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Community Transmission
December CC

Boba Fett needs to be better

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TheStalker88
6084 posts Member
edited April 2018
Against rapid fire gunners like Leia and Finn he has a hard time. First of all he can't zoom at all. Not cool Dice, you've maimed his skills greatly. He can't shoot back with accuracy or lead targets with his shots and his airborne shooting is even worse. Second of all, he needs to fly higher, like he did in the previous game. Well maybe not as high but somewhere in between then and now. Also Boba has weakest health of all heroes and with no way to regain it fully. Death on kill should be a thing for Boba (and other blaster heroes).
Boba is fast and versatile but too sloppy for a bounty hunter with not much other than hit and run opportunity. He could be better especially in the marksmanship department.

Replies

  • Personally I'd like to see his rocket barrage changed so it does less damage, but perhaps fires faster or fewer rockets so it's a bit easier to get to that high damage mark. Then to compensate the loss of damage, they can buff the accuracy of his EE-3 to where it should be. Then we just need the concussion missile to actually have some consequences for the recipient.
  • Yeah concussion missiles hardly do much if anything. How about stunning?
  • Yeah concussion missiles hardly do much if anything. How about stunning?

    You need to be using the disruption card with the concussion. That's how he's able to go up against other blaster heroes. It's a shame that people only think he's good for rocket barrage and keep away.
  • Devlin21
    8332 posts Member
    All his cards need reworked.

    Rocket barrage needs an aoe.

    Rocket barrage needs to be 8 rockets at base and star card changed to something else.

    For the hunt should Automatically reveal enemies to allies not for half the time with a purple card.

    He needs 250 regen and passive hok.



    I have a lot more, but thats it for now.
    keeboxdf4h4g.gif

  • Against rapid fire gunners like Leia and Finn he has a hard time. First of all he can't zoom at all. Not cool Dice, you've maimed his skills greatly. He can't shoot back with accuracy or lead targets with his shots and his airborne shooting is even worse. Second of all, he needs to fly higher, like he did in the previous game. Well maybe not as high but somewhere in between then and now. Also Boba has weakest health of all heroes and with no way to regain it fully. Death on kill should be a thing for Boba (and other blaster heroes).
    Boba is fast and versatile but too sloppy for a bounty hunter with not much other than hit and run opportunity. He could be better especially in the marksmanship department.

    he's a one hit wonder like the movies...that said..I actually defeated a Leia on Crait w/Boba; my heavy dealt with her handheld laser cannon all of phase 1 and then at the beginning of phase 3 I dusted Boba off the shelf, flew over to her green bubble and took out the camper. I do this on a regular.

    Yes..boba doesn't have a zoom & is fragile. Best used from afar, like a specialist.. But he should also be able to use his jetpack to get back into play after being thrown from a ledge from the likes of Luke in HvV. But they haven't made that possible.... I don't see him getting anything buffed. He just looks cool and literally has one effective ability in his arsenal. -Use that single ability and you should either die or jump off a high ledge. The way it is, IMO. People love this character, so please fill in a rebuttle...The Slave 1 generally is more fun than the villain atm IMHO...
    Let's all remember that Luke's hand didn't clank to the stone when he vanished....Everything organic disappears as a force ghost. The in-organic stays...


  • bev1
    312 posts Member
    U don't see a lot of people in GA do really really well with him, but this dude earlier today (ps4) was laying waste to the opposing team... DER something or another... best performance of a boba I've seen.... Nothing to do but tip my hat and get on with it.
  • Yeah concussion missiles hardly do much if anything. How about stunning?

    You need to be using the disruption card with the concussion. That's how he's able to go up against other blaster heroes. It's a shame that people only think he's good for rocket barrage and keep away.

    Disruption? I need to learn all his cards then
  • TheStalker88
    6084 posts Member
    edited April 2018
    All his cards need reworked.

    Rocket barrage needs an aoe.

    Rocket barrage needs to be 8 rockets at base and star card changed to something else.

    For the hunt should Automatically reveal enemies to allies not for half the time with a purple card.

    He needs 250 regen and passive hok.



    I have a lot more, but thats it for now.

    Boba is the kid in the corner always getting punished. Maybe devs decided he's a fluke like portrayed in the movies (although he really can't be).
  • moondynemc wrote: »
    Personally I'd like to see his rocket barrage changed so it does less damage, but perhaps fires faster or fewer rockets so it's a bit easier to get to that high damage mark. Then to compensate the loss of damage, they can buff the accuracy of his EE-3 to where it should be. Then we just need the concussion missile to actually have some consequences for the recipient.

    didnt they already do that?
  • moondynemc wrote: »
    Personally I'd like to see his rocket barrage changed so it does less damage, but perhaps fires faster or fewer rockets so it's a bit easier to get to that high damage mark. Then to compensate the loss of damage, they can buff the accuracy of his EE-3 to where it should be. Then we just need the concussion missile to actually have some consequences for the recipient.

    didnt they already do that?

    Do what? Buff the EE-3 accuracy? It's marginally better now, but still the most inaccurate hero blaster in the game.
  • Devlin21
    8332 posts Member
    All his cards need reworked.

    Rocket barrage needs an aoe.

    Rocket barrage needs to be 8 rockets at base and star card changed to something else.

    For the hunt should Automatically reveal enemies to allies not for half the time with a purple card.

    He needs 250 regen and passive hok.



    I have a lot more, but thats it for now.

    Boba is the kid in the corner always getting punished. Maybe devs decided he's a fluke like portrayed in the movies (although he really can't be).

    the hvv announcer said he was the best bounty hunter in the galaxy.
    keeboxdf4h4g.gif

  • Why not make for the hunt useful in that any enemies you kill while using it give back a small amount of HP?
  • The Concussion Missile should slow down enemies the same way the Officer's Flash Grenade does (and possibly take away that effect from the Flash Grenade altogether).
    Your journey nears its end.
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  • Needs to not get knocked down super easy and.
    SBMM is here to stay in all games so I'm not, gonna play till they stop support this game and Overwatch then i'm out.
    Here is proof showing how SBMM exists and how it's in ALL of our new games online. https://www.reddit.com/r/modernwarfare/comments/e6ybmj/the_design_proof_of_sbmm_and_how_its_even_worse/
  • The Concussion Missile should slow down enemies the same way the Officer's Flash Grenade does (and possibly take away that effect from the Flash Grenade altogether).

    This too.
    SBMM is here to stay in all games so I'm not, gonna play till they stop support this game and Overwatch then i'm out.
    Here is proof showing how SBMM exists and how it's in ALL of our new games online. https://www.reddit.com/r/modernwarfare/comments/e6ybmj/the_design_proof_of_sbmm_and_how_its_even_worse/
  • Even after the changes, I still want to see his blaster worked on further. Maybe increase range and damage and add an increase to heat buildup.
    Valid Token Confirmed.

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  • Stdzx
    33 posts Member
    edited April 2018
    I'd change 5 things in order to rework him. Into a much more energetic villain who's gonna do well in the frontlines.

    1- HP +250
    2- Full jet fuel lasts for 2 seconds, refills in 2 seconds.
    3- For the hunt lasts for 2 seconds, recharges in 8 seconds.
    4- Flight cannot be interrupted by anything, explosive or not.
    5- Lessen concussion missile cast/animation down to almost nothing and improve missile flight speed.

    Flight speed remains the same. Weapon remains the same.
  • The_Rookie
    3870 posts Member
    edited April 2018
    I think his jet pack should have unlimited fuel and a 250% speed increase. Rocket Barrage should instantly kill all targets within 200 meter radius.
    Post edited by The_Rookie on
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  • I do pretty well with him in HvV.

    I used to stay back until I discovered his blaster disabler card. Now I play more aggressively with him.

    His blaster disabler card is very useful vs blaster heroes when used in combination with his Rocket barrage, and if you regularly get caught by saber heroes then try dodging twice and jetpacking more.

    His melee is also decent if you can escape stunlock.
  • MC_XIX
    2121 posts Member
    As a Boba Fett player myself, I can 100% confirm that he needs overall buffs in some areas, and some major adjustments in others to improve his overall gameplay. Here are the main changes that I would make to balance him out for HvV and GA:

    BUFFS

    EE-3 Carbine Rifle
    - Increase damage by 10% at +30m, increase damage by 15% at less than 30m.
    - Increase rate of fire by 20% to compete with Finn/Leia/Lando.
    - Decrease overheating speed by 10% to compensate for having no fine aim.

    Jetpack
    - Ion Turret no longer disables Boba's jetpack.
    - When having dropped over 10ft from the sky, Boba recovers and is able to fly upwards again provided he has fuel left.

    Health
    - Boba's overall max. health is increased to 600hp. 550hp is just too low and underwhelming for any hero.

    Concussion Missile
    - Boba's concussion missile has the same effect as the Officer's flash grenade, but with a smaller radius and AoE.

    For the Hunt
    - Fixed the glitch where For the Hunt does not reveal enemies who are within its scanning radius.

    NERFS
    - Lower the altitude Boba can reach with his jetpack. The current altitude allows him to often be unreachable in HvV, on maps such as Yavin Temple and Bespin.

    I also think Boba could use a health-on-kill card, because although he's difficult to pin down for infantry, his survivability is terrible and his low health makes him less durable and perhaps even inferior to the the Enforcer class. I propose he regains 20hp per infantry kill, and up to 100hp gained for killing a hero. This card should replace his 'longer concussion effect' card.
  • TheScape
    2309 posts Member
    Yeah concussion missiles hardly do much if anything. How about stunning?

    You need to be using the disruption card with the concussion. That's how he's able to go up against other blaster heroes. It's a shame that people only think he's good for rocket barrage and keep away.

    Disruption? I need to learn all his cards then

    This and the card that gives you more rockets are almost a must have for him. In HvV you can help your team a lot by just disabling all blaster heroes with the Concussion Missile (careful though, all the blaster heroes have abilities that can completely remove the effect) and then barraging from above the target. The blaster is even useful now. You don't even have to run around like everyone does since it's no fun and you are getting 0 exp for it.

    Other than that, I completely agree with the changes proposed by @MC_XIX .
    May your heart be your guiding key.
  • Devlin21
    8332 posts Member
    MC_XIX wrote: »
    As a Boba Fett player myself, I can 100% confirm that he needs overall buffs in some areas, and some major adjustments in others to improve his overall gameplay. Here are the main changes that I would make to balance him out for HvV and GA:

    BUFFS

    EE-3 Carbine Rifle
    - Increase damage by 10% at +30m, increase damage by 15% at less than 30m.
    - Increase rate of fire by 20% to compete with Finn/Leia/Lando.
    - Decrease overheating speed by 10% to compensate for having no fine aim.

    Jetpack
    - Ion Turret no longer disables Boba's jetpack.
    - When having dropped over 10ft from the sky, Boba recovers and is able to fly upwards again provided he has fuel left.

    Health
    - Boba's overall max. health is increased to 600hp. 550hp is just too low and underwhelming for any hero.

    Concussion Missile
    - Boba's concussion missile has the same effect as the Officer's flash grenade, but with a smaller radius and AoE.

    For the Hunt
    - Fixed the glitch where For the Hunt does not reveal enemies who are within its scanning radius.

    NERFS
    - Lower the altitude Boba can reach with his jetpack. The current altitude allows him to often be unreachable in HvV, on maps such as Yavin Temple and Bespin.

    I also think Boba could use a health-on-kill card, because although he's difficult to pin down for infantry, his survivability is terrible and his low health makes him less durable and perhaps even inferior to the the Enforcer class. I propose he regains 20hp per infantry kill, and up to 100hp gained for killing a hero. This card should replace his 'longer concussion effect' card.

    250 regen, changing of most of his cards.
    keeboxdf4h4g.gif

  • Yeah these would be some good changes.
  • koprich
    1438 posts Member
    A heal card and a better aiming reticle (one with a dot or crosshair)
  • I agree, but the priority must be buffing lightside heroes (luke especially), or HvV would be even more unplayable
  • quenaelin
    1102 posts Member
    edited April 2018
    I disagree, we need Jet-pack Obiwan Kenobi.

  • I think he is pretty good in HvV, saber heroes can't do much if you play him right.
    In GA however, he is usually not your best choice, I think that if for the hunt had reveal to allies as standard and that card would be swapped to a health on kill while for the hunt is active would make him also good in GA.
  • I want his jetpack to be reverted to how it was at launch
  • Jello770
    5592 posts Member
    Kainuma wrote: »
    I think he is pretty good in HvV, saber heroes can't do much if you play him right.
    In GA however, he is usually not your best choice, I think that if for the hunt had reveal to allies as standard and that card would be swapped to a health on kill while for the hunt is active would make him also good in GA.

    Well said
    Psn: Jello770
  • DrX2345
    2888 posts Member
    Kainuma wrote: »
    I think he is pretty good in HvV, saber heroes can't do much if you play him right.
    In GA however, he is usually not your best choice, I think that if for the hunt had reveal to allies as standard and that card would be swapped to a health on kill while for the hunt is active would make him also good in GA.
    Yeah, this. I tried playing as him in GA on Takodana the other day, and whilst zooming around the map with his Jetpack is very fun, the thing that annoys me most is the lack of any ADS functionality. I don't want a scope or anything, just something to stabilise his gun and make it a lot easier to aim (console btw, I guess it's probably a lot easier to keep your shots on target with a mouse). Although, now he's got a melee I don't know what button it could use on console. Maybe Triangle (on PS4), whichever button/key activates the lower middle ability (reserved for objective weapons normally). He can't pick up these weapons, so it would be perfect, potentially.

    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • koprich
    1438 posts Member
    Kainuma wrote: »
    I think he is pretty good in HvV, saber heroes can't do much if you play him right.
    In GA however, he is usually not your best choice, I think that if for the hunt had reveal to allies as standard and that card would be swapped to a health on kill while for the hunt is active would make him also good in GA.

    I like this.

    For the record, he’s not OP in HvV, I kill him all the time as blaster heroes or Luke (push).

    There are still a few bugs that allow him to get into unreachable areas. He seems to be able to break the sky box on Endor, for example. That needs fixing!
  • koprich wrote: »
    Kainuma wrote: »
    I think he is pretty good in HvV, saber heroes can't do much if you play him right.
    In GA however, he is usually not your best choice, I think that if for the hunt had reveal to allies as standard and that card would be swapped to a health on kill while for the hunt is active would make him also good in GA.

    I like this.

    For the record, he’s not OP in HvV, I kill him all the time as blaster heroes or Luke (push).

    There are still a few bugs that allow him to get into unreachable areas. He seems to be able to break the sky box on Endor, for example. That needs fixing!
    Glad that my suggestion is well accepted! Hopefully one day will be implemented.

    He is definitely not OP. Finn is ultimate doom due to deadeye. Leia can also be a very good counter.

    The unreachable areas are something that should be fixed but we need to bear in mind that as the target, boba will always reign supreme as he can get across the map in a couple of seconds.
  • Boba is very vulnerable against Finn or Leia. His shots have too much spread and he can't aim down sights to lead his target properly. Devs need to add zooming and tighter spread for the already too flaky Boba.
  • Boba is very vulnerable against Finn or Leia. His shots have too much spread and he can't aim down sights to lead his target properly. Devs need to add zooming and tighter spread for the already too flaky Boba.

    I 100% agree. Those 2 can shred boba like paper. However, rey, Yoda and Luke (outside of bespin and kashyyk) can do nothing against him.
    I don't think any hero should be a God that is impossible to kill, they have (as should) weaknesses.
  • I'd be happy if you could ADS with his EE-3. He's a long range hero after all.
  • Devlin21
    8332 posts Member
    Boba is very vulnerable against Finn or Leia. His shots have too much spread and he can't aim down sights to lead his target properly. Devs need to add zooming and tighter spread for the already too flaky Boba.

    i killed a boba with 2 or 3 shots of leias homing shot.

    if they get rid of concussion missile, they could turn it into a flamethrower, and make the melee a zoom like in bf15
    keeboxdf4h4g.gif

  • TheStalker88
    6084 posts Member
    edited April 2018
    Boba just needs to aim down sights like everyone else and he'd give Leia and Finn a taste of their own medicine. The only thing he can do is hit and run when against them lol
  • Also he needs more health. At least 650
  • Hayabusa
    21 posts Member
    edited April 2018
    For me the biggest thing that would make the game better is if it was more diverse. The Galactic Assault gets very boring after a while. I'd like to see a game type that was like the original [proper] Battlefront games. Keep the point system if need be but have numerous maps where there are no objectives and no "out of safe zone" map boarders. Just simply put 20 vs 20 (or more) on maps where you can actually manoeuvre vehicles around - including the artillery ones, with 500 or more unit count for each time, where the winning team is whoever gets the other's unit count to 0 first. And have more useful spawn points - which are much quicker! 10 seconds is too long. Or even have them completely random. Keep all available heroes and villains for both teams.
    Could even have AI creatures running around that can randomly decide to eat you if they don't like you, which you can also shoot if you don't like them.

    Example 1: Naboo plains. Droids/Separatists vs Republic (with Gungans). Famba shield generators, kaadus, ITFs, Flash Speeders, N1s for Republic; STAPS, AATs, Vulture Droids and MTTs for the Droids.

    Example 2: Tatooine Jabba's Palace: Empire vs Rebels. Run around the palace complex shooting anyone that isn't on your team. Have the Rancor with the trap door in front of Jabba's chair and maybe a few more surprises.

    Bring in more special units. Destroyers, Mustafa Vanguards, Obi-Wan, Qui Gon, Anakin, Grevious, Jango Fett, Zam, Mon Mothma, Admiral Akbar etc.

    And fix the bloody jump action. In every single game I'll want to jump or roll but the game will often decide to either not jump or roll or let me do them only when it decides it's safe to which is often at the most inconvenient times.
    And finally, get rid of the really annoying 4 second "viewing pleasure" of your vehicle when you choose to spawn one! In that time you could get shot or destroyed; so you don't even have full health when you get control, which I've had numerous times.
  • Jello770
    5592 posts Member
    Boba is very vulnerable against Finn or Leia. His shots have too much spread and he can't aim down sights to lead his target properly. Devs need to add zooming and tighter spread for the already too flaky Boba.

    i killed a boba with 2 or 3 shots of leias homing shot.

    if they get rid of concussion missile, they could turn it into a flamethrower, and make the melee a zoom like in bf15
    They should do this, as his concussion missile is garbage, and then he’d have a nice counter against saber users while blocking
    Psn: Jello770
  • TheStalker88
    6084 posts Member
    edited April 2018
    I don't see the concussion missile doing any damage either. It should at least knock heroes back like Hans detonite charge. Would be more than enough to compensate for stunning, heck even way better. Run Luke run, now bounce for me! Bounce off that wall or ledge. Shoot at a crowd of enemies and they all go ragdolling, now that would be epic.
  • Devlin21
    8332 posts Member
    Jello770 wrote: »
    Boba is very vulnerable against Finn or Leia. His shots have too much spread and he can't aim down sights to lead his target properly. Devs need to add zooming and tighter spread for the already too flaky Boba.

    i killed a boba with 2 or 3 shots of leias homing shot.

    if they get rid of concussion missile, they could turn it into a flamethrower, and make the melee a zoom like in bf15
    They should do this, as his concussion missile is garbage, and then he’d have a nice counter against saber users while blocking

    If they don't want to do that, just turn it into a guided missile that has to take time to lock on and make it do 100-200 damage.
    keeboxdf4h4g.gif

  • Just have it do moderate damage without lock on but knock back players a few meters and blur their vision abit. It has a pretty long cooldown anyways so spamming it is impossible
  • Jello770
    5592 posts Member
    Jello770 wrote: »
    Boba is very vulnerable against Finn or Leia. His shots have too much spread and he can't aim down sights to lead his target properly. Devs need to add zooming and tighter spread for the already too flaky Boba.

    i killed a boba with 2 or 3 shots of leias homing shot.

    if they get rid of concussion missile, they could turn it into a flamethrower, and make the melee a zoom like in bf15
    They should do this, as his concussion missile is garbage, and then he’d have a nice counter against saber users while blocking

    If they don't want to do that, just turn it into a guided missile that has to take time to lock on and make it do 100-200 damage.
    They should just make you lead hero designer for swbf2 @Devastator21823 :D
    Psn: Jello770
  • Hayabusa wrote: »
    And finally, get rid of the really annoying 4 second "viewing pleasure" of your vehicle when you choose to spawn one! In that time you could get shot or destroyed; so you don't even have full health when you get control, which I've had numerous times.

    +1
  • Devlin21
    8332 posts Member
    Jello770 wrote: »
    Jello770 wrote: »
    Boba is very vulnerable against Finn or Leia. His shots have too much spread and he can't aim down sights to lead his target properly. Devs need to add zooming and tighter spread for the already too flaky Boba.

    i killed a boba with 2 or 3 shots of leias homing shot.

    if they get rid of concussion missile, they could turn it into a flamethrower, and make the melee a zoom like in bf15
    They should do this, as his concussion missile is garbage, and then he’d have a nice counter against saber users while blocking

    If they don't want to do that, just turn it into a guided missile that has to take time to lock on and make it do 100-200 damage.
    They should just make you lead hero designer for swbf2 @Devastator21823 :D

    Fr, I have some ideas for boba that would make him good but not op.

    Woudve already had separate stats for heroes in hvv and ga.

    Luke wouldn't be so trash, and either be a tank, or an actual hit and run hero, which obviously he currently isn't with abilities he currently has even though its labeled as such.

    Also would've gave all heroes passive 10-30 hok depending on character type, and 200-300 regen depending on character type.



    keeboxdf4h4g.gif

  • The first time I played as Boba after his update I legit thought his jetpack was broken or something.
  • TheStalker88
    6084 posts Member
    edited April 2018
    So what are the chances of seeing Boba get zoomed aiming this patch and getting his concussion rocket tweaked? @F8RGE?

    Campaign: #MakeBobaGreatAgain
  • Devlin21
    8332 posts Member
    If boba does not get hok and more regen, i will burn my game.
    keeboxdf4h4g.gif

  • TheStalker88
    6084 posts Member
    edited April 2018
    Devs did things to heroes many would consider unnatural. Luke, Boba, Yoda, they got the long end of the stick. Rey, Finn and Ren on the other hand got the grace of good stats and skills. To devs promoting ST heroes and their own Iden is top prioriry
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