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Focused Feedback - Troopers

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  • Azelrazel
    613 posts Member
    Have more use for the default weapons, I would like to use some of them more regularly than only when I play as clones, attachments too please to make them less redundant to play. Heavy weapons aren't that great to use, feel weak and have massive spread. Just don't feel good overall compared to a risk/reward system.

    Not sure if reinforcements count as troopers but -
    Emotes for reinforcements
    More types of reinforcements
  • edivad11
    8 posts Member
    edited May 2018
    Hi! This is a list of problems that I would like to bring to your attention:
    1. One of the characteristics of the game that I find meaningless concerns the balancing of the 4 base classes (for “base” I mean only Heavy, Assault, Officer and Specialist class). Since I tried the Beta I did not understand why the Heavy class has the double of the health points compared to the Specialist class. This feature in the old Battlefront of Pandemic had a logical sense: the antitank class had a bit more health points than the other classes because it had to be more resistant because of its function: try to eliminate the enemy tanks (which had a firepower much higher than an infantry unit). Furthermore, being its primary weapon a rocket launcher, this of course was suitable against the tanks but little suited against the infantry units. The sniper class instead had a bit health points less than the other classes because his primary weapon (sniper rifle) was the most effective against infantry units (with a hit to the head was able to eliminate all other base classes). However, no base class had double of the health points compared to another. Also in your game the Heavy class has not primary weapons that are not suitable for infantry or weaker than the primary weapons of the other classes and the class is slower only when certain abilities are activated (such as the shield or sentry gun). So the fact that the Heavy class has so many more health points it is first of all unjustified but above all makes the Time To Kill (TTK) too varied / diversified. For this problem I would like to propose a different distribution of health points for the classes:

    First option / possibility:
    Specialist: 100 hp
    Assault and Officer: 125 hp
    Heavy: 150 hp

    Second option / possibility:
    Specialist: 100 hp
    Assault and Officer: 130 hp
    Heavy: 160 hp

    2. The second problem is that the default weapons for each class are too weak compared to the others, in particular for the sniper class: in all my experience with FPS or TPS I had never seen a sniper class with a sniper rifle so much weak to need 4,5 or even 6 shots to eliminate the opponent.

    3. The ability of the Officer class to temporarily give an increase of health is good, but 100 more health points are too many. An increase of 50 health points is just fine.

    4. Lastly I found the TTK too high for a Star Wars game, which should be accessible to everyone, while in this way for lovers of Star Wars, but not of the FPS / TPS, is a very difficult game and in fact a lot have abandoned the game or simply have given up playing multiplayer mode. This game should primarily be thought with features that give everyone a chance to have fun playing, so you have to give priority to the needs of Star Wars fans first and then to the FPS / TPS fans. But it's very important that you give precedence to the Star Wars fans.

    I understand that some of the problems I have referred to you are very difficult to solve. I hope you can do it, but if it is impossible for this game I hope you take these feedback into consideration for the next Battlefront.

    I hope my feedback can help you!
    Post edited by edivad11 on
  • Would also like first person for heroes and reinforcements. In addition, jet troopers should be able to pick up ion disruptors.
    34klo3e3nlma.jpeg
    Threads Want
    I want...
    El-16HFE rof buff
    Engineer class
    OOM-9
    Dual pistols
    Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
    Umbara
    Utapau
    Heavy/Light vehicle classes
    Dwarf spider droid
    Homing Spider Droid
    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season
  • blaz3r
    158 posts Member
    Any top players in trooper vs trooper modes like Strike and blast knows the most OVERPOWERED item in the game is the heavy shield. With 300 hp, you simply can't beat an above average heavy user in duels. It gives them almost 2 seconds to hit you before you can hit them.

    Reduce the 300 shield on purple to 200.
  • Shmee123
    120 posts Member
    Everyone has pretty well hit the nail on the head. So I will put in something that I have only seen a few people say. The enforcers. The enforcers on the dark side are awesome. More variety and different play styles. Versus the light side with only the wookie warriors. So my Idea consists of a few changes. Keep the wookies with the Rebellion (permanently) and the Resistance (until we find a viable replacement). But I don't see why the Clones have the wookies with the exception of Kashyyyk. Granted this may be coming with the Clone Wars season, but I think that an ARC trooper or Clone Commando should fill the slot of the enforcer. To me it makes more sense this way. And it gives more variety. Now I'm not saying that this is a game breaker for me (there are more pertinent issues that need to be addressed first), but this would give each faction more of a unique feel.
    giphy.gif
  • Blurrg is annoying AF. That's all I got.
  • Please do not over nerf. People will always moan. The Officer has his advantage with the SC44 and Battle Command, the Assault has vanguard and CR2 and EL16, the Heavy has explosive sentry, shield, ion turret and the Specialist only has the Nt242.

    All are fairly balanced, the Specialist needs better cards, a power boost and cooling buff for a280-cafe. The assault needs a better a280c or E11 like SWBF1. Heavy needs a more consistent gun, officer does not need anything. And a better aiming recticle.

    I liked the way Bacta and Dioxis worked in SWBF1, I would love a clone war and a Bounty Hunter war eras.

    It would be good to have more choice of loadout, weapons. I would like to see the effect of a mod on the gun on the rating system.

    SWBF 1 cargo, droid run, extraction, guns and maps. More abilities. Less debris in SA. A stats screen!

    Thanks.
  • since the matchmaking thread is closed I have a suggestion to halt steam rolling @F8RGE

    if a team steam rolls, then you allow extra players on the losing team. either by removing eg cap the steam roll team at 18 v 20, or allow more players into the steam rolled team, eg 22 vs 20.

    the goal is not to allow the losing team to win, but so that the game lasts longer. if the losing team wins, back to 20 v 20.
  • ARZVEL
    123 posts Member
    All are fairly balanced, the Specialist needs better cards, a power boost and cooling buff for a280-cafe. The assault needs a better a280c or E11 like SWBF1. Heavy needs a more consistent gun, officer does not need anything. And a better aiming recticle.

    "All are fairly balanced" but all need some help except the officer? That is balance?
  • ARZVEL wrote: »
    All are fairly balanced, the Specialist needs better cards, a power boost and cooling buff for a280-cafe. The assault needs a better a280c or E11 like SWBF1. Heavy needs a more consistent gun, officer does not need anything. And a better aiming recticle.

    "All are fairly balanced" but all need some help except the officer? That is balance?

    Based on their strengths and what elements are OP, yes. In my opinion.
  • ARZVEL
    123 posts Member
    edited May 2018
    ARZVEL wrote: »
    All are fairly balanced, the Specialist needs better cards, a power boost and cooling buff for a280-cafe. The assault needs a better a280c or E11 like SWBF1. Heavy needs a more consistent gun, officer does not need anything. And a better aiming recticle.

    "All are fairly balanced" but all need some help except the officer? That is balance?

    Based on their strengths and what elements are OP, yes. In my opinion.

    What elements are OP? Is BALANCE a word that describes the advantge of 1 element vs the other 3? You are saying that officer does not need nothing and all others are in need of something = you are saying that the officer is not balanced. Other calls this "OP". Glad to find an educated person to post his opinión, just do not see the balance in your commentary. It is kind of a contradiction.
  • Versatti
    2201 posts Member
    Troopers need anti-aircraft options, the current options are ineffective and this leads to a frustrating gaming experience, particularly on open world maps like Hoth.
  • Versatti
    2201 posts Member
    edited May 2018
    Officer’s homing missiles should be replaced with something more supportive. I don’t want to see the return of homing missiles from early BF2015 when they were overpowered, so the only viable solution is to remove them completely and replace with something more useful.

    Alternatively make them anti-aircraft.
  • I had a great time laughing while reading through all of this... you all think they will really listen?


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  • Kniphtee
    991 posts Member
    I had a great time laughing while reading through all of this... you all think they will really listen?


    Hope is all we had and it seems that is lost...new DLC - black space, no stars, no ships, no blasters - hope lost.
  • I agree with the +25 overall Specialist health buff and a target marking battle points gain. Like the way Officer's Presence works, each class should have a way to gain increased Battle Points when performing their specific job duties.

    One thing I find most aggravating overall is the lack of team play like we have in 2015. The new respawn countdown timer REALLY hurts the pacing, in my opinion. Especially in Galactic Assault and Starfighter Assault. When I get plugged all I want to do is get right back in there, but I often find myself stuck waiting in a 10 second countdown timer que and by the time I finally respawn the player, or worse, objective, I was focused on is already long gone.
  • I had a great time laughing while reading through all of this... you all think they will really listen?


    Of course. But will they change every little thing that people complain about? Of course not. They will fix what needs fixing and ignore the whiners.
  • thelasteverjedi
    1620 posts Member
    edited May 2018
    @F8RGE I was playing in Australia *yesterday evening (PC) - and usually there is only 1 or 2 matches going (who knows, we don't have server browsing!)

    Was playing with a team of god level players. GA matches lasted 5 mins each. To make matters worse, the OP side kept getting filled with more players than the steamrolled side at the match start screen. Like 18 vs 14, consistently. No, it wasn't due to people quitting, the server was putting extra people into the OP side.

    Something needs to be done, it's getting crazy.

    It's very easy to fix. If server can put more people into OP team they can easily be asked to put more people into the steamrolled team instead. The more OP the team, the more people in the losing team, the less OP the team, the less overfill for the losing team.

    *If you want to look it up, check between Sydney local time 1830 and 2030 (i left after that, it was pointless staying on). PC server.
  • @F8RGE I was playing in Australia *yesterday evening (PC) - and usually there is only 1 or 2 matches going (who knows, we don't have server browsing!)

    Was playing with a team of god level players. GA matches lasted 5 mins each. To make matters worse, the OP side kept getting filled with more players than the steamrolled side at the match start screen. Like 18 vs 14, consistently. No, it wasn't due to people quitting, the server was putting extra people into the OP side.

    Something needs to be done, it's getting crazy.

    It's very easy to fix. If server can put more people into OP team they can easily be asked to put more people into the steamrolled team instead. The more OP the team, the more people in the losing team, the less OP the team, the less overfill for the losing team.

    *If you want to look it up, check between Sydney local time 1830 and 2030 (i left after that, it was pointless staying on). PC server.

    There is one huge problem, I am guessing you are talking about the games my team was in. A lot of the players who come in, are actually joining off of existing players. You would find just going in the queue and if you join, you would likely go on the team with less players. However atleast in AU regions, a lot will be manually queued.

    I agree though I am down for better balancing, something as easy as a team swap button would be sufficient. Its no fun absolutely ruining the other team. PS add me man, play against you enough so may as well try duo or something sometime.
  • KrewZi
    206 posts Member
    I was on tandoori_oven side and it was bad steam rolls. Very unfair match and boring. I had a friend on the other side asking me to join and help so i did. It was tough going because i was always getting instant 1 shot killed by tandoori_oven and legionsarmy-OCE. Played this game since launch with and against a lot of good players but never experienced that. Sure you get 1 shot kills here and their but every single time. Mate. It's hard to help your team when that always happens. But also the team didn't really know how to play. I like a challenge but this was rough. I don't mind losing with a team that knows what to do, just means your in a good balanced match but losing with a team that doesn't know what to do is frustrating. The other thing was the lag, no rubber banding or freezing but some abilities don't work like scan dart, disruption, defuser. You need these abilities to work especially against these insane players. By the way these two were using blurrg, what a stupid pistol. Nerf the blurrg and make teams balanced. This game is so much fun but steam rolls no thanks.

    Oh yeah these two with their insane aim and reactions coupled with officer getting battle points quick got hero's early and dominated. I mentioned this in my previous post but i'll say it again can you make it so that it's possible for all classes to get battle points at the same rate. I can get a lot of kills quick with assault but don't have many battle points to show for it.
  • KrewZi wrote: »
    I was on tandoori_oven side and it was bad steam rolls. Very unfair match and boring. I had a friend on the other side asking me to join and help so i did. It was tough going because i was always getting instant 1 shot killed by tandoori_oven and legionsarmy-OCE. Played this game since launch with and against a lot of good players but never experienced that. Sure you get 1 shot kills here and their but every single time. Mate. It's hard to help your team when that always happens. But also the team didn't really know how to play. I like a challenge but this was rough. I don't mind losing with a team that knows what to do, just means your in a good balanced match but losing with a team that doesn't know what to do is frustrating. The other thing was the lag, no rubber banding or freezing but some abilities don't work like scan dart, disruption, defuser. You need these abilities to work especially against these insane players. By the way these two were using blurrg, what a **** pistol. Nerf the blurrg and make teams balanced. This game is so much fun but steam rolls no thanks.

    Oh yeah these two with their insane aim and reactions coupled with officer getting battle points quick got hero's early and dominated. I mentioned this in my previous post but i'll say it again can you make it so that it's possible for all classes to get battle points at the same rate. I can get a lot of kills quick with assault but don't have many battle points to show for it.

    I agree its was rough, was good to have some of my normal team back. I must admit I was having some red bar and netcode issues the past few nights. balance in that scenario is hard because it was mainly legion and myself. If we team swapped (we discussed doing it) likely would not have done anything. Add that in to grouping with you, djninja, legion, fr33k, mrexe, mattxxx, this makes the whole round basically pointless. This process isnt fun, no competition is not fun. We actually want harder and longer fought rounds like I am sure you do. Balance based on last nights scenario just wouldnt work though, your team was atrocious, even more so than usual, but when 2 players are making most the difference it cant really be mitigated. As soon as you see "Tandoori has aimbot" and Im using Leia (who I always use) and 1shotting them with altfire across the map this tells you that its your team are relatively inexperienced and likely spending more time in the spawn screen than on the objective.

    Just a thought however, if you could counter that by stacking the other top players all against us I would be keen for that. I just dont see it though.

    If you are keen for some HvV 4v4 come join us if you like, we will be pretty much exclusively playing 2v2 after tonight until that mode dies in AU, but always keen to group.
  • thelasteverjedi
    1620 posts Member
    edited May 2018
    @F8RGE I was playing in Australia *yesterday evening (PC) - and usually there is only 1 or 2 matches going (who knows, we don't have server browsing!)

    Was playing with a team of god level players. GA matches lasted 5 mins each. To make matters worse, the OP side kept getting filled with more players than the steamrolled side at the match start screen. Like 18 vs 14, consistently. No, it wasn't due to people quitting, the server was putting extra people into the OP side.

    Something needs to be done, it's getting crazy.

    It's very easy to fix. If server can put more people into OP team they can easily be asked to put more people into the steamrolled team instead. The more OP the team, the more people in the losing team, the less OP the team, the less overfill for the losing team.

    *If you want to look it up, check between Sydney local time 1830 and 2030 (i left after that, it was pointless staying on). PC server.

    There is one huge problem, I am guessing you are talking about the games my team was in. A lot of the players who come in, are actually joining off of existing players. You would find just going in the queue and if you join, you would likely go on the team with less players. However atleast in AU regions, a lot will be manually queued.

    I agree though I am down for better balancing, something as easy as a team swap button would be sufficient. Its no fun absolutely ruining the other team. PS add me man, play against you enough so may as well try duo or something sometime.

    I was in your team!

    For attacking, earn enough points to be a hero in the last phase, but there are nobody to fight (I just stood at the spawning entrance and shooting them as they came through the door, if they came through the door!)!

    For defending, can't find enough people to fight to get a hero (well it would have been taken even if I got enough) and then they have lost all their lives in 5 mins in the first phase and game ends.
  • thelasteverjedi
    1620 posts Member
    edited May 2018
    @F8RGE I was playing in Australia *yesterday evening (PC) - and usually there is only 1 or 2 matches going (who knows, we don't have server browsing!)

    Was playing with a team of god level players. GA matches lasted 5 mins each. To make matters worse, the OP side kept getting filled with more players than the steamrolled side at the match start screen. Like 18 vs 14, consistently. No, it wasn't due to people quitting, the server was putting extra people into the OP side.

    Something needs to be done, it's getting crazy.

    It's very easy to fix. If server can put more people into OP team they can easily be asked to put more people into the steamrolled team instead. The more OP the team, the more people in the losing team, the less OP the team, the less overfill for the losing team.

    *If you want to look it up, check between Sydney local time 1830 and 2030 (i left after that, it was pointless staying on). PC server.

    There is one huge problem, I am guessing you are talking about the games my team was in. A lot of the players who come in, are actually joining off of existing players. You would find just going in the queue and if you join, you would likely go on the team with less players. However atleast in AU regions, a lot will be manually queued.

    I agree though I am down for better balancing, something as easy as a team swap button would be sufficient. Its no fun absolutely ruining the other team. PS add me man, play against you enough so may as well try duo or something sometime.

    Ah that explains it. Still, if the server put 30 people in the other team, I will have more people to shoot, have more points, and be able to use the hero for longer. Although I managed to get Lando in Endor after activating all the objs and had a good time with him for a while, then got too cocky, wandered too far, team mates retreated and got ambushed from behind lol. Still got enough for a wookie at the end phase, pushed to the back door and just kept shooting them as they came through the door as the "securing" obj timer counted down. Games too short!
  • @F8RGE I was playing in Australia *yesterday evening (PC) - and usually there is only 1 or 2 matches going (who knows, we don't have server browsing!)

    Was playing with a team of god level players. GA matches lasted 5 mins each. To make matters worse, the OP side kept getting filled with more players than the steamrolled side at the match start screen. Like 18 vs 14, consistently. No, it wasn't due to people quitting, the server was putting extra people into the OP side.

    Something needs to be done, it's getting crazy.

    It's very easy to fix. If server can put more people into OP team they can easily be asked to put more people into the steamrolled team instead. The more OP the team, the more people in the losing team, the less OP the team, the less overfill for the losing team.

    *If you want to look it up, check between Sydney local time 1830 and 2030 (i left after that, it was pointless staying on). PC server.

    There is one huge problem, I am guessing you are talking about the games my team was in. A lot of the players who come in, are actually joining off of existing players. You would find just going in the queue and if you join, you would likely go on the team with less players. However atleast in AU regions, a lot will be manually queued.

    I agree though I am down for better balancing, something as easy as a team swap button would be sufficient. Its no fun absolutely ruining the other team. PS add me man, play against you enough so may as well try duo or something sometime.

    I was in your team!

    For attacking, earn enough points to be a hero in the last phase, but there are nobody to fight!

    For defending, can't find enough people to fight to get a hero (well it would have been taken even if I got enough) and then they have lost all their lives in 5 mins in the first phase and game ends.

    Yeah as Krewzi had mentioned it was tough going last night. Its lame how our region is dead...at least GA will get a break from me for a few days while we go hard in 2v2
  • thelasteverjedi
    1620 posts Member
    edited May 2018

    There is one huge problem, I am guessing you are talking about the games my team was in. A lot of the players who come in, are actually joining off of existing players. You would find just going in the queue and if you join, you would likely go on the team with less players. However atleast in AU regions, a lot will be manually queued.

    I agree though I am down for better balancing, something as easy as a team swap button would be sufficient. Its no fun absolutely ruining the other team. PS add me man, play against you enough so may as well try duo or something sometime.

    Ah that explains it. Still, if the server put 30 people in the other team, I will have more people to shoot, have more points, and be able to use the hero for longer. Although I managed to get Lando in Endor after activating all the objs and had a good time with him for a while, then got too co-cky, wandered too far, team mates retreated and got ambushed from behind lol. Still got enough for a wookie before the last phase, pushed to the back door and just kept shooting them as they came through the door as the "securing" obj timer counted down. Games too short!


  • There is one huge problem, I am guessing you are talking about the games my team was in. A lot of the players who come in, are actually joining off of existing players. You would find just going in the queue and if you join, you would likely go on the team with less players. However atleast in AU regions, a lot will be manually queued.

    I agree though I am down for better balancing, something as easy as a team swap button would be sufficient. Its no fun absolutely ruining the other team. PS add me man, play against you enough so may as well try duo or something sometime.

    Ah that explains it. Still, if the server put 30 people in the other team, I will have more people to shoot, have more points, and be able to use the hero for longer. Although I managed to get Lando in Endor after activating all the objs and had a good time with him for a while, then got too ****, wandered too far, team mates retreated and got ambushed from behind lol. Still got enough for a wookie before the last phase, pushed to the back door and just kept shooting them as they came through the door as the "securing" obj timer counted down. Games too short!

    Endor is probably my favorite map as Rebels, Leia from start to finish lol. I made a huge mistake of mass accepting invites from randoms who I play with, or have gone against (not my normal group) and now they just join. Im incrementally cleaning that up but it takes time. Drop us an add though, keen for some HvV, 2v2 mode, GA perhaps if it becomes more competitive.
  • thelasteverjedi
    1620 posts Member
    edited May 2018
    I'm pretty competitive, just not god level accurate. Which is fine. My biggest problem is taking the wrong option when a split second option is present. I get heroes in the first phase all the time in USA. Usually killed by lag (after taking the wrong option).
  • KrewZi
    206 posts Member
    KrewZi wrote: »
    I was on tandoori_oven side and it was bad steam rolls. Very unfair match and boring. I had a friend on the other side asking me to join and help so i did. It was tough going because i was always getting instant 1 shot killed by tandoori_oven and legionsarmy-OCE. Played this game since launch with and against a lot of good players but never experienced that. Sure you get 1 shot kills here and their but every single time. Mate. It's hard to help your team when that always happens. But also the team didn't really know how to play. I like a challenge but this was rough. I don't mind losing with a team that knows what to do, just means your in a good balanced match but losing with a team that doesn't know what to do is frustrating. The other thing was the lag, no rubber banding or freezing but some abilities don't work like scan dart, disruption, defuser. You need these abilities to work especially against these insane players. By the way these two were using blurrg, what a **** pistol. Nerf the blurrg and make teams balanced. This game is so much fun but steam rolls no thanks.

    Oh yeah these two with their insane aim and reactions coupled with officer getting battle points quick got hero's early and dominated. I mentioned this in my previous post but i'll say it again can you make it so that it's possible for all classes to get battle points at the same rate. I can get a lot of kills quick with assault but don't have many battle points to show for it.

    I agree its was rough, was good to have some of my normal team back. I must admit I was having some red bar and netcode issues the past few nights. balance in that scenario is hard because it was mainly legion and myself. If we team swapped (we discussed doing it) likely would not have done anything. Add that in to grouping with you, djninja, legion, fr33k, mrexe, mattxxx, this makes the whole round basically pointless. This process isnt fun, no competition is not fun. We actually want harder and longer fought rounds like I am sure you do. Balance based on last nights scenario just wouldnt work though, your team was atrocious, even more so than usual, but when 2 players are making most the difference it cant really be mitigated. As soon as you see "Tandoori has aimbot" and Im using Leia (who I always use) and 1shotting them with altfire across the map this tells you that its your team are relatively inexperienced and likely spending more time in the spawn screen than on the objective.

    Just a thought however, if you could counter that by stacking the other top players all against us I would be keen for that. I just dont see it though.

    If you are keen for some HvV 4v4 come join us if you like, we will be pretty much exclusively playing 2v2 after tonight until that mode dies in AU, but always keen to group.

    The other thing was i was trying to help this team, give them advice but they didn't listen, didn't communicate. I couldn't deal with this for to long. They managed to get two maps out of me before i bounced.

    When ever i'm in a team that steam rolls i'll let you know tandoori_oven. If your free and able to get on to the other side will be interesting to see how it plays out.

    I'll check out HvH 2v2 for sure. I'm a newbie with that HvV mode.
  • I'm pretty competitive, just not god level accurate. Which is fine. My biggest problem is taking the wrong option when a split second option is present.

    Yeah wrong options are usually what get you caught out, happens to us all thats for sure. Our regulars vary from good through to amazing, so there is a wide mix. Teamwork is what makes the difference, in GA literally 2 of us together in TS is enough to win almost every round, when there are more its just not even fun
  • yup when you and jimmy was there i thought it's gonna be a good fight. but then after a few 5 minute walk overs you both left and I also left!
  • yup when you and jimmy was there i thought it's gonna be a good fight. but then after a few 5 minute walk overs you both left and I also left!

    Was like that until we logged off, painful to play really
  • I'm pretty competitive, just not god level accurate. Which is fine. My biggest problem is taking the wrong option when a split second option is present.

    Yeah wrong options are usually what get you caught out, happens to us all thats for sure. Our regulars vary from good through to amazing, so there is a wide mix. Teamwork is what makes the difference, in GA literally 2 of us together in TS is enough to win almost every round, when there are more its just not even fun

    If you're god level accurate you probably don't need to pick any option, just shoot the head lol. Not that i know. I can only reliably hit the body.
  • I'm pretty competitive, just not god level accurate. Which is fine. My biggest problem is taking the wrong option when a split second option is present.

    Yeah wrong options are usually what get you caught out, happens to us all thats for sure. Our regulars vary from good through to amazing, so there is a wide mix. Teamwork is what makes the difference, in GA literally 2 of us together in TS is enough to win almost every round, when there are more its just not even fun

    If you're god level accurate you probably don't need to pick any option, just shoot the head lol. Not that i know. I can only reliably hit the body.

    Well I admit being able to aim puts me at a huge advantage already, it’s noticeable the influx of newer players lately, hopefully they learn the ropes quickly
  • For the love of God, please give us more weapons to use.

    Make all default blasters their own individual weapons for their respective classes with attachments, as they're so underwhelming at the moment.

    And port all BF2015 weapons to BFII via a reintroduction of Hutt Contracts, will be a great way to keep players more invested in the game.

    I love BFII, but no new weapons since launch is making the game feel stale.

    DEW IT.

  • What really needs to happen is increase the blast radius of rockets for Ariel class. At least to the same radius and damage in BF2015.
  • BucksawBoushh
    5932 posts Member
    edited May 2018
    See the countless, well written and well received threads about a Specialist buff.

    1. Health increase to 125 (adjust NT accordingly)
    2. Left slot needs a new grenade (Smoke, Shock per BF15 or Bacta).
    3. Scout Pistol (upgrades increase pistol recharge time)

    Boom. Specialist is much, much more viable.
    PSN: BucksawBoushh
  • I don't know if this has been said but there's a glitch with the zoom mod on the Heavy's DC-15LE. Sometimes it works and then sometimes it doesn't. There's another glitch where I'll be waiting to spawn and the game will take me back to the class menu after I should be spawning. I've only notice this happen on Endor in the Strike mode. There also seem to be some glitches with knowing where the package is in Strike. Sometimes the icon will say it's just at the origin of where you pick it up, but could be somewhere completely different on the map and so it leaves you struggling to play the objective during the match. The last two might not be as relevant to troopers but I figure it's worth mentioning.
  • What really needs to happen is increase the blast radius of rockets for Ariel class. At least to the same radius and damage in BF2015.

    This. It should be the same as the Smart Rocket in BF15.
    PSN: BucksawBoushh
  • Ppong_Man12
    2951 posts Member
    Please give us a fov slider, it gives the feel of faster gameplay imo. More burst weapons that aren’t capped would be nice, something that takes more skill than a point and shoot.

    We desperately need private matches, it’s a must have and so many players have ask for this.
  • Trooper needs to switch out his Toughen Up with Officer's Battle Command. Right now, the armor, alongside the Officer's many utility tools, is making him too powerful and versatile. Why go Assault when you can accomplish the same thing with Battle Command, Disruption, and a Blurgg? In fact, the only thing the Assault class has over the Officer class is that they can take out armored vehicles/fighters easier with Ion Torpedo.

    Making the Officer give a big health regeneration boost would help bring the officer more in line with the rest of his utility abilities (unlimited firing and faster recharge), while giving the Assault Trooper more incentive to rush into an objective with an extra 100 armor padding his health.
  • Spiito
    2101 posts Member
    *Apologetic Necro* So I've been thinking...
    Spiito wrote: »
    Dislikes
    
    Class System - Locked into specific gameplay/loadouts/genders/species via classes.
    yEMHMfS.png
    A simple partial fix for this, in my opinion, would be to offer alien heads for each class, within their respective eras.
    In most cases, they don't require additional voices, since the base voice of the class in particular would suffice. (As seen in the Clone Wars cartoon, and some Star Wars Lego animations, a species doesn't always sound alien even though they are.)

    As an additional bonus, accessories could be optional for skins too, an Assualt's helmet option, a Heavy canvas hat, and goggles for Specialists etc.
    VQoYKZr.png
    Wknuto!
  • I would like the DC-15A. It’s the main blaster for the clones but unlike the DC-15LE, it’s a longer ranged weapon proven by the fact that both the kashyyyk troopers and Rex used it as a sniper rifle.
    I also want the DC-17 as an officer weapon.
    Speaking of officer, the only reason I don’t play them is because they don’t have trooper armor. That isn’t right. No naval officer in their right mind would walk into a battlefield.
    "In My Book, Experience outranks Everything"
    #cartoonsarecanontoo
    #theclonewarssaved
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  • Make ARC troopers replace the Wookiee as an enforcer
    "In My Book, Experience outranks Everything"
    #cartoonsarecanontoo
    #theclonewarssaved
    PSN: HyperGamerMk2
    YT: GiantSlayer YT
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  • Give the Specialist the scout pistol and the assault the stinger pistol
    "In My Book, Experience outranks Everything"
    #cartoonsarecanontoo
    #theclonewarssaved
    PSN: HyperGamerMk2
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  • Kniphtee
    991 posts Member
    Give the Specialist the scout pistol and the assault the stinger pistol

    Flash pistol for the stinger - makes sense to me.
  • Royal_Redness
    266 posts Member
    edited July 2018
    Two main issues in order of priority:

    1. Grenade spam gets ridiculous sometimes in GA. Maybe increase the cooldown for every class on their grenades? Officer stun grenade and enforcer thermal imploders are waaay OP. Stun lasts too long, thermal imploder has too large a blast radius and does too much damage.
    2. Assault class SHOULD be the dominant class in CQC. They’re not. Officers are. Even Specialists are better in CQC if Infiltration is active. And heavys definitely aren’t inferior to an assaulter in CQC either. Vanguard is a gamble. If you land a perfect shot, it’s worth it, but if you don’t and the player you’re going up against is half-way decent, you’re toast. I don’t think the answer here is to nerf officers, heavys, or infiltration, but to buff the assaulter CQC capabilities. Maybe slightly increase the damage of vanguard, reduce the spread of the CR2, and slightly increase the fire rate of the EL-16. Maybe you don’t touch the fire rates or damage outputs at all and increase the assaulter base health to 175. I’m not sure what the solution is, but again, the issue is that assaulters should be the dominant CQC class and they’re not.
  • Two main issues in order of priority:

    1. Grenade spam gets ridiculous sometimes in GA. Maybe increase the cooldown for every class on their grenades? Officer stun grenade and enforcer thermal imploders are waaay OP. Stun lasts too long, thermal imploder has too large a blast radius and does too much damage.
    2. Assault class SHOULD be the dominant class in CQC. They’re not. Officers are. Even Specialists are better in CQC if Infiltration is active. And heavys definitely aren’t inferior to an assaulter in CQC either. Vanguard is a gamble. If you land a perfect shot, it’s worth it, but if you don’t and the player you’re going up against is half-way decent, you’re toast. I don’t think the answer here is to nerf officers, heavys, or infiltration, but to buff the assaulter CQC capabilities. Maybe slightly increase the damage of vanguard, reduce the spread of the CR2, and slightly increase the fire rate of the EL-16. Maybe you don’t touch the fire rates or damage outputs at all and increase the assaulter base health to 175. I’m not sure what the solution is, but again, the issue is that assaulters should be the dominant CQC class and they’re not.

    1. Grenades are fine and are part of war.
    2. Agree with you on buffing assault class. You’d think their weapons would be better since they would be the front lines of battle. Sadly, I never use them much anymore because the officer and heavy are more effective.
  • Kniphtee
    991 posts Member
    Two main issues in order of priority:

    1. Grenade spam gets ridiculous sometimes in GA. Maybe increase the cooldown for every class on their grenades? Officer stun grenade and enforcer thermal imploders are waaay OP. Stun lasts too long, thermal imploder has too large a blast radius and does too much damage.
    2. Assault class SHOULD be the dominant class in CQC. They’re not. Officers are. Even Specialists are better in CQC if Infiltration is active. And heavys definitely aren’t inferior to an assaulter in CQC either. Vanguard is a gamble. If you land a perfect shot, it’s worth it, but if you don’t and the player you’re going up against is half-way decent, you’re toast. I don’t think the answer here is to nerf officers, heavys, or infiltration, but to buff the assaulter CQC capabilities. Maybe slightly increase the damage of vanguard, reduce the spread of the CR2, and slightly increase the fire rate of the EL-16. Maybe you don’t touch the fire rates or damage outputs at all and increase the assaulter base health to 175. I’m not sure what the solution is, but again, the issue is that assaulters should be the dominant CQC class and they’re not.

    Point #1 - Grenade spam is in DICE's DNA lately but agreed it needs balanced (like blaster heroes being able to fire through Kylo's freeze ability - kind of broken...do you find yourself spawning into a game and running toward the objective throwing Kobe nades at it waiting for kills or hit markers? I find myself using up all my abilities and then running around quietly waiting for them to recharge so I can go waste more people due to the huge advantages they provide.
    Point #2 - You are correct that Assault should be the cqc beast but DICE has some overlap w/ the officer having hand blasters, assault having the spray and pray, both assault and specialist having super cqc spray and pray abilities (one being a shotgun-style and the other a burst fire), throw in the TL-50 for the heavy and well it's a bit of a mess. Part of the reason we all depend on those abilities to get the edge and it feels cheap for a shooter game to be talking about nades and time to kill being such a disparity?
    Sub-note - wookie warriors are still broke w/ the dub step (imploder) as it goes through walls and floors and around corners and has instant kill potential even when way out of the central blast radius - needs a tweak since a hack like me can drop 30+ on extraction without taking much damage (but there's a heal for that so no biggie). This is the reason I do not play as a wookie or death trooper anymore - they're broken in small game modes.
  • Two main issues in order of priority:

    1. Grenade spam gets ridiculous sometimes in GA. Maybe increase the cooldown for every class on their grenades? Officer stun grenade and enforcer thermal imploders are waaay OP. Stun lasts too long, thermal imploder has too large a blast radius and does too much damage.
    2. Assault class SHOULD be the dominant class in CQC. They’re not. Officers are. Even Specialists are better in CQC if Infiltration is active. And heavys definitely aren’t inferior to an assaulter in CQC either. Vanguard is a gamble. If you land a perfect shot, it’s worth it, but if you don’t and the player you’re going up against is half-way decent, you’re toast. I don’t think the answer here is to nerf officers, heavys, or infiltration, but to buff the assaulter CQC capabilities. Maybe slightly increase the damage of vanguard, reduce the spread of the CR2, and slightly increase the fire rate of the EL-16. Maybe you don’t touch the fire rates or damage outputs at all and increase the assaulter base health to 175. I’m not sure what the solution is, but again, the issue is that assaulters should be the dominant CQC class and they’re not.

    1. Grenades are fine and are part of war.
    2. Agree with you on buffing assault class. You’d think their weapons would be better since they would be the front lines of battle. Sadly, I never use them much anymore because the officer and heavy are more effective.

    I know that grenades are part of war but Soldiers rarely carry more than a couple grenades (max) on them at a time. So if we wanted to make it like a real war scenario, you get 2 grenades per spawn and then you’re out until you respawn.
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