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November Community Calendar

Instant Action & PvE Feedback

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Replies

  • Wow just played Naboo plains! Clone wars. Thank goodness for content! Whoops wrong game my bad.
  • Starmasui73146
    1477 posts Member
    edited May 2018
    KlownShueS wrote: »
    Wow just played Naboo plains! Clone wars. Thank goodness for content! Whoops wrong game my bad.

    Personally I’d blame EA for likely abandoning the game (shifting their workers off project) for that lack of major content. DICE’s hands are tied and their likely down to 20 working on content of the 100 people. They are doing their best. But there is definitely more things coming. Don’t give up on the game. We must not give into fear. If we contribute money to skins...EA will take notice and content will flow. “Search your feeling you know it to be true.”
    https://battlefront-forums.ea.com/discussion/105910/all-things-star-wars-video-games-movies-t-v-shows-toys-for-wild-exciting-news-find-it-here#latest

    I know the situation is depressing but it is not over yet. We pushed for Offline content and we got Skirmish in SWBF (2015) and Arcade mode for SWBF2 (2017) and that was threads on this E.A./ DICE forum and Reddit. We ‘can’ make a difference...back this game and continue to push.

    It seems to me from the info I’ve found that there seems to be a lack of focus right now at DICE. They are running here and running there trying to make us all happy.

    I love your passion DICE you are moving my heart. <3 Maybe channeling your focus on one thing and finishing that would be best...then move to the next thing. Otherwise you’ll end up with lots of unfinished projects and very little content to offer. I’ve found that when one has fewer people this is the swiftest way to work out the handicap of fewer employees. Thanks for listening, your the greatest. Stay strong DICE employees. :)
    Post edited by Starmasui73146 on
    “There is always hope.”
  • I've been thinking, if they ever add Hero AI, the AI doesn't need to be able to use all of the Heroes' abilities. If Lightsaber-wielding heroes like Darth Vader and Luke Skywalker are simply able to attack and deflect blaster shots with their lightsabers, and use ranged abilities like Vader's Lightsaber Throw nd Luke's Push ability, that'd be fine.

    Same goes for Blaster heroes. If all Han Solo can do is shoot and throw his Detonite Charge, I'm cool with that. If Boba is limited to his jetpack (in which case they could just use the same AI as the Rocket Troopers in the campaign), his EE-3, and Rocket Barrage, that's cool too. Darth Maul should be able to use his Furious Throw and Choke Hold without issue... these are just a few examples.

    For Hero Ships in Starfighter Arcade, obviously all of them should be able to use their missile abilities since regular AI can already do this in the campaign, as well as abilities like Turret Gunner, ION Cannons, and Seismic Charge.

    I agree with you about hero AI not using all of the abilities. Hopefully all they force abilities make it in.
    I am the same user as Elimelech401, that account was not tied to the game. I am hoping for more Skirmish with split screen and hero AI.
  • KlownShueS wrote: »
    Wow just played Naboo plains! Clone wars. Thank goodness for content! Whoops wrong game my bad.

    Personally I’d blame EA for likely abandoning the game (shifting their workers off project) for that lack of major content. DICE’s hands are tied and their likely down to 20 working on content of the 100 people. They are doing their best. But there is definitely more things coming. Don’t give up on the game. We must not give into fear. If we contribute money to skins...EA will take notice and content will flow. “Search your feeling you know it to be true.”
    https://battlefront-forums.ea.com/discussion/105910/all-things-star-wars-video-games-movies-t-v-shows-toys-for-wild-exciting-news-find-it-here#latest

    I know the situation is depressing but it is not over yet. We pushed for Offline content and we got Skirmish in SWBF (2015) and Arcade mode for SWBF2 (2017) and that was threads on this E.A./ DICE forum and Reddit. We ‘can’ make a difference...back this game and continue to push.

    It seems to me from the info I’ve found that there seems to be a lack of focus right now at DICE. They are running here and running there trying to make us all happy.

    I love your passion DICE you are moving my heart. <3 Maybe channeling your focus on one thing and finishing that would be best...then move to the next thing. Otherwise you’ll end up with lots of unfinished projects and very little content to offer. I’ve found that when one has fewer people this is the swiftest way to work out the handicap of fewer employees. Thanks for listening, your the greatest. Stay strong DICE employees. :)

    I think this game will turn around, get a larger team, and be supported for the years the devs planned if crystals sell well enough. I think this summer is the deciding period.
    I am the same user as Elimelech401, that account was not tied to the game. I am hoping for more Skirmish with split screen and hero AI.
  • For objectives in Starfighter Arcade, all they really need to do is add frigates like they had in the 2005 Battlefront's space battles... only have them respawn on a timer after being destroyed. Each frigate destroyed docks 25 respawn tickets from that team's reinforcements, and there would also be groups of Bombers (up to 6 at a time) on-rails like in multiplayer that would attack both side's frigates.

    Since neither the First Order or Separatists have frigates in multiplayer, I was thinking they could supplement those with capital ships from the campaign; the Nebulon-B Escort Frigate from Project Resurrection would work for the Separatists, as it has a similar aesthetic to other Separatists capital ships like the Munificent-Class Frigate.

    For the First Order, they could use the Raider-Class Corvette (the Corvus) reskinned in the same reversed color scheme as the First Order's TIE Fighters.

    All frigates should be made to roam around the map on-rails just like they do on Fondor in Starfighter Assault. It would also be cool if players were allowed to spawn in as a frigate and control the turrets, like on the LAAT and U-Wing.
    * * *

    Original Trilogy & Sequel Trilogy for Instant Action in Battlefront II!


    #soloplayersmatter #singleplayersmatter #offlinegamersmatter
  • Today Ben answered this tread on Reddit asking about the large scale battle mode for arcade, unfortunately he doen’t have any new to share for the moment :

    https://www.reddit.com/r/StarWarsBattlefront/comments/8kuxdk/any_update_about_the_large_scale_mode_for_arcade/?st=JHFBJRBI&sh=01a18490

    I really hope that to happen, we will see...
  • LordAmaury wrote: »
    Today Ben answered this tread on Reddit asking about the large scale battle mode for arcade, unfortunately he doen’t have any new to share for the moment :

    https://www.reddit.com/r/StarWarsBattlefront/comments/8kuxdk/any_update_about_the_large_scale_mode_for_arcade/?st=JHFBJRBI&sh=01a18490

    I really hope that to happen, we will see...

    “-if the core of what you’re after is to fight large scale battles in PvE (player vs environment) with both Troopers and Vehicles, we’re working on something quite like that,” says Ben of DICE

    Yes this sounds promising...
    “There is always hope.”
  • TheBearShow1
    282 posts Member
    edited May 2018
    TheBearShow1
    January 21 edited January 21
    IDEA: I was doing some thinking today about how the GA maps could be implemented without the devs having to program for each individual part. I know some might not like everything about my idea, but using it could bring every GA map/location.

    Galactic Arcade:
    Opposing sides start out with the desired ticks 100, 200, 999 etc. They start at phase 1. If the defenders get the opposing team to zero it would be a victory and the match would be over. If the attackers get their team to zero, they move on to the next phase. All the way to the last phase.

    Here come the part you might not like. You treat the game like Team Battle or Free for All. Meaning all air vehicles, ground vehicles, reinforcements, and heroes are open for us. However for the ai side of the team it would be like the smaller maps of Arcade where it is the four basic trooper classes. Which means no additional programming by the devs, but we can take control of everything. Which would give us all access to every vehicle and map, but wouldn't be a lot of additional hours of programming for devs. All the vehicles would be earned by points as heroes are now in Arcade, unless you play free for all style.

    I think it would be a great alternative to GA, and would give us a taste of it, without the devs having to program so much extra moving parts. Let me know what you think. Devs if you see this let me know what you think. Thank you

    A post made by me back in January. I think we will be getting something similar for GA in Season 3. Starfighter Arcade followed a similar approach as far as the team battle aspect, and I think the large game mode will work in the same way.
  • I would like phases if it was a galactic assault style team battle. Then the artillery vehicles could be used at the appropriate phases. If it was just a chunk of a large map I could see star fighters gutted, along with speeders and the only vehicle available would be the armor class. I like me some AT-AT, Snowspeeder gameplay
    -A convoluted signature


  • I see them adding Naboo: Hangar-map for new mode Heroes Showdown. STILL WAITING for offline version of THE MAP. I thought we were supposed to get all DLC maps for offline play too as they were released?!

    Don't let me down now DICE, you were doing so great with Starfighter Arcade, Jabba's Palace & Bespin!
  • TheBearShow1
    January 21 edited January 21
    IDEA: I was doing some thinking today about how the GA maps could be implemented without the devs having to program for each individual part. I know some might not like everything about my idea, but using it could bring every GA map/location.

    Galactic Arcade:
    Opposing sides start out with the desired ticks 100, 200, 999 etc. They start at phase 1. If the defenders get the opposing team to zero it would be a victory and the match would be over. If the attackers get their team to zero, they move on to the next phase. All the way to the last phase.

    Here come the part you might not like. You treat the game like Team Battle or Free for All. Meaning all air vehicles, ground vehicles, reinforcements, and heroes are open for us. However for the ai side of the team it would be like the smaller maps of Arcade where it is the four basic trooper classes. Which means no additional programming by the devs, but we can take control of everything. Which would give us all access to every vehicle and map, but wouldn't be a lot of additional hours of programming for devs. All the vehicles would be earned by points as heroes are now in Arcade, unless you play free for all style.

    I think it would be a great alternative to GA, and would give us a taste of it, without the devs having to program so much extra moving parts. Let me know what you think. Devs if you see this let me know what you think. Thank you

    A post made by me back in January. I think we will be getting something similar for GA in Season 3. Starfighter Arcade followed a similar approach as far as the team battle aspect, and I think the large game mode will work in the same way.

    I REALLY would like the AI to use heros and vehicles as well. A simple capture the point option (instead of the life ticks) would be a cool bonus but I would be 100% happy without it.
    I am the same user as Elimelech401, that account was not tied to the game. I am hoping for more Skirmish with split screen and hero AI.
  • ELIMELECH0401
    1410 posts Member
    edited May 2018
    For objectives in Starfighter Arcade, all they really need to do is add frigates like they had in the 2005 Battlefront's space battles... only have them respawn on a timer after being destroyed. Each frigate destroyed docks 25 respawn tickets from that team's reinforcements, and there would also be groups of Bombers (up to 6 at a time) on-rails like in multiplayer that would attack both side's frigates.

    Since neither the First Order or Separatists have frigates in multiplayer, I was thinking they could supplement those with capital ships from the campaign; the Nebulon-B Escort Frigate from Project Resurrection would work for the Separatists, as it has a similar aesthetic to other Separatists capital ships like the Munificent-Class Frigate.

    For the First Order, they could use the Raider-Class Corvette (the Corvus) reskinned in the same reversed color scheme as the First Order's TIE Fighters.

    All frigates should be made to roam around the map on-rails just like they do on Fondor in Starfighter Assault. It would also be cool if players were allowed to spawn in as a frigate and control the turrets, like on the LAAT and U-Wing.

    This would be cool; however, if they did this, I'd like them to add an option where each side has 1 frigate out for the entire match and losing your frigate causes you to lose the game.
    I am the same user as Elimelech401, that account was not tied to the game. I am hoping for more Skirmish with split screen and hero AI.
  • I think the AI would run off the map to their doom maul style. Even though I want that map too. That means reprogramming all the AI and do you really don't want to have Arcade?
  • Starmasui73146
    1477 posts Member
    edited May 2018
    I see them adding Naboo: Hangar-map for new mode Heroes Showdown.
    Well they ‘have’ added to Hero Showdown Naboo “Hangar” just as you predicted good guess work.
    Still waiting for Offline version of the map. I thought we were supposed to get all DLC maps for offline play too as they were released?!

    Don't let me down now DICE, you were doing so great with Starfighter Arcade, Jabba's Palace & Bespin!

    They mentioned they were having issues with A.I. falling off edges. They are working on it. Though I must say they did manage to do it on “Bespin Administrative Palace” map very nicely and it has areas with no railing.
    KlownShueS wrote: »
    I think the AI would run off the map to their doom maul style. Even though I want that map too. That means reprogramming all the AI and do you really don't want to have Arcade?

    To me (though I could be wrong) It seems a simple act really, just program A.I. not to attempt the forward moving Maul lightsaber spin attack within a certain distance of a cliff edge. For example: if the spin attack travels a distance of say 10 feet, then if Maul is within 9 feet of a cliff edge, he won’t use it. Thus the spin attack would be temporarily disabled as an option to the A.I... Doing something similar to the other characters as well, like Emperor Palpatine (Darth Sidious) and his horizontal twisting aerial spin forward. Seems simple enough, though I could be wrong.
    “There is always hope.”
  • Loyaavod
    318 posts Member


    They mentioned they were having issues with A.I. falling off edges. They are working on it. Though I must say they did manage to do it on “Bespin Administrative Palace” map very nicely and it has areas with no railing.

    Where / when did they say it?
  • Starmasui73146
    1477 posts Member
    edited May 2018
    Loyaavod wrote: »

    They mentioned they were having issues with A.I. falling off edges. They are working on it. Though I must say they did manage to do it on “Bespin Administrative Palace” map very nicely and it has areas with no railing.

    Where / when did they say it?

    Now I recall where I heard it, it was ether Battlefront Updates or Starwars HQ on Youtube.
    Post edited by Starmasui73146 on
    “There is always hope.”
  • TheBearShow1
    January 21 edited January 21
    IDEA: I was doing some thinking today about how the GA maps could be implemented without the devs having to program for each individual part. I know some might not like everything about my idea, but using it could bring every GA map/location.

    Galactic Arcade:
    Opposing sides start out with the desired ticks 100, 200, 999 etc. They start at phase 1. If the defenders get the opposing team to zero it would be a victory and the match would be over. If the attackers get their team to zero, they move on to the next phase. All the way to the last phase.

    Here come the part you might not like. You treat the game like Team Battle or Free for All. Meaning all air vehicles, ground vehicles, reinforcements, and heroes are open for us. However for the ai side of the team it would be like the smaller maps of Arcade where it is the four basic trooper classes. Which means no additional programming by the devs, but we can take control of everything. Which would give us all access to every vehicle and map, but wouldn't be a lot of additional hours of programming for devs. All the vehicles would be earned by points as heroes are now in Arcade, unless you play free for all style.

    I think it would be a great alternative to GA, and would give us a taste of it, without the devs having to program so much extra moving parts. Let me know what you think. Devs if you see this let me know what you think. Thank you

    A post made by me back in January. I think we will be getting something similar for GA in Season 3. Starfighter Arcade followed a similar approach as far as the team battle aspect, and I think the large game mode will work in the same way.

    I think that you will mostly be true, we will see. If large scale ground battle is released then I think that IA will be able at least to fly fighters as it was already able to do it in the previous skirmish mode from BF2015, and it worked pretty well.
  • ryanjk
    558 posts Member
    I despise them and even bought some crystals.
  • ryanjk wrote: »
    I despise them and even bought some crystals.

    we should all do that. not because EA or DICE is doing such good or bad work, but rather because it's an awesome Game that can only become what we want with the community support. i have spent some money, and will do it every month
  • Waswaf
    88 posts Member
    I'm considering getting a ps vita so that I can play star wars battlefront elite squadron, even if the space battles are sub-par. After all, it is the closest thing to Battlefront 3, and the graphics should look nicer compared to the psp.
  • Waswaf wrote: »
    I'm considering getting a ps vita so that I can play star wars battlefront elite squadron, even if the space battles are sub-par. After all, it is the closest thing to Battlefront 3, and the graphics should look nicer compared to the psp.

    I have it PSP and rogue squadron. They are awesome. Graphics don't mean nothing to me. I play more of the 1st 4 battlefronts then the last two.
  • Waswaf
    88 posts Member
    edited May 2018
    I feel like I should play those more often. Also the Vita can improve the resolution and graphics, so I would definitely go for that when playing psp games.
  • mastery0ta
    6491 posts Member
    KlownShueS wrote: »
    Waswaf wrote: »
    I'm considering getting a ps vita so that I can play star wars battlefront elite squadron, even if the space battles are sub-par. After all, it is the closest thing to Battlefront 3, and the graphics should look nicer compared to the psp.

    I have it PSP and rogue squadron. They are awesome. Graphics don't mean nothing to me. I play more of the 1st 4 battlefronts then the last two.
    True classics, they are
  • LordAmaury
    263 posts Member
    edited May 2018
    mastery0ta wrote: »
    I honestly wish the rest of the forums behaved the way you all do on here :) long live skirmish, long live the dream!

    I also feel a big difference, I like this thread as it is very constructive and mostly positive. I really hope Ben or even Dennis to keep an eye on it. I don't want to tag them as they must be very busy right now but I'm still expecting more for us offline players :wink:

    Yesterday I played some skirmish on BF2015, it was very fun :smiley: ! BF2017 Arcade mode is great too with more content but for the moment I don't feel the same as BF2015, for me Battlefront is about : big battles.

    It's a bit out of place but if someone here is interrested I also played a bit of my classic BF2 - 2004 remastered with some mods. Here is a video (not by me) of what to expect nowadays with some few mods (models and textures mostly) :

  • ross42899 wrote: »
    They should port over Strike mode to Arcade. It shouldn't be too hard to program the AI to set the detonators or to carry a package a predefined way on the map. Also strike has a few nice maps which are not included in arcade right now (Theed market/streets & Yavin 4 jungle/ruins, etc.)

    I thought they said it was the small maps that would get this offline last summer and the big one was pose to be like a walker assault. Maybe I was dreaming or was it that they back tracked. I don't remember.
  • KlownShueS wrote: »
    ross42899 wrote: »
    They should port over Strike mode to Arcade. It shouldn't be too hard to program the AI to set the detonators or to carry a package a predefined way on the map. Also strike has a few nice maps which are not included in arcade right now (Theed market/streets & Yavin 4 jungle/ruins, etc.)

    I thought they said it was the small maps that would get this offline last summer and the big one was pose to be like a walker assault. Maybe I was dreaming or was it that they back tracked. I don't remember.

    I would be so game with that.
    -A convoluted signature


  • SAM4XE
    365 posts Member
    You know, despite the lack of frigates or objectives, I find myself addicted to Starfighter Arcade. Indeed, Arcade is all I've been playing since the patch; I just love that I can finally play as starfighters and hero ships without having to go into matchmaking and wait for players to join, I don't have to play during primetime to enjoy the game's starfighter combat, and I can choose to play whatever map or faction I want without the matchmaker choosing those things for me: which also means I'm not forced to play the Sequel Trilogy maps!

    And with the promise to ultimately upgrade Starfighter Arcade into proper offline Starfighter Assault, I am very excited for future Arcade content!

    I just wish that for now they would add frigates to the maps that have them in multiplayer; let us destroy the Bunker Busters on Unknown Regions and D'Qar, add Blockade Runners, Nebulon-B Frigates, and Arquitens-Class Light Cruisers to Endor and Fondor, Republic Light Cruisers to Ryloth and Kamino. Make all these ships fully destructible with the enemy losing 25 reinforcements each time you destroy one, and add options to allow them to respawn a certain amount of time after being destroyed!

    And for goodness' sake, add the N-1 Starfighter to Starfighter Arcade for all the Light Side factions!!!

    I completely agree with your suggestions. Those additions to Starfighter Arcade would significantly improve the depth and replayability. I also hope the Devs improve the aggressiveness of the Ai so they use torpedoes against human players and that they add more game modifiers.
  • Loyaavod
    318 posts Member
    phyj2vrwb6aj.jpg

    Why second player can see bossk's mines?
  • Reinstalled SWBF1 yesterday to play Skirmish Waker Assault and for all it's faults, I had a blast with it. I managed to scrape a victory from the jaws of defeat and it was so much fun. These kind of intense offline battles are exactly what SWBF2 offline gamers are desperately want.

    Oh pleas come true
  • One of the reasons I'm loving Starfighter Arcade so much is that I can play in cockpit view without putting myself at a disadvantage; this is especially good for Hero Ships like the Millennium Falcon, Slave I, Scimitar, and more than any other Yoda's Jedi Interceptor.

    It's also great if you want to have that ultra-immersive no HUD experience, once again something you can do without worrying about being handicapped.
    * * *

    Original Trilogy & Sequel Trilogy for Instant Action in Battlefront II!


    #soloplayersmatter #singleplayersmatter #offlinegamersmatter
  • Starmasui73146
    1477 posts Member
    edited May 2018
    One of the reasons I'm loving Starfighter Arcade so much is that I can play in cockpit view without putting myself at a disadvantage; this is especially good for Hero Ships like the Millennium Falcon, Slave I, Scimitar, and more than any other Yoda's Jedi Interceptor.

    It's also great if you want to have that ultra-immersive no HUD experience, once again something you can do without worrying about being handicapped.

    Wow, good point, I never thought of trying hud view in Arcade “Starfighter Team Battle”, what a cool idea.

    “Skirmish” is so much fun in SWBF (2015) Offline, I just know that the SWBF2 large scale Offline mode with vehicles will be a blast. Really excited and looking forward to it. DICE your the greatest. :)
    “There is always hope.”
  • I'm hoping that the large mode in offline arcade is not put on the DICE backburner due to lack of interest/manpower. Also, I really hope they tweak the Starfighter AI in Starfighter arcade to be more intense. I always play on expert and can regularly have a 150 AI match and never die. Maybe they could have AI shots be more deadly (2-3 hits kill the player) or the ai can intensely target the player. Instead of 10 vs. 10, it feels like 4 vs. 4.
  • Oilerfan78 wrote: »
    I'm hoping that the large mode in offline arcade is not put on the DICE backburner due to lack of interest/manpower. Also, I really hope they tweak the Starfighter AI in Starfighter arcade to be more intense. I always play on expert and can regularly have a 150 AI match and never die. Maybe they could have AI shots be more deadly (2-3 hits kill the player) or the ai can intensely target the player. Instead of 10 vs. 10, it feels like 4 vs. 4.

    The AI should be made a little more aggressive towards the player, and they should also be programmed to use missiles and other abilities like Turret Gunner, ION Cannon Turret, Astromech Repair, Electronic Countermeasures, and Multi-Missile Lock. This would make matches suitably more intense.
    * * *

    Original Trilogy & Sequel Trilogy for Instant Action in Battlefront II!


    #soloplayersmatter #singleplayersmatter #offlinegamersmatter
  • Ben asked about older maps being ported. I think we should nail in that if they do old maps it should be the DLC maps since we can then play them offline.
  • Ben asked about older maps being ported. I think we should nail in that if they do old maps it should be the DLC maps since we can then play them offline.

    I made a post on Reddit about bringing back two more of the old Outer Rim maps- Sorosuub Refinery and Sorosuub Pipelines- but reimagined as Clone Wars maps instead of Original Trilogy maps, since there was battle on Sullust during the Clone Wars canon... and we need more Clone Wars maps across the board. They could make them playable in Arcade, Blast, Strike, Heroes Vs. Villains, and even bring back Extraction. Maybe they could even let us play as Phase I Clones on those maps, or even just the plain white Phase 2 Clones from the Alpha.
    * * *

    Original Trilogy & Sequel Trilogy for Instant Action in Battlefront II!


    #soloplayersmatter #singleplayersmatter #offlinegamersmatter
  • ELIMELECH0401
    1410 posts Member
    edited May 2018
    Oilerfan78 wrote: »
    I'm hoping that the large mode in offline arcade is not put on the DICE backburner due to lack of interest/manpower. Also, I really hope they tweak the Starfighter AI in Starfighter arcade to be more intense. I always play on expert and can regularly have a 150 AI match and never die. Maybe they could have AI shots be more deadly (2-3 hits kill the player) or the ai can intensely target the player. Instead of 10 vs. 10, it feels like 4 vs. 4.

    I would like Dice to increase their work force and bring loads more content to Arcade. I have bought crystals hoping this happens and will buy crystals every time we get Arcade content.
    I am the same user as Elimelech401, that account was not tied to the game. I am hoping for more Skirmish with split screen and hero AI.
  • The arcade is so close to being great. Right now, it's merely good.
  • Oilerfan78 wrote: »
    The arcade is so close to being great. Right now, it's merely good.

    I wish the single player campaign didn't exist and that whole time was spent on making an enjoyable offline arcade mode with big game modes and all. I feared something like this would happen where we are sitting on the back burner for the second time.

    Yep it's also funny everyone said we are heard but no one official has posted on skirmish right here.
  • Oilerfan78 wrote: »
    The arcade is so close to being great. Right now, it's merely good.

    I wish the single player campaign didn't exist and that whole time was spent on making an enjoyable offline arcade mode with big game modes and all. I feared something like this would happen where we are sitting on the back burner for the second time.

    Especially considering the campaign was a disaster both in story and gameplay, and every bit as lacking in replay value as we'd thought. Not to mention the terrible writing, and the missed opportunity with a story from the Empire's perspective.
    * * *

    Original Trilogy & Sequel Trilogy for Instant Action in Battlefront II!


    #soloplayersmatter #singleplayersmatter #offlinegamersmatter
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