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Any tips at using the rocket trooper?

Im just no good with this enforcer, i'll get at least one kill and bam...grenade fest or flank attack ends it quickly. Any thoughts?

Replies

  • F03hammer
    5012 posts SWBF Senior Moderator
    Try to play as a sniper in areas with sufficient cover.
    In blast /strike on Endor: the tops of the transports for example.
    In other modes I find they are a waste of bp personally.
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  • IG88VSBossk
    937 posts Member
    edited June 2018
    F03hammer wrote: »
    Try to play as a sniper in areas with sufficient cover.
    In blast /strike on Endor: the tops of the transports for example.
    In other modes I find they are a waste of bp personally.

    Im just thinking the rocket troopers are there for the high ground (literally) but the range isn't sufficient enough to even do them justice on the battlefield.
  • Lonos
    62 posts Member
    upgrade the jump pack cooldown first and always keep on the move in GA maps. shoot and move, shoot and move.
  • Stalemate
    3600 posts Member
    Use the R1 ability (sorry not sure what it is on Xbox/PC) to rush into people and kill them as you're moving, also use it to get away.

    It basically propels you straight forward/backwards and people find it hard to hit you.
  • stevenomes
    4670 posts Member
    Go to jetpack cargo. Practice spamming rockets since it wont affect gameplay, it's meant to be a mode about rocket spam. Eventually you will learn the range
  • stevenomes wrote: »
    Go to jetpack cargo. Practice spamming rockets since it wont affect gameplay, it's meant to be a mode about rocket spam. Eventually you will learn the range

    I'll do that but the dps on the rocket launcher sucks :expressionless:
  • Is the rocket damage (and splash) improved now or still terrible?
  • stevenomes
    4670 posts Member
    I guess it's more about suppression than actually killing? Seems a bit odd since it's a rocket...
  • Mos Eisley in Strike is a perfect map for rocket troopers.

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  • IG88VSBossk
    937 posts Member
    edited June 2018
    Is the rocket damage (and splash) improved now or still terrible?

    Its still terrible. However, the wookie and death trooper enforcers seem to be in a good place. I can only speak for console (ps4) playing.
  • Im just no good with this enforcer, i'll get at least one kill and bam...grenade fest or flank attack ends it quickly. Any thoughts?

    I'm decent with the rocket trooper. My tips:

    Upgrade your max health, health regeneration and jetpack cooldown cards. This will make you a more tanky hit-and-run artist.

    You've got three rocket functions. One that takes you up and away, one that shoots you straight across in any direction, and the "roll" fuction, which in the jet trooper's case let's you dash a short distance in any direction. Not as far as your secondary rocket function, but it's always available.

    As mentioned, you can use these to get into safer firing positions. But they're also great for getting out of harm's way. So always have an escape route- whether you start getting shot in the back, you run into a whole town meeting of enemies, or any situation where you need to get to cover. Agility is your best asset as the jet trooper.

    But not all jet troopers are created equal. The most tanky is the B2 Rocket Droid. It's the most resilient and has good damage output. My least favorite is the Imperial Jump Trooper, because of the high spread of her blaster. The clone and First Order jump troopers are well rounded and use pistols.

    My favorites are the Rebel and Resistance Jump Troopers. Their blasters pack a punch even at long range.

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  • DrX2345
    2888 posts Member
    In GA they're quite fragile generally. Try to not fly around on the front lines, it's a sure way to get picked off. Only use the big jump ability to get around behind your front line really, if you want to traverse the battlefield quickly or escape it's a good option. If you need to travel a shorter distance quickly use the long dash ability, you can use it to fly backwards from an engagement whilst maintaining fire too. In the more open maps, like Kashyyyk, don't try and engage multiple targets at once. This is more as a clone, but your weapon is good for taking out single targets at mid range. Only do that. If you find yourself behind an AAT, get your rocket out and fire at the back panel, if you're feeling it empty a charge into the same spot, you can deal some serious damage, but try and guess where they might be able to see you from in 3rd person and don't go in that area. As soon as you see them start to turn, get out of there asap else you're most likely dead. You probably want Jetpack and health/regen upgrades - I'd suggest Survivalist, Battle Hardened and the improved Jetpack cooldown card. Don't bother with the rocket launcher, its more or less a slow sniper rifle which does very little splash damage and is awkward to use. 9/10 times if you take out a trooper with it in GA you could have killed them quicker with your primary.
    In Strike, you can take more risks - less enemy players, and you are a tankier than other players. Fly around a lot, take opportunities to get kills but again don't engage more than about 2 targets at once. Most Aerial guns are reasonably accurate at mid range and can drop a trooper in a few seconds - use this to your advantage, and try to flank as much as possible. If you're playing an 'Extract' objective, then go for the package if tour team is struggling - get it, and get out. You might be taken out quickly but it's opened up more routes for your team to get the package and makes it harder for the enemy to defend it. If you're defending on one of these maps, get to a vantage point with a good view of the package, and get your rocket out. When you see someone trying to claim, just fire and you'll probably deal some decent damage. On 'Destroy' objectives, when attacking use your mobility to your advantage - maybe try and fly past the enemy team and kill them from behind then activate. Sometimes, especially when your team's Officers are spamming Flash Grenades, you can slip right by them and activate the bomb before they see you. When defending these maps, either patrol between the objectives, use your mobility to fly in and disarm bombs or hard one with your rocket.
    Overall - try and keep enemies at mid range. Don't engage more than one or two enemies at once. Generally don't fly around in clear view of the enemy team. And avoid the Imperial Jumtprooper, it's rubbish.
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  • Get to high ground. I usually hang back a bit, the gun usually isn't too bad and has pretty good range. Keep moving don't stay to stationary. I usually play them on levels that you can actually get to high ground.
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  • I'll keep these tips in mind, thanks guys. :)
  • GenxDarchi
    7726 posts Member
    Upgrade the Jetpack, HOK, and any third card. It helps a ton if you do so, and allows for staying alive if you are good with killing. Use the Jump packs to get around and evade, and also aim at people when flying to try and get some shots on them. The empire ones suck and the LSnones are usually sorta stronger.
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  • Focus on jetpack and rocket recharge, then go practice strafe/jump rocketing enenmies at low health, then bump up the setting when you've gotten used to it. The dash/rocket combo can catch so many people off guard if they're camping a doorway. I can only imagine what it'd look like from their end XD
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