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Starfighter Assault Thread

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  • @Kernel_Cinders
    @Voidwalker_98
    @UrbanGlitch
    @DarthSmurfX
    @Bros_of_Battlefront
    @hsf_
    Those are some good ideas that I'd like to see in a SW game.

    While I'm still looking forward to SA in Arcade, I've played these maps too many times now that the luster to play these same maps in Arcade has somewhat worn off. Are the maps going to be exactly the same or has DICE made changes to the map boundaries?
    I don't twitter or reddit but has anyone heard of any fixes coming to SA like being able to turn aim assist off?
    Would you guys purchase vehicle skins and what would be a fair price?
    How many times do you want the Kessel Run map in rotation when first released and what do you think this map and mode will be like?
    How many more SA maps do you think we'll get?




    I don’t use Twitter or Reddit either, so I too would like to know if aim assist toggle is in the works.
    Yes, I would definitely purchase Vehicle skins and I think that the prices should remain the same (in terms of ratio) but each tier is half (so common 2500 and epic 20000).
    The Kessel map should be in the map rotation more frequently but not as drastically as Crait (that was waaaaaay too much), maybe every 3 games? I have a feeling it may work similar to the Trench Run in BF2015.
    Unfortunately, I do not think we’ll get many more maps but I’m hoping for at least another 3-4 after the Solo season.
  • Rook008
    902 posts Member
    I think for the first time since I got the game (December) I find myself not wanting to bother playing SFA. ...

    I'm kind of in the same boat. I decided to take a break from SA and focus on getting my base Troopers ranked up. I've mostly been playing Blast and it's a nice change of pace, and a lot more fun than I remember.
    I'll go back to SA eventually though. I still want to get Yoda up to level 25. B)

    Better album: Achtung Baby or The Joshua Tree?
  • Rook008
    902 posts Member
    hsf_ wrote: »
    ... Shame, as SA was the most balanced and well made game mode, in my opinion of course.

    I think a lot of people feel the same way.

    Better album: Achtung Baby or The Joshua Tree?
  • Rook008 wrote: »
    hsf_ wrote: »
    ... Shame, as SA was the most balanced and well made game mode, in my opinion of course.

    I think a lot of people feel the same way.

    I'm one of those people. Can anyone explain the lack of communication re: the second largest mode in the game?

    Like Rook008, my time is now spent in GA and Blast leveling up my base troopers, enforcers, armor, artillery and speeder. Almost level 70 for Heavy and Assault class, 60 for Officer and 50 for Specialist. I've maxed out the Enforcer and Armor classes. If I feel like flying I'll jump into a starfighter in GA and target ground armor and speeders but even that is getting boring with the same stuff over and over again.

    Overall I don't think it is just SA that is getting boring, I think the entire game is getting boring/repetitive. I hope that changes.
  • hsf_
    1991 posts Member
    Rook008 wrote: »
    hsf_ wrote: »
    ... Shame, as SA was the most balanced and well made game mode, in my opinion of course.

    I think a lot of people feel the same way.

    If I feel like flying I'll jump into a starfighter in GA and target ground armor and speeders

    As Soon as SA Arcade comes about, that's probably all I'll play when I do occasionally log onto SWBF2. I've got everything in SA up to where I want it(all heroes at 25+), so now it's just a case of playing for what I want to do now, which is chill out and enjoy flying around in the hero ships without some scrote hounding me because "omg it's a hero ship".
  • Rook008 wrote: »
    I think for the first time since I got the game (December) I find myself not wanting to bother playing SFA. ...

    I'm kind of in the same boat. I decided to take a break from SA and focus on getting my base Troopers ranked up. I've mostly been playing Blast and it's a nice change of pace, and a lot more fun than I remember.
    I'll go back to SA eventually though. I still want to get Yoda up to level 25. B)


    Yep if I have only a short moment to play I jump on HVV. If I have longer I play GA. SFA is no longer a draw for me when it used to be all i'd play. I have all my heroes full purpled, Heavy & Officer to rank 70, Enforcer maxed too. I figure i'll just be trying to rank up Assault & Specialist all the way for the time being when i'd really rather be working on hero ship rank-ups and torpedo milestones.
    hsf_ wrote: »
    I think for the first time since I got the game (December) I find myself not wanting to bother playing SFA. It's a multitude of factors including the lack of content, no new maps or ships, still no bug fixes e.g. the awful collision detection, no skins to grind for. I'm also put off grinding to level my hero ships because the DICE employee has mentioned they are looking at making the levelling process easier. Why waste my time grinding maps I've played a thousand times if they halve (or better) the requirements?

    SFA is in a bad place for me. Nothing SFA related in the 1st part of the Solo season is a big disappointment. Adding it to Arcade is meaningless to me. It's the same maps all over again but for no XP. There better be some content in June.

    Well with the reports that Criterion are no longer doing anything regarding SWBF2, it would seem we won't be getting any SA content. Shame, as SA was the most balanced and well made game mode, in my opinion of course.


    Yeah I heard that too. It's plain sad. This is the most fun I've had with flying in a video game since Battlefield 3. It pains me how badly it's being neglected.
  • TheScape
    2324 posts Member
    For all of you that are saying that Criterion leaving the game means they'll abandon the mode... Remember Criterion created the systems and mechanics, but new maps can still be added by DICE. I doubt Criterion helped on GA and some of these maps have ships. One of them is even fun if you spawn as a fighter (Kashyyk) and help the team (either killing the people with the missile or killing tanks/droids).

    The ships are already balanced so DICE shouldn't bother with that. All they need is to apply what knowledge Criterion left them to create new maps that are fair on each side. Arguably that's harder, but it doesn't really require Criterion's input. Just saying, there is still hope for more SA content. Or at least I want to still believe that...
    May your heart be your guiding key.
  • ross42899
    1532 posts Member
    Sad to hear Criterion isn't working on SA anymore. However I'm still hoping that DICE will continue to work on SA and add at least a few more maps. The game mode is fun, but is desperately lacking new maps.

    If not creating any new maps DICE should at least try to port over some starfighter maps from BF2015 (e.g. Death Star attack/Scarif/Bespin) or the campaign (e.g. the Naboo space battle). Would just require some slight rework like some additional/reworked objectives or an additional ship here and there.

    Maybe Criterion even did one or two more maps before they stopped working on the game which haven't been released yet?

    However, the game mode definitely needs a few more maps. It would be a shame if they dropped the mode without any new maps. At least one new map per era would be really welcomed.
  • Rook008
    902 posts Member
    Yeah, SA needs more maps. Even maps from previous games or the campaign would be okay.
    And since Dice are the ones who brought SA to Arcade, seeing how the Arcade version plays should give us a hint about whether they can work with the assets Criterion left them.
    Better album: Achtung Baby or The Joshua Tree?
  • Toddyrocket
    2575 posts Member
    The truth is SA needs some love devs
    I love GA
    But there's two sides to a coin (Game)
    More in this one :)
  • TheScape
    2324 posts Member
    edited May 2018
    Rook008 wrote: »
    Yeah, SA needs more maps. Even maps from previous games or the campaign would be okay.
    And since Dice are the ones who brought SA to Arcade, seeing how the Arcade version plays should give us a hint about whether they can work with the assets Criterion left them.

    Keep also that in mind:




    If they feel they can deliver on that, it means they are capable of working with Criterion's assets. Even with AI to play the objective!
    May your heart be your guiding key.
  • Phyrebrat
    936 posts Member
    Well if this is true about no more SFA content that’s the end for me. I only like SFA. it’s the most rewarding and authentic experience for me.

    Loved this game for about a month when it came out but it’s just same old same old now. I log in once or twice a week. In fact I come here more often in case there’s any news.

    pH
  • UrbanGlitch
    3766 posts Member
    TheScape wrote: »
    Rook008 wrote: »
    Yeah, SA needs more maps. Even maps from previous games or the campaign would be okay.
    And since Dice are the ones who brought SA to Arcade, seeing how the Arcade version plays should give us a hint about whether they can work with the assets Criterion left them.

    Keep also that in mind:




    If they feel they can deliver on that, it means they are capable of working with Criterion's assets. Even with AI to play the objective!
    Rook008 wrote: »
    Yeah, SA needs more maps. Even maps from previous games or the campaign would be okay.
    And since Dice are the ones who brought SA to Arcade, seeing how the Arcade version plays should give us a hint about whether they can work with the assets Criterion left them.
    ross42899 wrote: »
    Sad to hear Criterion isn't working on SA anymore. However I'm still hoping that DICE will continue to work on SA and add at least a few more maps. The game mode is fun, but is desperately lacking new maps.

    If not creating any new maps DICE should at least try to port over some starfighter maps from BF2015 (e.g. Death Star attack/Scarif/Bespin) or the campaign (e.g. the Naboo space battle). Would just require some slight rework like some additional/reworked objectives or an additional ship here and there.

    Maybe Criterion even did one or two more maps before they stopped working on the game which haven't been released yet?

    However, the game mode definitely needs a few more maps. It would be a shame if they dropped the mode without any new maps. At least one new map per era would be really welcomed.

    The problem is though, yeah DICE may still be able to make maps without Criterion, but what about new vehicles (B-Wing and TIE Defender) or new hero ships? It would help to know what exactly both DICE and Criterion did to create SA. @F8RGE
  • The problem is though, yeah DICE may still be able to make maps without Criterion, but what about new vehicles (B-Wing and TIE Defender) or new hero ships? It would help to know what exactly both DICE and Criterion did to create SA. @F8RGE

    New ships (B-wings, etc) might be tricky to balance. Hero ships—should be easier. But at this point, I'd be ecstatic just to get new maps which should be completely doable with just DICE working on the content.
  • TheScape wrote: »
    For all of you that are saying that Criterion leaving the game means they'll abandon the mode... Remember Criterion created the systems and mechanics, but new maps can still be added by DICE. I doubt Criterion helped on GA and some of these maps have ships. One of them is even fun if you spawn as a fighter (Kashyyk) and help the team (either killing the people with the missile or killing tanks/droids).

    The ships are already balanced so DICE shouldn't bother with that. All they need is to apply what knowledge Criterion left them to create new maps that are fair on each side. Arguably that's harder, but it doesn't really require Criterion's input. Just saying, there is still hope for more SA content. Or at least I want to still believe that...

    I'd like to see a slight buff to both the Empire & FO Interceptors and the Empire and Droid Bombers so they are more balanced and inline with the A-wings and Y-wings. I'd also like to see the aim assist and collision detection get some attention as both these "issues" have been known for sometime but still nothing has been done. Whatever happened to the starfighter response curve @Billkwando mentioned? It seems that every other thread about HvV gets some attention from a mod, same for JPC and Ewok Hunt, but SA gets the silent treatment. What did manage to get the devs/mods attention is the leveling for hero ships and I'm glad to hear it but what about the other items?
    Some comment from a dev/mod, or making this thread a megathread since it has bug notifications, feedback and some great suggestions from forum members, would at least let us pilots know items are being looked at and what can be fixed will be fixed. Why no hints about what we can expect for the future of SA. Maybe because the future for this mode is bleak with minimal SA content forthcoming and what has been done is done?
    Honestly I'm not even looking forward to SA in arcade any longer because it is going to be the same maps/content just with AI bots.

    I, and no one else on these forums apparently, have no explanation as to why SA gets so little attention. The only explanations I can think of is the devs/mods feel SA is good where it is at and does not need anything else or they don't enjoy or play SA. Too bad.
  • hsf_
    1991 posts Member
    TheScape wrote: »
    For all of you that are saying that Criterion leaving the game means they'll abandon the mode... Remember Criterion created the systems and mechanics, but new maps can still be added by DICE. I doubt Criterion helped on GA and some of these maps have ships. One of them is even fun if you spawn as a fighter (Kashyyk) and help the team (either killing the people with the missile or killing tanks/droids).

    The ships are already balanced so DICE shouldn't bother with that. All they need is to apply what knowledge Criterion left them to create new maps that are fair on each side. Arguably that's harder, but it doesn't really require Criterion's input. Just saying, there is still hope for more SA content. Or at least I want to still believe that...

    I'd like to see a slight buff to both the Empire & FO Interceptors and the Empire and Droid Bombers so they are more balanced and inline with the A-wings and Y-wings. I'd also like to see the aim assist and collision detection get some attention as both these "issues" have been known for sometime but still nothing has been done. Whatever happened to the starfighter response curve @Billkwando mentioned? It seems that every other thread about HvV gets some attention from a mod, same for JPC and Ewok Hunt, but SA gets the silent treatment. What did manage to get the devs/mods attention is the leveling for hero ships and I'm glad to hear it but what about the other items?
    Some comment from a dev/mod, or making this thread a megathread since it has bug notifications, feedback and some great suggestions from forum members, would at least let us pilots know items are being looked at and what can be fixed will be fixed. Why no hints about what we can expect for the future of SA. Maybe because the future for this mode is bleak with minimal SA content forthcoming and what has been done is done?
    Honestly I'm not even looking forward to SA in arcade any longer because it is going to be the same maps/content just with AI bots.

    I, and no one else on these forums apparently, have no explanation as to why SA gets so little attention. The only explanations I can think of is the devs/mods feel SA is good where it is at and does not need anything else or they don't enjoy or play SA. Too bad.

    @F8RGE is a regular SA player, so he said. So can we maybe get some input from you F8RGE or someone who is remotely associated with Battlefront 2's development?
  • It's great that SA is going to be playable in Arcade mode. Players have wanted it for a while.

    What about Hero Vs Villain Starfighter Assault? I heard it being mentioned once a while ago but nothing since.

    As for new maps I don't see SA getting any real love in the near future. Maybe in August if we're lucky.


    KC
  • Darkaid
    9643 posts Member
    Does anyone have a guide for how to be a good Tallie Lintra player, plus what cards to use?
    “Until we reach the last edge, the last opening, the last star, and can go no higher.”
    Rest in peace, Carrie Fisher.
  • It's funny how I log on to these forums every morning before I begin my college coursework and every single notification is for this topic...
    'Mors est tantum impedimentum' - Death is only an obstacle
  • Darkaid wrote: »
    Does anyone have a guide for how to be a good Tallie Lintra player, plus what cards to use?

    I like Elite Pilot, Tuned Lasers and Advanced Capacitors.

    Hope this helps and good hunting.


  • Darkaid
    9643 posts Member
    Darkaid wrote: »
    Does anyone have a guide for how to be a good Tallie Lintra player, plus what cards to use?

    I like Elite Pilot, Tuned Lasers and Advanced Capacitors.

    Hope this helps and good hunting.


    Thanks a lot! Gonna try to level her up.
    “Until we reach the last edge, the last opening, the last star, and can go no higher.”
    Rest in peace, Carrie Fisher.
  • Tallround75
    115 posts Member
    edited May 2018
    The single word “Geonosis” got temporarily leaked into the patch notes for Solo Season under the Starfighter Assault section. Possibly going in the June release?

    Hope this is not someone messing with us. That could be a very cool battle.
  • hsf_
    1991 posts Member
    The single word “Geonosis” got temporarily leaked into the patch notes for Solo Season under the Starfighter Assault section. Possibly going in the June release?

    Hope this is not someone messing with us. That could be a very cool battle.

    I don't know about that one mate, is there any proof of it?
  • hsf_
    1991 posts Member
    STARFIGHTER ASSAULT

    Defeated and rank-up text should no longer overlap in Starfighter Assault
    Fixed an issue where the camera got stuck after the player respawns as a Bomber

    Is that all? What about collisions? What about Hardlock lag? What about missile lock lag? What about destroyed objectives still giving BP?
  • JatFant
    444 posts Member
    hsf_ wrote: »
    STARFIGHTER ASSAULT

    Defeated and rank-up text should no longer overlap in Starfighter Assault
    Fixed an issue where the camera got stuck after the player respawns as a Bomber

    Is that all? What about collisions? What about Hardlock lag? What about missile lock lag? What about destroyed objectives still giving BP?

    zby3at5xmaaz.jpg

    I guess that whoever edited and removed the Geonosis thing, deleted more things than it should.

    You forgot also about the hero ships XP.....
  • hsf_
    1991 posts Member
    Anyone tried SA arcade? I tried both onslaught and team battle, both are in need of more enemies. In the normal Onslaught, you can get surrounded by 30 enemies when you put the intensity on extreme. In SAOnslaught I had maybe 6 enemies on the map at once, with extreme intensity when I was 150 kills into 500.
  • I think the larger hero ships such as the Falcon and Slave One could use a massive boost in speed, or even an evasive manoeuvre ability to shake off determined attackers. Both ships have been shown to have exceptional speed in the films (think both asteroid sequences) As it is now, they are just a massive target sluggishly moving around the maps, unable to reach or weave obstacles for cover.

    I'd also like to see more of the battles from the films such as
    Battle above Naboo TPM
    A possible aerial battle over the Geonosian battlefields AOTC
    Battle above Corruscant ROTS
    Death Star ANH
    Battle of Hoth (think lots of Snowspeeders and a dozen or so AT AT Walkers to take out, with TIES for back up)
    Battle of Endor, flying into the Deathstar superstructure at the end stage.

    The old Rogue Squadron games managed these kinds of levels exceptionally well and had a good variety of challenges. I see no reason why these ideas couldn't be expanded upon for this game ?



    Because all of that sound great - EA and DICE will purposely NOT provide it.
    PLEASE DISNEY - REVOKE EA/DICE STAR WARS EXCLUSIVITY LICENSE!

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  • If DICE made a map fighting through the city skyline of Coruscant... This game would forever become legend.
  • Jett_Fett_91166
    4985 posts Member
    edited May 2018
    @F8RGE Commencing bombing run.

    Played some SA arcade last night and I have to say job well done by the team at DICE who work on SA. Just playing around with SA in arcade and I did a fast recharge ability for the heroes and it was great fun dropping Slave 1's seismic charges like they were going out of style. Just some following suggestions/questions for SA and SA arcade if you have the time.

    Maybe DICE will tweak/shorten the recharge time on hero abilities so we can reach those hero/villain ship milestones a little quicker? I'm not suggesting to make it the same as arcade but some decreased cool down times for hero/villain would be welcome.

    I'd also improve the hero/villain ships missile tracking ability as I noticed that the AI ships in arcade were still able to easily avoid missiles from hero ships so some improvement there would also be welcomed.

    It seemed that the collision detection has been improved as I did not find myself getting "pulled" into immovable objects. Was this in the patch notes and I missed it?

    Do the AI ships in arcade use their abilities? I did not see the Y-wing's ION cannon being activated or did I see the TIE/Hyena bombers using their multiple missiles as well as some of the other ship class abilities like laser barrage and rear turret gunners being used. Is this the case or am I just missing seeing this?

    Would it be possible for DICE to extend the range of the maps just a little bit more?

    Please consider having DICE adding SA arcade achievements when fighting against expert AI starfighters. Something like x number of kills with Kylo's mag pulse torpedoes or disabling x number of enemies with the ION pulse charge from Yoda's Actis class Interceptor. Or defeat x number of enemy starfighters within x number of minutes. Surviving onslaught on each map. Items of that nature.

    Can hero ships also be AI so we have a true heroes vs villains only mode in arcade where it is hero vs. villains or is this just not doable?

    Can DICE add the N1 starfighter to arcade, at least for the Ryloth map?

    Could any of the GA maps be used for SA atmospheric battles in arcade?

    Any word on vehicle skins?

    Looking forward to the Kessel Run SA and Geonosis SA maps.

    Again, a job well done by DICE on SA in arcade.

    Bombs away.
    0ekbduok6i2w.jpg



  • @F8RGE Commencing bombing run.

    Played some SA arcade last night and I have to say job well done by the team at DICE who work on SA. Just playing around with SA in arcade and I did a fast recharge ability for the heroes and it was great fun dropping Slave 1's seismic charges like they were going out of style. Just some following suggestions/questions for SA and SA arcade if you have the time.

    Maybe DICE will tweak/shorten the recharge time on hero abilities so we can reach those hero/villain ship milestones a little quicker? I'm not suggesting to make it the same as arcade but some decreased cool down times for hero/villain would be welcome.

    I'd also improve the hero/villain ships missile tracking ability as I noticed that the AI ships in arcade were still able to easily avoid missiles from hero ships so some improvement there would also be welcomed.

    It seemed that the collision detection has been improved as I did not find myself getting "pulled" into immovable objects. Was this in the patch notes and I missed it?

    Do the AI ships in arcade use their abilities? I did not see the Y-wing's ION cannon being activated or did I see the TIE/Hyena bombers using their multiple missiles as well as some of the other ship class abilities like laser barrage and rear turret gunners being used. Is this the case or am I just missing seeing this?

    Would it be possible for DICE to extend the range of the maps just a little bit more?

    Please consider having DICE adding SA arcade achievements when fighting against expert AI starfighters. Something like x number of kills with Kylo's mag pulse torpedoes or disabling x number of enemies with the ION pulse charge from Yoda's Actis class Interceptor. Or defeat x number of enemy starfighters within x number of minutes. Surviving onslaught on each map. Items of that nature.

    Can hero ships also be AI so we have a true heroes vs villains only mode in arcade where it is hero vs. villains or is this just not doable?

    Can DICE add the N1 starfighter to arcade, at least for the Ryloth map?

    Could any of the GA maps be used for SA atmospheric battles in arcade?

    Any word on vehicle skins?

    Looking forward to the Kessel Run SA and Geonosis SA maps.

    Again, a job well done by DICE on SA in arcade.

    Bombs away.
    0ekbduok6i2w.jpg



    Extending the map boundaries is my biggest suggestion as you cannot even access the Resurgent class star destroyer’s interior on it’s map.

    My next biggest that you mentioned is getting the Galactic assault maps that already have ship ai should be added... frankly, I’m kind of confused why they didn’t if starfighter combat already takes place on those maps

    Lastly is the Naboo starfighter.

    I agree with almost all of your suggestions... though I’m not a fan of ship skins idea.

    I think DICE did the community a solid and I can’t wait to see the improvements that hopefully will follow.

  • grimmace2
    1397 posts Member
    Agreed, map boundaries need extended. Adding a few more enemy ships wouldn't hurt either. Coming from online SA to Arcade SA, the map feels...empty. So many ships flying around online is awesome. In arcade I spend more time trying to find an an enemy than I do engaging. The AI seems decent though, played as a Falcon for a bit yesterday and they did a good job of getting in behind and staying there. They weren't able to get a kill on me, but it was just as frustrating as online ;) Last suggestion is to add objectives. I know it's being "worked on," just making sure we reiterate that is is something we want.

    Great mode, thanks for adding it!
  • Extending the map boundaries is my biggest suggestion as you cannot even access the Resurgent class star destroyer’s interior on it’s map.

    My next biggest that you mentioned is getting the Galactic assault maps that already have ship ai should be added... frankly, I’m kind of confused why they didn’t if starfighter combat already takes place on those maps

    Lastly is the Naboo starfighter.

    I agree with almost all of your suggestions... though I’m not a fan of ship skins idea.

    I think DICE did the community a solid and I can’t wait to see the improvements that hopefully will follow.

    Thanks and some of those suggestions are what I've seen other members requesting as well. Understandably there are not as many options for vehicle/starfighter skins as troopers and heroes but there are some nice skin options for vehicles that many have asked for. I would not mind if some skins were level locked and opened as a reward for reaching Ace, AKA veteran level. Who knows, maybe vehicle skins might also might be a way for DICE to generate some additional revenue which could lead to new SA content. Maybe, maybe not.

    This thread has some nice skins for starfighters as well as this thread.
    https://battlefront-forums.ea.com/discussion/comment/1063879#Comment_1063879

    Agreed, DICE did a good job with SA arcade and it sounds like more content/features will be added which is also good news.
  • Also liking the arcade mode. Did a little practice getting used to using vader’s Barrage against fighters last night. Played a game online and tore it up with Vader. Was really useful.
  • Rook008
    902 posts Member
    The thing that I think would benefit SA Arcade the most is to have Objectives for the player to attack, if for no other reason than to get newer players used to attacking Objectives, and let them practice. Basically full-scale SA without real human opponents. I think Dice said that SA Arcade would evolve over time to be a more complete SA experience, so I'm hoping that they're working on it.
    I just played a string of SA and the Defenders won almost every match, no one was playing the Objectives. :(
    Better album: Achtung Baby or The Joshua Tree?
  • Darkaid
    9643 posts Member
    Rook008 wrote: »
    The thing that I think would benefit SA Arcade the most is to have Objectives for the player to attack, if for no other reason than to get newer players used to attacking Objectives, and let them practice. Basically full-scale SA without real human opponents. I think Dice said that SA Arcade would evolve over time to be a more complete SA experience, so I'm hoping that they're working on it.
    I just played a string of SA and the Defenders won almost every match, no one was playing the Objectives. :(

    Some destroy-able cruisers would work nicely. Republic light cruiser for PT, CR-90 corvette and Imperial light cruiser for OT, and Bunkerbusters for ST (already in maps, but not destroy-able).
    “Until we reach the last edge, the last opening, the last star, and can go no higher.”
    Rest in peace, Carrie Fisher.
  • It would be good if DICE would do something about the 1PV with Yoda's Interceptor. I understand using 1PV should be more of a challenge but wow.
  • hsf_
    1991 posts Member
    It would be good if DICE would do something about the 1PV with Yoda's Interceptor. I understand using 1PV should be more of a challenge but wow.

    May as well be a brick wall instead of a windshield lol.
  • TheScape
    2324 posts Member
    @F8RGE Commencing bombing run.

    Played some SA arcade last night and I have to say job well done by the team at DICE who work on SA. Just playing around with SA in arcade and I did a fast recharge ability for the heroes and it was great fun dropping Slave 1's seismic charges like they were going out of style. Just some following suggestions/questions for SA and SA arcade if you have the time.

    Maybe DICE will tweak/shorten the recharge time on hero abilities so we can reach those hero/villain ship milestones a little quicker? I'm not suggesting to make it the same as arcade but some decreased cool down times for hero/villain would be welcome.

    I'd also improve the hero/villain ships missile tracking ability as I noticed that the AI ships in arcade were still able to easily avoid missiles from hero ships so some improvement there would also be welcomed.

    It seemed that the collision detection has been improved as I did not find myself getting "pulled" into immovable objects. Was this in the patch notes and I missed it?

    Do the AI ships in arcade use their abilities? I did not see the Y-wing's ION cannon being activated or did I see the TIE/Hyena bombers using their multiple missiles as well as some of the other ship class abilities like laser barrage and rear turret gunners being used. Is this the case or am I just missing seeing this?

    Would it be possible for DICE to extend the range of the maps just a little bit more?

    Please consider having DICE adding SA arcade achievements when fighting against expert AI starfighters. Something like x number of kills with Kylo's mag pulse torpedoes or disabling x number of enemies with the ION pulse charge from Yoda's Actis class Interceptor. Or defeat x number of enemy starfighters within x number of minutes. Surviving onslaught on each map. Items of that nature.

    Can hero ships also be AI so we have a true heroes vs villains only mode in arcade where it is hero vs. villains or is this just not doable?

    Can DICE add the N1 starfighter to arcade, at least for the Ryloth map?

    Could any of the GA maps be used for SA atmospheric battles in arcade?

    Any word on vehicle skins?

    Looking forward to the Kessel Run SA and Geonosis SA maps.

    Again, a job well done by DICE on SA in arcade.

    Bombs away.
    0ekbduok6i2w.jpg



    I agree with most of your suggestions but I am not sure that the shorter cooldown would be a good idea. Maybe only on missiles since they are the worst abilities and the worst milestones, but things like Inferno Leader/Black Leader shouldn't get shorter cooldowns. Same with Seismic Charge on the Slave 1. These things can be quite deadly.

    And about the collision, I know they mentioned something in some patch, but if you are referring to SA arcade, it might just be the lack of latency. Everything should be a lot more responsive since you are not playing through a server. I have a feeling that most of the collision issues online are related to netcode and latency.
    May your heart be your guiding key.
  • hsf_
    1991 posts Member
    TheScape wrote: »
    @F8RGE Commencing bombing run.

    Played some SA arcade last night and I have to say job well done by the team at DICE who work on SA. Just playing around with SA in arcade and I did a fast recharge ability for the heroes and it was great fun dropping Slave 1's seismic charges like they were going out of style. Just some following suggestions/questions for SA and SA arcade if you have the time.

    Maybe DICE will tweak/shorten the recharge time on hero abilities so we can reach those hero/villain ship milestones a little quicker? I'm not suggesting to make it the same as arcade but some decreased cool down times for hero/villain would be welcome.

    I'd also improve the hero/villain ships missile tracking ability as I noticed that the AI ships in arcade were still able to easily avoid missiles from hero ships so some improvement there would also be welcomed.

    It seemed that the collision detection has been improved as I did not find myself getting "pulled" into immovable objects. Was this in the patch notes and I missed it?

    Do the AI ships in arcade use their abilities? I did not see the Y-wing's ION cannon being activated or did I see the TIE/Hyena bombers using their multiple missiles as well as some of the other ship class abilities like laser barrage and rear turret gunners being used. Is this the case or am I just missing seeing this?

    Would it be possible for DICE to extend the range of the maps just a little bit more?

    Please consider having DICE adding SA arcade achievements when fighting against expert AI starfighters. Something like x number of kills with Kylo's mag pulse torpedoes or disabling x number of enemies with the ION pulse charge from Yoda's Actis class Interceptor. Or defeat x number of enemy starfighters within x number of minutes. Surviving onslaught on each map. Items of that nature.

    Can hero ships also be AI so we have a true heroes vs villains only mode in arcade where it is hero vs. villains or is this just not doable?

    Can DICE add the N1 starfighter to arcade, at least for the Ryloth map?

    Could any of the GA maps be used for SA atmospheric battles in arcade?

    Any word on vehicle skins?

    Looking forward to the Kessel Run SA and Geonosis SA maps.

    Again, a job well done by DICE on SA in arcade.

    Bombs away.
    0ekbduok6i2w.jpg



    I agree with most of your suggestions but I am not sure that the shorter cooldown would be a good idea. Maybe only on missiles since they are the worst abilities and the worst milestones, but things like Inferno Leader/Black Leader shouldn't get shorter cooldowns. Same with Seismic Charge on the Slave 1. These things can be quite deadly.

    And about the collision, I know they mentioned something in some patch, but if you are referring to SA arcade, it might just be the lack of latency. Everything should be a lot more responsive since you are not playing through a server. I have a feeling that most of the collision issues online are related to netcode and latency.

    I was actually going to make a thread about this issue myself. Playing Arcade, you can really see the difference, I've even tested how close you can get to an asteroid and you can get with in about a pixels distance. Online it's totally different and like you say, I believe it's a latency issue too.
  • hsf_ wrote: »
    TheScape wrote: »
    @F8RGE Commencing bombing run.

    Played some SA arcade last night and I have to say job well done by the team at DICE who work on SA. Just playing around with SA in arcade and I did a fast recharge ability for the heroes and it was great fun dropping Slave 1's seismic charges like they were going out of style. Just some following suggestions/questions for SA and SA arcade if you have the time.

    Maybe DICE will tweak/shorten the recharge time on hero abilities so we can reach those hero/villain ship milestones a little quicker? I'm not suggesting to make it the same as arcade but some decreased cool down times for hero/villain would be welcome.

    I'd also improve the hero/villain ships missile tracking ability as I noticed that the AI ships in arcade were still able to easily avoid missiles from hero ships so some improvement there would also be welcomed.

    It seemed that the collision detection has been improved as I did not find myself getting "pulled" into immovable objects. Was this in the patch notes and I missed it?

    Do the AI ships in arcade use their abilities? I did not see the Y-wing's ION cannon being activated or did I see the TIE/Hyena bombers using their multiple missiles as well as some of the other ship class abilities like laser barrage and rear turret gunners being used. Is this the case or am I just missing seeing this?

    Would it be possible for DICE to extend the range of the maps just a little bit more?

    Please consider having DICE adding SA arcade achievements when fighting against expert AI starfighters. Something like x number of kills with Kylo's mag pulse torpedoes or disabling x number of enemies with the ION pulse charge from Yoda's Actis class Interceptor. Or defeat x number of enemy starfighters within x number of minutes. Surviving onslaught on each map. Items of that nature.

    Can hero ships also be AI so we have a true heroes vs villains only mode in arcade where it is hero vs. villains or is this just not doable?

    Can DICE add the N1 starfighter to arcade, at least for the Ryloth map?

    Could any of the GA maps be used for SA atmospheric battles in arcade?

    Any word on vehicle skins?

    Looking forward to the Kessel Run SA and Geonosis SA maps.

    Again, a job well done by DICE on SA in arcade.

    Bombs away.
    0ekbduok6i2w.jpg



    I agree with most of your suggestions but I am not sure that the shorter cooldown would be a good idea. Maybe only on missiles since they are the worst abilities and the worst milestones, but things like Inferno Leader/Black Leader shouldn't get shorter cooldowns. Same with Seismic Charge on the Slave 1. These things can be quite deadly.

    And about the collision, I know they mentioned something in some patch, but if you are referring to SA arcade, it might just be the lack of latency. Everything should be a lot more responsive since you are not playing through a server. I have a feeling that most of the collision issues online are related to netcode and latency.

    I was actually going to make a thread about this issue myself. Playing Arcade, you can really see the difference, I've even tested how close you can get to an asteroid and you can get with in about a pixels distance. Online it's totally different and like you say, I believe it's a latency issue too.

    @TheScape The latency would explain it and thanks. Yes just a decreased cool down on missiles would work.

  • UrbanGlitch
    3766 posts Member
    It would be good if DICE would do something about the 1PV with Yoda's Interceptor. I understand using 1PV should be more of a challenge but wow.

    The problem is that that isn't even the viewport you should be looking out of, it should be the top canopy. Yoda was the completely wrong choice to have as a Hero in ship.
  • ross42899
    1532 posts Member
    For arcade Starfighter I would suggest the following:

    - slightly increased map boundaries
    - larger maximum number of fighters (14 or 16 instead of just 10)
    - capital ships should [always] fire on hostile fighters (e.g. when I played Endor I recognized that the star destoryer was firing on rebel fighters but the Mon Calamari Cruiser did not fire).
  • UrbanGlitch
    3766 posts Member

    Bombs away.
    0ekbduok6i2w.jpg



    Man, I'd love for Nose Art on my Starfighters. Ooooooo, what I'd give to have a red Y-Wing with nose art on it
  • It would be good if DICE would do something about the 1PV with Yoda's Interceptor. I understand using 1PV should be more of a challenge but wow.

    The problem is that that isn't even the viewport you should be looking out of, it should be the top canopy. Yoda was the completely wrong choice to have as a Hero in ship.

    Agreed about the viewport as that would greatly improve the view in 1PV.

    Can't agree about not liking the choice as the Eta Actis class Interceptor as it is one of my favorite starfighters in the SW franchise so I'm biased. The Actis also allows DICE to add either, or both, Anakin or Obi Wan as heroes in SA as both flew the Actis. I would not mind if DICE added Obi Wan's Delta 7 though.

    More nose art.
    gh2o0u5jf9fe.jpg
    seky9schvu4x.jpg
    ekgbyayx3lj0.jpg
    iuy11b7h0m4x.jpg






  • hsf_ wrote: »
    May as well be a brick wall instead of a windshield lol.

    Get good, you should. Use not your vision, but the Force.

    I'm only mucking about. Yea, that crap needs changed... even if its ever so slightly. Surely if Yoda has a custom Actis, it would have its interior modified so he can actually see instead of looking at cockpit elements. I used to think TIE pilots had it bad but wow...
    'Mors est tantum impedimentum' - Death is only an obstacle
  • @Jett_Fett_91166 I'm all for some form of personalisation for ships... but the minute I see stuff outrageous like Gold X-wings I'm officially done. It'll be bad enough to see personalised TIEs since the Empire didn't approve of it and pilots rarely became attached to the fighters since they always used different fighters... but seeing overused skins like what you'd find in a CoD game will be the nail in the coffin for me.
    'Mors est tantum impedimentum' - Death is only an obstacle
  • UrbanGlitch
    3766 posts Member
    It would be good if DICE would do something about the 1PV with Yoda's Interceptor. I understand using 1PV should be more of a challenge but wow.

    The problem is that that isn't even the viewport you should be looking out of, it should be the top canopy. Yoda was the completely wrong choice to have as a Hero in ship.

    Agreed about the viewport as that would greatly improve the view in 1PV.

    Can't agree about not liking the choice as the Eta Actis class Interceptor as it is one of my favorite starfighters in the SW franchise so I'm biased. The Actis also allows DICE to add either, or both, Anakin or Obi Wan as heroes in SA as both flew the Actis. I would not mind if DICE added Obi Wan's Delta 7 though.

    More nose art.
    gh2o0u5jf9fe.jpg
    seky9schvu4x.jpg
    ekgbyayx3lj0.jpg
    iuy11b7h0m4x.jpg






    Love the Nose art, its soooo good.

    But yeah, that isn't what I meant about Yoda being the wrong Hero for a ship. What I meant was literally having Yoda as the Hero piloting the ship because I agree with you the Actis is a beautiful ship, but Yoda is too small for the cockpit. Either he gets a booster seat or it should be Obi-Wan/Anakin
  • @Jett_Fett_91166 I'm all for some form of personalisation for ships... but the minute I see stuff outrageous like Gold X-wings I'm officially done. It'll be bad enough to see personalised TIEs since the Empire didn't approve of it and pilots rarely became attached to the fighters since they always used different fighters... but seeing overused skins like what you'd find in a CoD game will be the nail in the coffin for me.

    Agreed.
  • It would be good if DICE would do something about the 1PV with Yoda's Interceptor. I understand using 1PV should be more of a challenge but wow.

    The problem is that that isn't even the viewport you should be looking out of, it should be the top canopy. Yoda was the completely wrong choice to have as a Hero in ship.

    Agreed about the viewport as that would greatly improve the view in 1PV.

    Can't agree about not liking the choice as the Eta Actis class Interceptor as it is one of my favorite starfighters in the SW franchise so I'm biased. The Actis also allows DICE to add either, or both, Anakin or Obi Wan as heroes in SA as both flew the Actis. I would not mind if DICE added Obi Wan's Delta 7 though.

    More nose art.
    gh2o0u5jf9fe.jpg
    seky9schvu4x.jpg
    ekgbyayx3lj0.jpg
    iuy11b7h0m4x.jpg






    Love the Nose art, its soooo good.

    But yeah, that isn't what I meant about Yoda being the wrong Hero for a ship. What I meant was literally having Yoda as the Hero piloting the ship because I agree with you the Actis is a beautiful ship, but Yoda is too small for the cockpit. Either he gets a booster seat or it should be Obi-Wan/Anakin

    Booster seat. :D:D:D Either that or prop him up on some old phone books. Yes I'd like Obi Wan or Anakin or both in the Actis as well.
    17lntaxzmr0x.jpg

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