


Vehicle Overhaul Concepts
It may just be me, but I think the vehicle system in this game badly needs a rework. It’s lopsided on most maps, most vehicles are just reskinned for other factions, and some things don’t even make sense. This is what I’d do.
- Divide and reclassify
- Split Armor class into Light and Heavy
- Rename Artillery class into Gunship class
- Create a new Artillery class for units not on rails
- Create a Transport class for the big heavies that are to remain on rails and be objectives. AT-AT/MTT etc
- Diversify
- Remove vehicle duplicate reskins
- Replace them with faction accurate vehicles
- Give most factions a vehicle in each class. Sequels don’t have enough to go on right now.
- Balance
- Create a rock/paper/scissors dynamic between vehicles I.e. AT-RT beats Artillery/AT-ST beats AT-RT/Artillery beats AT-ST. Health, speed, and damage potential need to be calculated between the class of vehicle. AT-RT never wins against an AT-ST unless the ST’ pilot sucks and fell asleep. It’s obviously outclassed but the current vehicle system presents them as comparable. Price doesn’t justify this. Every Abrams needs a T-90, battlefront is no different.
- I may get some disagreements on this but the price for heavy armor needs to be raised. 500 BP at least to reflect it’s superior capabilities in combat.
- Restrict map vehicle classes to reflect possible lanes of travel. Certain maps should be unable to access light/heavy/artillery/speeder. This is already somewhat in place, but I think it needs some more work. Or give us Conquest and Supremacy, you know whatever works.
- The Gunship class should be available to both teams, but only one should be able to be up at a time. This would help balance maps like Kamino, and give you extra incentive to shoot the enemy gunship down so someone on your team can spawn in as one for air support.

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I just want the invisible walls & trip-ups on the maps to be smoothed-out. If I could just get a few trees stumps erased, I might return to the speeder bike. That first week when the game released, the speeder bikes were excellent...
Light Armor: AT-RT for Republic only, except Yavin IV
Heavy Armor: AT-ST for FO/Empire, AAT for Sep’s
Transport: AT-AT and MTT
Gunship: U-Wing, LAAT/i
- Republic: RX-200 Falchion Tank

The deployed weapon would be the beam laser. Right ability would be repair
- Separatists: HAG Tank


Deployed weapon is the massive lobbing artillery cannon. Large impact radius. Right ability could be Explosive shells
- Empire: TX-225 GAVw

Deployed weapon would alternate between the main guns lobbing heavy blasts. Right ability could be motion sensor
- Rebels: AAC-1

Another battlefront icon come on DICE! Please! Deployed weapon would alternate between the rocket pods. Right ability would be linked fire or repair.
I think this would put the game in the right direction. Sure it’s a lot to ask for, and sure it may not be possible given the current state, but I hope they hear these suggestions so this game can get on the right track. Something like this set up would balance the game out between the factions because we all know how mismatched it is right now.Ehhh, empire and rebels don’t really have artillery like that. I just suggest the CW have it, since both sides were fairly matched. Speaking of CW, I think if the AT-RT Was reclassified and given a health nerf, it’s to be WAY more mobile. Quick turns, the ability to jump, basically you just have to make it a large infantry unit imo
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PSN: HyperGamerMk2
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I'd rather prefer they start with a more open mode like supremacy and give us a free roaming gunship , maybe one or two more vehicles for balancing issue only.... in a 20 players team if you have 2 starcraft , 2 gunship, 3 ground vehicle
2 heroes... it only give you 11 troopers on the battlefield so I prefer to have only assault vehicles and speeder like we already have ..
but we all have our opinions
Good Argument.
Rebuttal: CONQUEST
#cartoonsarecanontoo
#theclonewarssaved
PSN: HyperGamerMk2
YT: GiantSlayer YT
Check out all my concepts Here
The empire did, but all their other stuff was pretty overkill and I’d prefer for the game to not be imbalanced further lol. I see your point with the rebels though, their choices were a bit sparse and that’s counting legends too. That could work better if they were changed to be emplacements like the turrets on Hoth, but only on certain Clone Wars maps. It’d certainly save them a lot of work. Although if they were fixed in place I’d switch the Republic artillery to the AV-7 from TCW.
That’s about how I think light vehicles should be. Just a step above speeders really. I’m still disappointed AT-RTs can’t jump in this game tbh I forget and try all the time
I can tell you why they didn't put any of the vehicles, cause EA are ***** lazy that's why, like I want a real rebel tank, a real clone tank so I can destroy these at-st and aat tanks. It bothers me that no one has a problem with this on youtube.
Just get rid of the at-rt it sucks against vehicles, I can never kill a at-st even with epic cards. If anything they should be good against infantry.
This would be great. Nice ideas.
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That Specialist rework was disappointing.
"It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames
#COOMCAIBDJF
Yeah. That was incredible as well.
"It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames