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Post-patch issue with the officer

O know I did a nerf the officer thread some time ago and while he was nerfed I still see some problems: his battle point gain and the double disruption tactic.

1. While people has proved that all classes can gain battle points very fast with skill, no class is better than the officer doing it so I suggest reducing his battle point gain a bit and fixing the issue where he still gains point from officer’s presence after death

2. The double disruption tactic is where he buffs himself with the recharge command after using disruption so he uses disruption a second time immediately:

So what I suggest is simply making him unable to buff himself withot buffing other teammates
Understand me, I don’t want him to be nerfed to much, and I’m glad he has been nerfed, but this two issues makes the game less enjoyable for me

Replies

  • DrX2345
    2888 posts Member
    Tbh the Battle Point gain is actually almost in line with the other classes now. Just a little tweaking needed until he's fine. Although I think it should still have the best gain from buffs and that anyway.
    Recharge Command + Disruption is a little op I guess, but honestly I don't see it much. Most of the time you won't even be disrupted twice - often you're dead before they could fire a second one if they were going to. I guess you could use it against heroes.
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  • DrX2345 wrote: »
    Tbh the Battle Point gain is actually almost in line with the other classes now. Just a little tweaking needed until he's fine. Although I think it should still have the best gain from buffs and that anyway.
    Recharge Command + Disruption is a little op I guess, but honestly I don't see it much. Most of the time you won't even be disrupted twice - often you're dead before they could fire a second one if they were going to. I guess you could use it against heroes.

    Completely agree, but I see the double disruption in small game modes principally
  • F03hammer
    5012 posts SWBF Senior Moderator
    DrX2345 wrote: »
    Tbh the Battle Point gain is actually almost in line with the other classes now. Just a little tweaking needed until he's fine. Although I think it should still have the best gain from buffs and that anyway.
    Recharge Command + Disruption is a little op I guess, but honestly I don't see it much. Most of the time you won't even be disrupted twice - often you're dead before they could fire a second one if they were going to. I guess you could use it against heroes.

    Completely agree, but I see the double disruption in small game modes principally

    And then it's on cooldown for both abilities unless another officer with Recharge Command is in close proximity.
    Start meleeing him at that point. Since he has to be very close to you to overheat your weapon.
    I'd say it's fine as it is.
    Conceding that Recharge Command should be affected by diminishing returns.
    And preferably a buff for bp accumulation for assault and specialist
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  • F03hammer wrote: »
    DrX2345 wrote: »
    Tbh the Battle Point gain is actually almost in line with the other classes now. Just a little tweaking needed until he's fine. Although I think it should still have the best gain from buffs and that anyway.
    Recharge Command + Disruption is a little op I guess, but honestly I don't see it much. Most of the time you won't even be disrupted twice - often you're dead before they could fire a second one if they were going to. I guess you could use it against heroes.

    Completely agree, but I see the double disruption in small game modes principally

    And then it's on cooldown for both abilities unless another officer with Recharge Command is in close proximity.
    Start meleeing him at that point. Since he has to be very close to you to overheat your weapon.
    I'd say it's fine as it is.
    Conceding that Recharge Command should be affected by diminishing returns.
    And preferably a buff for bp accumulation for assault and specialist

    I don’t know... in my video he wasn’t too close to melee him
  • F03hammer
    5012 posts SWBF Senior Moderator
    F03hammer wrote: »
    DrX2345 wrote: »
    Tbh the Battle Point gain is actually almost in line with the other classes now. Just a little tweaking needed until he's fine. Although I think it should still have the best gain from buffs and that anyway.
    Recharge Command + Disruption is a little op I guess, but honestly I don't see it much. Most of the time you won't even be disrupted twice - often you're dead before they could fire a second one if they were going to. I guess you could use it against heroes.

    Completely agree, but I see the double disruption in small game modes principally

    And then it's on cooldown for both abilities unless another officer with Recharge Command is in close proximity.
    Start meleeing him at that point. Since he has to be very close to you to overheat your weapon.
    I'd say it's fine as it is.
    Conceding that Recharge Command should be affected by diminishing returns.
    And preferably a buff for bp accumulation for assault and specialist

    I don’t know... in my video he wasn’t too close to melee him

    He went behind a wall and you moved backwards.
    Which in your case honestly is a good play as you were facing several troopers
    If you see an officer use disruption in a 1v1 there's a short c/d before he use his primary.
    Roll towards him.
    I might be channelling Capt.Obvious here.
    But it's what I'd do
    Voluntary Star Wars Battlefront Moderator

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  • "1. While people has proved that all classes can gain battle points very fast with skill, no class is better than the officer doing it so I suggest reducing his battle point gain a bit and fixing the issue where he still gains point from officer’s presence after death"

    How about, no. How many times must Officer be nerfed before some of you are happy? They nerfed his bp gain before (which is his best ability), they nerfed the two main Office guns how many times now? At least 3, including this recent update.

    The guns are now useless long range, semi-useless mid- range and the last update they said they nerfed it because they didn't want it to be as effective as assault guns close range.

    What more do you want? It's ridiculous, and now they buffed Specialist - a class that skilled players like AnarchyNinja can go on 30+ kill streaks with (I've seen no other class that can do this).
  • Fools2233 wrote: »
    "1. While people has proved that all classes can gain battle points very fast with skill, no class is better than the officer doing it so I suggest reducing his battle point gain a bit and fixing the issue where he still gains point from officer’s presence after death"

    How about, no. How many times must Officer be nerfed before some of you are happy? They nerfed his bp gain before (which is his best ability), they nerfed the two main Office guns how many times now? At least 3, including this recent update.

    The guns are now useless long range, semi-useless mid- range and the last update they said they nerfed it because they didn't want it to be as effective as assault guns close range.

    What more do you want? It's ridiculous, and now they buffed Specialist - a class that skilled players like AnarchyNinja can go on 30+ kill streaks with (I've seen no other class that can do this).

    His weapons aren’t useless, the top players still are officers, the first players that get heroes play as officers, he was buffed before they started to cry for a nerf, a don’t ask for a weapons nerf, and if you say that they’re useless in long, and in medium use the S-5, you can kill people in short, medium and long range with it and if course the assault weapons should be better at killing people, that’s the only porpoise of the assault, attack
    The specialist was the most under used class and they buffed his health because everyone went for them because they were the easiest to kill
  • See @Fools2233 the number 5 spot from this Battlefront updates top 5 plays

    The officers pistols are useless then, right? An assault couldn’t do this so easy
  • TheScape
    2236 posts Member
    See @Fools2233 the number 5 spot from this Battlefront updates top 5 plays

    The officers pistols are useless then, right? An assault couldn’t do this so easy

    Are you talking about the 5th spot? The Officer has great aim and the Death Troopers just don't (at least the second one tries)... If he had used the CR-2 as an Assault, the TL-50 as Heavy or even the A280-CFE as Specialist, he might have done the same (less likely as Specialist probably).

    About double Disruption it is highly situational. He was heavily guarded (pun intended) and you were alone. Of course he could do that there. If if was the other way around he would have probably died after the first one. There isn't much that can be done about Recharge Command without removing the self-buff. And even then... I don't think that's a good idea.
    May your heart be your guiding key.
  • TheScape wrote: »
    See @Fools2233 the number 5 spot from this Battlefront updates top 5 plays

    The officers pistols are useless then, right? An assault couldn’t do this so easy

    Are you talking about the 5th spot? The Officer has great aim and the Death Troopers just don't (at least the second one tries)... If he had used the CR-2 as an Assault, the TL-50 as Heavy or even the A280-CFE as Specialist, he might have done the same (less likely as Specialist probably).

    About double Disruption it is highly situational. He was heavily guarded (pun intended) and you were alone. Of course he could do that there. If if was the other way around he would have probably died after the first one. There isn't much that can be done about Recharge Command without removing the self-buff. And even then... I don't think that's a good idea.

    The CR-2 would have overheated after he killed the first death trooper, the TL-50 would have missed most of the shots and would have overheated a lot faster, even when I’ve tried it with the personal shield they kill me (I agree those death troopers weren’t the most brilliant of all the community but they’re quite a big deal to kill)
    I agree the double disruption is completely situational and that I have maybe were a dumb to try to defend all those guys alone, but it’s not only doble disruption, but double flash grenade, double difusor, double turret, double squad shield, and if it’s not the recharge command is the improved battle command which gives them more health mid battle making them very hard to kill, for example, if you’re fighting an officer and he’s 20 health he can take cover and buff himself giving him 100 extra health, so if you had 80 health he’s probably going to win and the assault is supposed to be the most versatile class, that’s why I say he shouldn’t be able to buff himself without buffing other teammates
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