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Guard,Sentinel,and Commando classes

Guard class:

Magnaguard,Senate Guard,Praetorian Guard,Royal Guard. I don’t know what to put for rebels or Resistance.

Sentinel class:

ARC trooper and Droideka. Could be a clone wars exclusive class because I have no idea for rebels,empire,first order, or Resistance.

Commando class:

Clone commando,commando droid,Rebel commando,dark trooper. I have no idea for first order or Resistance because the sequels haven’t given us much to go on yet.

Other classes I don’t have anything for: Pilot,spy.

Don’t have any ideas for health,abilities, or cost. Tell me what you think!
I finally rest. And watch the sun set on an offline universe.

Replies

  • Dash
    11639 posts Member
    Guard class:

    Magnaguard,Senate Guard,Praetorian Guard,Royal Guard. I don’t know what to put for rebels or Resistance.

    Sentinel class:

    ARC trooper and Droideka. Could be a clone wars exclusive class because I have no idea for rebels,empire,first order, or Resistance.

    Commando class:

    Clone commando,commando droid,Rebel commando,dark trooper. I have no idea for first order or Resistance because the sequels haven’t given us much to go on yet.

    Other classes I don’t have anything for: Pilot,spy.

    Don’t have any ideas for health,abilities, or cost. Tell me what you think!

    I like the ideas and the subsections for each Archetype. Good post dude!
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • Guard class:

    Magnaguard,Senate Guard,Praetorian Guard,Royal Guard. I don’t know what to put for rebels or Resistance.

    Sentinel class:

    ARC trooper and Droideka. Could be a clone wars exclusive class because I have no idea for rebels,empire,first order, or Resistance.

    Commando class:

    Clone commando,commando droid,Rebel commando,dark trooper. I have no idea for first order or Resistance because the sequels haven’t given us much to go on yet.

    Other classes I don’t have anything for: Pilot,spy.

    Don’t have any ideas for health,abilities, or cost. Tell me what you think!

    I like the ideas and the subsections for each Archetype. Good post dude!

    Thanks! You always give the best feedback @Dash_Gaming !
    I finally rest. And watch the sun set on an offline universe.
  • Dash
    11639 posts Member
    edited April 2018
    Guard class:

    Magnaguard,Senate Guard,Praetorian Guard,Royal Guard. I don’t know what to put for rebels or Resistance.

    Sentinel class:

    ARC trooper and Droideka. Could be a clone wars exclusive class because I have no idea for rebels,empire,first order, or Resistance.

    Commando class:

    Clone commando,commando droid,Rebel commando,dark trooper. I have no idea for first order or Resistance because the sequels haven’t given us much to go on yet.

    Other classes I don’t have anything for: Pilot,spy.

    Don’t have any ideas for health,abilities, or cost. Tell me what you think!

    I like the ideas and the subsections for each Archetype. Good post dude!

    Thanks! You always give the best feedback @Dash_Gaming !

    Would you want the Droidekas to have Blasters extend through shields like in TPM or be a Shield up no fire, shield down fire mode enabler/ability?

    Also with the Magnaguards, would you want them to be Slow with high damage output or Fast with Moderate damage output? Movement speed wise I mean.

    An Arc Trooper was leaked a while back as a Reinforcement type via YouTube. It will most likely be a Sniper type reinforcement.

    I can see the Commando being A new Enforcer type or “Demolition” reinforcement type if they add a new Reinforcement Type/Section.

    Dark Troopers are my All time favorite Trooper type. I’ve been Obsessed with them since back in Star Wars Galaxies, and Then Original BF’s. Would you want them to have the same loadout/skills as before, or be more focused on Niche Pressure Flanking styles of engagement?

    Image of Dark Trooper from Star Wars Galaxies:
    29ab2ykwds8x.jpeg

    Image of Dark trooper from older Game Iterations:
    sv6i69sjpgt9.png
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • Guard class:

    Magnaguard,Senate Guard,Praetorian Guard,Royal Guard. I don’t know what to put for rebels or Resistance.

    Sentinel class:

    ARC trooper and Droideka. Could be a clone wars exclusive class because I have no idea for rebels,empire,first order, or Resistance.

    Commando class:

    Clone commando,commando droid,Rebel commando,dark trooper. I have no idea for first order or Resistance because the sequels haven’t given us much to go on yet.

    Other classes I don’t have anything for: Pilot,spy.

    Don’t have any ideas for health,abilities, or cost. Tell me what you think!

    I like the ideas and the subsections for each Archetype. Good post dude!

    Thanks! You always give the best feedback @Dash_Gaming !

    Would you want the Droidekas to have Blasters extend through shields like in TPM or be a Shield up no fire, shield down fire mode enabler/ability?

    Also with the Magnaguards, would you want them to be Slow with high damage output or Fast with Moderate damage output? Movement speed wise I mean.

    An Arc Trooper was leaked a while back as a Reinforcement type via YouTube. It will most likely be a Sniper type reinforcement.

    I can see the Commando being A new Enforcer type or “Demolition” reinforcement type if they add a new Reinforcement Type/Section.

    Dark Troopers are my All time favorite Trooper type. I’ve been Obsessed with them since back in Star Wars Galaxies, and Then Original BF’s. Would you want them to have the same loadout/skills as before, or be more focused on Niche Pressure Flanking styles of engagement?

    For Droidekas, I want them like the original battlefront. With blasters extending through shields.

    For magnaguards fast and moderate. When they get down to a certain health level their head should come off, but still fight.

    For dark troopers, they are my favorite to! I want the ARC caster back from the original battlefronts. Jet pack would be awesome!
    I finally rest. And watch the sun set on an offline universe.
  • Dash
    11639 posts Member
    Guard class:

    Magnaguard,Senate Guard,Praetorian Guard,Royal Guard. I don’t know what to put for rebels or Resistance.

    Sentinel class:

    ARC trooper and Droideka. Could be a clone wars exclusive class because I have no idea for rebels,empire,first order, or Resistance.

    Commando class:

    Clone commando,commando droid,Rebel commando,dark trooper. I have no idea for first order or Resistance because the sequels haven’t given us much to go on yet.

    Other classes I don’t have anything for: Pilot,spy.

    Don’t have any ideas for health,abilities, or cost. Tell me what you think!

    I like the ideas and the subsections for each Archetype. Good post dude!

    Thanks! You always give the best feedback @Dash_Gaming !

    Would you want the Droidekas to have Blasters extend through shields like in TPM or be a Shield up no fire, shield down fire mode enabler/ability?

    Also with the Magnaguards, would you want them to be Slow with high damage output or Fast with Moderate damage output? Movement speed wise I mean.

    An Arc Trooper was leaked a while back as a Reinforcement type via YouTube. It will most likely be a Sniper type reinforcement.

    I can see the Commando being A new Enforcer type or “Demolition” reinforcement type if they add a new Reinforcement Type/Section.

    Dark Troopers are my All time favorite Trooper type. I’ve been Obsessed with them since back in Star Wars Galaxies, and Then Original BF’s. Would you want them to have the same loadout/skills as before, or be more focused on Niche Pressure Flanking styles of engagement?

    For Droidekas, I want them like the original battlefront. With blasters extending through shields.

    For magnaguards fast and moderate. When they get down to a certain health level their head should come off, but still fight.

    For dark troopers, they are my favorite to! I want the ARC caster back from the original battlefronts. Jet pack would be awesome!

    100% Agree!!! Yes!!! Dark Troopers are Amazing!!! :sunglasses:

    I agree the Droidekas should function as they do in films and in past games.

    And I also agree that Every Droid type needs more Dismemberment animations.
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • These are some good idea's, well done! Could i give a couple more?

    The Fighter Pilots should be a Reinforcement. We have TIE Fighters (both OT and ST era) and X-Wing Pilots and same as the other pilots (both OT and ST era). And for the Clones they could have the standard Clone Starfighter Pilot.

    gcvb7b3cnysa.jpg

    Or even this.

    bvn4btepgu7h.png


    Then we have could have a class for Tank Drivers. For the Empire we can have the AT-AT pilot, (been wanting him since last Battlefront). Just look how cool he is!

    ldhlqatpw6ah.png


    Then for the Rebels we could have the pilot for the T4-B Heavy Tank.

    And the AT-TE Pilot could be the AT-TE Pilot seen here

    h7w7q9uohzbm.png

    And for the Droids well their droids lol.

    The Pilots could be under the Reconnaissance Reinforcement or something similar. What do you think?
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • Dash
    11639 posts Member
    edited April 2018
    These are some good idea's, well done! Could i give a couple more?

    The Fighter Pilots should be a Reinforcement. We have TIE Fighters (both OT and ST era) and X-Wing Pilots and same as the other pilots (both OT and ST era). And for the Clones they could have the standard Clone Starfighter Pilot.

    gcvb7b3cnysa.jpg

    Or even this.

    bvn4btepgu7h.png


    Then we have could have a class for Tank Drivers. For the Empire we can have the AT-AT pilot, (been wanting him since last Battlefront). Just look how cool he is!

    ldhlqatpw6ah.png


    Then for the Rebels we could have the pilot for the T4-B Heavy Tank.

    And the AT-TE Pilot could be the AT-TE Pilot seen here

    h7w7q9uohzbm.png

    And for the Droids well their droids lol.

    The Pilots could be under the Reconnaissance Reinforcement or something similar. What do you think?

    Oh heck yes! I always considered Pilot Reinforcements if they were ever added to be like the Airborne Rangers Reinforcement for Battlefront. Would be Sick if they played that Behind enemy lines Recon role!!! :sunglasses:

    Can you imagine if they were dropped in By Air too!? :blush:
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • These are some good idea's, well done! Could i give a couple more?

    The Fighter Pilots should be a Reinforcement. We have TIE Fighters (both OT and ST era) and X-Wing Pilots and same as the other pilots (both OT and ST era). And for the Clones they could have the standard Clone Starfighter Pilot.

    gcvb7b3cnysa.jpg

    Or even this.

    bvn4btepgu7h.png


    Then we have could have a class for Tank Drivers. For the Empire we can have the AT-AT pilot, (been wanting him since last Battlefront). Just look how cool he is!

    ldhlqatpw6ah.png


    Then for the Rebels we could have the pilot for the T4-B Heavy Tank.

    And the AT-TE Pilot could be the AT-TE Pilot seen here

    h7w7q9uohzbm.png

    And for the Droids well their droids lol.

    The Pilots could be under the Reconnaissance Reinforcement or something similar. What do you think?

    Oh heck yes! I always considered Pilot Reinforcements if they were ever added to be like the Airborne Rangers Reinforcement for Battlefront. Would be Sick if they played that Behind enemy lines Recon role!!! :sunglasses:

    Can you imagine if they were dropped in By Air too!? :blush:

    Yeah and they could have some pretty cool gadgets to fit their roll.

    Now that would be pretty awesome!
    SFA Reinforcement Ideas - https://battlefront-forums.ea.com/discussion/98321/starfighter-assault-reinforcement-ideas#latest

    Specialist Scout Pistol Addition - https://battlefront-forums.ea.com/discussion/90785/flash-pistol-scout-pistol-needs-to-be-on-specialist-please/p1

    "Lean upon pain like a crutch and you create anger and a dark fear of truth. Pain guides, but it does not support" Obi-Wan Kenobi

    3i4nza8m24rn.gif
  • GenxDarchi
    7726 posts Member
    edited April 2018
    Guard class:

    Magnaguard,Senate Guard,Praetorian Guard,Royal Guard. I don’t know what to put for rebels or Resistance.

    Sentinel class:

    ARC trooper and Droideka. Could be a clone wars exclusive class because I have no idea for rebels,empire,first order, or Resistance.

    Commando class:

    Clone commando,commando droid,Rebel commando,dark trooper. I have no idea for first order or Resistance because the sequels haven’t given us much to go on yet.

    Other classes I don’t have anything for: Pilot,spy.

    Don’t have any ideas for health,abilities, or cost. Tell me what you think!

    I like the ideas and the subsections for each Archetype. Good post dude!

    Thanks! You always give the best feedback @Dash_Gaming !


    Dark Troopers are my All time favorite Trooper type. I’ve been Obsessed with them since back in Star Wars Galaxies, and Then Original BF’s. Would you want them to have the same loadout/skills as before, or be more focused on Niche Pressure Flanking styles of engagement?

    I see you have taste! Dark Troopers from BF2 would be cool, maybe 4,000 points, but have Arc caster, 600 health, and a Jumpack ability.

    Left ability: Jump Pack. Allows air travel for a short time, or gaining a tactical advantage. 10 second cooldown.
    Right Ability: Immediate discharge: Allows for the Arc caster to fire a fully charged Shot from the arc caster immediately, bypassing the charge up. 10 second cooldown.
    Middle Ability: Tactical Superiority: Dark trooper gains damage reduction, Rey wall hacks (lack of a better term, sees people through walls) and can charge the Arc caster 50% faster. 30 second cooldown, 20 second duration.
    Y ability: Weapon swap: Switches the Arc caster to a Se-14C, a five burst gun, and is very accurate.
    Arc caster can be fired with no charge for 50 damage, half charge for 150 damage, and Full charge for 200 damage, and can arc to 3-5 hostiles depending on the Star card you choose. Takes 3 seconds to full charge, and can hold that charge. Charge time can be reduced with star cards.
    The Dark Trooper also moves slowly, but is a tank
    There would be star cards that increase regeneration, Improve the Weapons systems, or Improve the abilities and cooldown times. Like Specializations. Are you looking to take damage and dish it out, or go purely on the Offense, or Prioritize using the Arc Caster?
    Thoughts?
    Post edited by GenxDarchi on
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Devlin21
    8329 posts Member
    GenxDarchi wrote: »
    Guard class:

    Magnaguard,Senate Guard,Praetorian Guard,Royal Guard. I don’t know what to put for rebels or Resistance.

    Sentinel class:

    ARC trooper and Droideka. Could be a clone wars exclusive class because I have no idea for rebels,empire,first order, or Resistance.

    Commando class:

    Clone commando,commando droid,Rebel commando,dark trooper. I have no idea for first order or Resistance because the sequels haven’t given us much to go on yet.

    Other classes I don’t have anything for: Pilot,spy.

    Don’t have any ideas for health,abilities, or cost. Tell me what you think!

    I like the ideas and the subsections for each Archetype. Good post dude!

    Thanks! You always give the best feedback @Dash_Gaming !


    Dark Troopers are my All time favorite Trooper type. I’ve been Obsessed with them since back in Star Wars Galaxies, and Then Original BF’s. Would you want them to have the same loadout/skills as before, or be more focused on Niche Pressure Flanking styles of engagement?

    I see you have taste! Dark Troopers from BF2 would be cool, maybe 4,000 points, but have Arc caster, 600 health, and a Jumpack ability.

    Left ability: Jump Pack. Allows air travel for a short time, or gaining a tactical advantage. 10 second cooldown.
    Right Ability: Immediate discharge: Allows for the Arc caster to fire a fully charged Shot from the arc caster immediately, bypassing the charge up. 10 second cooldown.
    Middle Ability: Tactical Superiority: Dark trooper gains damage reduction, Rey wall hacks (lack of a better term, sees people through walls) and can charge the Arc caster 50% faster.
    Y ability: Weapon swap: Switches the Arc caster to a Se-14C, a five burst gun, and is very accurate.

    Thoughts?

    No reason to use boba. Lol.
    keeboxdf4h4g.gif

  • GenxDarchi wrote: »
    Guard class:

    Magnaguard,Senate Guard,Praetorian Guard,Royal Guard. I don’t know what to put for rebels or Resistance.

    Sentinel class:

    ARC trooper and Droideka. Could be a clone wars exclusive class because I have no idea for rebels,empire,first order, or Resistance.

    Commando class:

    Clone commando,commando droid,Rebel commando,dark trooper. I have no idea for first order or Resistance because the sequels haven’t given us much to go on yet.

    Other classes I don’t have anything for: Pilot,spy.

    Don’t have any ideas for health,abilities, or cost. Tell me what you think!

    I like the ideas and the subsections for each Archetype. Good post dude!

    Thanks! You always give the best feedback @Dash_Gaming !


    Dark Troopers are my All time favorite Trooper type. I’ve been Obsessed with them since back in Star Wars Galaxies, and Then Original BF’s. Would you want them to have the same loadout/skills as before, or be more focused on Niche Pressure Flanking styles of engagement?

    I see you have taste! Dark Troopers from BF2 would be cool, maybe 4,000 points, but have Arc caster, 600 health, and a Jumpack ability.

    Left ability: Jump Pack. Allows air travel for a short time, or gaining a tactical advantage. 10 second cooldown.
    Right Ability: Immediate discharge: Allows for the Arc caster to fire a fully charged Shot from the arc caster immediately, bypassing the charge up. 10 second cooldown.
    Middle Ability: Tactical Superiority: Dark trooper gains damage reduction, Rey wall hacks (lack of a better term, sees people through walls) and can charge the Arc caster 50% faster.
    Y ability: Weapon swap: Switches the Arc caster to a Se-14C, a five burst gun, and is very accurate.

    Thoughts?

    No reason to use boba. Lol.

    Dam. You’re right though. This guy would wreck Boba.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • I cant stand the enforcer droid wish they would replace him with magna guard.

    Actually i wish they would add more enforcers ... bump them up like heroes but half the price.
  • Dei
    11 posts Member
    edited April 2018
    Guard class:

    Magnaguard,Senate Guard,Praetorian Guard,Royal Guard. I don’t know what to put for rebels or Resistance.

    Honor Guard for the rebels.
  • Seastorm wrote: »
    I have been thinking something like this in the past few days.
    Concept:
    - Up, left to right: Clone Commando, Rebel Commando and New Republic Special Forces - Down, left to right: Commando Droid, Imperial Marine and First Order Special Forces
    ltmukb7n6dc5.jpeg
    250 HP
    Abilities:
    Right: Viewfinder, gives you temporarily night vision
    Middle: Grenade launcher, changes your current weapon into a GL
    Left: Sticky grenade, throws a bomb that adheres to any surface

    You will be able to change any ability to one of the initial 4 infantry classes abilities, as well as the initial weapons. This will give you the option to make interesting combinations, for example, to protect an area you could deploy a turret and activate sentry, or to lay an ambush you could throw shock grenade and then destroy the stunned enemies with vanguard. There are plenty of posibilities.
    I don’t know where you can fit this in your reinforcements classes, but feel free to change anything if you wish.
    This was a concept that I made a long time ago. Hope it can contribute something!
    Also, I would love to see all the reinforcements you mentioned. Droidekas all the way!
  • Kylo should be able to team kill praetorian guards.
    I finally rest. And watch the sun set on an offline universe.
  • They could use some alien and just make them whatever class you want.
  • DrX2345
    2888 posts Member
    edited April 2018
    Bothan Spy! Woo!
    I had an idea for a pilot reinforcement, I'll see if I can find it. Gimme a sec.
    The Pilot
    So, the Pilot is a reinforcement which makes use of the abilities of their faction's Fighter class of ships. They have quite low health for a reinforcement, but have a way to instantly heal up and escape from engagements.
    The Pilot costs a standard 2,000 Battle Points to play as.
    Like the other Reinforcement classes, the Pilot is locked in 3rd person.
    Health: 200
    The Pilot is supposed to play a similar role to the Officer in terms of range and movement, but with a focus on calling in support from the air than directly buffing his teammates. Therefore, he has the same health as the Officer and Assault classes, although this can be increased with cards.
    Health Regen: same rate as Assault.
    Primary Weapon: The standard Officer pistol for that Pilot's faction, except for Imperial pilots. TIE pilots would carry a reskinned version of the pistol, which is instead a semi-automatic E-11 carbine (but it has the same stats as the other Pilot weapons).
    Abilities:
    Left Ability: Life Support - the Pilot activates his life support systems, allowing him to regenerate his health at a much faster rate than normal. When the ability is active, the Pilot's health will constantly regenerate at the same rate as the Specialist for 5 seconds. Also filters the air, rendering toxins like the Acid Launcher and Dioxis Grenades useless for 10 seconds.
    Cool down - 15 seconds (cool down starts after the filter deactivates, can be retriggered while filter is active to instantly start cool down although the filter will be deactivated).
    Right Ability: Tagging Binoculars - the Pilot pulls out a pair of modified Thermal Binoculars which can mark enemies in his line of sight for allies on the ground, and marks every enemy whose heat signature shows up on the binoculars (even behind cover) for allies in the air. Any enemy killed while being marked gives the Pilot assist score.
    Can switch freely between primary weapon and Binoculars, but can only tag once every 15 seconds.
    Middle Ability: Air Strike - the Pilot uses his binoculars to mark a point on the ground which will be fired upon with his faction's Fighter's Offensive Ability (e.g. Laser Barrage or Dual Proton Torpedoes). When the ability is active, and the player aims in (i.e. looks through the binoculars) their view is raised by a short distance, maybe 5 metres, so they have a better view of their target. Does slightly increased damage from the regular ability against ground troops, and there is no warning for enemies in the AoE.
    Cool down - 25 seconds.
    OR
    Middle Ability: Sonic Grenade - the Pilot throws a stunning Sonic grenade, dealing low damage (25-50), knocking enemies down and deafening them for a short duration. The knock back effect is the same as the Repulsor Cannon, with the same range by tin all directions. (So if someone is stood right next to the grenade, they are knocked back, damaged and deafened more than someone on the edge of its radius). 'Deafening' effect - basically just blocks out gunshot noises and has an irritating whining noise instead. Blast radius - 6 metres.
    Cool down - 20 seconds.
    Note: with the middle ability, the Air Strike ability is only available when Starfighters are available, if they are not available the ability reverts to the Sonic Grenade.
    Appearances: just the pilot for each faction. We see each of them on at least one occasion in the movies and/or animated series, so the models should be fine. Droid pilot is the one with a full blue torso.
    Thanks for reading my concept, let me know what you think of it!
    The binocular and grenade abilities are a bit meh, but I wanted to make it so it could support units in the air, and it does need a good ability to replace the air strike when the phase is indoors as it would make sense for it to be usable.
    Also, @WildSpace has a great thread called 'Detailed Reinforcement Concepts' which you should definitely check out.
    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • DrX2345 wrote: »
    Bothan Spy! Woo!
    I had an idea for a pilot reinforcement, I'll see if I can find it. Gimme a sec.
    The Pilot
    So, the Pilot is a reinforcement which makes use of the abilities of their faction's Fighter class of ships. They have quite low health for a reinforcement, but have a way to instantly heal up and escape from engagements.
    The Pilot costs a standard 2,000 Battle Points to play as.
    Like the other Reinforcement classes, the Pilot is locked in 3rd person.
    Health: 200
    The Pilot is supposed to play a similar role to the Officer in terms of range and movement, but with a focus on calling in support from the air than directly buffing his teammates. Therefore, he has the same health as the Officer and Assault classes, although this can be increased with cards.
    Health Regen: same rate as Assault.
    Primary Weapon: The standard Officer pistol for that Pilot's faction, except for Imperial pilots. TIE pilots would carry a reskinned version of the pistol, which is instead a semi-automatic E-11 carbine (but it has the same stats as the other Pilot weapons).
    Abilities:
    Left Ability: Life Support - the Pilot activates his life support systems, allowing him to regenerate his health at a much faster rate than normal. When the ability is active, the Pilot's health will constantly regenerate at the same rate as the Specialist for 5 seconds. Also filters the air, rendering toxins like the Acid Launcher and Dioxis Grenades useless for 10 seconds.
    Cool down - 15 seconds (cool down starts after the filter deactivates, can be retriggered while filter is active to instantly start cool down although the filter will be deactivated).
    Right Ability: Tagging Binoculars - the Pilot pulls out a pair of modified Thermal Binoculars which can mark enemies in his line of sight for allies on the ground, and marks every enemy whose heat signature shows up on the binoculars (even behind cover) for allies in the air. Any enemy killed while being marked gives the Pilot assist score.
    Can switch freely between primary weapon and Binoculars, but can only tag once every 15 seconds.
    Middle Ability: Air Strike - the Pilot uses his binoculars to mark a point on the ground which will be fired upon with his faction's Fighter's Offensive Ability (e.g. Laser Barrage or Dual Proton Torpedoes). When the ability is active, and the player aims in (i.e. looks through the binoculars) their view is raised by a short distance, maybe 5 metres, so they have a better view of their target. Does slightly increased damage from the regular ability against ground troops, and there is no warning for enemies in the AoE.
    Cool down - 25 seconds.
    OR
    Middle Ability: Sonic Grenade - the Pilot throws a stunning Sonic grenade, dealing low damage (25-50), knocking enemies down and deafening them for a short duration. The knock back effect is the same as the Repulsor Cannon, with the same range by tin all directions. (So if someone is stood right next to the grenade, they are knocked back, damaged and deafened more than someone on the edge of its radius). 'Deafening' effect - basically just blocks out gunshot noises and has an irritating whining noise instead. Blast radius - 6 metres.
    Cool down - 20 seconds.
    Note: with the middle ability, the Air Strike ability is only available when Starfighters are available, if they are not available the ability reverts to the Sonic Grenade.
    Appearances: just the pilot for each faction. We see each of them on at least one occasion in the movies and/or animated series, so the models should be fine. Droid pilot is the one with a full blue torso.
    Thanks for reading my concept, let me know what you think of it!
    The binocular and grenade abilities are a bit meh, but I wanted to make it so it could support units in the air, and it does need a good ability to replace the air strike when the phase is indoors as it would make sense for it to be usable.
    Also, @WildSpace has a great thread called 'Detailed Reinforcement Concepts' which you should definitely check out.

    Awesome concept!
    I finally rest. And watch the sun set on an offline universe.
  • DrX2345
    2888 posts Member
    DrX2345 wrote: »
    Bothan Spy! Woo!
    I had an idea for a pilot reinforcement, I'll see if I can find it. Gimme a sec.
    The Pilot
    So, the Pilot is a reinforcement which makes use of the abilities of their faction's Fighter class of ships. They have quite low health for a reinforcement, but have a way to instantly heal up and escape from engagements.
    The Pilot costs a standard 2,000 Battle Points to play as.
    Like the other Reinforcement classes, the Pilot is locked in 3rd person.
    Health: 200
    The Pilot is supposed to play a similar role to the Officer in terms of range and movement, but with a focus on calling in support from the air than directly buffing his teammates. Therefore, he has the same health as the Officer and Assault classes, although this can be increased with cards.
    Health Regen: same rate as Assault.
    Primary Weapon: The standard Officer pistol for that Pilot's faction, except for Imperial pilots. TIE pilots would carry a reskinned version of the pistol, which is instead a semi-automatic E-11 carbine (but it has the same stats as the other Pilot weapons).
    Abilities:
    Left Ability: Life Support - the Pilot activates his life support systems, allowing him to regenerate his health at a much faster rate than normal. When the ability is active, the Pilot's health will constantly regenerate at the same rate as the Specialist for 5 seconds. Also filters the air, rendering toxins like the Acid Launcher and Dioxis Grenades useless for 10 seconds.
    Cool down - 15 seconds (cool down starts after the filter deactivates, can be retriggered while filter is active to instantly start cool down although the filter will be deactivated).
    Right Ability: Tagging Binoculars - the Pilot pulls out a pair of modified Thermal Binoculars which can mark enemies in his line of sight for allies on the ground, and marks every enemy whose heat signature shows up on the binoculars (even behind cover) for allies in the air. Any enemy killed while being marked gives the Pilot assist score.
    Can switch freely between primary weapon and Binoculars, but can only tag once every 15 seconds.
    Middle Ability: Air Strike - the Pilot uses his binoculars to mark a point on the ground which will be fired upon with his faction's Fighter's Offensive Ability (e.g. Laser Barrage or Dual Proton Torpedoes). When the ability is active, and the player aims in (i.e. looks through the binoculars) their view is raised by a short distance, maybe 5 metres, so they have a better view of their target. Does slightly increased damage from the regular ability against ground troops, and there is no warning for enemies in the AoE.
    Cool down - 25 seconds.
    OR
    Middle Ability: Sonic Grenade - the Pilot throws a stunning Sonic grenade, dealing low damage (25-50), knocking enemies down and deafening them for a short duration. The knock back effect is the same as the Repulsor Cannon, with the same range by tin all directions. (So if someone is stood right next to the grenade, they are knocked back, damaged and deafened more than someone on the edge of its radius). 'Deafening' effect - basically just blocks out gunshot noises and has an irritating whining noise instead. Blast radius - 6 metres.
    Cool down - 20 seconds.
    Note: with the middle ability, the Air Strike ability is only available when Starfighters are available, if they are not available the ability reverts to the Sonic Grenade.
    Appearances: just the pilot for each faction. We see each of them on at least one occasion in the movies and/or animated series, so the models should be fine. Droid pilot is the one with a full blue torso.
    Thanks for reading my concept, let me know what you think of it!
    The binocular and grenade abilities are a bit meh, but I wanted to make it so it could support units in the air, and it does need a good ability to replace the air strike when the phase is indoors as it would make sense for it to be usable.
    Also, @WildSpace has a great thread called 'Detailed Reinforcement Concepts' which you should definitely check out.

    Awesome concept!
    Thanks! I made it a while ago, based on someone else's concept.
    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • Seems good to me
    Top favorite heroes and villains missing:
    Ahsoka, Rex, Padme, Cody, Mace
    Bane, Thrawn, Ventress, Jango, Savage
    0np8u7zs8tne.gif
  • Bros_of_Battlefront
    72 posts Member
    edited May 2018
    Did posts on this before and YouTube videos.

    Yeah -we’d love to see a Guard Class and a Commando Class. The Sentinel is a great idea also :smiley:

    https://battlefront-forums.ea.com/discussion/comment/1064430#Comment_1064430

    https://battlefront-forums.ea.com/discussion/comment/1061651#Comment_1061651
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