


Boba Fett needs to be better
April 9, 2018 10:40PM
edited April 2018
Against rapid fire gunners like Leia and Finn he has a hard time. First of all he can't zoom at all. Not cool Dice, you've maimed his skills greatly. He can't shoot back with accuracy or lead targets with his shots and his airborne shooting is even worse. Second of all, he needs to fly higher, like he did in the previous game. Well maybe not as high but somewhere in between then and now. Also Boba has weakest health of all heroes and with no way to regain it fully. Death on kill should be a thing for Boba (and other blaster heroes).
Boba is fast and versatile but too sloppy for a bounty hunter with not much other than hit and run opportunity. He could be better especially in the marksmanship department.
Boba is fast and versatile but too sloppy for a bounty hunter with not much other than hit and run opportunity. He could be better especially in the marksmanship department.
3
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Replies
You need to be using the disruption card with the concussion. That's how he's able to go up against other blaster heroes. It's a shame that people only think he's good for rocket barrage and keep away.
Rocket barrage needs an aoe.
Rocket barrage needs to be 8 rockets at base and star card changed to something else.
For the hunt should Automatically reveal enemies to allies not for half the time with a purple card.
He needs 250 regen and passive hok.
I have a lot more, but thats it for now.
he's a one hit wonder like the movies...that said..I actually defeated a Leia on Crait w/Boba; my heavy dealt with her handheld laser cannon all of phase 1 and then at the beginning of phase 3 I dusted Boba off the shelf, flew over to her green bubble and took out the camper. I do this on a regular.
Yes..boba doesn't have a zoom & is fragile. Best used from afar, like a specialist.. But he should also be able to use his jetpack to get back into play after being thrown from a ledge from the likes of Luke in HvV. But they haven't made that possible.... I don't see him getting anything buffed. He just looks cool and literally has one effective ability in his arsenal. -Use that single ability and you should either die or jump off a high ledge. The way it is, IMO. People love this character, so please fill in a rebuttle...The Slave 1 generally is more fun than the villain atm IMHO...
Disruption? I need to learn all his cards then
Boba is the kid in the corner always getting punished. Maybe devs decided he's a fluke like portrayed in the movies (although he really can't be).
didnt they already do that?
Do what? Buff the EE-3 accuracy? It's marginally better now, but still the most inaccurate hero blaster in the game.
the hvv announcer said he was the best bounty hunter in the galaxy.
Here is proof showing how SBMM exists and how it's in ALL of our new games online. https://www.reddit.com/r/modernwarfare/comments/e6ybmj/the_design_proof_of_sbmm_and_how_its_even_worse/
This too.
Here is proof showing how SBMM exists and how it's in ALL of our new games online. https://www.reddit.com/r/modernwarfare/comments/e6ybmj/the_design_proof_of_sbmm_and_how_its_even_worse/
1- HP +250
2- Full jet fuel lasts for 2 seconds, refills in 2 seconds.
3- For the hunt lasts for 2 seconds, recharges in 8 seconds.
4- Flight cannot be interrupted by anything, explosive or not.
5- Lessen concussion missile cast/animation down to almost nothing and improve missile flight speed.
Flight speed remains the same. Weapon remains the same.
I used to stay back until I discovered his blaster disabler card. Now I play more aggressively with him.
His blaster disabler card is very useful vs blaster heroes when used in combination with his Rocket barrage, and if you regularly get caught by saber heroes then try dodging twice and jetpacking more.
His melee is also decent if you can escape stunlock.
BUFFS
EE-3 Carbine Rifle
- Increase damage by 10% at +30m, increase damage by 15% at less than 30m.
- Increase rate of fire by 20% to compete with Finn/Leia/Lando.
- Decrease overheating speed by 10% to compensate for having no fine aim.
Jetpack
- Ion Turret no longer disables Boba's jetpack.
- When having dropped over 10ft from the sky, Boba recovers and is able to fly upwards again provided he has fuel left.
Health
- Boba's overall max. health is increased to 600hp. 550hp is just too low and underwhelming for any hero.
Concussion Missile
- Boba's concussion missile has the same effect as the Officer's flash grenade, but with a smaller radius and AoE.
For the Hunt
- Fixed the glitch where For the Hunt does not reveal enemies who are within its scanning radius.
NERFS
- Lower the altitude Boba can reach with his jetpack. The current altitude allows him to often be unreachable in HvV, on maps such as Yavin Temple and Bespin.
I also think Boba could use a health-on-kill card, because although he's difficult to pin down for infantry, his survivability is terrible and his low health makes him less durable and perhaps even inferior to the the Enforcer class. I propose he regains 20hp per infantry kill, and up to 100hp gained for killing a hero. This card should replace his 'longer concussion effect' card.
This and the card that gives you more rockets are almost a must have for him. In HvV you can help your team a lot by just disabling all blaster heroes with the Concussion Missile (careful though, all the blaster heroes have abilities that can completely remove the effect) and then barraging from above the target. The blaster is even useful now. You don't even have to run around like everyone does since it's no fun and you are getting 0 exp for it.
Other than that, I completely agree with the changes proposed by @MC_XIX .
250 regen, changing of most of his cards.
In GA however, he is usually not your best choice, I think that if for the hunt had reveal to allies as standard and that card would be swapped to a health on kill while for the hunt is active would make him also good in GA.
Well said
#COOMCAIBDJF
I like this.
For the record, he’s not OP in HvV, I kill him all the time as blaster heroes or Luke (push).
There are still a few bugs that allow him to get into unreachable areas. He seems to be able to break the sky box on Endor, for example. That needs fixing!
He is definitely not OP. Finn is ultimate doom due to deadeye. Leia can also be a very good counter.
The unreachable areas are something that should be fixed but we need to bear in mind that as the target, boba will always reign supreme as he can get across the map in a couple of seconds.
I 100% agree. Those 2 can shred boba like paper. However, rey, Yoda and Luke (outside of bespin and kashyyk) can do nothing against him.
I don't think any hero should be a God that is impossible to kill, they have (as should) weaknesses.
i killed a boba with 2 or 3 shots of leias homing shot.
if they get rid of concussion missile, they could turn it into a flamethrower, and make the melee a zoom like in bf15
Could even have AI creatures running around that can randomly decide to eat you if they don't like you, which you can also shoot if you don't like them.
Example 1: Naboo plains. Droids/Separatists vs Republic (with Gungans). Famba shield generators, kaadus, ITFs, Flash Speeders, N1s for Republic; STAPS, AATs, Vulture Droids and MTTs for the Droids.
Example 2: Tatooine Jabba's Palace: Empire vs Rebels. Run around the palace complex shooting anyone that isn't on your team. Have the Rancor with the trap door in front of Jabba's chair and maybe a few more surprises.
Bring in more special units. Destroyers, Mustafa Vanguards, Obi-Wan, Qui Gon, Anakin, Grevious, Jango Fett, Zam, Mon Mothma, Admiral Akbar etc.
And fix the bloody jump action. In every single game I'll want to jump or roll but the game will often decide to either not jump or roll or let me do them only when it decides it's safe to which is often at the most inconvenient times.
And finally, get rid of the really annoying 4 second "viewing pleasure" of your vehicle when you choose to spawn one! In that time you could get shot or destroyed; so you don't even have full health when you get control, which I've had numerous times.
If they don't want to do that, just turn it into a guided missile that has to take time to lock on and make it do 100-200 damage.
+1
Fr, I have some ideas for boba that would make him good but not op.
Woudve already had separate stats for heroes in hvv and ga.
Luke wouldn't be so trash, and either be a tank, or an actual hit and run hero, which obviously he currently isn't with abilities he currently has even though its labeled as such.
Also would've gave all heroes passive 10-30 hok depending on character type, and 200-300 regen depending on character type.
Campaign: #MakeBobaGreatAgain