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Some people don't like that it can be good at more than one range, but if you think most classes have a few ranges that they can be good at. Assault is basically built for doing everything well - CQC with Vanguard and CR2, mid-longish range with the other blasters. Also, good grenades. Heavy can shred at close range and does well at medium range as well, again has nice selection of explosives. Officer... Well, the Officer is what it is - obviously the Blurrg is almost objectively the best CQC weapon, especially if the user is competent, and then the other guns are good at mid range plus the S5 has good range, and the class has the Flash Grenade, self buff, good point gain, and can put down a turret to get kills in two places at once. Specialist obviously dominates at long range with the NT, can do well at short/mid with the CFE, and has Infiltration and Stealth to be good at CQC. But most of its cards don't really work very well/are very situational, so you don't really have as many options.
So yeah, it's not really OP in any way IMO. Sure, it can punch down a blaster hero for a lot of health or even kill them from full, normally only if the hero player is bad tbf.
#COOMCAIBDJF
But. Most of their abilities and star cards are terrible. But I am also bias, it's my favorite trooper class.
PS4 EventHorizonOH
the specialist melee is great but has no closing effect like saber swings so you need to be right on top of them, and before the specialist health buff another trooper could two-swing melee u as well so if they were onto you, you weren't even guaranteed to win out the melee
i think specialists are fine. infiltrate spam is cancer like vanguard spam but not game breaking. and their a280cfe is so wackadoodly inconsistent with damage and accuracy id take the assault version of the a280 and the el-16hfe over it
c'est exactement cela, class gens se plaignaient a l'epoque ou il avait 100 pv parsqu'il devaient souvant mourrir a force de rusher avec une classe qui n'est pas faites pour cela, les gens ont une mentalité call of duty, "your fais plaza de kill = je suis fort", forcement ils ont du être frustre de voir qu'il fallait du talent pour jouer une classe complex, le role du specialist est d'apporter un soutien longue distance à son equipe en detruisant les tourelles, affaiblissant les ennemis ou achevant les ennemis blessés, marquant les ennemis pour aider sa team. The gens foiey youer comme des gros bourrin avec des armes qui one shot sans reflechir sans etre skillé, rushant avec EE4 pour tuer ses ennemi alors qu'a la base, EE4 est juste cence être la pour vous defendre quand vous êtes chargé ou débusqué. personnelement j'arrivais a m'en sortir avec 100 pv corn parsque knife adversaire ete zero. 100 pv n'est pas assez et 150 est trop alors coupons la poire and 2 ^^ Pour cela you pense que entre125Pv est une bonne chose.
treat it like a sniper but punish the class for being far off the objective.... they didn't think the class thru
It would be ridiculous if Infiltration had the same damage burst than an ability with slow fire rate, that needs to land properly the hits and doesn't have side effects like revealing nearby ennemies (i hope people are not underestimating how it is an advantage to spot others on radar without being yourself visible) to yourself or your team , messing up opponents radar or giving you more resistance. Even if i know that it doesnt work sometimes, but at this point where basically nearly everything about this game is broken its difficult to discuss well and get that consistency.
But overall i do think that its hard to contest that infiltration is a better ability than vanguard, has more utility and isn't ridiculous in comparison damage wise.
Just as i think that Specialist currently is better at assaulting than the Assault class.
Assault offers more diversity and adaptability with some good and underrated star cards, but purely in term of assaulting i find them lacking in comparison.
yea im pretty sure the specialist at 100 hp were a 1 shot head shot from the s-5 which is ridiculous
https://battlefront-forums.ea.com/discussion/116797/stop-saying-heros-are-op-when-you-meet-an-exceptional-player/p1
I'm not a sucker who cries as I get killed but I still think that is slightly too strong, people did not want to play because they want to rush like nags and shoot everything that moves, yes the specialist has a different game play that requires camping, I do not think I'm a bad player * but making it to 125 pv will not make it useless, you just have to be careful with it and do not rush it all the time, since it's 150 pv, people play it so primal, like EE4 Stealth / shield / fighter .... or rusher has 280 cfe, when people only do that H 24, it's boring. Specialist weapons are expected to have the best DPS, so it would be normal for them to have slightly less life.
#COOMCAIBDJF
I get more up close and personal kills with that 9 foot long rifle than I do with a vanguard. Pow.
Add me (xbox Oregon server) if you like
I’m about to start trying out that very tactic. Are you getting mostly headshots while hip firing or are you one shotting damaged troopers more? Just curious. And what mode do you play mostly like this?
#COOMCAIBDJF
This right here is a very underrated build. You're a turret killer, if you're a good shot, still 2 shots anyone at distance, and amazing in CQC. Most don't expect the splash damage. I run this with marksman and at CQ, it's amazing.
Stealth Marksman, Health recharge/sometimes bubble.
PS4 EventHorizonOH
Well, I'll take the people who rush over the ones who try to snipe on a bad map or phase. I'm getting tired of watching half of my team try to snipe as the Resistance on phase 1 Jakku. Just lost a battle 20 minutes ago because of this.
#COOMCAIBDJF
Simply taking cover renders enemy snipers useless, and there is so much junk and debris that you will never get shot. In fact, I don't think I've been killed by a resistance sniper even once since I started playing at launch, but as Resistance troops, I HAVE been shot by First Order snipers coming out of the cargo hold at the start of the battle.
I've only ever been killed by Resistance snipers on that phase who were in a good position, not just on top of the reactor which is where they normally go (well, I've died to those but only when I was sniping at them from a pretty bad spot in the open haha).
#COOMCAIBDJF
Sorry but it isn't a sniper class, why name it specialist if it was sniper only.
Sorry but it's AT LEAST part sniperclass. Why give it 3 snipers out of 4 weapons and yet claim its not a sniper class?
#COOMCAIBDJF
This is my build for every map. I have to have the improved cooling and ion. I carry Scramble, Stealth, and Bounty Hunter. Even on the Death Star, there's plenty of PTO. I need to be able to OHK turrets and 2HK officer shields. I'm pretty sure my team would thank me for it if they could.
Like I said before, it is super underrated. Sure you're not a killing machine with it or anything, but the support you give is second to none. It CAN turn battles. Just one person... using it.
No turrets, no shields,
PS4 EventHorizonOH
Headshot. Headshot. Headshot.
Add me (xbox Oregon server) if you like
If you're not doing it already, you can get level up pretty easy in Extraction! Staying close to the sled and using the A280 is a great way to get XP.
Good advice! Now if I can only wean myself off of my addiction to Heavy trooper in Extraction.
Punish? You mean not being able to get constant points at all times and having to rely on your own ability to get kills? Use another class if you want to farm BP for heroes/vehicles, the sniper class is not meant for that. It never has been in any game.
actually, In past DICE (Battlefield) games the "sniper" (Recon/Scout class) was super easy to rack up ridiculous scores with simply by getting headshots at long range.
You got 1 point for every 1 meters of distance, which added up very fast, and snipers could MVP simply by sitting on the mountain 1000m away from any objective and spending 30 minutes to get 4 or 5 headshots on some other idiat sniper on opposite side of the map trying to do the same.
more recent games they've fixed it by removing the ridiculous headshot bonus and tried to punish "snipers" for playing miles from the objective (bullets have tons of drag and drop like rocks in Battlefield 1), but it hasn't stopped the class from still being a meme.
Battlefield regulars often refer to snipers as "wookies" because of the snipersuit in older games looking kind of like one
^fortunately those wookies far less deadly than ones in this game