


My thoughts on Officer customization
OFFICER CUSTOMIZATION PART 1: UNIFORMS

As often seems to happen, they've painted themselves into a corner with appearances. For the Officer class, this mostly means uniform color, pauldrons, and armor (or lack thereof). Officers' skins need additional uniform color options, armored options at higher ranks, and pauldron options to show rank visually with armor.
So, let's start with the easy ones: simple canon color-swaps that actually create meaningful alternate appearances. This means uniforms. These need tweaks anyway, as one function of uniform color is to distinguish one faction's Officers from its opposing faction's Officers, yet the officers of the First Order and the Resistance (black and dark brown) look pretty similar at a glance. Simply lightening the Resistance uniform a bit would resolve this, but the other color options would help.
The other function of Officer uniform color is to show rank. In the game this can translate to class rank, and serve as a visual badge of achievement. The current default uniforms have only one color per faction, and for some reason the colors chosen are often high-ranking officers instead of low. So, to set up a good Officer customization system, the first task is to change the defaults.
The Clone Officer uniforms in canon are the least diverse, it's pretty much just the blue-gray uniforms we have in game now. However there's at least one other option -- the Clone Medical Officer in his grayish-white uniform. This could be the default, and would go well with the healing Command ability that every Officer starts out with. Then the blue-gray Clone Naval Officer uniform could be available at rank 20.
The Droid Officer in canon is also minimally diverse. There's no canon fix that I'm aware of, but one option might be a sort of graduated marking system -- just yellow shoulder markings at first (default), then shoulders and torso (class level 30), then shoulders and torso and the circle on the head (class level 60).
The Imperial default is currently the Navy officer, which is most likely to be high-ranking if found in a ground battle. If the default gray Navy Officer uniform is recolored black, then we have the lowest-ranking Imperial Officer: the Stormtrooper Officer, a sort of squad leader, which is a far more sensible default. Make the uniform olive drab, and we have an Imperial Army Officer, higher rank than the black Stormtrooper Officer but fairly common to see on the field -- probably available at class level 30. Then finally we have the gray-uniformed Imperial Navy Officer, probably at class level 60. (These may seem like large gaps, but I'll be describing plenty of other Officer skins to bridge that.)
Another Imperial option is to include ISB operatives as Officers. The ISB Officer in a white uniform jacket with black trousers might be available at class level 50, while the ISB Commander in dark crimson might be available at class level 70.
The current blue-and-tan default Rebel Officer skin, like the Imperial, is for some reason the high-ranking option. I suggest an all-tan version of this, the Lieutenant, as the new default. Then in the middle tier would be the Alliance Captain's uniform, which we've actually seen in-game as Leia's bodyguards in the 2015 Battlefront, perhaps available at class level 30. And the blue-and-tan Alliance Commanderuniform, wearable by Rebels of Major rank or higher, could be available at class level 60.
The First Order uniform is the only one that is already appropriate for a default -- black uniforms denote a First Order Squad Leader, or possibly a Sergeant. A gray color-change gives us the First Order Captain, available at class level 30. And a dark teal-blue color-change would give us a First Order Major (or Colonel), available at class level 60. And making it dark grey would give us a First Order General or Admiral, possibly available at class level 90 if it ever goes that far.
The default Resistance Officer should, I think, be the Resistance Medical Officer, in a dark brown vest over a white shirt. After that, a similar skin at a similar level is the Resistance Lieutenant, in a tan uniform with a brown vest and a red "dot" insignia (class level 5). A Resistance Captain would have an all-tan uniform and a red "I" insignia (class level 30), and the Resistance Major would have a light brown vest over a white shirt and a red "V" insignia (class level 60).
These are all simple, easy-to-make skins that even by themselves would give a lot of depth to Officer customization.
OFFICER UNIFORM SKINS
As often seems to happen, they've painted themselves into a corner with appearances. For the Officer class, this mostly means uniform color, pauldrons, and armor (or lack thereof). Officers' skins need additional uniform color options, armored options at higher ranks, and pauldron options to show rank visually with armor.
So, let's start with the easy ones: simple canon color-swaps that actually create meaningful alternate appearances. This means uniforms. These need tweaks anyway, as one function of uniform color is to distinguish one faction's Officers from its opposing faction's Officers, yet the officers of the First Order and the Resistance (black and dark brown) look pretty similar at a glance. Simply lightening the Resistance uniform a bit would resolve this, but the other color options would help.
The other function of Officer uniform color is to show rank. In the game this can translate to class rank, and serve as a visual badge of achievement. The current default uniforms have only one color per faction, and for some reason the colors chosen are often high-ranking officers instead of low. So, to set up a good Officer customization system, the first task is to change the defaults.
The Clone Officer uniforms in canon are the least diverse, it's pretty much just the blue-gray uniforms we have in game now. However there's at least one other option -- the Clone Medical Officer in his grayish-white uniform. This could be the default, and would go well with the healing Command ability that every Officer starts out with. Then the blue-gray Clone Naval Officer uniform could be available at rank 20.

The Droid Officer in canon is also minimally diverse. There's no canon fix that I'm aware of, but one option might be a sort of graduated marking system -- just yellow shoulder markings at first (default), then shoulders and torso (class level 30), then shoulders and torso and the circle on the head (class level 60).
The Imperial default is currently the Navy officer, which is most likely to be high-ranking if found in a ground battle. If the default gray Navy Officer uniform is recolored black, then we have the lowest-ranking Imperial Officer: the Stormtrooper Officer, a sort of squad leader, which is a far more sensible default. Make the uniform olive drab, and we have an Imperial Army Officer, higher rank than the black Stormtrooper Officer but fairly common to see on the field -- probably available at class level 30. Then finally we have the gray-uniformed Imperial Navy Officer, probably at class level 60. (These may seem like large gaps, but I'll be describing plenty of other Officer skins to bridge that.)


Another Imperial option is to include ISB operatives as Officers. The ISB Officer in a white uniform jacket with black trousers might be available at class level 50, while the ISB Commander in dark crimson might be available at class level 70.
The current blue-and-tan default Rebel Officer skin, like the Imperial, is for some reason the high-ranking option. I suggest an all-tan version of this, the Lieutenant, as the new default. Then in the middle tier would be the Alliance Captain's uniform, which we've actually seen in-game as Leia's bodyguards in the 2015 Battlefront, perhaps available at class level 30. And the blue-and-tan Alliance Commanderuniform, wearable by Rebels of Major rank or higher, could be available at class level 60.

The First Order uniform is the only one that is already appropriate for a default -- black uniforms denote a First Order Squad Leader, or possibly a Sergeant. A gray color-change gives us the First Order Captain, available at class level 30. And a dark teal-blue color-change would give us a First Order Major (or Colonel), available at class level 60. And making it dark grey would give us a First Order General or Admiral, possibly available at class level 90 if it ever goes that far.

The default Resistance Officer should, I think, be the Resistance Medical Officer, in a dark brown vest over a white shirt. After that, a similar skin at a similar level is the Resistance Lieutenant, in a tan uniform with a brown vest and a red "dot" insignia (class level 5). A Resistance Captain would have an all-tan uniform and a red "I" insignia (class level 30), and the Resistance Major would have a light brown vest over a white shirt and a red "V" insignia (class level 60).
These are all simple, easy-to-make skins that even by themselves would give a lot of depth to Officer customization.
OFFICER UNIFORM SKINS
- COU1 - Clone Medical Officer - CL0 default - pale gray white uniform
- COU2 - Clone Naval Officer - CL20 - Common - blue-gray uniform -
- IOU1 - Stormtrooper Officer - CL0 default - black uniform -
- IOU2 - Army Major - CL30 - Uncommon - olive uniform -
- IOU3 - Navy Commander - CL60 - Rare - gray uniform, as per current Imperial Officer -
- IOU4 - ISB Officer - CL50 - Rare - white uniform jacket, black pants -
- IOU5 - ISB Commander - CL70 - Epic - dark crimson uniform -
- RBOU1 - Alliance Lieutenant - CL0 new default - all-tan uniform -
- RBOU2 - Alliance Captain - CL30 - Uncommon - tan uniform with open jacket, white blast helmet -
- RBOU3 - Alliance Major - CL60 - Rare - tan and blue uniform, as per current default
- RBOU4 - Alliance Commander - CL70 - Epic - tan uniform, with cobalt blue mantle
- FOOU1 - First Order Squad Leader - CL0 default - black uniform
- [url=
https://vignette.wikia.nocookie.net/lego/images/f/fa/Lego_First_Order_Officer.png/revision/latest?cb=20150923182723]FOOU2 - First Order Captain[/url] - CL30 - Uncommon - grey uniform - FOOU3 - First Order Major - CL60 - Rare - dark teal-blue uniform -
- RSOU1 - Resistance Medical Officer - CL0 new default - dark brown vest over white shirt, armband -
- RSOU2 - Resistance Sergeant - CL10 - dark brown vest over tan shirt -
- RSOU3 - Resistance Lieutenant - CL20 - Common - tan vest over cream shirt, with red "dot" badge -
- RSOU4 - Resistance Captain - CL30 - Uncommon - medium brown uniform with red "I" badge -
- RSOU6 - Resistance Captain - CL 35 - Rare - brown jacket
- RSOU6 - Resistance Major - CL 60 - Rare - light brown vest over a white shirt, with red "V" badge -
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Currently, the Officer class doesn't get armor. This is ostensibly to distinguish them visually from the other classes (though the Droid Officer is very hard to tell from the Assault Droid). While this works fine for the Imperials whose officers frequently led troopers in uniform, and is basically okay in the other factions, there really is no good reason they can't have armor options too, and still be visually distinguishable from other classes.
As usual, they've painted themselves into a corner in this regard too. The main distinguishing characteristics for armored Officers in Star Wars are pauldrons, as well as kama and helmet visors for the Clones. And of course those have all been already handed out to other classes. Clone Heavies have been given the kama and helmet visor as well as a small pauldron, Clone Specialists have been given a medium pauldron, Imperial Stormtrooper Heavies have been given the black Corporal pauldron, First Order Stormtrooper Heavies have been given the black Sergeant pauldron, and the First Order Aerial has been given the red Captain Pauldron.
Now, there's two lines of thinking about this conundrum. On one hand, they could just leave it, and say that in order to be a Heavy or an Aerial trooper you have to achieve one of the low officer ranks. In the same way that the 2005 Pandemic Battlefront II had green-stripe Sergeants as Jet Troopers, blue-stripe Lieutenants as Heavies, and red-stripe Captains as Snipers. On the other hand, though, if visual distinction is so important then it might not be the best idea to have two or three of the other classes given the Officer's signature visual element.
My suggestion is this: remove the Officer elements from the other classes and give them to the Officer class. In most cases they can be replaced with elements that provide at least as much visual distinction. For example, all Clone Officers with armor would have no helmet, to allow easier distinction from other clones; this also allows customization of head or face tattoos as seen in the show.
The Clones have two sub-eras, phase-1 and phase-2. In phase 1, clone Officers were designated by color stripes -- green stripes for the Clone Sergeant (available at class level 15), blue stripes for the Clone Lieutenant (available at class level 35), and red stripes for the Clone Captain (available at class level 65).
But in phase 2 these markings weren't used, and instead they used pauldrons and a few other elements to designated rank. The Clone Sergeant has the small right-shoulder pauldron taken from the Clone Heavy. The Clone Lieutenant has the medium left-shoulder pauldron taken from the Clone Specialist. And the Clone Captain has a large left-shoulder pauldron. These pauldrons are usually black, sometimes with the legion color marked on part of it, though the small pauldron can also be wholly white, gray, or legion-colored. (As this section is for armor and pauldrons only, look for the visor and kama in the Misc section.)
Unless it can be are made available as a Reinforcements in its own right (which I hope it can), the ARC Captain might also be available as a Clone Officer skin (available at class level 70). This elite unit has red stripes, a long black kama, a rangefinder and visor on its helmet, and a full black pauldron with red markings on the left shoulder. (The blue-marked ARC Lieutenant would be a top-level Assault skin.)
The armored Officer for the Imperial side is simply the Stormtrooper with a pauldron, color indicating rank. For Imperials, a black pauldron indicates a Stormtrooper Corporal or Squad Leader (available at class level 15). A white pauldron indicates a Stormtrooper Sergeant (available at class level 30). An orange pauldron indicates a Stormtrooper Captain (available at class level 50). And a red pauldron indicates a Stormtrooper Commander (available at class level 70).
The Imperial Officers could also have an option that combines the uniforms and some light armor. There could be a Field Armor option for the black-uniformed Stormtrooper Officer, for the olive-uniformed Army Officer, and for the Grey-uniformed Navy Commander.
The armored Officer for the First Order side is also just the First Order Stormtrooper with a pauldron, color indicating rank. But the First Order color ranking works differently; they reverse the black and white pauldrons and omit the orange entirely. For them, a white pauldron indicates a First Order ST Corporal or Squad Leader (available at class level 20). A black pauldron indicates a First Order ST Sergeant (available at class level 40). And a red pauldron indicates a First Order ST Captain (available at class level 60).
OFFICER ARMOR & PAULDRONS
the stripes is what the clone customization should be. also pauldrons, skirts, visors and armor for the clone officer
https://static.comicvine.com/uploads/original/11122/111220339/5387826-1625422547-star-.gif
https://static.comicvine.com/uploads/original/11122/111220339/5387826-1625422547-star-.gif
IMO, the kama (belt-skirts) should be reserved for only ARC Troopers and the one highest-ranking Epic Officer skin (the ARC Captain, in the above list).
- Republic - Armour and attachments (pretty self explanatory)
- CIS - Tactical Droid / Super Tactical Droid
- Empire - Black, White, Grey uniforms with armour when applicable
- Rebels - Aliens and Alderaan Guard uniform
- First Order - Male option
- Resistance - Aliens
yeah some stuff should be for the arc trooper designs only. i like the stripe colors bc it would allow us each to choose our own color and not look out of place. its like the clones in the 2003 clone wars show. maybe have certain colors be locked to certain classes.
something like these should be fine if we dont have enough maps and heroes for the legion skins.
or this but more colors
https://static.comicvine.com/uploads/original/11122/111220339/5387826-1625422547-star-.gif
Now that we've covered the uniforms and the armor, there are various miscellaneous customization items that would work well for the Officer. This section relies on two assumptions: first, that customization will include the ability to add and change small parts, and second, that Pilots will not have their own place as a Reinforcement and will fit well as an aspect of the Officer class.
Since this writeup gives Clone Officers armor without helmets, their faces are still visible. This allows for a variety of face and head tattoos, as well as different hair options. There could be certain armor markings reserved for Officers, which would of course show in the legion-color of the map being played. Kama (or belt-skirts) are available for those who distinguish themselves, though not the long black kama reserved for the ARC Troopers.
Pilot skins are a good addition to the Officer class, unless they get their own spotlight as a Reinforcement class. To be a Pilot one often has to achieve a certain rank. And while there may only be three alien heads available for Rebel and Resistance Officers, I hope that the aliens of the other classes will be made available outside of class for a higher price or class-level requirement.
All in all, these Miscellaneous customizations could be omitted entirely with little problem, but I think they'd be good to include.
OFFICER MISC
I main officer, just put 5 silver stars in a circle on my collar and I'm good to go.
XxPGAPROxX on PS4
The beetle-helmeted guys? I'd love to see those guys, but they weren't Officers. They were Imperial Navy Gunners. I have another writeup placing them as a mid-level Heavy skin.
You don't like the idea of markings for Clone customization?
These would be great -- they were my first idea for the Officer class, before the beta. But there are problems. First of all, it would require making an entirely new model, which is enough extra work to make it less likely. But even if they do make it as an alternative for the OOM Officer, they'd best make it fairly high level, or you'd see TX-Series tactical droids taking up a quarter of the droids on the field, and they aren't nearly that common. Maybe CL60 for the Tactical, and CL70 for the Super Tactical?
Why have the different Imperial uniform colors, but not the different uniform colors of the Rebel, First Order, and Resistance Officers? There's lots to choose from. The Rebels have the all-tan uniform, the tan-jacketed Captain, and the blue and tan Commander uniform. The First Order has the black Squad Leader that's currently in the game, plus the gray Captain and the blue Major. And the Resistance has the tan vest, the all-tan, the brown vest, and the current all-brown, as well as the Medical Officer with the armband.
The stripes you're talking about were for Officers only, and were only seen on phase-1 armor. So they'd be great for Kamino, but only for the Officer class, and you'd want them ranked to show class level -- green stripes for Sergeants (class level 20), blue stripes for Lieutenants(40), and red stripes for Captains (60). That's how I put them in my part 2 post above. Yellow stripes indicate a Clone Commander, like Cody or Bly or Gree or Thire. The one we saw in Attack of the Clones was Ponds, the Commander of Mace Windu's 187th Elite.
Those are ARC Troopers -- they're called the Muunilist Ten. The one in red is an ARC Captain.
I’m not opposed to Clone Markings, I welcome them. I’m just not well knowledgable about FO, Rebel or Resistance Officers (sorry for my lack of imagination, I just only like the Empire and Republic)
@JackTHorn, you are a legend.
My Concepts
Clone Skin Changes | Clone Customisation & Menu | Empire Customisation & Menu
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That Specialist rework was disappointing.
Great post, 10/10.
I've got a few more in the pipeline. Stay tuned.
My Concepts
Clone Skin Changes | Clone Customisation & Menu | Empire Customisation & Menu
I have posts in the works for customization for the other classes too, as well as revisions for my previous posts on Recon and Specialist reinforcements. We'll just have to see if I can find the time to work them up and post them.
Also, sometimes in the chaos and confusion of battle and evacuation, someone ends up being in a place they're not supposed to be. I would like Medical Officer uniforms to be added as well. The Officer in SWBF2 provides healing so it makes sense that it comes with a medical officer uniform, *at least as an option.*
Some days I feel like sitting among the group and buffing/healing. Other days I feel like running the front lines. It would be nice to indicate which days I'm feeling like what, with specific apparel that matches my mood.
That last image of an Imperial Officer is actually from the Imperial Security Bureau, not a medic
Just a low-ranking Imperial Army Trooper, with some bacta and a designation marker. Maybe the Empire doesn't value healing enough to give it a commission? In the same way they didn't provide their TIE fighters with atmospheres / life support systems / shields?
*Thinking back* What did the Empire's medical staff even look like. Something I'll have to explore more later. Until then, a nap is order.
*Edit* Just saw the post above.
I see.
Still gonna go have that nap tho
Overall, these are some great ideas. @F8RGE idk if you're the right person to tag but can you pass these on/share the thread with the right people?
#COOMCAIBDJF
I like the depth/detail you went into and especially the Why this needs to be implemented.
It’s one thing to request something, but it’s says a lot about a person when the detail and reasoning is eloquently explained. That’s Passion.
@F8RGE , please pass this along for Consideration.
+1
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"When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
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Loving your ideas! Such a shame stuff like this isn’t in the game.
Can someone @ the devs?
I already Tagged the EACM.
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Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest
"When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
Licensed REALTOR®
Ah, Dash my guy. Always one step ahead❤️
Always Dude
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"When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
Licensed REALTOR®
Empire Appearances Concept - https://imgur.com/a/ZVhz0
Empire Appearances Menu Concept - https://imgur.com/a/CW0gG
(Maybe you can pass this on to the devs @F8RGE?
My Concepts
Clone Skin Changes | Clone Customisation & Menu | Empire Customisation & Menu
Also, it occurs to me that they need to retire the field armor element they have as a default Imperial option for Yavin IV, and make it an option for all the Imperial Officer variants. Though maybe the Naval Commander (and the Admiral if we go that far) should only have field armor variants, as they're high ranking enough that they might not be likely to go into the field at all without armor.
The red pauldron has an upgrade for the heavy Trooper is a neat idea. I assume that's from the video game that had Stormtroopers with red pauldrons as Grenadiers and those with blue pauldrons as Snipers? I've often considered those for inclusion in my write-ups, but ultimately I decided against them. Mainly for two reasons: 1) You run the risk of ending up with a rainbow array of Stormtrooper pauldrons, which aside from looking silly goes against the black white and red aesthetic of the Empire, and 2) I believe the red pauldron in canon is now the Stormtrooper Commander, senior to all the other pauldrons.
I like the idea you put in there, with the black-pauldron Enlisted / Corporal and the Orange-pauldron Captain as upgrades for the Heavy. Interesting thought. I tend to prefer pauldrons as options for Officers, but they're not a bad fit for Assault, really. Takes the pauldron from being an Officer rank element to being a mark of the upper ranks of regular troopers.
And really, it's better than where the pauldrons are now - on the Specialists and the Heavies, for some reason. If officers can't have armor and pauldrons, then maybe Assault should have them as rank markers, that would actually be pretty great.
But I still have some nitpicking about it, because I'm me.
Mainly, I'm curious why you skipped the white-pauldroned Stormtrooper Sergeant? Of the four Imperial pauldrons, the two that aren't clearly Officers of separate high rank are the black (Corporal/Enlisted) and the white (Sergeant). Seems like it would be best to either A.) make all four of the pauldroned Stormtroopers Assault skins, B.) make the Corporal and the Sergeant Assault skins and the Captain and/or Commander Officer skins, or C.) make them all Officer skins.
Also, since canon seems to favor the Death Trooper over the Shadow Trooper ever since Rogue One, I'd say the top-level Assault skin should either be the orange-pauldroned Captain or (my preference) the gold-striped Nova Guard Trooper.
Kamino Security Officer
Your concept is HUGE, detailed, well-written and brillant. Certainly, the officers are the most boring troopers (in terms of outfit) but with what you said, they could be cool too.
Astonishing ideas, mate
I've seen that skin, and I like it. I didn't include it because I like having Phase-1 Clone armor on Kamino, and would prefer the stripes in green, blue, and red for Officers of low, middle, and high rank.
Though now I think of it, I think there may have been phase-1 versions of the Kamino Security. Maybe they could be the default for Aerial clones on Kamino?