criterion-sm dice-lg ea-starwars-lg instagram lucasfilm-lg motive-lg twitch you-tube

If You Are A Defeated Hero in GA, You Need To Improve At Being A Better Team Player

Sgt_Fergus
2184 posts Member
You either die a hero or live live long enough to watch your team lose. Unless you just recently spawned and were still B lining it to the last objective being taken or ticket count went out and you were too late to get into the action, otherwise you are a bad hero and you let your team down. If you have 1/4 health left and your team loses the match and you were a hero, that's 1/4 effort you didn't put in for your team and costed them the match for playing it too safe. You don't get extra points for surviving as a hero, you don't get more XP, you don't get more credits. So to not give it your all and go martyrdom and die for the cause, you are one of the reason's your team lost. I always go all out, even if it costs me the hero, Run in as Bossk, disarm the objective in overtime. I don't get those extra kills but I just won us the match for our team. That's what Teamplay is about. If you are too selfish not willing to sacrifice your hero, take 10% damage and you run and hide and go "I got a ****, I need a band-aid" you are scrub. I don;'t care if you have hero, anyone can use an officer class to boost BPs.

I really hope they eventually make some sort of ranking and one of the factors of whether you are a good player or not is if you are still a hero and your team loses and you have been in for 15 seconds or more as a hero, it should penalize your skill based rank. And I want you to know that because you are hero hoggers and need to learn to QQ more so good players can take your place, done caring garbage hero teammates to victory backpacking entire teams too panzy to move up and commit to an objective. Again, you either die a hero or live live long enough to watch your team lose because you are filthy scrub players. As Jonathan Pie would say "Be A Better Person" stop letting your teammates down.

Replies

  • ReyZaBurrel
    158 posts Member
    edited May 2018
    Sgt_Fergus wrote: »
    You either die a hero or live live long enough to watch your team lose. Unless you just recently spawned and were still B lining it to the last objective being taken or ticket count went out and you were too late to get into the action, otherwise you are a bad hero and you let your team down. If you have 1/4 health left and your team loses the match and you were a hero, that's 1/4 effort you didn't put in for your team and costed them the match for playing it too safe. You don't get extra points for surviving as a hero, you don't get more XP, you don't get more credits. So to not give it your all and go martyrdom and die for the cause, you are one of the reason's your team lost. I always go all out, even if it costs me the hero, Run in as Bossk, disarm the objective in overtime. I don't get those extra kills but I just won us the match for our team. That's what Teamplay is about. If you are too selfish not willing to sacrifice your hero, take 10% damage and you run and hide and go "I got a ****, I need a band-aid" you are scrub. I don;'t care if you have hero, anyone can use an officer class to boost BPs.

    I really hope they eventually make some sort of ranking and one of the factors of whether you are a good player or not is if you are still a hero and your team loses and you have been in for 15 seconds or more as a hero, it should penalize your skill based rank. And I want you to know that because you are hero hoggers and need to learn to QQ more so good players can take your place, done caring garbage hero teammates to victory backpacking entire teams too panzy to move up and commit to an objective. Again, you either die a hero or live live long enough to watch your team lose because you are filthy scrub players. As Jonathan Pie would say "Be A Better Person" stop letting your teammates down.

    I get what you're saying but you can't put all the blame on the heroes/villains when you take a loss. It's a team effort and if the team isn't putting any effort, there is nothing you can do change that! Just a few days ago I was playing Luke on deathstar 2, cleared out a room in the objective on phase 2, that my team was struggling to break through. You know what happened? I sat there for like 15 seconds and no one came and captured the objective! They were literally sitting back at like they were still being held down ! I had to do it myself because they didn't realize it was clear, somehow. You can't make this crap up lol. This is why I wish we had in-game voice chat....so I can curse them out. On another note, I sacrified my Kylo to win the game the other day. Took a few with me too.
  • d0kRX
    1305 posts Member
    Yeah I see what you’re saying, but some people just don’t understand how to play with heroes. Personally I choose to never play them even if I am the only one with enough battle points to get one. Why? Because I have poor experience with them, and I go all out but it is often not enough to help my team because I get melted as if I were a specialist and not a hero. I just need to git gud but it’ll be awhile before I get to that stage, and honestly I feel like HvV is the worst place to git gud.
    PSN: d0kRX
  • Sgt_Fergus
    2184 posts Member
    Sgt_Fergus wrote: »
    You either die a hero or live live long enough to watch your team lose. Unless you just recently spawned and were still B lining it to the last objective being taken or ticket count went out and you were too late to get into the action, otherwise you are a bad hero and you let your team down. If you have 1/4 health left and your team loses the match and you were a hero, that's 1/4 effort you didn't put in for your team and costed them the match for playing it too safe. You don't get extra points for surviving as a hero, you don't get more XP, you don't get more credits. So to not give it your all and go martyrdom and die for the cause, you are one of the reason's your team lost. I always go all out, even if it costs me the hero, Run in as Bossk, disarm the objective in overtime. I don't get those extra kills but I just won us the match for our team. That's what Teamplay is about. If you are too selfish not willing to sacrifice your hero, take 10% damage and you run and hide and go "I got a ****, I need a band-aid" you are scrub. I don;'t care if you have hero, anyone can use an officer class to boost BPs.

    I really hope they eventually make some sort of ranking and one of the factors of whether you are a good player or not is if you are still a hero and your team loses and you have been in for 15 seconds or more as a hero, it should penalize your skill based rank. And I want you to know that because you are hero hoggers and need to learn to QQ more so good players can take your place, done caring garbage hero teammates to victory backpacking entire teams too panzy to move up and commit to an objective. Again, you either die a hero or live live long enough to watch your team lose because you are filthy scrub players. As Jonathan Pie would say "Be A Better Person" stop letting your teammates down.

    I get what you're saying but you can't put all the blame on the heroes/villains when you take a loss. It's a team effort and if the team isn't putting any effort, there is nothing you can do change that! Just a few days ago I was playing Luke on deathstar 2, cleared out a room in the objective on phase 2, that my team was struggling to break through. You know what happened? I sat there for like 15 seconds and no one came and captured the objective! They were literally sitting back at like they were still being held down ! I had to do it myself because they didn't realize it was clear, somehow. You can't make this **** up lol. This is why I wish we had in-game voice chat....so I can curse them out. On another note, I sacrified my Kylo to win the game the other day. Took a few with me too.

    The hero does contribute a huge factor, as well as vehicles, starfighters and special units. you pay for these beefed up units to do real damage but you still lost meaning you didn't use it to it's full extent because the player instead coward in fear. I hold a big failure on the heroes as they are made to be super OP. you can fly around as Palpy and space jump as Bossk and do deep lunges as Luke. So to fail to run in and push the objective because they are too afraid to lose their hero means you are a terrible team player and terrible deserve to lose and get less time to play as a hero. A trooper can't doo much but Maul/Rey are wrecking balls of destruction so to hide like a coward, the deserve to be blamed for not putting in the effort. They have a much higher chance of turning tides. You see how many enemies scatter when in the presence of a hero enemy. They are like gods on the battlefield.

    I pulled half bake teams to victory as Phasma even so people need to contribute. trying to say "well the rest of the team isn't pulling its wait, so i guess i wont, and im the hero", is that mentality is *yoda* "why fail" matches. I can beleive your story, it happens all the time. And exactly, you had to do it yourself. if you didn't, you'd lose. Sometimes heroes can carry the win. Ya i wish there was gamechat too i'd be telling them "move up you lazy ****s I'm at the objective, there is no one here. Move that fat lazy *** here now!"
    d0kRX wrote: »
    Yeah I see what you’re saying, but some people just don’t understand how to play with heroes. Personally I choose to never play them even if I am the only one with enough battle points to get one. Why? Because I have poor experience with them, and I go all out but it is often not enough to help my team because I get melted as if I were a specialist and not a hero. I just need to git gud but it’ll be awhile before I get to that stage, and honestly I feel like HvV is the worst place to git gud.

    To counter what you said If you don't know how to play a hero then play HvV or Arcade. simple. You will learn a lot. also watch these Quinn Knight videos

  • JAREDUP
    1425 posts Member
    edited May 2018
    I agree, I'm tired of seeing Rey camp while we lose, they hog the hero spot and suck with it
    For the Greater Good

    9k2nxbv51kuu.gif
  • I agree on most of your post, often you not see a single hero of the own team even near the ohjective, yet they manage to be top on the scoring board with 60+ kills. Yes i know kills also help the team to some degree, but if you see the heros on the oponent team defend the objective togehter and ours to nothing to kill them, just frustrating.

    The 15 seconds timer you mentioned is the bit to short though on some maps it takes you almost that much time to even get to the objective after you spawn in.
  • Sgt_Fergus
    2184 posts Member
    JAREDUP wrote: »
    I agree, I'm tired of seeing Rey camp while we lose, they hog the hero spot and suck with it

    Exactly, if there was some sort of ranking system to balance out the people you play with, playing as a hero and still losing and you were in the match for more than 15-20 seconds, it should de-rank you for it. this would make garbage hero players, people good at getting heroes fast but then hog it and don't contribute. get lined up with each other more so people who actually use their heroes to the full extent actually get rewarded and so do the rest of the players.
    I agree on most of your post, often you not see a single hero of the own team even near the ohjective, yet they manage to be top on the scoring board with 60+ kills. Yes i know kills also help the team to some degree, but if you see the heros on the oponent team defend the objective togehter and ours to nothing to kill them, just frustrating.

    The 15 seconds timer you mentioned is the bit to short though on some maps it takes you almost that much time to even get to the objective after you spawn in.

    idk even as vader and phasma and chewie i could get from almost any objective from spawn to targeted objective in about 10 seconds really B-lining it. But be safe fine 30 seconds. but ya if it was defendign an objective and you were a hero and you were pushing the enemy back, that's one thing, but thats because in the end you win. but kills don't mean anything if you got a load of kills but made no effort to help them on the objective. if you are going all ma-Rey sue on the enemy spawn point and no helping your teammates trying to control an objective that darth vaver and boba are inside taking out all your teammates while you go for kills. you are in fact hurting your team. You should never finish a match with a defeat and still be alive as a hero. if you have to run in and sacrifice to cap that objective, you do it. but don't be still alive when the match ends and you were the entire time avoiding the objective.

    That's why i wish there was a ranked system based on skill and that would be a factor of going up and down. that it ranked you on 2 categories, K/D and W/L. but goes into more detail, if you have a history of being a hero but your team loses, and it was for more than a certain amount of time, it means you were so focused on kills you let your team lose. even if your team is scrub and you do fall back to have to arm the objective yourself and die doing so and your team loses, it shows you bothered. but to let the team lose, even overtime. That's how you know you have bad hero teammates. and those people I don't want on my team. i don't want teammates not playing the objective and either going in for kills or the second they get a hero, they always run and hid the second they take an ounce of damage and be all like "oh no i got a boo boo now i got to run and hide and find a bandaid"
  • bfloo
    14086 posts Member
    These are the same players that wont go within 100m of an objective as infantry, you really expect them to as a hero?
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • Darth_Vapor3
    2783 posts Member
    You tell’em brother! Totally agree!
  • I agree. You often see this a lot on linear maps like Theed and Kashyyyk. Yeah maybe they’re new and just tried Heroes. There’s not much to do that can prevent that, but when they sit in the same spot not moving because they’re afraid of open spaces or close quarters depending on the hero, that’s the issue. Some people don’t understand the right heroes for the right situations. No one expects Boba Fett to dive into the objective inside the Turbo Tank, but if the entire match is dependent on that I’d sure like to see it happen. Additionally, I feel like there’s such a stigma around Heroes that should no longer exist. In the first Battlefront you were more cautious, no real health regeneration and typically you could one shot/slash troopers! In this game, the additional health pools are seen as either good or bad because people still hold on to their heroes preciously. I’m not saying that’s bad, but heroes are definitely not as strong as they used to be and that’s just a fact. The health doesn’t quite make up for that. Thus, this causes people to value their heroes in the wrong times sometimes. Another potential reason could be that heroes cost a lot (relative to the other things you can spawn in as). A lot of people (especially new players) see these 6000 + battle points as something that can be accumulated once per game, and are afraid to die, but often, if you play the objective right, you’ll get those points back really quickly. Does the price need to drop? I don’t know. Maybe, if it encourages people to be less stingy with heroes I’d say maybe.
  • Jinda_Lo
    189 posts Member
    I think you make a good point about the cost with new players. When I started playing, gaining enough points for a hero ( and having a hero available ) was a rare thing. These days, on the right map ( and if I use the Officer Class a lot to get the points because I'm not that great a player ) I might be able to have that option either twice or, on a very rare occasion, three times. If you've invested a lot of time into getting that opportunity it is a bit disappointing if it is all over in ten seconds ( cue innuendo jokes :D ).

    When you realise that the opportunities to play as one of the main characters will come up a little more often you are perhaps a little less worried about ploughing them into a group of troopers who are liable to take out your hero as long as you know it will progress things for you team.
  • Well... from my point of wiev Herose/Villians are for heavy rush support of objectives, hard defence of points or chokeholds. In BF2 the heroes are pretty ok and strong enought with reasonable health regen more or less, but total difference from BF1, there only Bossk can regen HP on kills, but in BF2 many heroes got a card for HP gain on kill, and belive me it isnt a joke to get 20 hp for each kill... palpy for exhample, you can heal yourself from low hp to full with one chain lightning rush in group of 4 and more ppl :-) I know in BF1 all saber heroes do IK and paply´s lightning was stronger, well you dont want than in BF2 cus Palpy will be unbeatable beast more than now. And so on....

    100% hate ppl who´s camp Hero and afraid to rush with team or actively doing defence, sitting far of fight isnt Heroes purouse :-)

  • Sgt_Fergus
    2184 posts Member
    bfloo wrote: »
    These are the same players that wont go within 100m of an objective as infantry, you really expect them to as a hero?

    i expect to have a system, hopefully in the next Battlefront if they can ever redeem this one, so that if you play like that, you get de-ranked.
    You tell’em brother! Totally agree!

    ya its annoying when we cant push the objective and im looking at them and they are staying as far away from objective as possible its like "you serious right now?"

    Well... from my point of wiev Herose/Villians are for heavy rush support of objectives, hard defence of points or chokeholds. In BF2 the heroes are pretty ok and strong enought with reasonable health regen more or less, but total difference from BF1, there only Bossk can regen HP on kills, but in BF2 many heroes got a card for HP gain on kill, and belive me it isnt a joke to get 20 hp for each kill... palpy for exhample, you can heal yourself from low hp to full with one chain lightning rush in group of 4 and more ppl :-) I know in BF1 all saber heroes do IK and paply´s lightning was stronger, well you dont want than in BF2 cus Palpy will be unbeatable beast more than now. And so on....

    100% hate ppl who´s camp Hero and afraid to rush with team or actively doing defence, sitting far of fight isnt Heroes purouse :-)

    other than the broken melee stun effect going on, the heroes have absolute domination to do so. I just see too many heroes hide and don't want to sacrifice to push an objective both on enemy and ally and it's getting ridiculous. I know melee is broken and has an overkill stun effect that needs to be removed. Melees were designed as last ditch effort, not a go to attack so they need to make it so weak that your primary and other weapons are your first go to and melee is your last ditch attack if you overheat and the hero is on you. But other than that broken OP feature, they hero needs to push up as they dictate hugely if your team wins or loses

    Personally, I believe that a lot of this deals with milestones and card upgrading. If you didn't have to deal with upgrading star cards or getting milestones completed, there would be less incentive to hide and care about no dying. I noticed this with Bossk, after getting level 70, completely done with milestones and star cards, I felt less worried about death and was even more heavily pushing on objectives than before. You see all the level 70 with purples all doing that same. They are done so they have nothing to lose but to have fun and try to win which goes back to my belief that the star cards and the milestones are causing players not to take any risk. The weaker heroes I have, lower star cards, the less ability they feel with attacking but I get someone like Leia or Bossk and I'm full on penetrating the enemy's vulnerabilities. If I die, I die. But they lose like 10 guys so their defense is taken out. I just wish they'd fix the melee is the only thing as I'm sick of seeing troopers use this as a go to attack when that's not how it should be used. it's so much more effective than shooting that people are vanguarding and infiltrating and just going around meleeing because they know once you get 1 hit on a player, you can hit them to death before they can do anything to counter it and makes your hero go into this buggy animation of constantly looking like they are tripping over something and so before you can roll, jump,evade, sprint, they hit you again. That **** needs to go bye bye.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!