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Wow, Strike is actually a lot of fun

24

Replies

  • RyanTPR
    88 posts Member
    I hope Jabba's Palace comes to all modes, it is a nice looking map. I also hope Droid Run, I think it was called returns.
    fi25cdmw1fwm.png
  • Jbstiner
    2708 posts Member
    RyanTPR wrote: »
    I hope Jabba's Palace comes to all modes, it is a nice looking map. I also hope Droid Run, I think it was called returns.

    They could just add droid run as a strike map...
    My Wookie went to Scarif and all I got was this lousy t-shirt...
  • RyanTPR
    88 posts Member
    Jbstiner wrote: »
    RyanTPR wrote: »
    I hope Jabba's Palace comes to all modes, it is a nice looking map. I also hope Droid Run, I think it was called returns.

    They could just add droid run as a strike map...

    That would be fine to do, I really enjoyed that mode. Be a good addition to strike mode.
    fi25cdmw1fwm.png
  • rollind24
    5969 posts Member
    I might have to give Strike another shot. I prefer infantry gameplay but just didn’t like the best of three rounds format.
    #infantrylivesmatter
  • Jbstiner
    2708 posts Member
    rollind24 wrote: »
    I might have to give Strike another shot. I prefer infantry gameplay but just didn’t like the best of three rounds format.
    I haven’t found it to be that bad. And as someone else mentioned earlier, once the rounds are done, you switch maps...unlike GA.
    My Wookie went to Scarif and all I got was this lousy t-shirt...
  • Jbstiner
    2708 posts Member
    edited May 2018
    Ok, so Endors doorway is nothing but a grenade and sentry spam fest. Does Dice know how to design anything other than spam points? Smh...
    My Wookie went to Scarif and all I got was this lousy t-shirt...
  • Jello770
    5592 posts Member
    Jbstiner wrote: »
    Ok, so Endors doorway is nothing but a grenade and sentry spam fest. Does Dice know how to design anything other than spam points? Smh...
    Hands down the worst strike map for the Rebels
    Psn: Jello770
  • Jbstiner
    2708 posts Member
    Jello770 wrote: »
    Jbstiner wrote: »
    Ok, so Endors doorway is nothing but a grenade and sentry spam fest. Does Dice know how to design anything other than spam points? Smh...
    Hands down the worst strike map for the Rebels

    One time where I wished the sides switched...
    My Wookie went to Scarif and all I got was this lousy t-shirt...
  • Kenobi_Dude
    1485 posts Member
    edited May 2018
    rollind24 wrote: »
    I might have to give Strike another shot. I prefer infantry gameplay but just didn’t like the best of three rounds format.

    Best of 3 is the best part of Strike in case the other team gets lucky on one round. Plus you get to start over without changing maps, which doesn't delay gameplay much.
    Jbstiner wrote: »
    Ok, so Endors doorway is nothing but a grenade and sentry spam fest. Does Dice know how to design anything other than spam points? Smh...

    It generally turns into that for at least a little bit, but if the rebels are quick to grab the files, take out the initial wave of enemies, and then proceed towards the main doors right away, this can actually be avoided. Even if your teammates are too slow for this or die right away, the rebels always seem to make it outside the doors and close to the ship if your team is at least somewhat competent. Overall, I actually like the challenge of this Endor door as a rebel, but it is a little too easy as the dark side, I agree.
  • Plup17
    53 posts Member
    I really enjoy strike, it’s a shame u can never find a match on Australian PC servers...
  • Jbstiner wrote: »
    Strike is my main mode, too bad we killed it in our region. Can never find one now. Bring back drop zone, need to hit 3k wins again

    Did you have a favorite load-out for Drop Zone? I struggled with that mode, esp. on Bespin, would always get slaughtered. Did you use the personal shield to get the pods or go the more offensive route with jump pack and scatter gun? Or none of the above?

    I used to play this teamed with a partner, almost always. Think I had about 2.9k wins, 200 losses, most of those 200 were if I was solo and couldnt carry. My loadouts changes over time. I have a very aggressive playstyle, and my partner has the best aim I have ever seen so worked well. In the early days when Bowcasting was the meta I used to run shield, but then it just changed over time. I havent played for so long now so cant really remember, but then I remember that mode dying so then it was just a case of destroying walker assault. Im always tempted to go back but its basically dead in the AU region

    Wow, that's an impressive win/loss ratio, dude! Oh man, Bowcasting! I sure don't miss getting killed by that OHK monster! haha

    It was cancer, but all metas had their place. Original Bowcaster though, broke 100 on a couple of DZ maps with that....ridiculous. But then again, cranking 200+ in GA abusing vehicles was also amusing. Nothing like eating pizza in the ATAT on Sullust spawn farming and hitting 200+
    The ATAT on the final phase was brutal. Man did I love that...

    Brutal to say the least. That was the filthiest game mechanics I have seen. Its just crazy really.
  • Kenobi_Dude
    1485 posts Member
    Empire_TW wrote: »
    Jbstiner wrote: »
    Ok, so Endors doorway is nothing but a grenade and sentry spam fest. Does Dice know how to design anything other than spam points? Smh...

    Actually this part is easy if the rebels have a decent aerial. The aerial either distracts/takes out the encamped enemies for a carrier to get past or the aerial takes it out. All you have to do is get the package one millimeter out of the bunker and the spawns switch to something more tolerable.

    Never thought of doing this with a rocket trooper, but that makes sense. Usually if you can play as a WW and take out most of the enemies, the person with the package can run outside the doors. The spawn points outside are key as well, like you mentioned.
  • BucksawBoushh
    6116 posts Member
    edited May 2018
    I know the playlist isn’t super popular, but I personally would LOVE a playlist with Strike, Cargo, Droid Run and Blast.

    I would be in BF2 heaven <3
    PSN: BucksawBoushh
  • Jbstiner
    2708 posts Member
    Jbstiner wrote: »
    Strike is my main mode, too bad we killed it in our region. Can never find one now. Bring back drop zone, need to hit 3k wins again

    Did you have a favorite load-out for Drop Zone? I struggled with that mode, esp. on Bespin, would always get slaughtered. Did you use the personal shield to get the pods or go the more offensive route with jump pack and scatter gun? Or none of the above?

    I used to play this teamed with a partner, almost always. Think I had about 2.9k wins, 200 losses, most of those 200 were if I was solo and couldnt carry. My loadouts changes over time. I have a very aggressive playstyle, and my partner has the best aim I have ever seen so worked well. In the early days when Bowcasting was the meta I used to run shield, but then it just changed over time. I havent played for so long now so cant really remember, but then I remember that mode dying so then it was just a case of destroying walker assault. Im always tempted to go back but its basically dead in the AU region

    Wow, that's an impressive win/loss ratio, dude! Oh man, Bowcasting! I sure don't miss getting killed by that OHK monster! haha

    It was cancer, but all metas had their place. Original Bowcaster though, broke 100 on a couple of DZ maps with that....ridiculous. But then again, cranking 200+ in GA abusing vehicles was also amusing. Nothing like eating pizza in the ATAT on Sullust spawn farming and hitting 200+
    The ATAT on the final phase was brutal. Man did I love that...

    Brutal to say the least. That was the filthiest game mechanics I have seen. Its just crazy really.
    I’m sorry, you wanna turn on that uplink? How about an orbital strike instead!

    Ah, carnage has never been so fun...
    My Wookie went to Scarif and all I got was this lousy t-shirt...
  • Jbstiner
    2708 posts Member
    Ok, it’s official...new favorite game mode
    My Wookie went to Scarif and all I got was this lousy t-shirt...
  • rollind24
    5969 posts Member
    rollind24 wrote: »
    I might have to give Strike another shot. I prefer infantry gameplay but just didn’t like the best of three rounds format.

    Best of 3 is the best part of Strike in case the other team gets lucky on one round. Plus you get to start over without changing maps, which doesn't delay gameplay much

    Yea I’ll give it another shot. I been playing a lot of Blast, HvVs, and SA and love the infantry gameplay. I just felt like it was to easy to tell who was going to win after one round but maybe since everyone’s had a chance to get to know the objectives maybe that’s changed.
    #infantrylivesmatter
  • I think Strike is the best mode in this game, but it is not nearly as good as Cargo and Extraction from BF2015. Sadly, the devs seemed to have forgotten Strike exists. It's has the same bugs with the objectives since launch, and it is the only mode to not receive any new maps since launch. I am sick of seeing new Blast and HvV maps. I don't see why some of the blast maps cannot be used on Strike, and I don't see why we can't have different objectives.
  • Ppong_Man12
    3047 posts Member
    Cargo was much better

    Yes it was, as was dropzone.
  • Jello770
    5592 posts Member
    Cargo was much better

    Yes it was, as was dropzone.
    And droid run.
    Psn: Jello770
  • Ppong_Man12
    3047 posts Member
    Jello770 wrote: »
    Cargo was much better

    Yes it was, as was dropzone.
    And droid run.

    Yep, that to, didn’t play it as much because I lived on dropzone, about 6500 matches lived lol, but definitely another great mode.
  • Dash
    11739 posts Member
    Jello770 wrote: »
    Cargo was much better

    Yes it was, as was dropzone.
    And droid run.

    Yep, that to, didn’t play it as much because I lived on dropzone, about 6500 matches lived lol, but definitely another great mode.

    Drop Zone in This game would be Godly! As long as they didn’t Mess with it whatsoever. No porting it over either, just make it new in this game, Identical to how it was built for that game.

    That game mode alone had me playing that game for over 2000 hours More than when I started out in Walker Assault.

    I Pumped Hours into that mode. It was Drop Zone, Cargo, & Droid Run. Some Extraction, but Drop Zone was my calling.

    Race over, engage enemies, take point, Set up Perimeter, Hold the line!!! And it got even more intense when more than one pod was dropping. LOVED it!!!
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon

    Licensed REALTOR®
    rjy4wg9w86wa.gif





  • Kenobi_Dude
    1485 posts Member
    rollind24 wrote: »
    rollind24 wrote: »
    I might have to give Strike another shot. I prefer infantry gameplay but just didn’t like the best of three rounds format.

    Best of 3 is the best part of Strike in case the other team gets lucky on one round. Plus you get to start over without changing maps, which doesn't delay gameplay much

    Yea I’ll give it another shot. I been playing a lot of Blast, HvVs, and SA and love the infantry gameplay. I just felt like it was to easy to tell who was going to win after one round but maybe since everyone’s had a chance to get to know the objectives maybe that’s changed.

    Yeah, surprisingly the team that wins the first round doesn't always win round 2. Like I said, maybe they barely won the first round with some lucky shots right as the bomb goes off, or they had a random rocket trooper steal the package without our team being able to get them. Also sometimes a better player will join one of the teams after round 1 and help balance the game for rounds 2 & 3.
  • Jello770
    5592 posts Member
    Jello770 wrote: »
    Cargo was much better

    Yes it was, as was dropzone.
    And droid run.

    Yep, that to, didn’t play it as much because I lived on dropzone, about 6500 matches lived lol, but definitely another great mode.

    Drop Zone in This game would be Godly! As long as they didn’t Mess with it whatsoever. No porting it over either, just make it new in this game, Identical to how it was built for that game.

    That game mode alone had me playing that game for over 2000 hours More than when I started out in Walker Assault.

    I Pumped Hours into that mode. It was Drop Zone, Cargo, & Droid Run. Some Extraction, but Drop Zone was my calling.

    Race over, engage enemies, take point, Set up Perimeter, Hold the line!!! And it got even more intense when more than one pod was dropping. LOVED it!!!

    This gave me so much fricking nostalgia
    Psn: Jello770
  • Old_fella_1963
    4697 posts Member
    edited May 2018
    Jbstiner wrote: »
    Ok, so Endors doorway is nothing but a grenade and sentry spam fest. Does Dice know how to design anything other than spam points? Smh...

    It's not too difficult. ...you can change the game yourself by timing tha package run to get it over the magical line. it was a mode that they wanted people to discover the way to play it...MUCH much worse is the spawning inside. The game will spawn you in one of two spots regardless that 5+ opposition players are within a few metres...they have Zero chance to living more than 2 seconds



    ...but yes DICE only ever do these spam points in GA and Strike
  • Jbstiner
    2708 posts Member
    rollind24 wrote: »
    rollind24 wrote: »
    I might have to give Strike another shot. I prefer infantry gameplay but just didn’t like the best of three rounds format.

    Best of 3 is the best part of Strike in case the other team gets lucky on one round. Plus you get to start over without changing maps, which doesn't delay gameplay much

    Yea I’ll give it another shot. I been playing a lot of Blast, HvVs, and SA and love the infantry gameplay. I just felt like it was to easy to tell who was going to win after one round but maybe since everyone’s had a chance to get to know the objectives maybe that’s changed.

    Yeah, surprisingly the team that wins the first round doesn't always win round 2. Like I said, maybe they barely won the first round with some lucky shots right as the bomb goes off, or they had a random rocket trooper steal the package without our team being able to get them. Also sometimes a better player will join one of the teams after round 1 and help balance the game for rounds 2 & 3.

    Had a match last night where they took round 1 (not quickly, but not down to the end either), we crushed them on round 2 and then round 3 went to the wire, with us eventually losing. I ended up with something like 48 eliminations when all was said and done. It was awesome!
    My Wookie went to Scarif and all I got was this lousy t-shirt...
  • Jbstiner
    2708 posts Member
    edited May 2018
    Came across something new last night I hadn't really seen in GA - the Specialist's personal shield (probably because the Specialist can't get within 100m of an objective on GA :( ). Is there a counter to this?

    The match I noted in my post above went so long because the other team had a specialist that kept using his personal shield to turn off the timer. I was always able to melee him, but never before he turned off the timer. Well played on their part, but is there a quicker counter than just melee?
    My Wookie went to Scarif and all I got was this lousy t-shirt...
  • sukebe7
    445 posts Member
    Nobody is playing for a week in Japan.
    Even starfighter assault is most often empty.
    If you see this, it means I haven't found a game in well over 30 minutes.
    PLAYERS NEEDED: ANY!
  • Jbstiner wrote: »
    Came across something new last night I hadn't really seen in GA - the Specialist's personal shield (probably because the Specialist can't get within 100m of an objective on GA :( ). Is there a counter to this?

    The match I noted in my post above went so long because the other team had a specialist that kept using his personal shield to turn off the timer. I was always able to melee him, but never before he turned off the timer. Well played on their part, but is there a quicker counter than just melee?

    Not sure why Vanguard aka Scatter doesn’t go through them. Projectiles should, similar to BF15.

    Also, best counter is Ion Grenade. Highly underrated and underused card. OHK on turrets and deals with both Heavy and Specialist shields. But, won’t get you nearly as many kills as thermal.
    PSN: BucksawBoushh
  • Jbstiner
    2708 posts Member
    Jbstiner wrote: »
    Came across something new last night I hadn't really seen in GA - the Specialist's personal shield (probably because the Specialist can't get within 100m of an objective on GA :( ). Is there a counter to this?

    The match I noted in my post above went so long because the other team had a specialist that kept using his personal shield to turn off the timer. I was always able to melee him, but never before he turned off the timer. Well played on their part, but is there a quicker counter than just melee?

    Not sure why Vanguard aka Scatter doesn’t go through them. Projectiles should, similar to BF15.

    Also, best counter is Ion Grenade. Highly underrated and underused card. OHK on turrets and deals with both Heavy and Specialist shields. But, won’t get you nearly as many kills as thermal.

    My first thought last night was that I missed my scattergun!
    My Wookie went to Scarif and all I got was this lousy t-shirt...
  • Jbstiner wrote: »
    Jbstiner wrote: »
    Came across something new last night I hadn't really seen in GA - the Specialist's personal shield (probably because the Specialist can't get within 100m of an objective on GA :( ). Is there a counter to this?

    The match I noted in my post above went so long because the other team had a specialist that kept using his personal shield to turn off the timer. I was always able to melee him, but never before he turned off the timer. Well played on their part, but is there a quicker counter than just melee?

    Not sure why Vanguard aka Scatter doesn’t go through them. Projectiles should, similar to BF15.

    Also, best counter is Ion Grenade. Highly underrated and underused card. OHK on turrets and deals with both Heavy and Specialist shields. But, won’t get you nearly as many kills as thermal.

    My first thought last night was that I missed my scattergun!

    Those ever so rare double Scatter kills were a thing of beauty.
    PSN: BucksawBoushh
  • Jbstiner
    2708 posts Member
    Jbstiner wrote: »
    Jbstiner wrote: »
    Came across something new last night I hadn't really seen in GA - the Specialist's personal shield (probably because the Specialist can't get within 100m of an objective on GA :( ). Is there a counter to this?

    The match I noted in my post above went so long because the other team had a specialist that kept using his personal shield to turn off the timer. I was always able to melee him, but never before he turned off the timer. Well played on their part, but is there a quicker counter than just melee?

    Not sure why Vanguard aka Scatter doesn’t go through them. Projectiles should, similar to BF15.

    Also, best counter is Ion Grenade. Highly underrated and underused card. OHK on turrets and deals with both Heavy and Specialist shields. But, won’t get you nearly as many kills as thermal.

    My first thought last night was that I missed my scattergun!

    Those ever so rare double Scatter kills were a thing of beauty.

    My favorite was where one shot took out a jumppacker just as they took off and the other dropped his buddy in a shield. Man I miss that gun. I don't think I had a single load-out that did not include it...it never left my side.
    My Wookie went to Scarif and all I got was this lousy t-shirt...
  • Jbstiner wrote: »
    Jbstiner wrote: »
    Jbstiner wrote: »
    Came across something new last night I hadn't really seen in GA - the Specialist's personal shield (probably because the Specialist can't get within 100m of an objective on GA :( ). Is there a counter to this?

    The match I noted in my post above went so long because the other team had a specialist that kept using his personal shield to turn off the timer. I was always able to melee him, but never before he turned off the timer. Well played on their part, but is there a quicker counter than just melee?

    Not sure why Vanguard aka Scatter doesn’t go through them. Projectiles should, similar to BF15.

    Also, best counter is Ion Grenade. Highly underrated and underused card. OHK on turrets and deals with both Heavy and Specialist shields. But, won’t get you nearly as many kills as thermal.

    My first thought last night was that I missed my scattergun!

    Those ever so rare double Scatter kills were a thing of beauty.

    My favorite was where one shot took out a jumppacker just as they took off and the other dropped his buddy in a shield. Man I miss that gun. I don't think I had a single load-out that did not include it...it never left my side.

    I was more of a Cycler lad myself. But Scatter kills were so satisfying. Even Scout Pistol kills had their place.

    Oh man, BF15. The days.
    PSN: BucksawBoushh
  • Jbstiner
    2708 posts Member
    Jbstiner wrote: »
    Jbstiner wrote: »
    Jbstiner wrote: »
    Came across something new last night I hadn't really seen in GA - the Specialist's personal shield (probably because the Specialist can't get within 100m of an objective on GA :( ). Is there a counter to this?

    The match I noted in my post above went so long because the other team had a specialist that kept using his personal shield to turn off the timer. I was always able to melee him, but never before he turned off the timer. Well played on their part, but is there a quicker counter than just melee?

    Not sure why Vanguard aka Scatter doesn’t go through them. Projectiles should, similar to BF15.

    Also, best counter is Ion Grenade. Highly underrated and underused card. OHK on turrets and deals with both Heavy and Specialist shields. But, won’t get you nearly as many kills as thermal.

    My first thought last night was that I missed my scattergun!

    Those ever so rare double Scatter kills were a thing of beauty.

    My favorite was where one shot took out a jumppacker just as they took off and the other dropped his buddy in a shield. Man I miss that gun. I don't think I had a single load-out that did not include it...it never left my side.

    I was more of a Cycler lad myself. But Scatter kills were so satisfying. Even Scout Pistol kills had their place.

    Oh man, BF15. The days.

    There were a couple of phases on a couple of WA maps where I played the role of sniper, particularly on Sullust as the Imps. I would run the T280 , pulse canon, ion shot and the scattergun. I just loved it when someone would try hunting me down, thinking they had an easy kill once they got into close quarters, only to be met by a barrel full of shrapnel.
    My Wookie went to Scarif and all I got was this lousy t-shirt...
  • H4YW1R3 wrote: »
    Jbstiner wrote: »
    Jbstiner wrote: »
    I only play Strike and Blast. Even with its faults, a good Strike match can get pretty intense.

    Absolutely. But as @OOM19 mentioned, it is strangely more relaxing than GA at the same time. Maybe it's because you know that if you die you won't get tossed into a running simulator, lol...

    I guess I just feel it’s more based on gunplay. Which in my opinion, is what makes Battlefront Battlefront.

    I agree. It puts the focus entirely on the troopers, which is a welcome change for me from GA.

    That's why I wish we had a server browser and private servers. I'd love to have the option to play GA without heroes. I stick to Blast mode and never play GA due to the hero cheese. I'd love to experience GA size maps and battles on the more level playing field of trooper vs trooper.

    Don't get me wrong, Heroes are a big part of the Star Wars universe, and they're rightly part of GA, but it would just be nice to have the option of GA without them for those of us who prefer a more level playing field without the easy mode Hero cheese that dominates the default GA mode.

    +1000

    My proposal was to have a hard ban on heroes until the start of the second phase so infantry battle could at least set the tone first... It's clear that DICE never anticipated folks being able to cheese BP to buy a hero before the round is even 90 seconds old...
    EA/DICE still owe me 83 crafting part crates, with interest...
  • Ppong_Man12
    3047 posts Member
    edited May 2018
    Jello770 wrote: »
    Cargo was much better

    Yes it was, as was dropzone.
    And droid run.

    Yep, that to, didn’t play it as much because I lived on dropzone, about 6500 matches lived lol, but definitely another great mode.

    Drop Zone in This game would be Godly! As long as they didn’t Mess with it whatsoever. No porting it over either, just make it new in this game, Identical to how it was built for that game.

    That game mode alone had me playing that game for over 2000 hours More than when I started out in Walker Assault.

    I Pumped Hours into that mode. It was Drop Zone, Cargo, & Droid Run. Some Extraction, but Drop Zone was my calling.

    Race over, engage enemies, take point, Set up Perimeter, Hold the line!!! And it got even more intense when more than one pod was dropping. LOVED it!!!

    No doubt, especially playing against great players. It’s like a mini supremacy with pods being the points to take. And as you said, leave it exactly as it was with no changes or it’ll be ruined. That was the perfect mode and so competitive. Don’t get me wrong, I played and loved cargo and droid run was fine, extraction was also a lot of fun, but they were no comparison to dropzone imo.
    Post edited by Ppong_Man12 on
  • I haven't played strike in like 6 months; I got tired of teammates not knowing what the hell they were doing and then rage quitting, leaving us shorthanded..

    But maybe it's worth another look now??
    EA/DICE still owe me 83 crafting part crates, with interest...
  • Dash
    11739 posts Member
    Jello770 wrote: »
    Cargo was much better

    Yes it was, as was dropzone.
    And droid run.

    Yep, that to, didn’t play it as much because I lived on dropzone, about 6500 matches lived lol, but definitely another great mode.

    Drop Zone in This game would be Godly! As long as they didn’t Mess with it whatsoever. No porting it over either, just make it new in this game, Identical to how it was built for that game.

    That game mode alone had me playing that game for over 2000 hours More than when I started out in Walker Assault.

    I Pumped Hours into that mode. It was Drop Zone, Cargo, & Droid Run. Some Extraction, but Drop Zone was my calling.

    Race over, engage enemies, take point, Set up Perimeter, Hold the line!!! And it got even more intense when more than one pod was dropping. LOVED it!!!

    No doubt, especially playing against great players. It’s like ke a mini supremacy with pods being the points to take. And as you said, leave it exactly as it was with no changes or it’ll be ruined. That was the perfect mode and so competitive. Don’t get me wrong, I played and loved cargo, droid run was fine, and extraction was fun, but they were no comparison to dropzone imo.

    I feel the Exact same way about it too. For those reasons as well.
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon

    Licensed REALTOR®
    rjy4wg9w86wa.gif





  • TheScape
    2324 posts Member
    rollind24 wrote: »
    rollind24 wrote: »
    I might have to give Strike another shot. I prefer infantry gameplay but just didn’t like the best of three rounds format.

    Best of 3 is the best part of Strike in case the other team gets lucky on one round. Plus you get to start over without changing maps, which doesn't delay gameplay much

    Yea I’ll give it another shot. I been playing a lot of Blast, HvVs, and SA and love the infantry gameplay. I just felt like it was to easy to tell who was going to win after one round but maybe since everyone’s had a chance to get to know the objectives maybe that’s changed.

    Yeah, surprisingly the team that wins the first round doesn't always win round 2. Like I said, maybe they barely won the first round with some lucky shots right as the bomb goes off, or they had a random rocket trooper steal the package without our team being able to get them. Also sometimes a better player will join one of the teams after round 1 and help balance the game for rounds 2 & 3.

    There is also the fact that by round 2, a lot more people can afford Enforcers or Aerials, while in round 1 it might just be only a few players. The dynamics in round 2 usually change a lot.
    May your heart be your guiding key.
  • Jello770
    5592 posts Member
    edited May 2018
    Jbstiner wrote: »
    Came across something new last night I hadn't really seen in GA - the Specialist's personal shield (probably because the Specialist can't get within 100m of an objective on GA :( ). Is there a counter to this?

    The match I noted in my post above went so long because the other team had a specialist that kept using his personal shield to turn off the timer. I was always able to melee him, but never before he turned off the timer. Well played on their part, but is there a quicker counter than just melee?

    Not sure why Vanguard aka Scatter doesn’t go through them. Projectiles should, similar to BF15.

    Also, best counter is Ion Grenade. Highly underrated and underused card. OHK on turrets and deals with both Heavy and Specialist shields. But, won’t get you nearly as many kills as thermal.
    Vanguard doesn’t go through shields because they’re the Specialist’s only line of defense and it wouldn’t make sense for the assault class to have 3 weapons that can penetrate it.

    Also I find that the ion grenade can actually get you more kills than the TD, because you can just use it as an impact grenade with double the hitbox of a Heavy’s variant.
    Psn: Jello770
  • Jello770 wrote: »
    Jbstiner wrote: »
    Came across something new last night I hadn't really seen in GA - the Specialist's personal shield (probably because the Specialist can't get within 100m of an objective on GA :( ). Is there a counter to this?

    The match I noted in my post above went so long because the other team had a specialist that kept using his personal shield to turn off the timer. I was always able to melee him, but never before he turned off the timer. Well played on their part, but is there a quicker counter than just melee?

    Not sure why Vanguard aka Scatter doesn’t go through them. Projectiles should, similar to BF15.

    Also, best counter is Ion Grenade. Highly underrated and underused card. OHK on turrets and deals with both Heavy and Specialist shields. But, won’t get you nearly as many kills as thermal.
    Vanguard doesn’t go through shields because they’re the Specialist’s only line of defense and it wouldn’t make sense for the assault class to have 3 weapons that can penetrate it.

    Also I find that the ion grenade can actually get you more kills than the TD, because you can just use it as an impact grenade with double the hitbox of a Heavy’s variant.

    Fair point at it being it’s only line of defense. I’m still on board with the Specialist getting a health buff and/or something Bacta related.

    In terms of the Ion Grenade vs. Thermal Det, I still get more kills with the TD. Heavy Impact Grenade epic’d is one of my staples when I run that class. Love it.
    PSN: BucksawBoushh
  • Jello770 wrote: »
    Jbstiner wrote: »
    Came across something new last night I hadn't really seen in GA - the Specialist's personal shield (probably because the Specialist can't get within 100m of an objective on GA :( ). Is there a counter to this?

    The match I noted in my post above went so long because the other team had a specialist that kept using his personal shield to turn off the timer. I was always able to melee him, but never before he turned off the timer. Well played on their part, but is there a quicker counter than just melee?

    Not sure why Vanguard aka Scatter doesn’t go through them. Projectiles should, similar to BF15.

    Also, best counter is Ion Grenade. Highly underrated and underused card. OHK on turrets and deals with both Heavy and Specialist shields. But, won’t get you nearly as many kills as thermal.
    Vanguard doesn’t go through shields because they’re the Specialist’s only line of defense and it wouldn’t make sense for the assault class to have 3 weapons that can penetrate it.

    Also I find that the ion grenade can actually get you more kills than the TD, because you can just use it as an impact grenade with double the hitbox of a Heavy’s variant.

    “Comment pending approval”

    Look what you did @Jello770
    PSN: BucksawBoushh
  • TheScape
    2324 posts Member
    Jello770 wrote: »
    Jbstiner wrote: »
    Came across something new last night I hadn't really seen in GA - the Specialist's personal shield (probably because the Specialist can't get within 100m of an objective on GA :( ). Is there a counter to this?

    The match I noted in my post above went so long because the other team had a specialist that kept using his personal shield to turn off the timer. I was always able to melee him, but never before he turned off the timer. Well played on their part, but is there a quicker counter than just melee?

    Not sure why Vanguard aka Scatter doesn’t go through them. Projectiles should, similar to BF15.

    Also, best counter is Ion Grenade. Highly underrated and underused card. OHK on turrets and deals with both Heavy and Specialist shields. But, won’t get you nearly as many kills as thermal.
    Vanguard doesn’t go through shields because they’re the Specialist’s only line of defense and it wouldn’t make sense for the assault class to have 3 weapons that can penetrate it.

    Also I find that the ion grenade can actually get you more kills than the TD, because you can just use it as an impact grenade with double the hitbox of a Heavy’s variant.

    Yeah, don't try to reduce even more the shield's utility. Specialist only has 100 HP, melees and explosives can go through the shield (making both a good counter to the melee build) and any ion weapon will melt it.
    May your heart be your guiding key.
  • TheScape wrote: »
    Jello770 wrote: »
    Jbstiner wrote: »
    Came across something new last night I hadn't really seen in GA - the Specialist's personal shield (probably because the Specialist can't get within 100m of an objective on GA :( ). Is there a counter to this?

    The match I noted in my post above went so long because the other team had a specialist that kept using his personal shield to turn off the timer. I was always able to melee him, but never before he turned off the timer. Well played on their part, but is there a quicker counter than just melee?

    Not sure why Vanguard aka Scatter doesn’t go through them. Projectiles should, similar to BF15.

    Also, best counter is Ion Grenade. Highly underrated and underused card. OHK on turrets and deals with both Heavy and Specialist shields. But, won’t get you nearly as many kills as thermal.
    Vanguard doesn’t go through shields because they’re the Specialist’s only line of defense and it wouldn’t make sense for the assault class to have 3 weapons that can penetrate it.

    Also I find that the ion grenade can actually get you more kills than the TD, because you can just use it as an impact grenade with double the hitbox of a Heavy’s variant.

    Yeah, don't try to reduce even more the shield's utility. Specialist only has 100 HP, melees and explosives can go through the shield (making both a good counter to the melee build) and any ion weapon will melt it.

    I wish the PShield was stronger. Feels like a few shots and she’s gone.
    PSN: BucksawBoushh
  • Jello770
    5592 posts Member
    It should have the same amount of health as the Heavies^
    Psn: Jello770
  • Jello770 wrote: »
    It should have the same amount of health as the Heavies^

    Yes.
    PSN: BucksawBoushh
  • Jbstiner wrote: »
    Jbstiner wrote: »
    Jbstiner wrote: »
    Came across something new last night I hadn't really seen in GA - the Specialist's personal shield (probably because the Specialist can't get within 100m of an objective on GA :( ). Is there a counter to this?

    The match I noted in my post above went so long because the other team had a specialist that kept using his personal shield to turn off the timer. I was always able to melee him, but never before he turned off the timer. Well played on their part, but is there a quicker counter than just melee?

    Not sure why Vanguard aka Scatter doesn’t go through them. Projectiles should, similar to BF15.

    Also, best counter is Ion Grenade. Highly underrated and underused card. OHK on turrets and deals with both Heavy and Specialist shields. But, won’t get you nearly as many kills as thermal.

    My first thought last night was that I missed my scattergun!

    Those ever so rare double Scatter kills were a thing of beauty.

    My favorite was where one shot took out a jumppacker just as they took off and the other dropped his buddy in a shield. Man I miss that gun. I don't think I had a single load-out that did not include it...it never left my side.

    I had a three kill all in bubbles as they lined up perfectly on my angle defending the Pod....was a moment of great scattergun one shot Joy!
  • Jbstiner
    2708 posts Member
    Jbstiner wrote: »
    Jbstiner wrote: »
    Jbstiner wrote: »
    Came across something new last night I hadn't really seen in GA - the Specialist's personal shield (probably because the Specialist can't get within 100m of an objective on GA :( ). Is there a counter to this?

    The match I noted in my post above went so long because the other team had a specialist that kept using his personal shield to turn off the timer. I was always able to melee him, but never before he turned off the timer. Well played on their part, but is there a quicker counter than just melee?

    Not sure why Vanguard aka Scatter doesn’t go through them. Projectiles should, similar to BF15.

    Also, best counter is Ion Grenade. Highly underrated and underused card. OHK on turrets and deals with both Heavy and Specialist shields. But, won’t get you nearly as many kills as thermal.

    My first thought last night was that I missed my scattergun!

    Those ever so rare double Scatter kills were a thing of beauty.

    My favorite was where one shot took out a jumppacker just as they took off and the other dropped his buddy in a shield. Man I miss that gun. I don't think I had a single load-out that did not include it...it never left my side.

    I had a three kill all in bubbles as they lined up perfectly on my angle defending the Pod....was a moment of great scattergun one shot Joy!

    Sigh, the good 'ole days...
    My Wookie went to Scarif and all I got was this lousy t-shirt...
  • Kenobi_Dude
    1485 posts Member
    TheScape wrote: »
    Jello770 wrote: »
    Jbstiner wrote: »
    Came across something new last night I hadn't really seen in GA - the Specialist's personal shield (probably because the Specialist can't get within 100m of an objective on GA :( ). Is there a counter to this?

    The match I noted in my post above went so long because the other team had a specialist that kept using his personal shield to turn off the timer. I was always able to melee him, but never before he turned off the timer. Well played on their part, but is there a quicker counter than just melee?

    Not sure why Vanguard aka Scatter doesn’t go through them. Projectiles should, similar to BF15.

    Also, best counter is Ion Grenade. Highly underrated and underused card. OHK on turrets and deals with both Heavy and Specialist shields. But, won’t get you nearly as many kills as thermal.
    Vanguard doesn’t go through shields because they’re the Specialist’s only line of defense and it wouldn’t make sense for the assault class to have 3 weapons that can penetrate it.

    Also I find that the ion grenade can actually get you more kills than the TD, because you can just use it as an impact grenade with double the hitbox of a Heavy’s variant.

    Yeah, don't try to reduce even more the shield's utility. Specialist only has 100 HP, melees and explosives can go through the shield (making both a good counter to the melee build) and any ion weapon will melt it.

    I wish the PShield was stronger. Feels like a few shots and she’s gone.

    I don’t even see that many specialists using personal shields, tbh, and I play Strike primarily. Most specialists I see just act as snipers and stand back. I’ve used shield some, but it seemed stronger in bf15.
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