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At-st useless now

2

Replies

  • HansTheBest
    1120 posts Member
    edited July 2018
    A little hint to all the flyboys out there: If you ever get an ion torpedo(s) hooked behind you, fly straight towards the ground, then pull up in almost 180 degree angle at the last moment. All missiles, ion torps, proton torps will just safely hit the ground instead of you. Then their ability is on cooldown and you can go back to clearing those pesky camper-specialists or officer turret clusters.

    Parallel to the ground? Did you mean to turn 180 degrees?

    degrad.gif


  • A little hint to all the flyboys out there: If you ever get an ion torpedo(s) hooked behind you, fly straight towards the ground, then pull up in almost 180 degree angle at the last moment. All missiles, ion torps, proton torps will just safely hit the ground instead of you. Then their ability is on cooldown and you can go back to clearing those pesky camper-specialists or officer turret clusters.

    How dare you offer them solutions?! They want nerfs!
  • JadenYugari
    3 posts Member
    edited July 2018
    A little hint to all the flyboys out there: If you ever get an ion torpedo(s) hooked behind you, fly straight towards the ground, then pull up in almost 180 degree angle at the last moment. All missiles, ion torps, proton torps will just safely hit the ground instead of you. Then their ability is on cooldown and you can go back to clearing those pesky camper-specialists or officer turret clusters.

    Parallel to the ground? Did you mean to turn 180 degrees?

    degrad.gif


    untitltwt.png

    Le expertly drawn image that should clarify though I admit that the word "angle" was probably misused here.

    EDIT: Bonus points if you manage to kill a heavy with their own ion torp by using this maneuver (actually managed to do this once, but no idea how the hell I pulled it off).
  • A little hint to all the flyboys out there: If you ever get an ion torpedo(s) hooked behind you, fly straight towards the ground, then pull up in almost 180 degree angle at the last moment. All missiles, ion torps, proton torps will just safely hit the ground instead of you. Then their ability is on cooldown and you can go back to clearing those pesky camper-specialists or officer turret clusters.

    Parallel to the ground? Did you mean to turn 180 degrees?

    degrad.gif


    untitltwt.png

    Le expertly drawn image that should clarify.

    LOL. Thanks. I honestly suck at piloting.
  • Omniscient wrote: »
    A little hint to all the flyboys out there: If you ever get an ion torpedo(s) hooked behind you, fly straight towards the ground, then pull up in almost 180 degree angle at the last moment. All missiles, ion torps, proton torps will just safely hit the ground instead of you. Then their ability is on cooldown and you can go back to clearing those pesky camper-specialists or officer turret clusters.

    How dare you offer them solutions?! They want nerfs!

    Though I agree that the turn rate should be reduced a bit, because it's quite ridiculous that a multipurpose missile has a better turn rate than a dedicated anti-air missile (proton torps).

    And maybe drop the ammo count to 2, three is really a bit too much.
  • Defbored
    972 posts Member
    Omniscient wrote: »
    A little hint to all the flyboys out there: If you ever get an ion torpedo(s) hooked behind you, fly straight towards the ground, then pull up in almost 180 degree angle at the last moment. All missiles, ion torps, proton torps will just safely hit the ground instead of you. Then their ability is on cooldown and you can go back to clearing those pesky camper-specialists or officer turret clusters.

    How dare you offer them solutions?! They want nerfs!

    Brb. Gonna try this with the at-st and aat. I'll let you know how it works out.
  • Defbored wrote: »

    Brb. Gonna try this with the at-st and aat. I'll let you know how it works out.

    I get your sarcasm but, in all seriousness, plenty of viable tactics have been given in this thread to survive the Ion Torpedo. It’s not a “git gud” jab at all but rather a “change tactics” solution.

    Remember, Ewoks took out several AT-STs with logs and no munitions. I’d rather contend with the torps.

    I can also take out half the health of an AAT or AT-ST with one well-tossed Smart Ion Grenade, as an Assault Trooper—and that’s from the front. You don’t get a “locked on” warning from that.

    Other teammates also need to learn to look for and take out these heavies when they equip the torps. It’s as easy as spotting a Specialist sporting binoculars.
  • UhOhItsJus
    211 posts Member
    edited July 2018
    Defbored wrote: »
    If a team works together, it was pretty easy to bring down at-sts. It felt fair. Everyone is shoting at you, you should go down. If the team didn't want to work together on taking you down, you put in work. That sounds like balance.
    I feel like rewarding teamwork has been ruined because of the ion torpedo. Instead of having to work together to take down a big killing machine that cost 2,500 battle points, one person can melt you from across the map in less than 10 seconds.
    I went through the trouble of maxing out the at-st early in the game and now it's completely useless.

    /rant

    the whole paragraph wreaks of "unbalanced" you said it in the first sentence....here let me get in this tank that has no equal and it will take several units at once to defeat me...that's balance. FAIL
  • UhOhItsJus wrote: »
    Defbored wrote: »
    If a team works together, it was pretty easy to bring down at-sts. It felt fair. Everyone is shoting at you, you should go down. If the team didn't want to work together on taking you down, you put in work. That sounds like balance.
    I feel like rewarding teamwork has been ruined because of the ion torpedo. Instead of having to work together to take down a big killing machine that cost 2,500 battle points, one person can melt you from across the map in less than 10 seconds.
    I went through the trouble of maxing out the at-st early in the game and now it's completely useless.

    /rant

    the whole paragraph wreaks of "unbalanced" you said it in the first sentence....here let me get in this tank that has no equal and it will take several units at once to defeat me...that's balance. FAIL

    Ok. Make it free then. ¯\_(ツ)_/¯

    It's 2,500 battle points. It better take several guys to take me down.
  • Omniscient wrote: »

    I can also take out half the health of an AAT or AT-ST with one well-tossed Smart Ion Grenade, as an Assault Trooper—and that’s from the front. You don’t get a “locked on” warning from

    However, you have to 1) get close to it to make sure your grenade lands. 2) you only get one then it goes into recharge. Its not a hand out.

    That's how the ion torpedo should work. Give it unlimited range. Whatever. But being able to take down an at-st so quickly is nonsense.
  • Defbored wrote: »

    However, you have to 1) get close to it to make sure your grenade lands. 2) you only get one then it goes into recharge. Its not a hand out.

    That's how the ion torpedo should work. Give it unlimited range. Whatever. But being able to take down an at-st so quickly is nonsense.

    Get close? Ha! Have you seen how ridiculously far our characters can toss grenades?

    Yes, you get one...as an Assault class, whose task is normally straight-up infantry. Go catch and hand out bullets.

    Then, there’s this Heavy class whose role is supposed to be...um...can someone remind me again.?
  • To the OP, the vehicle cheeser's had it too good for way too long! Most vehicles are way less expensive than heroes and rule the battlefront better than most heroes. Vehicles are way underpriced for the abilities they possess. The Ion Torp buff and 3 pack of the same makes it even, both are now strong. You should learn to deal with it, try getting good :).

    And since when did you ever see a team in GA all work together on anything, objective, shooting down starfighters, dealing with At-St's??? That is a myth, unless it is a party by one of the popular Youtube or Twitch streamers.
  • lets try this again...
    Omniscient wrote: »

    I can also take out half the health of an AAT or AT-ST with one well-tossed Smart Ion Grenade, as an Assault Trooper—and that’s from the front. You don’t get a “locked on” warning from that.

    Defbored wrote: »

    However, you have to 1) get close to it to make sure your grenade lands. Its not a hand out.

    Omniscient wrote: »

    Get close? Ha!

    so what is it? well placed throw or easy hand out? just using your words.


    all i want is the damage on the ion torpedo reduced or the amount of shots reduced. require some work.
    no need to buff the at-st or aat. i don't even want to cost of them reduced. I'm totally fine with the current cost and health, but something should be done. they aren't 200 battle speeders or 400 battle LAATs.

    Omniscient wrote: »

    Then, there’s this Heavy class whose role is supposed to be...um...can someone remind me again.?

    and you're right. i can think of plenty of times, prebuff, where heavies would concentrate fire on my at-st and melt me. but it took some teamwork. god forbid you have work together or work smart to get something done...
  • To the OP, the vehicle cheeser's had it too good for way too long! Most vehicles are way less expensive than heroes and rule the battlefront better than most heroes. Vehicles are way underpriced for the abilities they possess. The Ion Torp buff and 3 pack of the same makes it even, both are now strong. You should learn to deal with it, TrY gEtTiNg GoOd LOLOLOLOLOLOL :).

    And since when did you ever see a team in GA all work together on anything, objective, shooting down starfighters, dealing with At-St's??? That is a myth, unless it is a party by one of the popular Youtube or Twitch streamers.

    fixed.


  • And since when did you ever see a team in GA all work together on anything, objective, shooting down starfighters, dealing with At-St's??? That is a myth, unless it is a party by one of the popular Youtube or Twitch streamers.

    you must not play much. that or you pretend this game is cod and are one of those people who don't play the objective and only worry about flank routes. no objectives would be completed ever teamwork was a myth.
  • Defbored wrote: »
    lets try this again...
    Omniscient wrote: »

    I can also take out half the health of an AAT or AT-ST with one well-tossed Smart Ion Grenade, as an Assault Trooper—and that’s from the front. You don’t get a “locked on” warning from that.

    Defbored wrote: »

    However, you have to 1) get close to it to make sure your grenade lands. Its not a hand out.

    Omniscient wrote: »

    Get close? Ha!

    so what is it? well placed throw or easy hand out? just using your words.


    all i want is the damage on the ion torpedo reduced or the amount of shots reduced. require some work.
    no need to buff the at-st or aat. i don't even want to cost of them reduced. I'm totally fine with the current cost and health, but something should be done. they aren't 200 battle speeders or 400 battle LAATs.

    Omniscient wrote: »

    Then, there’s this Heavy class whose role is supposed to be...um...can someone remind me again.?

    and you're right. i can think of plenty of times, prebuff, where heavies would concentrate fire on my at-st and melt me. but it took some teamwork. god forbid you have work together or work smart to get something done...

    “so what is it? well placed throw or easy hand out? just using your words.”

    If you were actually using my words, your argument would make sense. Since when are well-tossed and must-be-close interchangeable? I’m certain there are several football/baseball players who would beg to differ. AATs and AT-STs love to hang out in the same spots. It doesn’t take long to figure out where to point ones cursor to get a direct hit from any distance.

    “...forbid you have work together or work smart to get something done...”

    I couldn’t have stated that better myself. If only the side using the tanks could do that, we wouldn’t be having this debate. Every viable non-nerf solution needed has already been provided in this thread.
  • Defbored wrote: »
    UhOhItsJus wrote: »
    Defbored wrote: »
    If a team works together, it was pretty easy to bring down at-sts. It felt fair. Everyone is shoting at you, you should go down. If the team didn't want to work together on taking you down, you put in work. That sounds like balance.
    I feel like rewarding teamwork has been ruined because of the ion torpedo. Instead of having to work together to take down a big killing machine that cost 2,500 battle points, one person can melt you from across the map in less than 10 seconds.
    I went through the trouble of maxing out the at-st early in the game and now it's completely useless.

    /rant

    the whole paragraph wreaks of "unbalanced" you said it in the first sentence....here let me get in this tank that has no equal and it will take several units at once to defeat me...that's balance. FAIL

    Ok. Make it free then. ¯\_(ツ)_/¯

    It's 2,500 battle points. It better take several guys to take me down.

    by that argument then it should be removed...it only costs 2500 battlepoints and can wreck any hero that costs upwards of 8000 credits. bye
  • So I put a fair amount of time into using torps before buff and had left the game before the progression patch. It was impossible to deal with starfighters and nearly impossible to deal with AT-STs. Saw they buffed the torp so came back to have some fun.

    Torps now are effective at what they are supposed to do. Kills pilots that are not skilled enough to learn counter play. Starfighters can dodge the missiles and a good AT-ST pilot can either kill me before I get my shots off or use cover on certain maps. Another tactic I have seen from good players is using infantry to escort the armour unit like in real life and dealing with rocket users while the heavy guns of the armour deals with other threats.

    No longer can you just spend BP on certain things and get an I WIN button... ya gotta think about when to use it and how. I actually have a lot of fun dealing with AT-STs now even if I get killed because there is play and counter play involved... not just being farmed.
  • Daemeon99 wrote: »
    So I put a fair amount of time into using torps before buff and had left the game before the progression patch. It was impossible to deal with starfighters and nearly impossible to deal with AT-STs. Saw they buffed the torp so came back to have some fun.

    Torps now are effective at what they are supposed to do. Kills pilots that are not skilled enough to learn counter play. Starfighters can dodge the missiles and a good AT-ST pilot can either kill me before I get my shots off or use cover on certain maps. Another tactic I have seen from good players is using infantry to escort the armour unit like in real life and dealing with rocket users while the heavy guns of the armour deals with other threats.

    No longer can you just spend BP on certain things and get an I WIN button... ya gotta think about when to use it and how. I actually have a lot of fun dealing with AT-STs now even if I get killed because there is play and counter play involved... not just being farmed.

    getting an AT-ST was never an I win button unless you and your team was just bad.
    Dont act a fool and you wont get called out. PSN: DarthOdium- old PSN:unit900000
  • Here's a solution. Double the damage of the current ion torpedo, but lower the amount of shots it can fire before reharge to 1.
  • I have next to no upgrades for the AT-ST but before the buff to torps I feared nothing on Tatooine. Was super easy to soak damage and back off to repair. Now it takes skill and tactics.
  • CarapaceonMenace
    2039 posts Member
    edited July 2018
    Daemeon99 wrote: »
    I have next to no upgrades for the AT-ST but before the buff to torps I feared nothing on Tatooine. Was super easy to soak damage and back off to repair. Now it takes skill and tactics.

    Maybe if all the scrubs you were killing were officers taking pot shots at you and were too lazy to change class/loadouts.

    And in general, I think I've died twice to an AT ST before getting all 3 shots off and that was dealing with infantry as well. If you're dying before getting all 3 shots, you're doing something wrong.
    Don't click unless you want to know the truth....
  • I was playing resistance on Takodana the other day. We were doing pretty well at holding Memorial Hill, but then some guy got an AT-ST and took it up the side of the map. I had been keeping the highest ranking players on the other team from sneaking down the side of the map for most of the game. When the AT-ST came, I tried to resist it but was playing assault and just didn't have the tools at my disposal. In the time that the AT-ST started stomping down the side of the map, to the time I could respawn as a heavy, Memorial Hill was captured with practically no resistance. I revenge killed that AT-ST, but it was instrumental in capturing Memorial Hill. They are not useless for players willing to PTO, they simply aren't kill-steak guarantees anymore.

    Assault does have a tool to use against AT-STs, and armor and speeders as well. Smart Ion Grenade...try it out sometime :)
  • Since the AT-ST can one shot infantry with a skilled pilot it is possible to deal with some9ne using torps. And of course having your own troops escort you helps too. Neither side with skill being equal should feel unstoppable and they are not.
  • ijrgb7eqfrxu.jpg
    ^^^^this is the reason I appreciate the Heavy-class ion shot...
    there is no need to nerf/buff anything - but there should be a review of the BP required to unlock the AS-AT on Hoth & Crait bc of the low terrain. And, I agree with post above - you have to use strategy and teamwork (do more to protect the tanks & heroes instead of waiting for them to clear a path bc they are expensive? IMO)
  • Omniscient wrote: »
    A little hint to all the flyboys out there: If you ever get an ion torpedo(s) hooked behind you, fly straight towards the ground, then pull up in almost 180 degree angle at the last moment. All missiles, ion torps, proton torps will just safely hit the ground instead of you. Then their ability is on cooldown and you can go back to clearing those pesky camper-specialists or officer turret clusters.

    How dare you offer them solutions?! They want nerfs!

    lol. Not me. I figured it out pretty soon. Another good trick is to drop whatever you doing the INSTANT you see someone trying to get a target lock. He might be wasting your time with all the attempts to lock on, but you are wasting his time too. lol No kill is with getting shot down for. You can always try again after you have repaired.
    moenr1cb9t4w.jpg
  • OutbackKanga
    163 posts Member
    edited July 2018
    Ill enjoy taking out the vehicles even more now :naughty:
  • HansTheBest
    1120 posts Member
    edited July 2018
    I got a double digit killstreak with it and took Memorial Hill on Takodana after we had surely lost it (got us into overtime and kept us there). Still good.
  • Daemeon99 wrote: »
    I have next to no upgrades for the AT-ST but before the buff to torps I feared nothing on Tatooine. Was super easy to soak damage and back off to repair. Now it takes skill and tactics.

    Maybe if all the scrubs you were killing were officers taking pot shots at you and were too lazy to change class/loadouts.

    And in general, I think I've died twice to an AT ST before getting all 3 shots off and that was dealing with infantry as well. If you're dying before getting all 3 shots, you're doing something wrong.

    True. Don't lose the lock on, just keep pushing the fire trigger or button.
  • Defbored wrote: »
    If a team works together, it was pretty easy to bring down at-sts. It felt fair. Everyone is shoting at you, you should go down. If the team didn't want to work together on taking you down, you put in work. That sounds like balance.
    I feel like rewarding teamwork has been ruined because of the ion torpedo. Instead of having to work together to take down a big killing machine that cost 2,500 battle points, one person can melt you from across the map in less than 10 seconds.
    I went through the trouble of maxing out the at-st early in the game and now it's completely useless.

    /rant

    They should just remove AT-ST's after this "FIX" with the ion torpedoes. Creating something that can kill a full health with full upgrade cards etc, in 10 secs or less is not a FIX. They are useless now, I would be fine if they were just removed instead of this.

    I swear the Dev's left working on this game are smoking some really potent stuff.

    Lets fix things the wrong way and never fix things that affect 50%+ of players every few games like the SOUND BUG???

    This game is dying so fast and it such a shame, it launched with such promise and TONS of content. Sad EA/Dice have just given up, just to put out basic content to fulfill the remaining contract of "content" that they probably agreed to with Disney/Lucas Art.

    If they supported this after launch properly could have been amazing, feelsbadman.
  • Lonos
    62 posts Member


    It's 2,500 battle points. It better take several guys to take me down. [/quote]

    so should enforcers be free too? it only takes 1 trooper with aim to take out an enforcer and they cost more
  • Lonos wrote: »

    It's 2,500 battle points. It better take several guys to take me down.

    so should enforcers be free too? it only takes 1 trooper with aim to take out an enforcer and they cost more[/quote]

    It takes skill to take down an enforcer by yourself, but an ion torpedo requires very little skill to kill an at-st, thus the imbalance in my opinion
  • Defbored
    972 posts Member
    If they wanted to hurt the vehicles, which I don't think they did, they should've gave the vehicles health nerfs. I would be totally ok with that. Not this craziness.

  • Problem is people pre Ion patch would run their lvl zero vehicle right into battle and tear thru infantry....Now you need to upgrade it and use the enviroment as cover

    My armor is lvl 20 and is an absolute beast. High life/Fast health recharge/High blaster damage cards maxed and I can easily take ion shots and retreat to recover
  • Haha no way. Mine is level 30 and I get melted by ion torpedos.

    You always had to use the environment as cover. Now, level 30 and finding cover isn't enough because a single ion torpedo use can/will take you down.

    You have no time or chance to recover.

  • I honestly don’t like that one weapon can take an armored reinforcement. Maybe if it was a combo between ion torpedo, grenade, and turret sure that requires work on behalf of the player(i know heavies don’t have ion grenade, just using it as an example of ion weaponry) and i’d be fine with that. But just giving it as long of a lock on as the ion turret so the player is out of attack range, i dont like that. Make the players risk danger to use a powerful weapon like that
  • duvelsuper
    1204 posts Member
    Kyloren421 wrote: »
    I honestly don’t like that one weapon can take an armored reinforcement. Maybe if it was a combo between ion torpedo, grenade, and turret sure that requires work on behalf of the player(i know heavies don’t have ion grenade, just using it as an example of ion weaponry) and i’d be fine with that. But just giving it as long of a lock on as the ion turret so the player is out of attack range, i dont like that. Make the players risk danger to use a powerful weapon like that

    One person should not be able to 1v1 a vehicle
  • Omniscient
    777 posts Member
    edited July 2018
    duvelsuper wrote: »
    One person should not be able to 1v1 a vehicle

    I direct you to my response on the first page of this thread, copied below for your benefit.
    Omniscient wrote: »

    So one man should be able to take out a tank in seconds. Mmk.

    Why not? If it can happen in real life...

    “Vlug single-handedly destroyed five enemy tanks.”

    (Source: https://en.m.wikipedia.org/wiki/Dirk_J._Vlug )
  • Omniscient wrote: »
    duvelsuper wrote: »
    One person should not be able to 1v1 a vehicle

    I direct you to my response on the first page of this thread, copied below for your benefit.
    Omniscient wrote: »

    So one man should be able to take out a tank in seconds. Mmk.

    Why not? If it can happen in real life...

    “Vlug single-handedly destroyed five enemy tanks.”

    (Source: https://en.m.wikipedia.org/wiki/Dirk_J._Vlug )

    Just read his biography on the medal of honor recipients index. Dude had balls.
  • Just read his biography on the medal of honor recipients index. Dude had balls.

    That is one man who unquestionably earned the hell out of that medal.

    I just thought the story was a perfect fit for this ongoing debate.

    Real. Life. Proof.
  • Defbored
    972 posts Member
    Omniscient wrote: »
    Just read his biography on the medal of honor recipients index. Dude had balls.

    That is one man who unquestionably earned the **** out of that medal.

    I just thought the story was a perfect fit for this ongoing debate.

    Real. Life. Proof.

    Lol! Oh god.... come on!

    It's a video game. Are we really gonna compare real life to this game to try and prove a point.

    Might as well discuss turning all health regeneration off.

    Lol... come on, guys!
  • Omniscient
    777 posts Member
    edited July 2018
    Defbored wrote: »
    Omniscient wrote: »
    Just read his biography on the medal of honor recipients index. Dude had balls.

    That is one man who unquestionably earned the **** out of that medal.

    I just thought the story was a perfect fit for this ongoing debate.

    Real. Life. Proof.

    Lol! Oh god.... come on!

    It's a video game. Are we really gonna compare real life to this game to try and prove a point.

    Might as well discuss turning all health regeneration off.

    Lol... come on, guys!

    Considering the game expects us to embrace a suspension of disbelief, and that every single thing that our characters can do is superhuman (by our standards); yes, showing a real-life example of a SINGLE soldier taking out five tanks by himself with ONE WEAPON and SIX ROUNDS perfectly translates to this debate and destroys (pun intended) the argument that one should not be able to 1v1 the “tank” in this game.

    You can’t flip the story around to try and call it grandiose. It is a perfect example.
  • Omniscient wrote: »
    It is a perfect example.
    Its a perfect example of what those of us who had a shred of situational awareness were doing before the buff.
    Don't click unless you want to know the truth....
  • unit900000
    2869 posts Member
    yes lets use real life for game balancing while we are at it lets use the movies and canon for balancing to and let palp come back with no fix but buff him even more so he one shots everything with his basic lightning and lets also make sure leia can fly.
    Dont act a fool and you wont get called out. PSN: DarthOdium- old PSN:unit900000
  • TheScape
    1936 posts Member
    edited July 2018
    Omniscient wrote: »
    duvelsuper wrote: »
    One person should not be able to 1v1 a vehicle

    I direct you to my response on the first page of this thread, copied below for your benefit.
    Omniscient wrote: »

    So one man should be able to take out a tank in seconds. Mmk.

    Why not? If it can happen in real life...

    “Vlug single-handedly destroyed five enemy tanks.”

    (Source: https://en.m.wikipedia.org/wiki/Dirk_J._Vlug )

    The best counter to your analogy is Heavy costs 0 BP, while vehicles cost a few more. I checked the wikipedia article and saw no mention of how much BP these enemy tanks costed. ;)

    My point is, don't mix reality with in-game balance. While great players should be able to 1 vs 1 (I could do that pre-Specialist buff with Disruption shot), not every average player should be able to. Going back to your analogy, how many "Vlugs" can you find around history? He was not an average soldier.
    May your heart be your guiding key.
  • TheScape wrote: »
    Omniscient wrote: »
    duvelsuper wrote: »
    One person should not be able to 1v1 a vehicle

    I direct you to my response on the first page of this thread, copied below for your benefit.
    Omniscient wrote: »

    So one man should be able to take out a tank in seconds. Mmk.

    Why not? If it can happen in real life...

    “Vlug single-handedly destroyed five enemy tanks.”

    (Source: https://en.m.wikipedia.org/wiki/Dirk_J._Vlug )

    The best counter to your analogy is Heavy costs 0 BP, while vehicles cost a few more. I checked the wikipedia article and saw no mention of how much BP these enemy tanks costed. ;)

    My point is, don't mix reality with in-game balance. While great players should be able to 1 vs 1 (I could do that pre-Specialist buff with Disruption shot), not every average player should be able to. Going back to your analogy, how many "Vlugs" can you find around history? He was not an average soldier.

    My wife seldom plays GA, or Battlefront. Rank 23 or so, she gets avg 5 - 10 kills per game. She plays heavy most of the time, puts out the turret to milk kills but after the torpedo buff she's become a killing machine! When she hear a vehicle, she lock a load the torpedo, aim in the general direction and pull the trigger...easy points. She now gets to play heros on the maps with vehicles. I don't know this bloke called "Vlugs" but my wife and her buffed iron torpedo will give him a run for his money, lol.
  • Alex64
    5797 posts Member
    edited July 2018
    It's because Ion torpedo is broken, you can shoot twice with it.

    Oops, I don't know how to keep secrets.
  • Omniscient wrote: »
    It is a perfect example.
    Its a perfect example of what those of us who had a shred of situational awareness were doing before the buff.
    unit900000 wrote: »
    yes lets use real life for game balancing while we are at it lets use the movies and canon for balancing to and let palp come back with no fix but buff him even more so he one shots everything with his basic lightning and lets also make sure leia can fly.
    TheScape wrote: »
    Omniscient wrote: »
    duvelsuper wrote: »
    One person should not be able to 1v1 a vehicle

    I direct you to my response on the first page of this thread, copied below for your benefit.
    Omniscient wrote: »

    So one man should be able to take out a tank in seconds. Mmk.

    Why not? If it can happen in real life...

    “Vlug single-handedly destroyed five enemy tanks.”

    (Source: https://en.m.wikipedia.org/wiki/Dirk_J._Vlug )

    The best counter to your analogy is Heavy costs 0 BP, while vehicles cost a few more. I checked the wikipedia article and saw no mention of how much BP these enemy tanks costed. ;)

    My point is, don't mix reality with in-game balance. While great players should be able to 1 vs 1 (I could do that pre-Specialist buff with Disruption shot), not every average player should be able to. Going back to your analogy, how many "Vlugs" can you find around history? He was not an average soldier.

    My wife seldom plays GA, or Battlefront. Rank 23 or so, she gets avg 5 - 10 kills per game. She plays heavy most of the time, puts out the turret to milk kills but after the torpedo buff she's become a killing machine! When she hear a vehicle, she lock a load the torpedo, aim in the general direction and pull the trigger...easy points. She now gets to play heros on the maps with vehicles. I don't know this bloke called "Vlugs" but my wife and her buffed iron torpedo will give him a run for his money, lol.

    I passed the test. I will diminish...and go into the West...and remain Devil’s Advocate.

    No wait...I see a thread on Iden’s alternate fire...
  • Wait...I’m back. :wink:

    What about this?



    Note the droid opening shot. Just sayin’. However, if you allow me todo what the clone trooper does in the last ten seconds, I’ll gladly hand over my Ion Torpedo launcher. :#
  • Defbored
    972 posts Member
    Omniscient wrote: »
    Wait...I’m back. :wink:

    What about this?



    Note the droid opening shot. Just sayin’. However, if you allow me todo what the clone trooper does in the last ten seconds, I’ll gladly hand over my Ion Torpedo launcher. :#

    God. Haha I will give you credit for going through the trouble of looking that clip up.
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