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A few of the "must have" nerfs

Dice please nerf the following:

1. Snow trench height on Hoth. My poor trooper frequently can't jump that high.
2. Stone wall height by turbolasers on Yavin. My poor trooper frequently can't jump that high.
3. Branches/roots/bushes etc on Yavin. This is way more effective than a specialist's shock grenade at holding my trooper hostage for the easy kill.
4. Patio furniture beside the Mos Eisley Cantina. That is meant for relaxing with friends not tripping over in a gunfight.
5. DS2 debris directly in front of phase 1 rebel respawn. Don't dare look at your phone, your kid, your spouse, the dog, the weather etc while you start your respawn run because you'll look up to find you've gone nowhere and are stuck on something completely unnecessary that you must jump over. Just add another 5 seconds to the respawn timer and call it even.
6. Baby steps: you can cover ground at an amazing rate with vanguard or infiltration but suddenly baby steps slow you to a ridiculous crawl. You know the ones... the boxes beside the front steps to the palace, going from one rooftop to another in front of the cantina. Imagine an actual person trying to navigate these with the baby jumps required.
7. Random poles attached to cover on Jakku phase 1 right side objective from Resistance perspective. You peek out to shoot one guy, switch targets to a second guy, then try to go back to cover. Nope there's a pole in your way, you're dead. Where's my chainsaw?
8. Sorry Captain I can't walk or run up this 15 degree incline snow drift/sand dune/wet Kamino structure but I can (sometimes) roll up after I fail. I'll try to do better and stay with the group next time.
9. Yes I can climb a stair no problem but get stuck on a 2 inch transition everywhere. I'm aiming down sight and use right stick to move a little right then a little left, but wait, I can't move left. Stop aiming, look down, heavy sigh, jump.

Replies

  • That creature at Imperial Spawn in Tatooine
  • Did all of troopers start feasting on McDonald's after Battlefront 1? Movement feels clunky.
  • Git gud. Sorry bout it. :smiley:

    I've never had much of a problem with that stuff. I'd rather have the devs focused on content that adds value rather than going back and lowering the height of every trench, root, etc.
  • bfloo
    14032 posts Member
    Col_Burton wrote: »
    Git gud. Sorry bout it. :smiley:

    I've never had much of a problem with that stuff. I'd rather have the devs focused on content that adds value rather than going back and lowering the height of every trench, root, etc.

    The terrain on frostbite is terrible. I've played 3 games on it, and get stuck constantly in all 3.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

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  • VaperEyes
    588 posts Member
    edited August 2018
    there are 50 recommendations to a nerf and a busted game to boot. I would rather see the PING issue BUFFed'
    I do agree with the terrain issues - even the AS-ATs struggle to get around. Buuutttttt don't need another nerf until the bugs are managed.

  • Col_Burton wrote: »
    Git gud. Sorry bout it. :smiley:

    I've never had much of a problem with that stuff. I'd rather have the devs focused on content that adds value rather than going back and lowering the height of every trench, root, etc.

    Oh I see you're not familiar with sarcasm. I guess I could've started another nerf Palps, Wookiees, Officer, stuns etc thread and maybe that would've been better. This forum seems like it could use a little lighthearted humor to counteract the salt.
  • 1 like for OPs username.
  • Col_Burton wrote: »
    Git gud. Sorry bout it. :smiley:

    I've never had much of a problem with that stuff. I'd rather have the devs focused on content that adds value rather than going back and lowering the height of every trench, root, etc.

    Oh I see you're not familiar with sarcasm. I guess I could've started another nerf Palps, Wookiees, Officer, stuns etc thread and maybe that would've been better. This forum seems like it could use a little lighthearted humor to counteract the salt.

    I appreciated the mirth in your original comments and was also trying to be lighthearted. I agree the terrain makes the game play clunky at times (I notice it most in an AT-ST). Like I said though, that problem seems to be so fundamental, I'm not sure how the devs would resolve it without painstakingly changing maps or fundamentally changing game play mechanics.
  • Good post op, your so right, I swear it feels like they’re trolling us with trash/garbage/anything really, to get stuck on.
  • Kamykatz
    91 posts Member
    edited August 2018
    The fake, static clankers...err, droids at the beginning of Phase 1 on Naboo. Running into them to get stuck for a moment, while some lucker hits you from beyond the map. What is the matter with these dead-at-birth droids? Malfunctioning software? Shoddy workmanship? The Separatists should ask for a refund.
  • avmav
    533 posts Member
    Does annoy me that there's so many steps and ledges my trooper is like, two pixels away from being able to jump up...like on Yavin
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