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Felucia Transmission

It is hard to believe that I once liked Galactic Assault

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Empire_TW
6500 posts Member
Months ago I would have said I liked galactic assault (I would have sifted though my all my replies but I'm too lazy) but looking back I find it hard to believe that I said such thing.

Every map favors the defenders/light side so heavily it feels so pointless to even try sometimes, Phase 2 of Naboo, Phase 4 of Kamino, Phase 3 of Endor, Phase 2 and 3 of Hoth, just about every phase on Yavin, Phase 3 of Crait.

The wookiee warrior just so broken in this mode, constant throwing of room clearing grenades in the choke points the attackers have no choice but advance through (if they want to win that is).

I have been on some pretty bad teams that have been just getting ran over but someone simply picking Finn makes us win at the end.

I'm convinced that the only reason the light side loses in this mode is because the darkside was just too incompetent and I don't mean that in a mean way I'm just saying that wookiee cheese combined with Yofinn is just so unstoppable.

Mos Eisley, Death Star 2, and Kashyyyk are the only enjoyable maps I ever play on and I think that is kinda sad given that this is supposed to be the flashship mode for this game.

i really can't wait for the new conquest like mode to come, this game very much needs it. I hope it doesn't have chokepoints.
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Replies

  • Clone201
    3842 posts Member
    edited August 2018
    1+

    GA seems to biased to the LS as a whole, but not just when they're on ''defense'', but offense too.

    As I mentioned in another thread:
    All the light side defense maps in GA are imbalanced in a way where defense has so much cover and better positioning advantages (along with close up spawns) than the offense by spamming chokepoints, narrow corridors, or most other enclosed small key areas, often with zero flanks to get around them, along with their close up spawns. You're just forced into them with no other options. That, I call bad map design...

    Mos Eisley and Kashyyyk are more fair than all of those maps, but them two have at least one hardpoint, that being Bazaar and Clone Juggernaut tanks that can go wrong very fast if WWs' and heroes camp in there.

    Whereas if we look at DS maps, their maps do offer a lot of options for its attackers to flank and attack the objectives. They don't have any chokepoints or any of that mess in which you couldn't just flank around and avoid them unlike the LS maps.

    They have more flanks, cover, and sometimes even a height advantage (first phase on Endor), and the defenders don't necessarily have better positioning and / or cover than the attacking team, let alone a lot of cover when they re-spawn and make it back to defending the objectives.

    The only advantage they have over attackers are close up spawns, and that's really only it. They don't have terrible map design helping them out or flanks which are too predictable by them (Death Star II is especially the case). Their maps by design far easier to overcome than the LS maps. They are the only and most ''balanced'' GA maps in that entire game mode.
    Man! Could this game get any more broken?
  • I haven't played GA in a long time, but one thing I always found annoying was how impossible it seemed to finish the objective. Never have I ever seen in my gameplay experience a team successfully demolish the objectives no matter how much firepower or missiles to unlock it is used. It makes me wonder why even try, it's basically just kill all the opposition continuously. Although, I had one match push me over the edge. We were in Hoth and I believe we were dark side. Anyways, we destroyed the opposition and beat them in eliminations BUT the overtime gave them like 5 minutes and they won by a small margin. Total bull.

    Apologies for not using the proper terms but I've forgotten them at the moment. I hope I make sense.
  • Empire_TW wrote: »
    Months ago I would have said I liked galactic assault (I would have sifted though my all my replies but I'm too lazy) but looking back I find it hard to believe that I said such thing.

    Every map favors the defenders/light side so heavily it feels so pointless to even try sometimes, Phase 2 of Naboo, Phase 4 of Kamino, Phase 3 of Endor, Phase 2 and 3 of Hoth, just about every phase on Yavin, Phase 3 of Crait.

    The wookiee warrior just so broken in this mode, constant throwing of room clearing grenades in the choke points the attackers have no choice but advance through (if they want to win that is).

    I have been on some pretty bad teams that have been just getting ran over but someone simply picking Finn makes us win at the end.

    I'm convinced that the only reason the light side loses in this mode is because the darkside was just too incompetent and I don't mean that in a mean way I'm just saying that wookiee cheese combined with Yofinn is just so unstoppable.

    Mos Eisley, Death Star 2, and Kashyyyk are the only enjoyable maps I ever play on and I think that is kinda sad given that this is supposed to be the flashship mode for this game.

    i really can't wait for the new conquest like mode to come, this game very much needs it. I hope it doesn't have chokepoints.

    Casual man, been saying this since beta, now that the new has worn off many/most of the players I know are seeing how spam based and casual this game really is. GA like most of this game does away with any skill needed and favors some type of spam, be it health stacking, wall hacks, grenade spam, shock/stun, the list is long.

    This wasn’t done by accident imo and was designed from the ground up for the weekend casual sw fan, that’s why 99% of every great/good player I know has left this game. Maybe conquest can bring back a little of what they had in battlefront 15, personally I’m ready for a totally revamped battlefront 3.
  • Empire_TW
    6500 posts Member
    Clone201 wrote: »
    1+

    GA seems to biased to the LS as a whole, but not just when they're on ''defense'', but offense too.

    As I mentioned in another thread:
    All the light side defense maps in GA are imbalanced in a way where defense has so much cover and better positioning advantages (along with close up spawns) than the offense by spamming chokepoints, narrow corridors, or most other enclosed small key areas, often with zero flanks to get around them, along with their close up spawns. You're just forced into them with no other options. That, I call bad map design...

    Mos Eisley and Kashyyyk are more fair than all of those maps, but them two have at least one hardpoint, that being Bazaar and Clone Juggernaut tanks that can go wrong very fast if WWs' and heroes camp in there.

    Whereas if we look at DS maps, their maps do offer a lot of options for its attackers to flank and attack the objectives. They don't have any chokepoints or any of that mess in which you couldn't just flank around and avoid them unlike the LS maps.

    They have more flanks, cover, and sometimes even a height advantage (first phase on Endor), and the defenders don't necessarily have better positioning and / or cover than the attacking team, let alone a lot of cover when they re-spawn and make it back to defending the objectives.

    The only advantage they have over attackers are close up spawns, and that's really only it. They don't have terrible map design helping them out or flanks which are too predictable by them (Death Star II is especially the case). Their maps by design far easier to overcome than the LS maps. They are the only and most ''balanced'' GA maps in that entire game mode.

    Part of me thinks that they have just given up on this mode and are just focusing on the new big mode that is coming, I see no point in making new maps for such a terribly designed mode.
    Lack of new content + hero spam = boring.

    I don't mind the amount of heroes, the absurd 5 wookiee warriors (which are better then some heroes in most cases) is what just destroys this mode.
    Piscettios wrote: »
    I played the **** out of GA at launch and it slowly dwindled down to not at all a few months ago. Its a great idea, poorly executed. The linear maps and choke points killed replayability for me very early on. Heroes constantly hugging the edges of maps to rack up cheap kills and not playing the objective was also a big downer.

    New mode cannot come soon enough, hope they dont blow it.

    I can sorta understand why heroes hide in this mode, 200BP speeder bikes hunting them, 5 million wookiees running around with nuclear shotguns, and being marked on the map isn't helping them much.
    Janina Gavankar/Iden Versio Fan
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  • Empire_TW
    6500 posts Member
    I really haven't noticed. I play to have fun, it doesn't matter to me if one side is better at defending. The DS has the best group breaking hero, in Bossk. If the attackers are at a disadvantage, I sure as heck haven't noticed it. Sometimes I win, and sometimes they win. That isn't to say that there aren't those unlucky people that almost always lose. I know that is a thread about that right now. They must be pretty good at attacking. GA is only fun, if you make the choice to have fun.
    I am also looking forward to Conquest as well. It should be really fun. But I am sure there will be things people will not like about that mode as well. I don't mean to sound like a downer, but each and every mode has its ups and downs.

    I just have a hard time trying to have fun when I know how a match is gonna end before it even starts if we know that the enemy team is at least competent.

    Me, @TonyGoombah1 , and @EventHorizionOH go through the same cycle almost everytime we play. Play a match, get wookiee cheesed, wookiee cheese them back, and then leave.

    That gif i posted is very true, I'm usually not salty about this game but when it comes to GA i really lose it sometimes, just ask those 2.
    Choke points are fine, they are essential for creating a proper battle scenario, running around in ones or twos for the full game is boring,

    What GA suffers from is the fact that only one side has objectives, it shouldnt be attack vs defence, both teams should have something to push for and something to defend

    Choke points are not fine when one team has an enforcer that is light years beyond the other team's. Why do wookiees get an atomic hand grenade when Death troopers get a glorified flashbang, B2s get a bottle rocket, and Flame troopers have a fire version of the specialist's shock grenade.
    Janina Gavankar/Iden Versio Fan
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  • Without the wookies, the lightside would get steamrolled constantly
  • WodiQuix
    4559 posts Member
    LaurenXIV wrote: »
    I enjoyed GA during the beta, but tbh the number of heroes/enforcers and inherent map biases make it a really terrible mode to play. That, and some of the class abilities which are generally... pretty bad for objective play???

    Also the lag. The laaagggg


    Why they chose GA over conquest for the flagship game mode during the development of the game is... like... completely insane.

    Agreed.
  • Galactic Assault became boring for me around February. The lack of a proper squad system and spawn mechanic just made it bland "running forward"

    Blast, Starfighter Assault, and HvsV became... and remain the primary modes I play. Sadly Blast & Starfighter Assault are the only game modes I have a chance to find close nail biter matches.
  • Empire_TW
    6500 posts Member
    BoothStick wrote: »
    Galactic Assault became boring for me around February. The lack of a proper squad system and spawn mechanic just made it bland "running forward"

    Blast, Starfighter Assault, and HvsV became... and remain the primary modes I play. Sadly Blast & Starfighter Assault are the only game modes I have a chance to find close nail biter matches.

    Close games don't exist in GA except for Death Star 2, that is the best map for it.
    Janina Gavankar/Iden Versio Fan
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  • Empire_TW wrote: »
    BoothStick wrote: »
    Galactic Assault became boring for me around February. The lack of a proper squad system and spawn mechanic just made it bland "running forward"

    Blast, Starfighter Assault, and HvsV became... and remain the primary modes I play. Sadly Blast & Starfighter Assault are the only game modes I have a chance to find close nail biter matches.

    Close games don't exist in GA except for Death Star 2, that is the best map for it.

    I have a handful of close games each week on GA, but just a handful. I don't think they're ever going to figure out matchmaking at this point.
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  • JackTHorn
    3657 posts Member
    I used to love it. But with the insane number of heroes and the ridiculous number of Wookiees, it's not even slightly fun past the first phase. Haven't played in months, aside from an occasional peek back in to find its still the same.

    Limit the heroes to one at a time per side, and limit the Enforcers to two at a time (and maybe improve the other Enforcers' explosives). Then it'll be awesome again.
  • Empire_TW
    6500 posts Member
    Empire_TW wrote: »
    BoothStick wrote: »
    Galactic Assault became boring for me around February. The lack of a proper squad system and spawn mechanic just made it bland "running forward"

    Blast, Starfighter Assault, and HvsV became... and remain the primary modes I play. Sadly Blast & Starfighter Assault are the only game modes I have a chance to find close nail biter matches.

    Close games don't exist in GA except for Death Star 2, that is the best map for it.

    I have a handful of close games each week on GA, but just a handful. I don't think they're ever going to figure out matchmaking at this point.

    It's not a matchmaking issue, as long as one side has the wookiees then that side is the one that wins.
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  • Clone201
    3842 posts Member
    awakespace wrote: »
    Without the wookies, the lightside would get steamrolled constantly

    Not if they were replaced.
    Man! Could this game get any more broken?
  • Empire_TW
    6500 posts Member
    Clone201 wrote: »
    awakespace wrote: »
    Without the wookies, the lightside would get steamrolled constantly

    Not if they were replaced.

    Knowing the developers I'm sure they will still give the replacement a thermal imploder.
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  • WodiQuix
    4559 posts Member
    JackTHorn wrote: »
    I used to love it. But with the insane number of heroes and the ridiculous number of Wookiees, it's not even slightly fun past the first phase. Haven't played in months, aside from an occasional peek back in to find its still the same.

    Limit the heroes to one at a time per side, and limit the Enforcers to two at a time (and maybe improve the other Enforcers' explosives). Then it'll be awesome again.

    Agree fully.
  • Empire_TW wrote: »
    BoothStick wrote: »
    Galactic Assault became boring for me around February. The lack of a proper squad system and spawn mechanic just made it bland "running forward"

    Blast, Starfighter Assault, and HvsV became... and remain the primary modes I play. Sadly Blast & Starfighter Assault are the only game modes I have a chance to find close nail biter matches.

    Close games don't exist in GA except for Death Star 2, that is the best map for it.

    Sadly Death Star II has become the Spawn Camp or Steam Roll Map... I dont think I've ever played a match that ended on 2nd Phase. It either ends at the first or last.
  • Empire_TW
    6500 posts Member
    BoothStick wrote: »
    Empire_TW wrote: »
    BoothStick wrote: »
    Galactic Assault became boring for me around February. The lack of a proper squad system and spawn mechanic just made it bland "running forward"

    Blast, Starfighter Assault, and HvsV became... and remain the primary modes I play. Sadly Blast & Starfighter Assault are the only game modes I have a chance to find close nail biter matches.

    Close games don't exist in GA except for Death Star 2, that is the best map for it.

    Sadly Death Star II has become the Spawn Camp or Steam Roll Map... I dont think I've ever played a match that ended on 2nd Phase. It either ends at the first or last.

    That is sorta my issue, I maps I like but it is either too easy or I get a terrible team. I get plenty of the maps I hate though...
    Janina Gavankar/Iden Versio Fan
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  • Empire_TW wrote: »
    Empire_TW wrote: »
    BoothStick wrote: »
    Galactic Assault became boring for me around February. The lack of a proper squad system and spawn mechanic just made it bland "running forward"

    Blast, Starfighter Assault, and HvsV became... and remain the primary modes I play. Sadly Blast & Starfighter Assault are the only game modes I have a chance to find close nail biter matches.

    Close games don't exist in GA except for Death Star 2, that is the best map for it.

    I have a handful of close games each week on GA, but just a handful. I don't think they're ever going to figure out matchmaking at this point.

    It's not a matchmaking issue, as long as one side has the wookiees then that side is the one that wins.

    I would say it's more complicated than just the Wookiee and the matchmaking (like Finn and Yoda, as you point out, amid a number of other factors), but what's the solution then limiting ourselves to the Wookiee? Just removing the detonator nuke? Limiting the number of Enforcers?
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  • JackTHorn wrote: »
    . . . Limit the heroes to one at a time per side, and limit the Enforcers to two at a time (and maybe improve the other Enforcers' explosives). Then it'll be awesome again.
    Once all the heroes appear it's like putting the sharks in with the goldfish. And right now this ***** is only fun for the sharks.
  • Empire_TW
    6500 posts Member
    Empire_TW wrote: »
    Empire_TW wrote: »
    BoothStick wrote: »
    Galactic Assault became boring for me around February. The lack of a proper squad system and spawn mechanic just made it bland "running forward"

    Blast, Starfighter Assault, and HvsV became... and remain the primary modes I play. Sadly Blast & Starfighter Assault are the only game modes I have a chance to find close nail biter matches.

    Close games don't exist in GA except for Death Star 2, that is the best map for it.

    I have a handful of close games each week on GA, but just a handful. I don't think they're ever going to figure out matchmaking at this point.

    It's not a matchmaking issue, as long as one side has the wookiees then that side is the one that wins.

    I would say it's more complicated than just the Wookiee and the matchmaking (like Finn and Yoda, as you point out, amid a number of other factors), but what's the solution then limiting ourselves to the Wookiee? Just removing the detonator nuke? Limiting the number of Enforcers?

    I've been saying replace the WW for months now, I thought it something would replace it within a few months but here we are. The thermal imploder must go but reducing the amount of enforcers should probably also happen.
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  • Batman20
    1876 posts Member
    I just hate it because I'm so sick of the maps that haven't changed since December when we got Crait. I am so bored of playing them all now even my fav ones I just don't get the same enjoyment. It's ridiculous they haven't given us any new ones in like 8months .
  • Empire_TW
    6500 posts Member
    Batman20 wrote: »
    I just hate it because I'm so sick of the maps that haven't changed since December when we got Crait. I am so bored of playing them all now even my fav ones I just don't get the same enjoyment. It's ridiculous they haven't given us any new ones in like 8months .

    I honestly don't care that it isn't getting new maps, I wouldn't enjoy a mode that essentially exists simply to level up wookiee warriors
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  • Empire_TW wrote: »
    BoothStick wrote: »
    Empire_TW wrote: »
    BoothStick wrote: »
    Galactic Assault became boring for me around February. The lack of a proper squad system and spawn mechanic just made it bland "running forward"

    Blast, Starfighter Assault, and HvsV became... and remain the primary modes I play. Sadly Blast & Starfighter Assault are the only game modes I have a chance to find close nail biter matches.

    Close games don't exist in GA except for Death Star 2, that is the best map for it.

    Sadly Death Star II has become the Spawn Camp or Steam Roll Map... I dont think I've ever played a match that ended on 2nd Phase. It either ends at the first or last.

    That is sorta my issue, I maps I like but it is either too easy or I get a terrible team. I get plenty of the maps I hate though...

    Yeah the only "Galactic Assault" maps I've found to have even the slightest chance of a close match... Yavin IV, Kamino, Kashyyyk, and Naboo.

    Switched to "Blast" and noticed Takodana is GREAT in "Blast" and sucks for "Galactic Assualt"... then started noticing I could find more close games in that mode. It might only be TDM, but still close outcomes.

    "Starfighter Assault" I've had too many to count matches that were decided by the last ticket or percentage of health. I've had a dozen 0 - 0 matches where the game kind of hesitates before it puts up DEFEAT or VICTORY
  • Empire_TW
    6500 posts Member
    BoothStick wrote: »
    Empire_TW wrote: »
    BoothStick wrote: »
    Empire_TW wrote: »
    BoothStick wrote: »
    Galactic Assault became boring for me around February. The lack of a proper squad system and spawn mechanic just made it bland "running forward"

    Blast, Starfighter Assault, and HvsV became... and remain the primary modes I play. Sadly Blast & Starfighter Assault are the only game modes I have a chance to find close nail biter matches.

    Close games don't exist in GA except for Death Star 2, that is the best map for it.

    Sadly Death Star II has become the Spawn Camp or Steam Roll Map... I dont think I've ever played a match that ended on 2nd Phase. It either ends at the first or last.

    That is sorta my issue, I maps I like but it is either too easy or I get a terrible team. I get plenty of the maps I hate though...

    Yeah the only "Galactic Assault" maps I've found to have even the slightest chance of a close match... Yavin IV, Kamino, Kashyyyk, and Naboo.

    Switched to "Blast" and noticed Takodana is GREAT in "Blast" and sucks for "Galactic Assualt"... then started noticing I could find more close games in that mode. It might only be TDM, but still close outcomes.

    "Starfighter Assault" I've had too many to count matches that were decided by the last ticket or percentage of health. I've had a dozen 0 - 0 matches where the game kind of hesitates before it puts up DEFEAT or VICTORY

    Kamino, Yavin, and Naboo aren't really close matches, just that the wookiee cheese comes in and steals victory from a darkside team that deserved it.
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  • I really haven't noticed. I play to have fun, it doesn't matter to me if one side is better at defending. The DS has the best group breaking hero, in Bossk. If the attackers are at a disadvantage, I sure as heck haven't noticed it. Sometimes I win, and sometimes they win. That isn't to say that there aren't those unlucky people that almost always lose. I know that is a thread about that right now. They must be pretty good at attacking. GA is only fun, if you make the choice to have fun.
    I am also looking forward to Conquest as well. It should be really fun. But I am sure there will be things people will not like about that mode as well. I don't mean to sound like a downer, but each and every mode has its ups and downs.

    +1

    I enjoy everything GA has to offer and love the variability. I haven't noticed any difference between attackers winning too much vs defenders winning too much. It's always been balanced in my experience. I would definitely say more content is needed though. At this point, the maps are becoming stale. Even 1 extra map would rejuvenate the mode, imo.
  • GA is only fun, if you make the choice to have fun.

    That sounds way too much like having the in-laws over for dinner lol.
    You have to choose to have fun...by drinking...
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    Dennis, EA or Disney still do not understand their customer base or how to win them over.
  • I very rarely play GA. I've just never found it to be fun.
  • BeastlyCrawdad
    2815 posts Member
    edited August 2018
    GA is only fun, if you make the choice to have fun.

    That sounds way too much like having the in-laws over for dinner lol.
    You have to choose to have fun...by drinking...

    I wouldn't know, because I never married/dated, and I don't, and would not consider drinking. I am only 20.
    Drinking makes you unable to make choices competently. I choose to be happy, without the help of mind numbing helpers.
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  • SMTHook
    223 posts Member
    I really haven't noticed. I play to have fun, it doesn't matter to me if one side is better at defending. The DS has the best group breaking hero, in Bossk. If the attackers are at a disadvantage, I sure as heck haven't noticed it. Sometimes I win, and sometimes they win. That isn't to say that there aren't those unlucky people that almost always lose. I know that is a thread about that right now. They must be pretty good at attacking. GA is only fun, if you make the choice to have fun.
    I am also looking forward to Conquest as well. It should be really fun. But I am sure there will be things people will not like about that mode as well. I don't mean to sound like a downer, but each and every mode has its ups and downs.

    +1

    I enjoy everything GA has to offer and love the variability. I haven't noticed any difference between attackers winning too much vs defenders winning too much. It's always been balanced in my experience. I would definitely say more content is needed though. At this point, the maps are becoming stale. Even 1 extra map would rejuvenate the mode, imo.

    Couldn't agree more. It's still the only mode for me. It needs new maps. Yeah I'm not excited at all to get a new mode that has one or two maps. Even if it's the best mode of all time it will become stale to me. I like extraction but been there done that after a couple days.
  • I do not like galactic assault because they are to short.

    They need to be like Operations from Battlefield that can last over 1 hour.
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  • Wookiees completely ruin the mode if the lightside team isn't braindead.

    If anything lightside should be balanced with weaker units because of the ability of their heroes to buff the team with things like extra health, speed, damage, wallhacks etc, but their enforcer is ridiculous, blowing up roomfulls of troopers at a time, and being able to solo DS heroes with Overload spam at half (or less) of the cost. Even their ariels and air vehicles are slightly better.

    Meanwhile the darkside's heavier ground vehicles, which should be an advantage, are rendered irrelevant by the currently broken Ion Torps

    I still play it because I like the large scale, but it is an unbalanced mess that almost always results in steamroll after steamroll. Walker Assault from BF2015 even worked far better, generally (once AT-AT health was adjusted to match each map).

    I only play it to get my fix for large star wars battles, and our queen likes killing regular troopers. This was definately a downgrade from supremacy and Walker assault.
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  • Clone201
    3842 posts Member
    WodiQuix wrote: »
    JackTHorn wrote: »
    I used to love it. But with the insane number of heroes and the ridiculous number of Wookiees, it's not even slightly fun past the first phase. Haven't played in months, aside from an occasional peek back in to find its still the same.

    Limit the heroes to one at a time per side, and limit the Enforcers to two at a time (and maybe improve the other Enforcers' explosives). Then it'll be awesome again.

    I just got through a match where I was on Crait as a Resistance trooper. Man, it was infuriating. At Phase 2, the enemy team had Emperor Palpatine (who spammed his lightning and flew around everywhere), Bossk (who used his gas grenades and proximity mines to blow us all up at spawn), Darth Vader, and Kylo Ren. We couldn't even hold the hangar entrance for a minute and couldn't defend our generators. Hero spam just makes GA not fun for an infantry player. It destroys the balance as well. Limiting Heroes to one per team would just make it so much better.

    Yeah, they really messed up by not including other 20v20 game modes, especially without heroes.
    Man! Could this game get any more broken?
  • WodiQuix
    4559 posts Member
    Clone201 wrote: »
    WodiQuix wrote: »
    JackTHorn wrote: »
    I used to love it. But with the insane number of heroes and the ridiculous number of Wookiees, it's not even slightly fun past the first phase. Haven't played in months, aside from an occasional peek back in to find its still the same.

    Limit the heroes to one at a time per side, and limit the Enforcers to two at a time (and maybe improve the other Enforcers' explosives). Then it'll be awesome again.

    I just got through a match where I was on Crait as a Resistance trooper. Man, it was infuriating. At Phase 2, the enemy team had Emperor Palpatine (who spammed his lightning and flew around everywhere), Bossk (who used his gas grenades and proximity mines to blow us all up at spawn), Darth Vader, and Kylo Ren. We couldn't even hold the hangar entrance for a minute and couldn't defend our generators. Hero spam just makes GA not fun for an infantry player. It destroys the balance as well. Limiting Heroes to one per team would just make it so much better.

    Yeah, they really messed up by not including other 20v20 game modes, especially without heroes.

    Agreed. Battlefront 2015 has several large modes, and they were (and still decently are) populated with players. I think BFII should also have several large modes catering to different experiences players want. One of them being large-scale infantry.
  • Empire_TW wrote: »
    Wookiees completely ruin the mode if the lightside team isn't braindead.

    If anything lightside should be balanced with weaker units because of the ability of their heroes to buff the team with things like extra health, speed, damage, wallhacks etc, but their enforcer is ridiculous, blowing up roomfulls of troopers at a time, and being able to solo DS heroes with Overload spam at half (or less) of the cost. Even their ariels and air vehicles are slightly better.

    Meanwhile the darkside's heavier ground vehicles, which should be an advantage, are rendered irrelevant by the currently broken Ion Torps

    I still play it because I like the large scale, but it is an unbalanced mess that almost always results in steamroll after steamroll. Walker Assault from BF2015 even worked far better, generally (once AT-AT health was adjusted to match each map).

    I only play it to get my fix for large star wars battles, and our queen likes killing regular troopers. This was definately a downgrade from supremacy and Walker assault.

    Our glorious leader is excellent at slaughtering even the wookiees. Is nothing Pulse cannon or TL-50 burst to their fat furry face can't deal with.

    Problem is they're so cheap that any rebel goober with functioning brain can get enough BP in first stage to just spam wookiees for the rest of the game.

    Every one you make into a carpet Is immediately replaced by another with reset imploder and overload cooldowns.
    61tgj36mc1n9.png

  • Empire_TW
    6500 posts Member
    Empire_TW wrote: »
    Wookiees completely ruin the mode if the lightside team isn't braindead.

    If anything lightside should be balanced with weaker units because of the ability of their heroes to buff the team with things like extra health, speed, damage, wallhacks etc, but their enforcer is ridiculous, blowing up roomfulls of troopers at a time, and being able to solo DS heroes with Overload spam at half (or less) of the cost. Even their ariels and air vehicles are slightly better.

    Meanwhile the darkside's heavier ground vehicles, which should be an advantage, are rendered irrelevant by the currently broken Ion Torps

    I still play it because I like the large scale, but it is an unbalanced mess that almost always results in steamroll after steamroll. Walker Assault from BF2015 even worked far better, generally (once AT-AT health was adjusted to match each map).

    I only play it to get my fix for large star wars battles, and our queen likes killing regular troopers. This was definately a downgrade from supremacy and Walker assault.

    Our glorious leader is excellent at slaughtering even the wookiees. Is nothing Pulse cannon or TL-50 burst to their fat furry face can't deal with.

    Problem is they're so cheap that any rebel goober with functioning brain can get enough BP in first stage to just spam wookiees for the rest of the game.

    Every one you make into a carpet Is immediately replaced by another with reset imploder and overload cooldowns.

    Yes killing the hairy abominations is quite fun with our Queen. Their pelts make fine trophies
    zi5ysmdhajud.png

    Though as you said DICE made them cost pocket change BP and the map favors them all the time. DICE doesn't seem to care that they are ruining this mode because they have barely done anything about them since launch.

    Janina Gavankar/Iden Versio Fan
    First Max Prestige Iden Versio
    hojevrxvarht.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • Admiral_Xen
    2757 posts Member
    edited August 2018
    Empire_TW wrote: »
    Empire_TW wrote: »
    Wookiees completely ruin the mode if the lightside team isn't braindead.

    If anything lightside should be balanced with weaker units because of the ability of their heroes to buff the team with things like extra health, speed, damage, wallhacks etc, but their enforcer is ridiculous, blowing up roomfulls of troopers at a time, and being able to solo DS heroes with Overload spam at half (or less) of the cost. Even their ariels and air vehicles are slightly better.

    Meanwhile the darkside's heavier ground vehicles, which should be an advantage, are rendered irrelevant by the currently broken Ion Torps

    I still play it because I like the large scale, but it is an unbalanced mess that almost always results in steamroll after steamroll. Walker Assault from BF2015 even worked far better, generally (once AT-AT health was adjusted to match each map).

    I only play it to get my fix for large star wars battles, and our queen likes killing regular troopers. This was definately a downgrade from supremacy and Walker assault.

    Our glorious leader is excellent at slaughtering even the wookiees. Is nothing Pulse cannon or TL-50 burst to their fat furry face can't deal with.

    Problem is they're so cheap that any rebel goober with functioning brain can get enough BP in first stage to just spam wookiees for the rest of the game.

    Every one you make into a carpet Is immediately replaced by another with reset imploder and overload cooldowns.

    Yes killing the hairy abominations is quite fun with our Queen. Their pelts make fine trophies
    zi5ysmdhajud.png

    Though as you said DICE made them cost pocket change BP and the map favors them all the time. DICE doesn't seem to care that they are ruining this mode because they have barely done anything about them since launch.

    love this. Should be an unlockable outfit at 40k (80k gets crown, belt full of lightsabers and Billy Dee's Colt 45)

    IMO Wookiee should simply be removed and replaced outside of Kashyyyk (which can be balanced around them)

    With few exceptions (Chewie), during GCW era Wookies were slave labor loyal servants of the Empire

    Traitors shouldn't have a big guy anyway. Not their style. Their speciality is hiding and running away.

    How about the return of this old fellow, instead?

    cteh1kkitla9.png

    Yeah, annoying turds, but all the more fun to kill them.

    Oh and Clones could get a generic Jedi, clone commando or Arc Trooper.

    61tgj36mc1n9.png


  • So this is just another nerf thread.
    #StarWars-y
  • Defbored
    1548 posts Member
    Favors the light side? There is plenty of maps of where the dark side gets the extra 600 bp after completing an objective.
    If what you're saying is true that wouldn't be the case.


    Maybe I'm lucky, but I play plenty of games on the dark side where we stomp on the light side.
  • Defbored wrote: »
    Favors the light side? There is plenty of maps of where the dark side gets the extra 600 bp after completing an objective.
    If what you're saying is true that wouldn't be the case.


    Maybe I'm lucky, but I play plenty of games on the dark side where we stomp on the light side.
    That's only if the lightside doesn't know how to use their heroes
    "Dude, don't call us plucky, we don't know what it means."
    Devoted worshipper of Haruhi Suzumiya
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    346z5t0ufg6v.gif
  • I definitely notice the imbalance, GA just favours the defending team on majority of the maps. DS II is my favourite map because there are no vehicles in it and plenty of flanking route opportunities which many of the maps sorely lack. A Yoda/Finn combo on the defense can singlehandedly stop even the best teams. What should happen is on phases with multiple objectives (Kashyyyk, Yavin, Tattooine, SKB, Takodana, etc...) the attacking team should get rewarded with some reinforcements back for completing each objective (for example, get 25 troops back for sabotaging the East Turbolaser successfully on Yavin IV) or something similar to encourage a further push.

    On the Yoda/Finn combo, their buffing of teammates either need to be nerfed slightly or made so that they don't stack (e.g. 260 health from presence + 120 from Big deal + 100 from officer battle command means WW's could have up to 1000 HP) because that combo plus a couple Officer's and a couple WW's on Kamino or Naboo is unbeatable for even the very best Dark Side teams with the best heroes.
  • Empire_TW
    6500 posts Member
    Empire_TW wrote: »
    Empire_TW wrote: »
    Wookiees completely ruin the mode if the lightside team isn't braindead.

    If anything lightside should be balanced with weaker units because of the ability of their heroes to buff the team with things like extra health, speed, damage, wallhacks etc, but their enforcer is ridiculous, blowing up roomfulls of troopers at a time, and being able to solo DS heroes with Overload spam at half (or less) of the cost. Even their ariels and air vehicles are slightly better.

    Meanwhile the darkside's heavier ground vehicles, which should be an advantage, are rendered irrelevant by the currently broken Ion Torps

    I still play it because I like the large scale, but it is an unbalanced mess that almost always results in steamroll after steamroll. Walker Assault from BF2015 even worked far better, generally (once AT-AT health was adjusted to match each map).

    I only play it to get my fix for large star wars battles, and our queen likes killing regular troopers. This was definately a downgrade from supremacy and Walker assault.

    Our glorious leader is excellent at slaughtering even the wookiees. Is nothing Pulse cannon or TL-50 burst to their fat furry face can't deal with.

    Problem is they're so cheap that any rebel goober with functioning brain can get enough BP in first stage to just spam wookiees for the rest of the game.

    Every one you make into a carpet Is immediately replaced by another with reset imploder and overload cooldowns.

    Yes killing the hairy abominations is quite fun with our Queen. Their pelts make fine trophies
    zi5ysmdhajud.png

    Though as you said DICE made them cost pocket change BP and the map favors them all the time. DICE doesn't seem to care that they are ruining this mode because they have barely done anything about them since launch.

    love this. Should be an unlockable outfit at 40k (80k gets crown, belt full of lightsabers and Billy Dee's Colt 45)

    IMO Wookiee should simply be removed and replaced outside of Kashyyyk (which can be balanced around them)

    With few exceptions (Chewie), during GCW era Wookies were slave labor loyal servants of the Empire

    Traitors shouldn't have a big guy anyway. Not their style. Their speciality is hiding and running away.

    How about the return of this old fellow, instead?

    cteh1kkitla9.png

    Yeah, annoying turds, but all the more fun to kill them.

    Oh and Clones could get a generic Jedi, clone commando or Arc Trooper.

    80,000 Credits for this skin, I'd even buy crystals for it.
    udvwstlctj9n.png

    I'd even use real money on a skin where they add the hair style that she has in my Profile picture
    myiyupzfhrkl.png
    I want to give DICE my money but they need to give me Iden skins first.

    The wookiee menace must be replaced, Bothan spies sound good but I'd even take giving them salvaged B2 super battle droids at this point.
    Janina Gavankar/Iden Versio Fan
    First Max Prestige Iden Versio
    hojevrxvarht.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
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