


Stop People From Quitting
I think I speak for most of us when I say that something has to be done about people quitting out of matches. Personally I think three adjustments need to be made to the scoring/reward system.
1. Objective Bonus - Make the objective count for more than just Battle Points. Give a sizable XP multiplier at the end of a round for each class based on objective score with that class. Help us rank up our special classes and for the love of God, help us rank up heroes in Galactic Assault and encourage heroes to play the objective!
2. Increase End of Round Victory Credit Bonus - 100 credits? Come on. You can do better than that. 500 credits at least! Honestly I’d do a 1,000 credit bonus but that’s just me. Make that victory count for something! Make the grind worthwhile!
3. Hero Mode End of Round Bonus - Give a hero player a 1,000 XP bonus for sticking around, and divide it evenly between all heroes played. So playing one hero in HvV will be rewarded with a huge bonus, and Hero Showdown will give more than the paltry XP it does now. If a player is at max rank, the XP is still divided evenly but you would forfeit the share on your max rank heroes.
1. Objective Bonus - Make the objective count for more than just Battle Points. Give a sizable XP multiplier at the end of a round for each class based on objective score with that class. Help us rank up our special classes and for the love of God, help us rank up heroes in Galactic Assault and encourage heroes to play the objective!
2. Increase End of Round Victory Credit Bonus - 100 credits? Come on. You can do better than that. 500 credits at least! Honestly I’d do a 1,000 credit bonus but that’s just me. Make that victory count for something! Make the grind worthwhile!
3. Hero Mode End of Round Bonus - Give a hero player a 1,000 XP bonus for sticking around, and divide it evenly between all heroes played. So playing one hero in HvV will be rewarded with a huge bonus, and Hero Showdown will give more than the paltry XP it does now. If a player is at max rank, the XP is still divided evenly but you would forfeit the share on your max rank heroes.
5
Howdy, Stranger!
It looks like you're new here. If you want to get involved, click one of these buttons!
- 4.9K Gameplay Discussion
- 9.5K Feedback & Suggestions
- 630 Community Events and Creations
- 1.6K Star Wars™ Battlefront II Recruitment
- 3.1K Off-topic
Replies
Each completed objective yields 500 credits, each assist 100
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
90 seconds
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
Many times this can be the difference between victory and defeat, especially if it's being contested in overtime. I think it should be rewarded that way.
#COOMCAIBDJF
Bonus credits & exp gains just aren't worth sitting through a match, for a player acting irrationally out of frustration. (Or for those who have to leave for some other reason, such as the game being unplayable, or real life calling.)
These days, I feel like a punishment would be better to deal with quitters rather than higher rewards for staying, with the above statement in mind. Impose the inability connect to games for a limited amount of time after quitting a match early. (If a person had to stop playing for real life purposes, they will not be effected by a time limit imposed, since they're going offline anyways. If a person quit out of a match due to a bug, perfect time to restart your game, which can be lengthy in itself, so the full brunt of a time based punishment wouldn't impede them too drastically.)
Quit penalty could be 3-5mins. Enough time to cool a person's mind, and be more considerate about ditching their team the next time. (Or refresh their router and check options for strengthening a bad connection, etc.)
I will actually push all the harder for them, even acting as a meat shield with a hero so they can complete an objective.
https://battlefront-forums.ea.com/discussion/123058/officer-nerf-and-buff/p1?new=1
Commander class
https://battlefront-forums.ea.com/discussion/comment/1235735#Comment_1235735
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
This game needs mandatory tutorials for each mode, even if it's just a video.
In BF2015 didn't you get 100 bonus credits for each continued match, until 1000?
Overwatch has quitting penalties. If you reach a certain number of quits out of your last 20 matches you get a - 75% xp reduction for 4,8,12+ matches.
In Paladins, if you quit out of a match and try to get into another, it will keep placing you in that same match until its over. If you quit in the pre-game lobby you get locked out for 5 minutes.
BF2 needs something, because it is so easy for people to quit a match and go into a other lobby. Yeah, it stinks to be in a bad team, people just need to deal with it.
The problem is that it’s such a vicious cycle.
Steamroll -> People quitting -> Matchmaking tries to compensate (badly) -> Continued steamroll -> people continue quitting -> Matchmaking still can’t compensate -> ad infinitum
It is annoying if people do it mismatch, but there are times it is completely understandable.
Plus the game HAS to determine if a player quit or was disconnected from some server/network issues.
I do not quit mid match, but have been disconnected by the game server on several occasions. That was beyond my control.
More than likely punishing people will probably lead to an even smaller playerbase ...
The only thing I don’t really understand is the victory credit. Won’t this promote anyone on a losing team leaving to try and link up with a better team?
I like the hero credit idea the most. The first idea is ok but I already feel the credit payout is mostly fair.
Other than a quit penalty, I don’t see a lot of simple options.
These are two more complex solutions that more directly address the issue...
1- offer an early round loss compensation. If you lose, you don’t lose out on credits in your first 3 rounds of play. Don’t make it high enough to encourage losing, just make it high enough to counter the incentive to quit. After 3 rounds, the credits go back to winner gets more.
2- create a handicap system where bad teams get credit bonuses based on the average quantified skill level for each team. It would have to be on a sliding scale, but could offset some of the anxiety over being placed on a crap team. Again it can’t be so much that it disincentivises winning.
The idea is that you have to keep players in the game long enough to allow the teams to balance. One or two players can make a difference but it doesn’t seem to happen when the whole team quits.
Just an idea. Not pushing this. Cool with it if you criticize.
People need to stop rage quoting especially in HVV. I think they should be a early quit penalty like your ban from playing the game for 2 hours to encourage people to stay in the game.
Yes, matchmaking can be bad but wouldn't be as bad if:
1) reduced the max party size to 4. This would prevent stacks of 8-20 players stomping in GA and complete stacks in Strike and Extraction.
2) better playerbase that actually PTO. I hate to say it but most of the matches where my team gets rolled is from bad players who are not anywhere the objective, not necessarily losing to poor matchmaking.
Those certainly are very complex. Someone in theory could try to quit out and hope they get on a better team, but that's just a hope. I don't really care too much if I get steamrolled IF I can get a hefty bonus for playing the objective. PLUS I think that if there IS a heftier bonus then more people will play the objective, thereby reducing the amount of steamrolls.