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December CC

Anyone else think specialist with 150 health, infiltration and a280cfe is a little too good? (IMO)

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Replies

  • DrX2345
    2888 posts Member
    unit900000 wrote: »
    honestly think they should of never buffed them to 150 HP.
    It was definitely an improvement, made them more viable at mid/shorter range. I think upping it to 125 would have been fine, leaves them still a little more vulnerable but not helpless at closer range, but I don't think they should revert the change now or anything.
    Some people don't like that it can be good at more than one range, but if you think most classes have a few ranges that they can be good at. Assault is basically built for doing everything well - CQC with Vanguard and CR2, mid-longish range with the other blasters. Also, good grenades. Heavy can shred at close range and does well at medium range as well, again has nice selection of explosives. Officer... Well, the Officer is what it is - obviously the Blurrg is almost objectively the best CQC weapon, especially if the user is competent, and then the other guns are good at mid range plus the S5 has good range, and the class has the Flash Grenade, self buff, good point gain, and can put down a turret to get kills in two places at once. Specialist obviously dominates at long range with the NT, can do well at short/mid with the CFE, and has Infiltration and Stealth to be good at CQC. But most of its cards don't really work very well/are very situational, so you don't really have as many options.
    So yeah, it's not really OP in any way IMO. Sure, it can punch down a blaster hero for a lot of health or even kill them from full, normally only if the hero player is bad tbf.
    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • ghawar18
    1083 posts Member
    I personally would put the specialist at 125 PV we see too many people who do not even bother to hide and play that a280 cfe by cunning to ee4. they play in a similar way to commandos.
  • They're mostly fine, I still think they're pretty trash. The only issue is the melee.
  • There was absolutely no reason to buff the health. The only reason people complained about the health was because the treated it like an assault and required more health instead of playing the stealth/sniper you're supposed to use it as.
  • I always thought 125 130 hp is where they should of been.

    But. Most of their abilities and star cards are terrible. But I am also bias, it's my favorite trooper class.
    "I play Star Wars like real life, I try not to die if possible."

    k2bblaxemr26.png



    PS4 EventHorizonOH
  • infiltration with bubble/melee works well vs flanked, unsuspecting opponents.... but you're toast if another person see's you, i also find infiltration not nearly as effective damage-wise as vanguard.

    the specialist melee is great but has no closing effect like saber swings so you need to be right on top of them, and before the specialist health buff another trooper could two-swing melee u as well so if they were onto you, you weren't even guaranteed to win out the melee


    i think specialists are fine. infiltrate spam is cancer like vanguard spam but not game breaking. and their a280cfe is so wackadoodly inconsistent with damage and accuracy id take the assault version of the a280 and the el-16hfe over it
  • ghawar18
    1083 posts Member
    There was absolutely no reason to buff the health. The only reason people complained about the health was because the treated it like an assault and required more health instead of playing the stealth/sniper you're supposed to use it as.

    c'est exactement cela, class gens se plaignaient a l'epoque ou il avait 100 pv parsqu'il devaient souvant mourrir a force de rusher avec une classe qui n'est pas faites pour cela, les gens ont une mentalité call of duty, "your fais plaza de kill = je suis fort", forcement ils ont du être frustre de voir qu'il fallait du talent pour jouer une classe complex, le role du specialist est d'apporter un soutien longue distance à son equipe en detruisant les tourelles, affaiblissant les ennemis ou achevant les ennemis blessés, marquant les ennemis pour aider sa team. The gens foiey youer comme des gros bourrin avec des armes qui one shot sans reflechir sans etre skillé, rushant avec EE4 pour tuer ses ennemi alors qu'a la base, EE4 est juste cence être la pour vous defendre quand vous êtes chargé ou débusqué. personnelement j'arrivais a m'en sortir avec 100 pv corn parsque knife adversaire ete zero. 100 pv n'est pas assez et 150 est trop alors coupons la poire and 2 ^^ Pour cela you pense que entre125Pv est une bonne chose.
  • Defbored
    1548 posts Member
    No...
  • There was absolutely no reason to buff the health. The only reason people complained about the health was because the treated it like an assault and required more health instead of playing the stealth/sniper you're supposed to use it as.

    treat it like a sniper but punish the class for being far off the objective.... they didn't think the class thru

  • TheUltimateHope
    1350 posts Member
    edited August 2018
    wwkingms wrote: »
    infiltration with bubble/melee works well vs flanked, unsuspecting opponents.... but you're toast if another person see's you, i also find infiltration not nearly as effective damage-wise as vanguard.

    the specialist melee is great but has no closing effect like saber swings so you need to be right on top of them, and before the specialist health buff another trooper could two-swing melee u as well so if they were onto you, you weren't even guaranteed to win out the melee


    i think specialists are fine. infiltrate spam is cancer like vanguard spam but not game breaking. and their a280cfe is so wackadoodly inconsistent with damage and accuracy id take the assault version of the a280 and the el-16hfe over it

    It would be ridiculous if Infiltration had the same damage burst than an ability with slow fire rate, that needs to land properly the hits and doesn't have side effects like revealing nearby ennemies (i hope people are not underestimating how it is an advantage to spot others on radar without being yourself visible) to yourself or your team , messing up opponents radar or giving you more resistance. Even if i know that it doesnt work sometimes, but at this point where basically nearly everything about this game is broken its difficult to discuss well and get that consistency.

    But overall i do think that its hard to contest that infiltration is a better ability than vanguard, has more utility and isn't ridiculous in comparison damage wise.

    Just as i think that Specialist currently is better at assaulting than the Assault class.
    Assault offers more diversity and adaptability with some good and underrated star cards, but purely in term of assaulting i find them lacking in comparison.
  • The Specialist needs to have their health at 150. Any less, and they will be completely outclassed by the EL-16HFE, A280 and S-5 at range, and outclassed by everything at medium/close range. Right now, the specialist is in a good place. It doesn't need a nerf - its abilities (and some weapons) just need buffing so they are equal to other classes.
    "The question," she replied, "Is not whether you will love, hurt, dream, and die. It is what you will love, why you will hurt, when you will dream, and how you will die. This is your choice. You cannot pick the destination, only the path." - Oathbringer.
  • LaurenXIV wrote: »
    The Specialist needs to have their health at 150. Any less, and they will be completely outclassed by the EL-16HFE, A280 and S-5 at range, and outclassed by everything at medium/close range. Right now, the specialist is in a good place. It doesn't need a nerf - its abilities (and some weapons) just need buffing so they are equal to other classes.

    yea im pretty sure the specialist at 100 hp were a 1 shot head shot from the s-5 which is ridiculous
  • I actually think it's just fine. If you recall, even DICE said that the specialist wasn't being used that much. Now they are about as good as any other class.
    moenr1cb9t4w.jpg
  • Also, you should have a look at this. You're not talking about heroes, I know, but it seems like it's related. When someone is good at a class, watch out.

    https://battlefront-forums.ea.com/discussion/116797/stop-saying-heros-are-op-when-you-meet-an-exceptional-player/p1
    moenr1cb9t4w.jpg
  • ghawar18
    1083 posts Member
    I actually think it's just fine. If you recall, even DICE said that the specialist wasn't being used that much. Now they are about as good as any other class.


    I'm not a sucker who cries as I get killed but I still think that is slightly too strong, people did not want to play because they want to rush like nags and shoot everything that moves, yes the specialist has a different game play that requires camping, I do not think I'm a bad player * but making it to 125 pv will not make it useless, you just have to be careful with it and do not rush it all the time, since it's 150 pv, people play it so primal, like EE4 Stealth / shield / fighter .... or rusher has 280 cfe, when people only do that H 24, it's boring. Specialist weapons are expected to have the best DPS, so it would be normal for them to have slightly less life.
  • DrX2345
    2888 posts Member
    The weapons don't actually have that great DPS with the exception of the CFE, but that overheats pretty quickly and still isn't
    ghawar18 wrote: »
    I actually think it's just fine. If you recall, even DICE said that the specialist wasn't being used that much. Now they are about as good as any other class.


    I'm not a sucker who cries as I get killed but I still think that is slightly too strong, people did not want to play because they want to rush like nags and shoot everything that moves, yes the specialist has a different game play that requires camping, I do not think I'm a bad player * but making it to 125 pv will not make it useless, you just have to be careful with it and do not rush it all the time, since it's 150 pv, people play it so primal, like EE4 Stealth / shield / fighter .... or rusher has 280 cfe, when people only do that H 24, it's boring. Specialist weapons are expected to have the best DPS, so it would be normal for them to have slightly less life.
    They're not expected to have great DPS (damage per second) though. Unless you meant damage per shot, in which case they do generally have more damage per shot than other class weapons but are semi-auto and slower firing, plus require a little more accuracy. Specialist weapons, and the class itself, are fine - probably still the weakest class overall, better in some aspects, weaker in others, but it's not by a really large margin so it's fine IMO.
    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • As said above, specialist is sometimes seen as a camping trooper. Roll and run is the way to points. The specialist can be effective like that but not with the NT242 - unless you treat it as the ultimate cqc one shot deal.

    I get more up close and personal kills with that 9 foot long rifle than I do with a vanguard. Pow.
    Find me in Blast, CO-OP, CS, usually playing Officer/Specialist/Aerial... u/n cosworth99. #nt242headshots #oldguy
    Add me (xbox Oregon server) if you like
  • Darth_Vapor3
    4380 posts Member
    edited August 2018
    cosworth99 wrote: »
    As said above, specialist is sometimes seen as a camping trooper. Roll and run is the way to points. The specialist can be effective like that but not with the NT242 - unless you treat it as the ultimate cqc one shot deal.

    I get more up close and personal kills with that 9 foot long rifle than I do with a vanguard. Pow.

    I’m about to start trying out that very tactic. Are you getting mostly headshots while hip firing or are you one shotting damaged troopers more? Just curious. And what mode do you play mostly like this?
  • DrX2345
    2888 posts Member
    cosworth99 wrote: »
    As said above, specialist is sometimes seen as a camping trooper. Roll and run is the way to points. The specialist can be effective like that but not with the NT242 - unless you treat it as the ultimate cqc one shot deal.

    I get more up close and personal kills with that 9 foot long rifle than I do with a vanguard. Pow.

    I’m about to start trying out that very tactic. Are you getting mostly headshots while hip firing or are you one shotting damaged troopers more? Just curious. And what mode do you play mostly like this?
    I'm not who you asked, but running around with the NT Disruptor is pretty fun. Movement is key (maybe not so much now because I used to do it with only 100 health), jumping and aiming down is good because then even if you miss a direct hit you can still get the splash damage (67 if they're right next to the shot). Use the Improved Cooling mod not Dual Zoom. It's pretty good on GA, particularly the walker assault type maps (or just for fighting vehicles).
    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • DrX2345 wrote: »
    cosworth99 wrote: »
    As said above, specialist is sometimes seen as a camping trooper. Roll and run is the way to points. The specialist can be effective like that but not with the NT242 - unless you treat it as the ultimate cqc one shot deal.

    I get more up close and personal kills with that 9 foot long rifle than I do with a vanguard. Pow.

    I’m about to start trying out that very tactic. Are you getting mostly headshots while hip firing or are you one shotting damaged troopers more? Just curious. And what mode do you play mostly like this?
    I'm not who you asked, but running around with the NT Disruptor is pretty fun. Movement is key (maybe not so much now because I used to do it with only 100 health), jumping and aiming down is good because then even if you miss a direct hit you can still get the splash damage (67 if they're right next to the shot). Use the Improved Cooling mod not Dual Zoom. It's pretty good on GA, particularly the walker assault type maps (or just for fighting vehicles).

    This right here is a very underrated build. You're a turret killer, if you're a good shot, still 2 shots anyone at distance, and amazing in CQC. Most don't expect the splash damage. I run this with marksman and at CQ, it's amazing.

    Stealth Marksman, Health recharge/sometimes bubble.
    "I play Star Wars like real life, I try not to die if possible."

    k2bblaxemr26.png



    PS4 EventHorizonOH
  • ghawar18 wrote: »
    I actually think it's just fine. If you recall, even DICE said that the specialist wasn't being used that much. Now they are about as good as any other class.


    I'm not a sucker who cries as I get killed but I still think that is slightly too strong, people did not want to play because they want to rush like nags and shoot everything that moves, yes the specialist has a different game play that requires camping, I do not think I'm a bad player * but making it to 125 pv will not make it useless, you just have to be careful with it and do not rush it all the time, since it's 150 pv, people play it so primal, like EE4 Stealth / shield / fighter .... or rusher has 280 cfe, when people only do that H 24, it's boring. Specialist weapons are expected to have the best DPS, so it would be normal for them to have slightly less life.

    Well, I'll take the people who rush over the ones who try to snipe on a bad map or phase. I'm getting tired of watching half of my team try to snipe as the Resistance on phase 1 Jakku. Just lost a battle 20 minutes ago because of this.
    moenr1cb9t4w.jpg
  • DrX2345
    2888 posts Member
    ghawar18 wrote: »
    I actually think it's just fine. If you recall, even DICE said that the specialist wasn't being used that much. Now they are about as good as any other class.


    I'm not a sucker who cries as I get killed but I still think that is slightly too strong, people did not want to play because they want to rush like nags and shoot everything that moves, yes the specialist has a different game play that requires camping, I do not think I'm a bad player * but making it to 125 pv will not make it useless, you just have to be careful with it and do not rush it all the time, since it's 150 pv, people play it so primal, like EE4 Stealth / shield / fighter .... or rusher has 280 cfe, when people only do that H 24, it's boring. Specialist weapons are expected to have the best DPS, so it would be normal for them to have slightly less life.

    Well, I'll take the people who rush over the ones who try to snipe on a bad map or phase. I'm getting tired of watching half of my team try to snipe as the Resistance on phase 1 Jakku. Just lost a battle 20 minutes ago because of this.
    Yeah, just because it's an open map doesn't mean it's good for sniping. Jakku Phase 1 is actually terrible for sniping (at least how a lot of people try to do it) because from the opening to the Resistance spawn (cargo bay or whatever) you can see very little if any of the objective, meaning you can't snipe down onto it. Literally the only thing you're good for is counter-sniping up there, but even then it's not great because you have a lot of area of search for snipers, they just know you're going to be up there so can get in a good spot and don't have to search.
    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • DrX2345 wrote: »
    ghawar18 wrote: »
    I actually think it's just fine. If you recall, even DICE said that the specialist wasn't being used that much. Now they are about as good as any other class.


    I'm not a sucker who cries as I get killed but I still think that is slightly too strong, people did not want to play because they want to rush like nags and shoot everything that moves, yes the specialist has a different game play that requires camping, I do not think I'm a bad player * but making it to 125 pv will not make it useless, you just have to be careful with it and do not rush it all the time, since it's 150 pv, people play it so primal, like EE4 Stealth / shield / fighter .... or rusher has 280 cfe, when people only do that H 24, it's boring. Specialist weapons are expected to have the best DPS, so it would be normal for them to have slightly less life.

    Well, I'll take the people who rush over the ones who try to snipe on a bad map or phase. I'm getting tired of watching half of my team try to snipe as the Resistance on phase 1 Jakku. Just lost a battle 20 minutes ago because of this.
    Yeah, just because it's an open map doesn't mean it's good for sniping. Jakku Phase 1 is actually terrible for sniping (at least how a lot of people try to do it) because from the opening to the Resistance spawn (cargo bay or whatever) you can see very little if any of the objective, meaning you can't snipe down onto it. Literally the only thing you're good for is counter-sniping up there, but even then it's not great because you have a lot of area of search for snipers, they just know you're going to be up there so can get in a good spot and don't have to search.

    Simply taking cover renders enemy snipers useless, and there is so much junk and debris that you will never get shot. In fact, I don't think I've been killed by a resistance sniper even once since I started playing at launch, but as Resistance troops, I HAVE been shot by First Order snipers coming out of the cargo hold at the start of the battle.
    moenr1cb9t4w.jpg
  • DrX2345
    2888 posts Member
    DrX2345 wrote: »
    ghawar18 wrote: »
    I actually think it's just fine. If you recall, even DICE said that the specialist wasn't being used that much. Now they are about as good as any other class.


    I'm not a sucker who cries as I get killed but I still think that is slightly too strong, people did not want to play because they want to rush like nags and shoot everything that moves, yes the specialist has a different game play that requires camping, I do not think I'm a bad player * but making it to 125 pv will not make it useless, you just have to be careful with it and do not rush it all the time, since it's 150 pv, people play it so primal, like EE4 Stealth / shield / fighter .... or rusher has 280 cfe, when people only do that H 24, it's boring. Specialist weapons are expected to have the best DPS, so it would be normal for them to have slightly less life.

    Well, I'll take the people who rush over the ones who try to snipe on a bad map or phase. I'm getting tired of watching half of my team try to snipe as the Resistance on phase 1 Jakku. Just lost a battle 20 minutes ago because of this.
    Yeah, just because it's an open map doesn't mean it's good for sniping. Jakku Phase 1 is actually terrible for sniping (at least how a lot of people try to do it) because from the opening to the Resistance spawn (cargo bay or whatever) you can see very little if any of the objective, meaning you can't snipe down onto it. Literally the only thing you're good for is counter-sniping up there, but even then it's not great because you have a lot of area of search for snipers, they just know you're going to be up there so can get in a good spot and don't have to search.

    Simply taking cover renders enemy snipers useless, and there is so much junk and debris that you will never get shot. In fact, I don't think I've been killed by a resistance sniper even once since I started playing at launch, but as Resistance troops, I HAVE been shot by First Order snipers coming out of the cargo hold at the start of the battle.
    Yeah, that's what I mean. It might look like its a good sniping map at first for the Resistance, with their good view... Of the top of the cover which the stormtroopers can easily hide under. It's not even like you have to put in any effort to get under cover - the main routes to the objectives are covered mostly, and where they're open its at such an angle that the Resistance snipers can't do anything to you.
    I've only ever been killed by Resistance snipers on that phase who were in a good position, not just on top of the reactor which is where they normally go (well, I've died to those but only when I was sniping at them from a pretty bad spot in the open haha).
    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • d0kRX
    1490 posts Member
    JawaLover wrote: »
    Yeah, the Specialist is good at the moment. But the community was begging Dice to buff it for months. They needed this. I can handle them perfectly fine with any class. People are starting to realize new ways to kill them. Don't worry. Just practice strategies on how to kill them. I did, and now I don't usually lose to Specialists.
    What I am trying to say is that the Specialist isn't op, as some people suppose. It is fine.

    Its not that I don't know how to kill them. But seeing a sniperclass which are not meant to be running around on the field like assault and heavy do better than assault IMO thats pretty dumb

    Sorry but it isn't a sniper class, why name it specialist if it was sniper only.
    PSN: d0kRX
  • JawaLover
    179 posts Member
    edited August 2018
    d0kRX wrote: »
    JawaLover wrote: »
    Yeah, the Specialist is good at the moment. But the community was begging Dice to buff it for months. They needed this. I can handle them perfectly fine with any class. People are starting to realize new ways to kill them. Don't worry. Just practice strategies on how to kill them. I did, and now I don't usually lose to Specialists.
    What I am trying to say is that the Specialist isn't op, as some people suppose. It is fine.

    Its not that I don't know how to kill them. But seeing a sniperclass which are not meant to be running around on the field like assault and heavy do better than assault IMO thats pretty dumb

    Sorry but it isn't a sniper class, why name it specialist if it was sniper only.

    Sorry but it's AT LEAST part sniperclass. Why give it 3 snipers out of 4 weapons and yet claim its not a sniper class?
  • DrX2345
    2888 posts Member
    JawaLover wrote: »
    d0kRX wrote: »
    JawaLover wrote: »
    Yeah, the Specialist is good at the moment. But the community was begging Dice to buff it for months. They needed this. I can handle them perfectly fine with any class. People are starting to realize new ways to kill them. Don't worry. Just practice strategies on how to kill them. I did, and now I don't usually lose to Specialists.
    What I am trying to say is that the Specialist isn't op, as some people suppose. It is fine.

    Its not that I don't know how to kill them. But seeing a sniperclass which are not meant to be running around on the field like assault and heavy do better than assault IMO thats pretty dumb

    Sorry but it isn't a sniper class, why name it specialist if it was sniper only.

    Sorry but it's AT LEAST part sniperclass. Why give it 3 snipers out of 4 weapons and yet claim its not a sniper class?
    Well, it can snipe, but that doesn't mean you shouldn't be able to hold your own against other troopers at medium-short range as well. You said it's part sniper class - it's not solely designed for sniping. Look at its signature ability - Infiltration. Now, if you try to snipe with that, you're going to have a bad time. It's supposed to be a class that can flank and even go behind enemy lines undetected, picking off enemies at range but also going in with a short range weapon (and fists) to kill them. It's why I want a precise and high damage but quickly overheating SMG for the class, so you can properly go behind enemy lines/flank but take them out from close range without relying on an ability with a fairly short duration if you shoot with it.
    OOM19 wrote: »

    Imagine it

    A horde of Bipedal Millennium Falcons with cheeseburgers for legs
    If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
    #COOMCAIBDJF
  • SMTHook
    223 posts Member
    DrX2345 wrote: »
    cosworth99 wrote: »
    As said above, specialist is sometimes seen as a camping trooper. Roll and run is the way to points. The specialist can be effective like that but not with the NT242 - unless you treat it as the ultimate cqc one shot deal.

    I get more up close and personal kills with that 9 foot long rifle than I do with a vanguard. Pow.

    I’m about to start trying out that very tactic. Are you getting mostly headshots while hip firing or are you one shotting damaged troopers more? Just curious. And what mode do you play mostly like this?
    I'm not who you asked, but running around with the NT Disruptor is pretty fun. Movement is key (maybe not so much now because I used to do it with only 100 health), jumping and aiming down is good because then even if you miss a direct hit you can still get the splash damage (67 if they're right next to the shot). Use the Improved Cooling mod not Dual Zoom. It's pretty good on GA, particularly the walker assault type maps (or just for fighting vehicles).

    This is my build for every map. I have to have the improved cooling and ion. I carry Scramble, Stealth, and Bounty Hunter. Even on the Death Star, there's plenty of PTO. I need to be able to OHK turrets and 2HK officer shields. I'm pretty sure my team would thank me for it if they could.
  • SMTHook wrote: »
    DrX2345 wrote: »
    cosworth99 wrote: »
    As said above, specialist is sometimes seen as a camping trooper. Roll and run is the way to points. The specialist can be effective like that but not with the NT242 - unless you treat it as the ultimate cqc one shot deal.

    I get more up close and personal kills with that 9 foot long rifle than I do with a vanguard. Pow.

    I’m about to start trying out that very tactic. Are you getting mostly headshots while hip firing or are you one shotting damaged troopers more? Just curious. And what mode do you play mostly like this?
    I'm not who you asked, but running around with the NT Disruptor is pretty fun. Movement is key (maybe not so much now because I used to do it with only 100 health), jumping and aiming down is good because then even if you miss a direct hit you can still get the splash damage (67 if they're right next to the shot). Use the Improved Cooling mod not Dual Zoom. It's pretty good on GA, particularly the walker assault type maps (or just for fighting vehicles).

    This is my build for every map. I have to have the improved cooling and ion. I carry Scramble, Stealth, and Bounty Hunter. Even on the Death Star, there's plenty of PTO. I need to be able to OHK turrets and 2HK officer shields. I'm pretty sure my team would thank me for it if they could.

    Like I said before, it is super underrated. Sure you're not a killing machine with it or anything, but the support you give is second to none. It CAN turn battles. Just one person... using it.

    No turrets, no shields,
    "I play Star Wars like real life, I try not to die if possible."

    k2bblaxemr26.png



    PS4 EventHorizonOH
  • cosworth99
    659 posts Member
    edited August 2018
    Camp and snipe on the outer spokes of Bespin with the 242. Crouch behind the crates and shoot through the gap. Place mines at the doors.

    Headshot. Headshot. Headshot.
    Post edited by cosworth99 on
    Find me in Blast, CO-OP, CS, usually playing Officer/Specialist/Aerial... u/n cosworth99. #nt242headshots #oldguy
    Add me (xbox Oregon server) if you like
  • Nah, it's fine as it is.
  • AzorAhai
    1379 posts Member
    edited August 2018
    I don't like the Specialist. I play it a little at a time, just because it's the only class I haven't maxed out. But it is not merely a sniper class. You can be a frontline chuck norris type guy if you want, or a slightly different take on the assault class. It's a neat class overall I think (even though it really isn't for me). I wish the trip-mine replaced the grenade instead of the goggles though.
  • AzorAhai wrote: »
    I don't like the Specialist. I play it a little at a time, just because it's the only class I haven't maxed out. But it is not merely a sniper class. You can be a frontline chuck norris type guy if you want, or a slightly different take on the assault class. It's a neat class overall I think (even though it really isn't for me). I wish the trip-mine replaced the grenade instead of the goggles though.

    If you're not doing it already, you can get level up pretty easy in Extraction! Staying close to the sled and using the A280 is a great way to get XP.
  • AzorAhai
    1379 posts Member
    edited August 2018
    deadbydawn wrote: »
    AzorAhai wrote: »
    I don't like the Specialist. I play it a little at a time, just because it's the only class I haven't maxed out. But it is not merely a sniper class. You can be a frontline chuck norris type guy if you want, or a slightly different take on the assault class. It's a neat class overall I think (even though it really isn't for me). I wish the trip-mine replaced the grenade instead of the goggles though.

    If you're not doing it already, you can get level up pretty easy in Extraction! Staying close to the sled and using the A280 is a great way to get XP.

    Good advice! Now if I can only wean myself off of my addiction to Heavy trooper in Extraction.
  • wwkingms wrote: »
    There was absolutely no reason to buff the health. The only reason people complained about the health was because the treated it like an assault and required more health instead of playing the stealth/sniper you're supposed to use it as.

    treat it like a sniper but punish the class for being far off the objective.... they didn't think the class thru

    Punish? You mean not being able to get constant points at all times and having to rely on your own ability to get kills? Use another class if you want to farm BP for heroes/vehicles, the sniper class is not meant for that. It never has been in any game.
  • wwkingms wrote: »
    There was absolutely no reason to buff the health. The only reason people complained about the health was because the treated it like an assault and required more health instead of playing the stealth/sniper you're supposed to use it as.

    treat it like a sniper but punish the class for being far off the objective.... they didn't think the class thru

    Punish? You mean not being able to get constant points at all times and having to rely on your own ability to get kills? Use another class if you want to farm BP for heroes/vehicles, the sniper class is not meant for that. It never has been in any game.

    actually, In past DICE (Battlefield) games the "sniper" (Recon/Scout class) was super easy to rack up ridiculous scores with simply by getting headshots at long range.

    You got 1 point for every 1 meters of distance, which added up very fast, and snipers could MVP simply by sitting on the mountain 1000m away from any objective and spending 30 minutes to get 4 or 5 headshots on some other idiat sniper on opposite side of the map trying to do the same.

    more recent games they've fixed it by removing the ridiculous headshot bonus and tried to punish "snipers" for playing miles from the objective (bullets have tons of drag and drop like rocks in Battlefield 1), but it hasn't stopped the class from still being a meme.

    Battlefield regulars often refer to snipers as "wookies" because of the snipersuit in older games looking kind of like one



    ^fortunately those wookies far less deadly than ones in this game :expressionless:


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