with the binos, it has limited range and if someone is slightly obscured it blocks them. They have limited FOV so you can get only a group, and it takes 20 seconds to recalibrate. If someone dies that you marked, you get 100 battlepoints and a elimination. They are cool in Arcade, but pretty much useless in GA due to the mark not being too effective as Scrambler is a better version of this, and that if they see you looking with your binos, you die pretty quickly before you can say target sighted. The problem is why would I mark someone when I can just shoot them in the head and end the threat? This could be effective against heroes, but what are the chances that you will be able to mark the hero and survive? This is the problem with this ability and why there is almost no point in keeping it.

    Now, Infiltration is a decent ability, since it is the Specialists best close range weapon. This weapon, despite the description, is a close range weapon for the most part, as it is a EE-4 from the last game. This is the best ability this class has. All the forms of this, except Killstreak, are good, but suffer from a glitch to where you no longer have radar. So that does need to be fixed, but otherwise, it is a very powerful gun.

    For the replacement cards, the Stealth card is the best choice and is the signature card. It is mostly good only for the melee damage. Staying off the scanners isn't as worth it when every gun has a tracer that leads to you. So it is a pretty good card. The Left cards are pretty bad for GA due to just a few functions missing.

    The Stinger pistol fires projectiles that do about 21 damage over time, and prevents health regen. and does stack and works better against heroes. It could be a trusty sidearm, if it had a primary fire as a blaster pistol, almost like the flash pistol. The gun has potential, but is mostly useless to run with because the best you can do is annoy people before you die. This needs a primary fire, or give the Specialist a scout pistol/Flash Pistol.

    Now the Repulsor cannon is a pretty good card in some situations, but only has two charges. It is incredibly fun to push people on the ground twice, and then shoot them while they are down, or push them into a trip mine. Surprisingly, it is pretty good against heroes to push them down, and into teammates fire. The only improvement here is to make it just build heat, or reduce the cooldown.

    The trip mine is a great anti vehicle mine, but is not very good unless placed around a corner where people don't see it, or pushing people into the mine. It would become very good if they either changed it to a proximity mine, or make the laser less bright, and also move it to the left hand ability, so that it can become more worthwhile to be able to use the shield and trip mine to set up ambushes by baiting people.

    Now, the personal shield is a must for the objective specialist. This makes the stealth melee buff really good to punch people. It is also good by increasing your health technically and making you to be able to arm/ disarm the objectives well. There are about no improvements here except to be able to activate it quicker because some times when activating, the shooter will kill you even though the bullet hit your bubble.

    The passive cards are pretty good, except bodyguard, most explosives will still kill you. Survivalist will make your health regenerate very quickly, and BH is a good card, as long as you are killing. Marksman is one of the best for the NT due to not having to filter the heat, and EWH is not bad, but not practical for NT. Resourceful is good, but replaceable, and brawler isn't bad to reset cool down for a melee build.

    So there it is, all the abilities that need reworking, or need slight improvement. This class could be great, and it would make the Specialist as viable as most classes, and allow Thanks for reading this far!



    TL:DR The Specialist has many possibilities to be a good class, valued by players, but It needs some work before it is near that point.

    This was Perfectly written from the experience of a dude that put time into the class. I applaud you for sharing this. Seriously, it was a great read dude. I'm still going through all my data as 48 hours was WAY more than I anticipated. But if we all keep this up, share and Gather information, we will no doubt have a VERY constructive Data Sheet here for all to see. Keep up the good work peeps! and Great job @GenxDarchi

    Yep.

    I am thinking of what to do next. I have already had data for the BP accumulation for Officer. The Scout Pistol for Specialist and also the Starfighter Assault Reinforcement Idea. Not sure what to do next.

    Sentinel class, or bodyguard class? Melee fighter class? IDK.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Dash
    11652 posts Member
    edited February 2018
    GenxDarchi wrote: »
    GenxDarchi wrote: »
    Alright, this is a sample of my full Paper, I am going to probably post this this weekend. Please tell me what ya'll think.

    As a Specialist main with over 300 hours, I have found many problems with this class in particular. This is a detailed description of the problems with Specialist. Please at least try to read the points because the TL:DR can only summarize these points to simply. Here we go.

    The Specialist description reads: The Specialist excels at long range, but is vulnerable in close quarters, and has some of the worst base cards in the game. When upgrading the cards, it will come to see that some of the cards are buggy, or are not very practical in their use. For now the class has the Shock grenade and binoculars, plus the signature ability, Infiltration, which is this classes most useful skill. Also, they gain the lowest bp of all the classes, and have to work harder to get those points.

    The Shock Grenade is about the worst grenade in the game. The grenade is thrown, and when exploding, creates an electrical field, doing low damage and slowing targets. The grenade would be useful if the targets couldn't roll, which they can, and this causes the grenade to be a slight annoyance, and not practical to use as the Impact grenade, Thermal detonator, or Flash Grenade. The Improved version just increases the duration, but since they can roll out of it, and it has a 2-3 second detonation time, It doesn't do it's job well. The card of itself needs to either deal damage 50 damage on exploding, and dealing higher damage the longer you stay in it, or needs to prevent rolling and stun for a few seconds. This would make it a bit better. As of now, the star cards that can replace it are pretty bad. So, it is better to take a passive skill or the repulsor cannon as of now.

    The right ability, thermal binoculars, pulls out binoculars that you can see people through walls, and with them improved, can spot enemies and get ten battle-points for spotting looking at a enemy. These binoculars are pretty bad, since sometimes they don't show enemies, and it is pretty bad compared to the other right abilities like trip mine and Personal shield.Also, with blue bounty hunter, with Improved binos you got 15 battle points for looking at someone with them without doing it through the wall. And with the binos, it has limited range and if someone is slightly obscured it blocks them. They have limited FOV so you can get only a group, and it takes 20 seconds to recalibrate. If someone dies that you marked, you get 100 battlepoints and a elimination. They are cool in Arcade, but pretty much useless in GA due to the mark not being too effective as Scrambler is a better version of this, and that if they see you looking with your binos, you die pretty quickly before you can say target sighted. The problem is why would I mark someone when I can just shoot them in the head and end the threat? This could be effective against heroes, but what are the chances that you will be able to mark the hero and survive? This is the problem with this ability and why there is almost no point in keeping it.

    Now, Infiltration is a decent ability, since it is the Specialists best close range weapon. This weapon, despite the description, is a close range weapon for the most part, as it is a EE-4 from the last game. This is the best ability this class has. All the forms of this, except Killstreak, are good, but suffer from a glitch to where you no longer have radar. So that does need to be fixed, but otherwise, it is a very powerful gun.

    For the replacement cards, the Stealth card is the best choice and is the signature card. It is mostly good only for the melee damage. Staying off the scanners isn't as worth it when every gun has a tracer that leads to you. So it is a pretty good card. The Left cards are pretty bad for GA due to just a few functions missing.

    The Stinger pistol fires projectiles that do about 21 damage over time, and prevents health regen. and does stack and works better against heroes. It could be a trusty sidearm, if it had a primary fire as a blaster pistol, almost like the flash pistol. The gun has potential, but is mostly useless to run with because the best you can do is annoy people before you die. This needs a primary fire, or give the Specialist a scout pistol/Flash Pistol.

    Now the Repulsor cannon is a pretty good card in some situations, but only has two charges. It is incredibly fun to push people on the ground twice, and then shoot them while they are down, or push them into a trip mine. Surprisingly, it is pretty good against heroes to push them down, and into teammates fire. The only improvement here is to make it just build heat, or reduce the cooldown.

    The trip mine is a great anti vehicle mine, but is not very good unless placed around a corner where people don't see it, or pushing people into the mine. It would become very good if they either changed it to a proximity mine, or make the laser less bright, and also move it to the left hand ability, so that it can become more worthwhile to be able to use the shield and trip mine to set up ambushes by baiting people.

    Now, the personal shield is a must for the objective specialist. This makes the stealth melee buff really good to punch people. It is also good by increasing your health technically and making you to be able to arm/ disarm the objectives well. There are about no improvements here except to be able to activate it quicker because some times when activating, the shooter will kill you even though the bullet hit your bubble.

    The passive cards are pretty good, except bodyguard, most explosives will still kill you. Survivalist will make your health regenerate very quickly, and BH is a good card, as long as you are killing. Marksman is one of the best for the NT due to not having to filter the heat, and EWH is not bad, but not practical for NT. Resourceful is good, but replaceable, and brawler isn't bad to reset cool down for a melee build.

    So there it is, all the abilities that need reworking, or need slight improvement. This class could be great, and it would make the Specialist as viable as most classes, and allow Thanks for reading this far!



    TL:DR The Specialist has many possibilities to be a good class, valued by players, but It needs some work before it is near that point.

    This was Perfectly written from the experience of a dude that put time into the class. I applaud you for sharing this. Seriously, it was a great read dude. I'm still going through all my data as 48 hours was WAY more than I anticipated. But if we all keep this up, share and Gather information, we will no doubt have a VERY constructive Data Sheet here for all to see. Keep up the good work peeps! and Great job @GenxDarchi

    Yep.

    I am thinking of what to do next. I have already had data for the BP accumulation for Officer. The Scout Pistol for Specialist and also the Starfighter Assault Reinforcement Idea. Not sure what to do next.

    Sentinel class, or bodyguard class? Melee fighter class? IDK.

    We know the Arc Trooper reinforcement will be a sniper reinforcement. So maybe a post about a New concept for a reinforcement?
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • Dash
    11652 posts Member
    edited February 2018
    GenxDarchi wrote: »
    GenxDarchi wrote: »
    Alright, this is a sample of my full Paper, I am going to probably post this this weekend. Please tell me what ya'll think.

    As a Specialist main with over 300 hours, I have found many problems with this class in particular. This is a detailed description of the problems with Specialist. Please at least try to read the points because the TL:DR can only summarize these points to simply. Here we go.

    The Specialist description reads: The Specialist excels at long range, but is vulnerable in close quarters, and has some of the worst base cards in the game. When upgrading the cards, it will come to see that some of the cards are buggy, or are not very practical in their use. For now the class has the Shock grenade and binoculars, plus the signature ability, Infiltration, which is this classes most useful skill. Also, they gain the lowest bp of all the classes, and have to work harder to get those points.

    The Shock Grenade is about the worst grenade in the game. The grenade is thrown, and when exploding, creates an electrical field, doing low damage and slowing targets. The grenade would be useful if the targets couldn't roll, which they can, and this causes the grenade to be a slight annoyance, and not practical to use as the Impact grenade, Thermal detonator, or Flash Grenade. The Improved version just increases the duration, but since they can roll out of it, and it has a 2-3 second detonation time, It doesn't do it's job well. The card of itself needs to either deal damage 50 damage on exploding, and dealing higher damage the longer you stay in it, or needs to prevent rolling and stun for a few seconds. This would make it a bit better. As of now, the star cards that can replace it are pretty bad. So, it is better to take a passive skill or the repulsor cannon as of now.

    The right ability, thermal binoculars, pulls out binoculars that you can see people through walls, and with them improved, can spot enemies and get ten battle-points for spotting looking at a enemy. These binoculars are pretty bad, since sometimes they don't show enemies, and it is pretty bad compared to the other right abilities like trip mine and Personal shield.Also, with blue bounty hunter, with Improved binos you got 15 battle points for looking at someone with them without doing it through the wall. And with the binos, it has limited range and if someone is slightly obscured it blocks them. They have limited FOV so you can get only a group, and it takes 20 seconds to recalibrate. If someone dies that you marked, you get 100 battlepoints and a elimination. They are cool in Arcade, but pretty much useless in GA due to the mark not being too effective as Scrambler is a better version of this, and that if they see you looking with your binos, you die pretty quickly before you can say target sighted. The problem is why would I mark someone when I can just shoot them in the head and end the threat? This could be effective against heroes, but what are the chances that you will be able to mark the hero and survive? This is the problem with this ability and why there is almost no point in keeping it.

    Now, Infiltration is a decent ability, since it is the Specialists best close range weapon. This weapon, despite the description, is a close range weapon for the most part, as it is a EE-4 from the last game. This is the best ability this class has. All the forms of this, except Killstreak, are good, but suffer from a glitch to where you no longer have radar. So that does need to be fixed, but otherwise, it is a very powerful gun.

    For the replacement cards, the Stealth card is the best choice and is the signature card. It is mostly good only for the melee damage. Staying off the scanners isn't as worth it when every gun has a tracer that leads to you. So it is a pretty good card. The Left cards are pretty bad for GA due to just a few functions missing.

    The Stinger pistol fires projectiles that do about 21 damage over time, and prevents health regen. and does stack and works better against heroes. It could be a trusty sidearm, if it had a primary fire as a blaster pistol, almost like the flash pistol. The gun has potential, but is mostly useless to run with because the best you can do is annoy people before you die. This needs a primary fire, or give the Specialist a scout pistol/Flash Pistol.

    Now the Repulsor cannon is a pretty good card in some situations, but only has two charges. It is incredibly fun to push people on the ground twice, and then shoot them while they are down, or push them into a trip mine. Surprisingly, it is pretty good against heroes to push them down, and into teammates fire. The only improvement here is to make it just build heat, or reduce the cooldown.

    The trip mine is a great anti vehicle mine, but is not very good unless placed around a corner where people don't see it, or pushing people into the mine. It would become very good if they either changed it to a proximity mine, or make the laser less bright, and also move it to the left hand ability, so that it can become more worthwhile to be able to use the shield and trip mine to set up ambushes by baiting people.

    Now, the personal shield is a must for the objective specialist. This makes the stealth melee buff really good to punch people. It is also good by increasing your health technically and making you to be able to arm/ disarm the objectives well. There are about no improvements here except to be able to activate it quicker because some times when activating, the shooter will kill you even though the bullet hit your bubble.

    The passive cards are pretty good, except bodyguard, most explosives will still kill you. Survivalist will make your health regenerate very quickly, and BH is a good card, as long as you are killing. Marksman is one of the best for the NT due to not having to filter the heat, and EWH is not bad, but not practical for NT. Resourceful is good, but replaceable, and brawler isn't bad to reset cool down for a melee build.

    So there it is, all the abilities that need reworking, or need slight improvement. This class could be great, and it would make the Specialist as viable as most classes, and allow Thanks for reading this far!



    TL:DR The Specialist has many possibilities to be a good class, valued by players, but It needs some work before it is near that point.

    This was Perfectly written from the experience of a dude that put time into the class. I applaud you for sharing this. Seriously, it was a great read dude. I'm still going through all my data as 48 hours was WAY more than I anticipated. But if we all keep this up, share and Gather information, we will no doubt have a VERY constructive Data Sheet here for all to see. Keep up the good work peeps! and Great job @GenxDarchi

    Yep.

    I am thinking of what to do next. I have already had data for the BP accumulation for Officer. The Scout Pistol for Specialist and also the Starfighter Assault Reinforcement Idea. Not sure what to do next.

    Sentinel class, or bodyguard class? Melee fighter class? IDK.

    We know the Arc Trooper reinforcement will be a sniper reinforcement. So maybe a post about a New concept for a reinforcement?
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • GenxDarchi wrote: »
    GenxDarchi wrote: »
    Alright, this is a sample of my full Paper, I am going to probably post this this weekend. Please tell me what ya'll think.

    As a Specialist main with over 300 hours, I have found many problems with this class in particular. This is a detailed description of the problems with Specialist. Please at least try to read the points because the TL:DR can only summarize these points to simply. Here we go.

    The Specialist description reads: The Specialist excels at long range, but is vulnerable in close quarters, and has some of the worst base cards in the game. When upgrading the cards, it will come to see that some of the cards are buggy, or are not very practical in their use. For now the class has the Shock grenade and binoculars, plus the signature ability, Infiltration, which is this classes most useful skill. Also, they gain the lowest bp of all the classes, and have to work harder to get those points.

    The Shock Grenade is about the worst grenade in the game. The grenade is thrown, and when exploding, creates an electrical field, doing low damage and slowing targets. The grenade would be useful if the targets couldn't roll, which they can, and this causes the grenade to be a slight annoyance, and not practical to use as the Impact grenade, Thermal detonator, or Flash Grenade. The Improved version just increases the duration, but since they can roll out of it, and it has a 2-3 second detonation time, It doesn't do it's job well. The card of itself needs to either deal damage 50 damage on exploding, and dealing higher damage the longer you stay in it, or needs to prevent rolling and stun for a few seconds. This would make it a bit better. As of now, the star cards that can replace it are pretty bad. So, it is better to take a passive skill or the repulsor cannon as of now.

    The right ability, thermal binoculars, pulls out binoculars that you can see people through walls, and with them improved, can spot enemies and get ten battle-points for spotting looking at a enemy. These binoculars are pretty bad, since sometimes they don't show enemies, and it is pretty bad compared to the other right abilities like trip mine and Personal shield.Also, with blue bounty hunter, with Improved binos you got 15 battle points for looking at someone with them without doing it through the wall. And with the binos, it has limited range and if someone is slightly obscured it blocks them. They have limited FOV so you can get only a group, and it takes 20 seconds to recalibrate. If someone dies that you marked, you get 100 battlepoints and a elimination. They are cool in Arcade, but pretty much useless in GA due to the mark not being too effective as Scrambler is a better version of this, and that if they see you looking with your binos, you die pretty quickly before you can say target sighted. The problem is why would I mark someone when I can just shoot them in the head and end the threat? This could be effective against heroes, but what are the chances that you will be able to mark the hero and survive? This is the problem with this ability and why there is almost no point in keeping it.

    Now, Infiltration is a decent ability, since it is the Specialists best close range weapon. This weapon, despite the description, is a close range weapon for the most part, as it is a EE-4 from the last game. This is the best ability this class has. All the forms of this, except Killstreak, are good, but suffer from a glitch to where you no longer have radar. So that does need to be fixed, but otherwise, it is a very powerful gun.

    For the replacement cards, the Stealth card is the best choice and is the signature card. It is mostly good only for the melee damage. Staying off the scanners isn't as worth it when every gun has a tracer that leads to you. So it is a pretty good card. The Left cards are pretty bad for GA due to just a few functions missing.

    The Stinger pistol fires projectiles that do about 21 damage over time, and prevents health regen. and does stack and works better against heroes. It could be a trusty sidearm, if it had a primary fire as a blaster pistol, almost like the flash pistol. The gun has potential, but is mostly useless to run with because the best you can do is annoy people before you die. This needs a primary fire, or give the Specialist a scout pistol/Flash Pistol.

    Now the Repulsor cannon is a pretty good card in some situations, but only has two charges. It is incredibly fun to push people on the ground twice, and then shoot them while they are down, or push them into a trip mine. Surprisingly, it is pretty good against heroes to push them down, and into teammates fire. The only improvement here is to make it just build heat, or reduce the cooldown.

    The trip mine is a great anti vehicle mine, but is not very good unless placed around a corner where people don't see it, or pushing people into the mine. It would become very good if they either changed it to a proximity mine, or make the laser less bright, and also move it to the left hand ability, so that it can become more worthwhile to be able to use the shield and trip mine to set up ambushes by baiting people.

    Now, the personal shield is a must for the objective specialist. This makes the stealth melee buff really good to punch people. It is also good by increasing your health technically and making you to be able to arm/ disarm the objectives well. There are about no improvements here except to be able to activate it quicker because some times when activating, the shooter will kill you even though the bullet hit your bubble.

    The passive cards are pretty good, except bodyguard, most explosives will still kill you. Survivalist will make your health regenerate very quickly, and BH is a good card, as long as you are killing. Marksman is one of the best for the NT due to not having to filter the heat, and EWH is not bad, but not practical for NT. Resourceful is good, but replaceable, and brawler isn't bad to reset cool down for a melee build.

    So there it is, all the abilities that need reworking, or need slight improvement. This class could be great, and it would make the Specialist as viable as most classes, and allow Thanks for reading this far!



    TL:DR The Specialist has many possibilities to be a good class, valued by players, but It needs some work before it is near that point.

    This was Perfectly written from the experience of a dude that put time into the class. I applaud you for sharing this. Seriously, it was a great read dude. I'm still going through all my data as 48 hours was WAY more than I anticipated. But if we all keep this up, share and Gather information, we will no doubt have a VERY constructive Data Sheet here for all to see. Keep up the good work peeps! and Great job @GenxDarchi

    Yep.

    I am thinking of what to do next. I have already had data for the BP accumulation for Officer. The Scout Pistol for Specialist and also the Starfighter Assault Reinforcement Idea. Not sure what to do next.

    Sentinel class, or bodyguard class? Melee fighter class? IDK.
    GenxDarchi wrote: »
    GenxDarchi wrote: »
    Alright, this is a sample of my full Paper, I am going to probably post this this weekend. Please tell me what ya'll think.

    As a Specialist main with over 300 hours, I have found many problems with this class in particular. This is a detailed description of the problems with Specialist. Please at least try to read the points because the TL:DR can only summarize these points to simply. Here we go.

    The Specialist description reads: The Specialist excels at long range, but is vulnerable in close quarters, and has some of the worst base cards in the game. When upgrading the cards, it will come to see that some of the cards are buggy, or are not very practical in their use. For now the class has the Shock grenade and binoculars, plus the signature ability, Infiltration, which is this classes most useful skill. Also, they gain the lowest bp of all the classes, and have to work harder to get those points.

    The Shock Grenade is about the worst grenade in the game. The grenade is thrown, and when exploding, creates an electrical field, doing low damage and slowing targets. The grenade would be useful if the targets couldn't roll, which they can, and this causes the grenade to be a slight annoyance, and not practical to use as the Impact grenade, Thermal detonator, or Flash Grenade. The Improved version just increases the duration, but since they can roll out of it, and it has a 2-3 second detonation time, It doesn't do it's job well. The card of itself needs to either deal damage 50 damage on exploding, and dealing higher damage the longer you stay in it, or needs to prevent rolling and stun for a few seconds. This would make it a bit better. As of now, the star cards that can replace it are pretty bad. So, it is better to take a passive skill or the repulsor cannon as of now.

    The right ability, thermal binoculars, pulls out binoculars that you can see people through walls, and with them improved, can spot enemies and get ten battle-points for spotting looking at a enemy. These binoculars are pretty bad, since sometimes they don't show enemies, and it is pretty bad compared to the other right abilities like trip mine and Personal shield.Also, with blue bounty hunter, with Improved binos you got 15 battle points for looking at someone with them without doing it through the wall. And with the binos, it has limited range and if someone is slightly obscured it blocks them. They have limited FOV so you can get only a group, and it takes 20 seconds to recalibrate. If someone dies that you marked, you get 100 battlepoints and a elimination. They are cool in Arcade, but pretty much useless in GA due to the mark not being too effective as Scrambler is a better version of this, and that if they see you looking with your binos, you die pretty quickly before you can say target sighted. The problem is why would I mark someone when I can just shoot them in the head and end the threat? This could be effective against heroes, but what are the chances that you will be able to mark the hero and survive? This is the problem with this ability and why there is almost no point in keeping it.

    Now, Infiltration is a decent ability, since it is the Specialists best close range weapon. This weapon, despite the description, is a close range weapon for the most part, as it is a EE-4 from the last game. This is the best ability this class has. All the forms of this, except Killstreak, are good, but suffer from a glitch to where you no longer have radar. So that does need to be fixed, but otherwise, it is a very powerful gun.

    For the replacement cards, the Stealth card is the best choice and is the signature card. It is mostly good only for the melee damage. Staying off the scanners isn't as worth it when every gun has a tracer that leads to you. So it is a pretty good card. The Left cards are pretty bad for GA due to just a few functions missing.

    The Stinger pistol fires projectiles that do about 21 damage over time, and prevents health regen. and does stack and works better against heroes. It could be a trusty sidearm, if it had a primary fire as a blaster pistol, almost like the flash pistol. The gun has potential, but is mostly useless to run with because the best you can do is annoy people before you die. This needs a primary fire, or give the Specialist a scout pistol/Flash Pistol.

    Now the Repulsor cannon is a pretty good card in some situations, but only has two charges. It is incredibly fun to push people on the ground twice, and then shoot them while they are down, or push them into a trip mine. Surprisingly, it is pretty good against heroes to push them down, and into teammates fire. The only improvement here is to make it just build heat, or reduce the cooldown.

    The trip mine is a great anti vehicle mine, but is not very good unless placed around a corner where people don't see it, or pushing people into the mine. It would become very good if they either changed it to a proximity mine, or make the laser less bright, and also move it to the left hand ability, so that it can become more worthwhile to be able to use the shield and trip mine to set up ambushes by baiting people.

    Now, the personal shield is a must for the objective specialist. This makes the stealth melee buff really good to punch people. It is also good by increasing your health technically and making you to be able to arm/ disarm the objectives well. There are about no improvements here except to be able to activate it quicker because some times when activating, the shooter will kill you even though the bullet hit your bubble.

    The passive cards are pretty good, except bodyguard, most explosives will still kill you. Survivalist will make your health regenerate very quickly, and BH is a good card, as long as you are killing. Marksman is one of the best for the NT due to not having to filter the heat, and EWH is not bad, but not practical for NT. Resourceful is good, but replaceable, and brawler isn't bad to reset cool down for a melee build.

    So there it is, all the abilities that need reworking, or need slight improvement. This class could be great, and it would make the Specialist as viable as most classes, and allow Thanks for reading this far!



    TL:DR The Specialist has many possibilities to be a good class, valued by players, but It needs some work before it is near that point.

    This was Perfectly written from the experience of a dude that put time into the class. I applaud you for sharing this. Seriously, it was a great read dude. I'm still going through all my data as 48 hours was WAY more than I anticipated. But if we all keep this up, share and Gather information, we will no doubt have a VERY constructive Data Sheet here for all to see. Keep up the good work peeps! and Great job @GenxDarchi

    Yep.

    I am thinking of what to do next. I have already had data for the BP accumulation for Officer. The Scout Pistol for Specialist and also the Starfighter Assault Reinforcement Idea. Not sure what to do next.

    Sentinel class, or bodyguard class? Melee fighter class? IDK.

    We know the Arc Trooper reinforcement will be a sniper reinforcement. So maybe a post about a New concept for a reinforcement?

    I will think about it and see what I come up with. I know someone else has made a thread about a Melee Reinforcement class so I won't do that.

    Thanks for the ideas though guys, much appreciated <3 :)
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • A_Wookie_Roar
    2374 posts Member
    edited February 2018
    I just want to share a video of a match I played last night with @RedReVenge and @Phantom_A320. The teamplay was awesome and it won us the game when we really should not of held down the objective. Props to Phantom for his great Yoda play and him sticking with me while I was Chewie. And props to Red for his endless Recharge Commands that kept giving me and Phantom crazy amount recharge and refreshes for our abilities to be used for our Heroes. Also want to mention that was nice to kill Maul there in the Juggernaut since me and Phantom were trying to kill him early on but he kept running but I finally got him lol. Another thing I want to mention is that I couldn't sprint for awhile when I got zapped by Palpatine. Good thing Chewie can roll lol.



    Note: Fast forward to 7:00 if you want to see the chaotic Juggernaut play. And also this was one of the funnest matches I have played on this game. So fun to play as a team and hold the objective like that.
    Post edited by A_Wookie_Roar on
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • I just want to share a video of a match I played last night with Red and Phantom. The teamplay was awesome and it won us the game when we really should not of held down the objective. Props to Phantom for his great Yoda play and him sticking with me while I was Chewie. And props to Red for his endless Recharge Commands that kept giving me and Phantom crazy amount recharge and refreshes for our abilities to be used for our Heroes. Also want to mention that was nice to kill Maul there in the Juggernaut since me and Phantom were trying to kill him early on but he kept running but I finally got him lol. Another thing I want to mention is that I couldn't sprint for awhile when I got zapped by Palpatine. Good thing Chewie can roll lol.



    Note: Fast forward to 7:00 if you want to see the chaotic Juggernaut play. And also this was one of the funnest matches I have played on this game. So fun to play as a team and hold the objective like that.

    That was nice, you guys held it down well. Impressive, most Impressive.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • GenxDarchi wrote: »
    I just want to share a video of a match I played last night with Red and Phantom. The teamplay was awesome and it won us the game when we really should not of held down the objective. Props to Phantom for his great Yoda play and him sticking with me while I was Chewie. And props to Red for his endless Recharge Commands that kept giving me and Phantom crazy amount recharge and refreshes for our abilities to be used for our Heroes. Also want to mention that was nice to kill Maul there in the Juggernaut since me and Phantom were trying to kill him early on but he kept running but I finally got him lol. Another thing I want to mention is that I couldn't sprint for awhile when I got zapped by Palpatine. Good thing Chewie can roll lol.



    Note: Fast forward to 7:00 if you want to see the chaotic Juggernaut play. And also this was one of the funnest matches I have played on this game. So fun to play as a team and hold the objective like that.

    That was nice, you guys held it down well. Impressive, most Impressive.

    Thank you.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

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  • Dash
    11652 posts Member
    I just want to share a video of a match I played last night with Red and Phantom. The teamplay was awesome and it won us the game when we really should not of held down the objective. Props to Phantom for his great Yoda play and him sticking with me while I was Chewie. And props to Red for his endless Recharge Commands that kept giving me and Phantom crazy amount recharge and refreshes for our abilities to be used for our Heroes. Also want to mention that was nice to kill Maul there in the Juggernaut since me and Phantom were trying to kill him early on but he kept running but I finally got him lol. Another thing I want to mention is that I couldn't sprint for awhile when I got zapped by Palpatine. Good thing Chewie can roll lol.



    Note: Fast forward to 7:00 if you want to see the chaotic Juggernaut play. And also this was one of the funnest matches I have played on this game. So fun to play as a team and hold the objective like that.

    Dude that looked fun!!!!
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
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  • I just want to share a video of a match I played last night with Red and Phantom. The teamplay was awesome and it won us the game when we really should not of held down the objective. Props to Phantom for his great Yoda play and him sticking with me while I was Chewie. And props to Red for his endless Recharge Commands that kept giving me and Phantom crazy amount recharge and refreshes for our abilities to be used for our Heroes. Also want to mention that was nice to kill Maul there in the Juggernaut since me and Phantom were trying to kill him early on but he kept running but I finally got him lol. Another thing I want to mention is that I couldn't sprint for awhile when I got zapped by Palpatine. Good thing Chewie can roll lol.



    Note: Fast forward to 7:00 if you want to see the chaotic Juggernaut play. And also this was one of the funnest matches I have played on this game. So fun to play as a team and hold the objective like that.

    Dude that looked fun!!!!

    Yeah it was really fun. I enjoyed that match a lot.
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • GenxDarchi wrote: »
    I just want to share a video of a match I played last night with Red and Phantom. The teamplay was awesome and it won us the game when we really should not of held down the objective. Props to Phantom for his great Yoda play and him sticking with me while I was Chewie. And props to Red for his endless Recharge Commands that kept giving me and Phantom crazy amount recharge and refreshes for our abilities to be used for our Heroes. Also want to mention that was nice to kill Maul there in the Juggernaut since me and Phantom were trying to kill him early on but he kept running but I finally got him lol. Another thing I want to mention is that I couldn't sprint for awhile when I got zapped by Palpatine. Good thing Chewie can roll lol.



    Note: Fast forward to 7:00 if you want to see the chaotic Juggernaut play. And also this was one of the funnest matches I have played on this game. So fun to play as a team and hold the objective like that.

    That was nice, you guys held it down well. Impressive, most Impressive.

    Thank you.

    But be careful not to choke on your aspirations, Director Wookie.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
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