criterion-sm dice-lg ea-starwars-lg instagram lucasfilm-lg motive-lg twitch you-tube
November Community Calendar
Double XP Event

Points After Death Situation

Has there been further discussion (most likely but I'm not sure) on whether or not points after death will either be removed or tweaked specifically for when Officer's Presence and Defender are equiped? The points system basically feels perfect (especially since Officer's Presence was fixed), but points after death seems to be rewarding pretty high point stacking for when those two cards are in use (are there any other cards affected?). Anyone else notice this / have evidence to show, etc? Just feels more logical to remove points after death altogether.

Not expecting a change by Wednesday, but in the May patch would be ideal.

Would be great to get some feedback.
"DEW IT."
p1jlhhgtai3b.png
"I am the Senate."

Replies

  • I was expecting this, and recorded a Video of the Specialist recieving a lot of Score after death from his still active Shock grenade.

    Also, the same applies to Trip mines, turrets, assists, thermal detonators, imploders etc.

    Basically all classes recieve extra points for dieing, and extra points after dieing.

    Dieing to heroes rewards a lot too!

    Will upload vid in a few hours.
  • You also get points for Acid Launcher and Scan Dart. Used Scan Dart just yesterday on six enemies, and all 6 died right after I did. That was a good bit of points. Easily more than I have gotten from OP. If you are going to remove it for one, you have to remove it for all. Grenades too. No cherry-picking.
  • Whenever anyone dies they receive 100 points (sacrifice points or whatever) right? I'm fine with that flat rate.

    I'm also fine with players getting points from a kill or whatever right after they've died (no one should be robbed of points and kills from, say, getting a kill from their grenade by throwing that grenade right before being killed, etc).

    I'm just talking about what I've mentioned in my OP. Officer is one of my main classes, and I use Officer's Presence. When I've been around teammates and then died I've noticed my points just somehow keep increasing for a while after death, and then when I spawn in again at the bottom it'll show I got a pretty big amount of points (lingering presence or something). Something similar happens when using Defender. Not sure if other passive cards are like this (recharge command?).

    I'm sure there have been other discussions about this over the past month or two?
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • Whenever anyone dies they receive 100 points (sacrifice points or whatever) right? I'm fine with that flat rate.

    I'm also fine with players getting points from a kill or whatever right after they've died (no one should be robbed of points and kills from, say, getting a kill from their grenade by throwing that grenade right before being killed, etc).

    I'm just talking about what I've mentioned in my OP. Officer is one of my main classes, and I use Officer's Presence. When I've been around teammates and then died I've noticed my points just somehow keep increasing for a while after death, and then when I spawn in again at the bottom it'll show I got a pretty big amount of points (lingering presence or something). Something similar happens when using Defender. Not sure if other passive cards are like this (recharge command?).

    I'm sure there have been other discussions about this over the past month or two?

    Some discussions, though nothing noteworthy. Officer's Presence can persist a long time after death, and it's not just for the initial first seconds after dying. It also still applies Officer's Presence when being in a vehicle, something that seems to happen to the Defender card too, but less frequently.
  • Whenever anyone dies they receive 100 points (sacrifice points or whatever) right? I'm fine with that flat rate.

    I'm also fine with players getting points from a kill or whatever right after they've died (no one should be robbed of points and kills from, say, getting a kill from their grenade by throwing that grenade right before being killed, etc).

    I'm just talking about what I've mentioned in my OP. Officer is one of my main classes, and I use Officer's Presence. When I've been around teammates and then died I've noticed my points just somehow keep increasing for a while after death, and then when I spawn in again at the bottom it'll show I got a pretty big amount of points (lingering presence or something). Something similar happens when using Defender. Not sure if other passive cards are like this (recharge command?).

    I'm sure there have been other discussions about this over the past month or two?

    Some discussions, though nothing noteworthy. Officer's Presence can persist a long time after death, and it's not just for the initial first seconds after dying. It also still applies Officer's Presence when being in a vehicle, something that seems to happen to the Defender card too, but less frequently.

    Yeah that's what I'm talking about - it's like if you stay alive for a while as an Officer with OP equiped, then every teammate that you've been near gives you points for each one of those teammates that's died, which then seems to be rewarded all in one when you die.

    I though there were discussions a while ago about Defender rewarding too many points after death or something and that's how people were getting heroes and points quickly?

    OP and Defender shouldn't work when in a vehicle, lol. That sounds like a bug.

    All just seems a bit suss.
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • Whenever anyone dies they receive 100 points (sacrifice points or whatever) right? I'm fine with that flat rate.

    I'm also fine with players getting points from a kill or whatever right after they've died (no one should be robbed of points and kills from, say, getting a kill from their grenade by throwing that grenade right before being killed, etc).

    I'm just talking about what I've mentioned in my OP. Officer is one of my main classes, and I use Officer's Presence. When I've been around teammates and then died I've noticed my points just somehow keep increasing for a while after death, and then when I spawn in again at the bottom it'll show I got a pretty big amount of points (lingering presence or something). Something similar happens when using Defender. Not sure if other passive cards are like this (recharge command?).

    I'm sure there have been other discussions about this over the past month or two?

    Some discussions, though nothing noteworthy. Officer's Presence can persist a long time after death, and it's not just for the initial first seconds after dying. It also still applies Officer's Presence when being in a vehicle, something that seems to happen to the Defender card too, but less frequently.

    Yeah that's what I'm talking about - it's like if you stay alive for a while as an Officer with OP equiped, then every teammate that you've been near gives you points for each one of those teammates that's died, which then seems to be rewarded all in one when you die.

    I though there were discussions a while ago about Defender rewarding too many points after death or something and that's how people were getting heroes and points quickly?

    OP and Defender shouldn't work when in a vehicle, lol. That sounds like a bug.

    All just seems a bit suss.

    The Defender bug (with it being applied when being in a vehicle) was fixed in a previous patch, but managed to make its return with the most recent patch.
  • Whenever anyone dies they receive 100 points (sacrifice points or whatever) right? I'm fine with that flat rate.

    I'm also fine with players getting points from a kill or whatever right after they've died (no one should be robbed of points and kills from, say, getting a kill from their grenade by throwing that grenade right before being killed, etc).

    I'm just talking about what I've mentioned in my OP. Officer is one of my main classes, and I use Officer's Presence. When I've been around teammates and then died I've noticed my points just somehow keep increasing for a while after death, and then when I spawn in again at the bottom it'll show I got a pretty big amount of points (lingering presence or something). Something similar happens when using Defender. Not sure if other passive cards are like this (recharge command?).

    I'm sure there have been other discussions about this over the past month or two?

    Some discussions, though nothing noteworthy. Officer's Presence can persist a long time after death, and it's not just for the initial first seconds after dying. It also still applies Officer's Presence when being in a vehicle, something that seems to happen to the Defender card too, but less frequently.

    Yeah that's what I'm talking about - it's like if you stay alive for a while as an Officer with OP equiped, then every teammate that you've been near gives you points for each one of those teammates that's died, which then seems to be rewarded all in one when you die.

    I though there were discussions a while ago about Defender rewarding too many points after death or something and that's how people were getting heroes and points quickly?

    OP and Defender shouldn't work when in a vehicle, lol. That sounds like a bug.

    All just seems a bit suss.

    The Defender bug (with it being applied when being in a vehicle) was fixed in a previous patch, but managed to make its return with the most recent patch.

    Of course it did lol, hopefully it'll be fixed next week.

    We can always hope :)
  • Whenever anyone dies they receive 100 points (sacrifice points or whatever) right? I'm fine with that flat rate.

    I'm also fine with players getting points from a kill or whatever right after they've died (no one should be robbed of points and kills from, say, getting a kill from their grenade by throwing that grenade right before being killed, etc).

    I'm just talking about what I've mentioned in my OP. Officer is one of my main classes, and I use Officer's Presence. When I've been around teammates and then died I've noticed my points just somehow keep increasing for a while after death, and then when I spawn in again at the bottom it'll show I got a pretty big amount of points (lingering presence or something). Something similar happens when using Defender. Not sure if other passive cards are like this (recharge command?).

    I'm sure there have been other discussions about this over the past month or two?

    Some discussions, though nothing noteworthy. Officer's Presence can persist a long time after death, and it's not just for the initial first seconds after dying. It also still applies Officer's Presence when being in a vehicle, something that seems to happen to the Defender card too, but less frequently.

    Yeah that's what I'm talking about - it's like if you stay alive for a while as an Officer with OP equiped, then every teammate that you've been near gives you points for each one of those teammates that's died, which then seems to be rewarded all in one when you die.

    I though there were discussions a while ago about Defender rewarding too many points after death or something and that's how people were getting heroes and points quickly?

    OP and Defender shouldn't work when in a vehicle, lol. That sounds like a bug.

    All just seems a bit suss.

    The Defender bug (with it being applied when being in a vehicle) was fixed in a previous patch, but managed to make its return with the most recent patch.

    Of course it did lol, hopefully it'll be fixed next week.

    We can always hope :)

    Hope™
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • Dash
    11645 posts Member
    Whenever anyone dies they receive 100 points (sacrifice points or whatever) right? I'm fine with that flat rate.

    I'm also fine with players getting points from a kill or whatever right after they've died (no one should be robbed of points and kills from, say, getting a kill from their grenade by throwing that grenade right before being killed, etc).

    I'm just talking about what I've mentioned in my OP. Officer is one of my main classes, and I use Officer's Presence. When I've been around teammates and then died I've noticed my points just somehow keep increasing for a while after death, and then when I spawn in again at the bottom it'll show I got a pretty big amount of points (lingering presence or something). Something similar happens when using Defender. Not sure if other passive cards are like this (recharge command?).

    I'm sure there have been other discussions about this over the past month or two?

    Some discussions, though nothing noteworthy. Officer's Presence can persist a long time after death, and it's not just for the initial first seconds after dying. It also still applies Officer's Presence when being in a vehicle, something that seems to happen to the Defender card too, but less frequently.

    Yeah that's what I'm talking about - it's like if you stay alive for a while as an Officer with OP equiped, then every teammate that you've been near gives you points for each one of those teammates that's died, which then seems to be rewarded all in one when you die.

    I though there were discussions a while ago about Defender rewarding too many points after death or something and that's how people were getting heroes and points quickly?

    OP and Defender shouldn't work when in a vehicle, lol. That sounds like a bug.

    All just seems a bit suss.

    The Defender bug (with it being applied when being in a vehicle) was fixed in a previous patch, but managed to make its return with the most recent patch.

    Of course it did lol, hopefully it'll be fixed next week.

    We can always hope :)

    Hope™

    #Hope :cry: <3
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • Whenever anyone dies they receive 100 points (sacrifice points or whatever) right? I'm fine with that flat rate.

    I'm also fine with players getting points from a kill or whatever right after they've died (no one should be robbed of points and kills from, say, getting a kill from their grenade by throwing that grenade right before being killed, etc).

    I'm just talking about what I've mentioned in my OP. Officer is one of my main classes, and I use Officer's Presence. When I've been around teammates and then died I've noticed my points just somehow keep increasing for a while after death, and then when I spawn in again at the bottom it'll show I got a pretty big amount of points (lingering presence or something). Something similar happens when using Defender. Not sure if other passive cards are like this (recharge command?).

    I'm sure there have been other discussions about this over the past month or two?

    Some discussions, though nothing noteworthy. Officer's Presence can persist a long time after death, and it's not just for the initial first seconds after dying. It also still applies Officer's Presence when being in a vehicle, something that seems to happen to the Defender card too, but less frequently.

    Yeah that's what I'm talking about - it's like if you stay alive for a while as an Officer with OP equiped, then every teammate that you've been near gives you points for each one of those teammates that's died, which then seems to be rewarded all in one when you die.

    I though there were discussions a while ago about Defender rewarding too many points after death or something and that's how people were getting heroes and points quickly?

    OP and Defender shouldn't work when in a vehicle, lol. That sounds like a bug.

    All just seems a bit suss.

    The Defender bug (with it being applied when being in a vehicle) was fixed in a previous patch, but managed to make its return with the most recent patch.

    Of course it did lol, hopefully it'll be fixed next week.

    We can always hope :)

    Hope™

    #Hope :cry: <3

    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • No love?
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • Whenever anyone dies they receive 100 points (sacrifice points or whatever) right? I'm fine with that flat rate.

    I'm also fine with players getting points from a kill or whatever right after they've died (no one should be robbed of points and kills from, say, getting a kill from their grenade by throwing that grenade right before being killed, etc).

    I'm just talking about what I've mentioned in my OP. Officer is one of my main classes, and I use Officer's Presence. When I've been around teammates and then died I've noticed my points just somehow keep increasing for a while after death, and then when I spawn in again at the bottom it'll show I got a pretty big amount of points (lingering presence or something). Something similar happens when using Defender. Not sure if other passive cards are like this (recharge command?).

    I'm sure there have been other discussions about this over the past month or two?

    Maybe it sums you up how many total points you have earned from Inspiring presence.
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
    9qkoakxcje0l.gif

  • stevenomes
    4670 posts Member
    edited April 2018
    Yeah I've noticed this as well and it's the main reason I dont mash out continue after death with officer. I just keep getting more points until the respawns screen loads. It's quite a bit more than other classes so kind of feels cheap. My dead body is inspiring presence still? Is it like one last push if I'm in line of sight of a teammate they get a little more motivation to avenge me?
  • stevenomes wrote: »
    Yeah I've noticed this as well and it's the main reason I dont mash out continue after death with officer. I just keep getting more points until the respawns screen loads. It's quite a bit more than other classes so kind of feels cheap. My dead body is inspiring presence still? Is it like one last push if I'm in line of sight of a teammate they get a little more motivation to avenge me?

    Haha yeah man exactly this, and yeah it does kinda feel cheap
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • Yep, I've started seeing the Officer's Presence and Recharge Command combo appearing, giving players kinda high points. What's annoying is that both cards aren't broken. What are peoples' thoughts?
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • Maybe they are broken I'm not sure. It just seems a bit odd you just have to stand near your team, dont have to even shoot your gun or use any ability, just stand there and rack up points. Then when you are killed the counter is still going for quite a bit of time. I get the aura abilities that it benefits everyone around you as support you are helping the team by standing near them. But why does it keep going so long after your lifeless body is rolling down the hill into the abyss?
  • Devlin21
    8331 posts Member
    stevenomes wrote: »
    Maybe they are broken I'm not sure. It just seems a bit odd you just have to stand near your team, dont have to even shoot your gun or use any ability, just stand there and rack up points. Then when you are killed the counter is still going for quite a bit of time. I get the aura abilities that it benefits everyone around you as support you are helping the team by standing near them. But why does it keep going so long after your lifeless body is rolling down the hill into the abyss?

    It also goes to enemies after you die. Thats the only thing that needs fixing
    keeboxdf4h4g.gif

  • When players use OP and RC individually then it's fine, but when combined their points kinda sky-rocket (it's when I see low eliminations and high points, then get killed by that officer showing the OP-RC combo that annoys me as getting points for barely doing anything is just scum). But both cards don't seem broken individually so I don't know whether or not it's worth complain about lol.

    Aside from that, that class and all other classes and the points gained seems reasonable.
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • stevenomes wrote: »
    Maybe they are broken I'm not sure. It just seems a bit odd you just have to stand near your team, dont have to even shoot your gun or use any ability, just stand there and rack up points. Then when you are killed the counter is still going for quite a bit of time. I get the aura abilities that it benefits everyone around you as support you are helping the team by standing near them. But why does it keep going so long after your lifeless body is rolling down the hill into the abyss?

    Yeah I know man, pretty annoying.
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • DrX2345
    2888 posts Member
    I agree. I thought they'd changed Officer's Presence so the point gain was a lot lower, then started using it to encourage my team to PTO more and to help in choke points, then I start a game as a clone on Kamino in the third phase, go to the last phase and within 5 minutes I'm in 7th place (and it's not even like my team were really bad). It's fine when you're alive, but I think any points gained from it should stop being earned after your death. Idk if it's actually the dead body, or people you affected whilst alive getting the effects, but it shouldn't continue after death. Not sure if the actual effect (boosted regen) should persist, obviously not from the dead body but if you affected someone while alive I'd say probably.
    I don't get what you mean by Defender getting points after you die. How does that work? Surely you can't be taking damage after you die? Or is it just a bug which I've not seen/experienced so I can't understand it. Or I misunderstood your point. Idk.
    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • Spiito
    1979 posts Member
    edited April 2018
    Nothing to report, My Lord.
    I've had the vile OP card unequipped, since the last time I was in one of your Officer threads (so extensively.)
    Wknuto!
  • Rogozhi
    653 posts Member
    There was a video posted here a while back of an officer playing strike that buffed his whole team, they were wiped, but he kept getting BP for the rest of the match even though he intentionally stayed away from teammates.

    That makes me think that once presence effects someone you start getting a flat rate that is only being tracked on your end. And then even after you die the game thinks it's still active since it isn't tracking other people and is just looking at you.
  • I was expecting this, and recorded a Video of the Specialist recieving a lot of Score after death from his still active Shock grenade.

    Also, the same applies to Trip mines, turrets, assists, thermal detonators, imploders etc.

    Basically all classes recieve extra points for dieing, and extra points after dieing.

    Dieing to heroes rewards a lot too!

    Will upload vid in a few hours.

    Well those are all fair way to get points after dying. It's not like a officer or heavy they just stands there after they die and they just get a bunch of points because of this star card they have.
  • stevenomes
    4670 posts Member
    edited April 2018
    Any ability that is dependent on user to keep active should end up on death. Things like turrets, shock grenades, trip mines, scan dart enemies killed etc. I can understand they ability keeps going because it is independent of the user. But I don't think officer presence should work like that. It requires user to be present and if they are dead they are not present. Just a corpse. They go from being an officer to a dead body laying on the battlefield with all the others.
  • stevenomes wrote: »
    Any ability that is dependent on user to keep active should end up on death. Things like turrets, shock grenades, trip mines, scan dart enemies killed etc. I can understand they ability keeps going because it is independent of the user. But I don't think officer presence should work like that. It requires user to be present and if they are dead they are not present. Just a corpse. They go from being an officer to a dead body laying on the battlefield with all the others.

    Im not sure i agree, maybe in blast i would but in objective missions i think BP gained after death is fine, imagine you storm a checkpoint objective with your squad, their healing is regened quicker due to OP card, and you drop a turret, one lucky headshot can drop you while others are benefitting from what you brought to the party, it would completely negate these cards and the point to them,

    Getting BP from dead bodies in your team is wrong that i agree with, but if you die after your card effect has kicked in or your turret has dropped then you should still benefit from it imo
  • I'm just saying those cards already are activated they keep activation regardless if user is there. But I don't think presence is a card that is a one time activation card. I always thought you need to be present for it to get BP. the aura has to be up. It requires a life aura. When life is gone the aura disappears.
  • stevenomes wrote: »
    I'm just saying those cards already are activated they keep activation regardless if user is there. But I don't think presence is a card that is a one time activation card. I always thought you need to be present for it to get BP. the aura has to be up. It requires a life aura. When life is gone the aura disappears.

    I took the OP card as something that when you went near an injured ally their regen immediately quickened, and its for the length of their regen (or until they died whatever came first) so its not like you continually had to be there, so its like a one time boost hence why it continues after you die
  • Maybe I'm thinking like an rpg game. This is a shooter. I dont know anymore.
  • stevenomes wrote: »
    Maybe I'm thinking like an rpg game. This is a shooter. I dont know anymore.

    Maybe we should think of it like the officer gives a medikit to the injured party (or whatever star wars calls it, bacta juice or whatever lol) like in final fantasy when you apply regen on your party,
  • It's not actually healing right? I mean I read it as your regen starts faster. You get regen regardless if officer is there or not there is just a delay. So was thinking the regen delay is reduced. But he doesnt actually heal you or make your regeneration rate speed up?
  • You also get points for Acid Launcher and Scan Dart. Used Scan Dart just yesterday on six enemies, and all 6 died right after I did. That was a good bit of points. Easily more than I have gotten from OP. If you are going to remove it for one, you have to remove it for all. Grenades too. No cherry-picking.

    The logic for it has to be consistent. The Acid Launcher has to damage enemies for a fixed period of time. If it's damaging enemies, the player who fired it is contributing to his team effort and should therefore be rewarded for that help towards his team. If people didn't get points for it, then the acid would have to stop damaging enemies the moment the player died, which would be ridiculous. Same goes for scan dart, grenades, anything. Deactivating a grenade by quickly killing the person who just threw it would be silly, so as long as it causes damage or contributes an effect, points should be awarded.
  • Once you fire acid launcher the acid goes for a set amount of time regardless of if you are still alive. Same with any grenade I would think once you pull the pin and toss it there is no turning back. Would be messed up if the acid launcher was tied to your life force in some way.
  • OP needs to stop as soon as you die unless it is affecting someone before you die.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Yeah these aura abilities just need to end when you die, I think that'd be the best and most reasonable solution.

    Things that deal instant damage or damage over a fixed period of time (as mentioned above) should continue after death until they've ended as they don't last long anyway.
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • Yeah these aura abilities just need to end when you die, I think that'd be the best and most reasonable solution.

    Things that deal instant damage or damage over a fixed period of time (as mentioned above) should continue after death until they've ended as they don't last long anyway.

    Thats just daft though, the OP card is a one time hit to a fellow teammate, you only accrue points because its when their health regens at a faster rate because of your card, so if you affect 5 soldiers before you die you've still done your job, the points gained are based on their health regen, think of it as DoT except the opposite, DoT gets you points as damage is accrued, OP card gets you points as health is accrued by affected soldiers
  • GodKC
    245 posts Member
    I die on purpose just for the points...
    - GodKC

    If you're looking for a teammate for HvV or GA, send me an invite online.

    XBOX Gamertag: GodKC
  • Elsa said it best, 'Let it Go...'
  • rollind24
    5951 posts Member
    edited April 2018
    If someone is still in the buff you gave them after you died I don’t see the problem in getting points, same as tossing a grenade right before you die. If we’re talking about just free points after death then I’m confused and it should be stopped
    #infantrylivesmatter
  • GodKC wrote: »
    I die on purpose just for the points...

    ^^ THIS ..... usually when my phone rings or one of my kids is bothering me while i'm playing.... then I'll just die for the points too :D
  • its been nerfed into the ground, no need to curb stomp it any further. OP is balanced, and acid launcher and shock grenade dmg should continue to be added to your score even after you die. That's honestly a dumb nerf. It's like making grenades disappear when you get killed in the animation. Nothing else needs to change, this is honestly a non-issue, and far from game breaking.
    This is how you teach scrubs:
    xnvLDB.gif
  • Rivershark56
    2883 posts Member
    edited April 2018
    Simply to play devils advocate here, when Officers Presence is equipped, it helps reduce health regeneration time for the teammates effected, right? So assuming that once you effect your teammates, I imagine that effect doesn't immediately disappear once you die. One could argue it should immediately stop but I don't believe that is the intent of the card. Your effected mates still have reduced regeneration for a limited time while the effect wears off. So shouldn't you continue to collect points if it's still benefiting your team?

    Put it this way. If you throw a thermal detonator or fire your acid launcher just before you're killed, I imagine you don't only expect the kill, right? Wouldn't you expect the points associated with the kill? I think the same theory applies here assuming the effect doesn't immediately wear off for Officers Presence. You're using a Star Card slot to equip it and Officer has quite a few good cards to choose from. Wish we could confirm that Officers Presence continues to effect teammates after death. If you don't effect your teammates, you should not collect points. But if you do continue to effect your teammates, you should collect points until your teammates are no longer "inspired".

    Not sure how Defender works in this scenario? I don't recall earning points after death with defender equipped. Maybe I just didn't notice.

    Either way, doesn't bother me. Right now I generally only use Officer Presence when my team is holding a choke point for the round win. Nerf it again, I will just not use it anymore in those situations. Not a big deal. My favorite build for Officer anyway is: Improved Battle Command, Bodyguard and Brawler.

    Edit: Another scenario is that kill assists shouldn't give you BP's either. Maybe gives you a score but if you assist your team with health regeneration after death with no BP's then it's only fair you receive no BP's by assisting your team by damaging the enemy.

    Remember, this is all assuming you continue to inspire your teammates after death. Otherwise, BP's shouldn't accumulate after death.
Sign In or Register to comment.