Anyone have any tips as heroes in Starfighter Assault?
April 6, 2018 9:58PM
edited April 2018
Since new pogression I am trying to level up some hero ships, mostly Iden and Yoda, but whenever I become them, 80% of the time half the enemy team is just chasing me down. Does anyone have tips on what to do when this happens besides spinnig around like a drunk man? Because this helps but once you try and get a couple of shots off you either peel off before you get a kill and get half health or finish them off and die. Any tips will be appreciated.
For the Greater Good


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Use a controller if you play on PC
buyakashak
Playing Hero ships mostly sucks.
I would prefer to play normal fighters, as nobody cares about you and your streaks.
But being a hero, everybody will be on your tail.
Strafing runs at best with it - and think about leaving the scene fast while defecating those seismics.
Add me (xbox Oregon server) if you like
Your best bet for longevity is to hit and move, don't get bogged down in a turning fight. Know how and where to disengage and restore health. Like Yoda, a lot use his ion charge offensively. Not so good. Use it defensively. Zap and afterburner to safety. Maneuver around obstacles to peel off attackers, but only if you're good enough or you're likely the one to go down. Sometimes you can disappear under capital ships or whatever to regroup. Out of sight, out of mind, mostly, but you're still an orange highlight.
And then just realize some heros aren't as good as regular star fighters (Iden and Tallie).
Lastly, I prefer to play the optimal hero ship for each map; in terms of both b.p. costs and map scenarios. Surprisingly, the falcon does well confined in the Fondor projector shield enclosure, does good on Ryloth if you farm XP on the turrets on the outer band of the Separatist ship, etc. It's really about knowing where the cookie dough lies on the map. Hero ships feed on cookie dough. And so does your stock fighter/bomber. As a result, once there's little-to-no cookie dough left on the map, purchase a hero ship designed for dog fighting, like Vadar or Tallie or Luke or Poe, what-have-you. You don't always get your pick, that's to be expected, but if you make a list of goals - or follow the SA career milestones - it'll kinda forge a well-laid out path for you to mentally prepare for in SA. example: going into DS2 light side, I always play the x wing and then buy Luke's, like-for-like ship and the feels are similar. ya know...
The smaller hero ships are great on meteor-laden maps. Luke on DS2 debris, Tallie and Poe in unknown regions/D'Qar, etc.
And that's what's working. You'd be surprised how long your hero can last out there if you really get creative and test these maps, their boundaries, where the hardware lays etc...
Cheers
The ion blast will get you out of trouble real quick. It is nimble and very fast so you want to keep moving. It is also hard to pick out as it is so small. Get in, do damage, and get out.
Iden's Tie is pretty weak. It doesn't stand out too much unless you use the Inferno Leader, where you will be a glowing beacon for all to see.
Best advice for hero ships is definitely to stay away from the enemy spawn area.
Slave I has a nice combination of tools to help. If you pick up a determined player, you are kind of toast. Really understand the timing for the seismic charge. It will save you more than you know.
Good luck out there...
Otherwise, generally, hit and run tactics are best.
if someone gets on your tail slowly and with cover make your way toward teammates/your spawn
otherwise i had a habit of flying at slower speeds to make maneuvering and aiming easier.... this will get ya shot up quick too
Hero ships - if u wanna play with them longer - u need to play like Hide&Seek.
Seronax Rules:
1. Never fly open areas. Instead fly close to objects and cover yourself!
2. If u get a few ships chasing u, fly to your own spawn point, sometimes ppl will help u out.
If u are playing with ships u arent really good, i advise u to play them on the defender side so u have more chance to surive cause the enemy team has to work on the objectives.
With small ships are really important to max out turn rate and speed to dominate in dogfight.
Example: When i play with Poe or Kylo on Unknown Region when i got hit i start to manouver as hell and use afterburner to reach the lower part of the stardestroyer. Usually only a few of the attackers will follow me until there, and if they did they are 100% dead cause of my improved turnrate+ there are many AI guns there, so it can help u out!
Every map has some good spot to go to cover yourself.
Dqar - Active shield barriers are perfect defense! If u fly in and out or going in circle in and out within the shield area u can absorb the attackers dmg cause of the shield.
Unknown Region - Bottom of the Stardestroyer, or the front part of the ship in phase 1, avarage ppl cant fly in there without dying
there are a lot more but for today thats it!
Xbox G-tag
That Specialist rework was disappointing.
The two Falcons and Slave 1 are definitely part of the latter heroes, as you'll find with Slave 1 as soon as you've detonated your Seizmic charge, you'll be swarmed. The Falcons will naturally get swarmed anyway, as they have no real form of defense.
Kylo Ren, Poe Dameron, Iden Versio, Darth Vader and Luke Skywalker can all be played on the front lines, either due to their excellent manouverability, or because of their camouflage we'll call it(they look like standard fighters). You could also argue a case for Tallie and Yoda but given their health pool I wouldn't risk it.
Yoda, Maul and Tallie are the ones who need patience and or a different style of play completely. Maul is an absolute monster against hero ships and objectives, where as Tallie and Yoda are both excellent support units. You could also put Iden and Poe into the support bracket too given their abilities, but they in my opinion are best getting their hands dirty.
Some things I do (not necessarily to stay alive):
- The Falcon is awesome to shoot objectives. Han's special modifications melts them.
- Rey's repair card. Can't remember the name. Activate it when you're close to being taken down. It's basically an extra life if you have it purpled.
- Use Maul's cloak whenever you start being targeted. Try getting away, deactivate cloaking when it's safe and wait until it goes off cooldown. Get back to action and repeat.
- Maul's overheat seems annoying, but the main gun is very strong once you get the hang of it. Fire it on very brief bursts.
- When not chasing a target down, fly by cover if possible. Around asteroids, through wholes inside debris, those stuff. Might give you the extra seconds for auto-repair to kick in.