A second version of GA with fewer heroes and Enforcers
I used to love playing GA. It's the game main "flagship" mode, after all. Big maps, lots of players, layers of complexity.
The heroes being in the wrong factions bugged me every time, but I often could ignore that or just shudder and get past it.
But what really killed the mode for me, in the last few months -- to the point where my friends and I just stopped playing the mode entirely -- was the sheer numbers of heroes and Enforcers in the last phase or two. The first one or two phases would be enjoyable, everything I remembered. But soon there'd be four enemy heroes hovering on the objective and guarding each other's backs, and five enemy enforcers, and it all just turns into a poodoo-show for the rest of the game. And it's just worse now with the BP cost lowered.
I know there are people who find this fun. I don't want to take their fun mode away from them. But I know that a LOT of people don't like it, and avoid it.
I'd like to see the current GA moved into the Hero Modes category, and a new GA brought in that is exactly the same except that it only allows one hero at a time and two enforcers.
I don't want to argue and debate why you like one type of play or the other type. There are plenty of other threads for that. I just want to talk about this idea of a less hero-spammy version of GA.
Thoughts?
The heroes being in the wrong factions bugged me every time, but I often could ignore that or just shudder and get past it.
But what really killed the mode for me, in the last few months -- to the point where my friends and I just stopped playing the mode entirely -- was the sheer numbers of heroes and Enforcers in the last phase or two. The first one or two phases would be enjoyable, everything I remembered. But soon there'd be four enemy heroes hovering on the objective and guarding each other's backs, and five enemy enforcers, and it all just turns into a poodoo-show for the rest of the game. And it's just worse now with the BP cost lowered.
I know there are people who find this fun. I don't want to take their fun mode away from them. But I know that a LOT of people don't like it, and avoid it.
I'd like to see the current GA moved into the Hero Modes category, and a new GA brought in that is exactly the same except that it only allows one hero at a time and two enforcers.
I don't want to argue and debate why you like one type of play or the other type. There are plenty of other threads for that. I just want to talk about this idea of a less hero-spammy version of GA.
Thoughts?
15
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Replies
He knew.
+1. The large mode will become the main mode tho most probably once it's out.
Battlefront 2 , Battlefield and more.
the WW is OP simply because of the grenade.. remove the grenade and half as many people would play them... or just replace it with the assault troopers one..same effect...easily fixed in 10 mins.
However, EA wont do any of this. They know completely new players can get a lot of kills with WW and this goes toward their target of casual gamers. They are lost and now have turned in a failed attempt to appeal to the masses, or so they think until every long term player gets feds up and deserts it and their new target audience has moved onto nintendo dogs or something.
Heavy Class Guide
Galactic Assault Guide
...well it might divide 95 / 5 in favour of the less Heros version?
That last part is the only part I'd really want to see changed. Maybe it'd be better for the timer to increase with objective play, but still decrease with damage sustained.
But that's just us. Some people seem to love it the way it is. That's why we need two separate versions.
No. I say we should have a trooper only, large-scale objective mode. leave GA the way that it is.
Poe/Hux Concept Ideas: https://battlefront-forums.ea.com/discussion/117608/poe-dameron-armitage-hux-concept-ideas/p1?new=1
So does people not playing.
On a side note, I still would really like to learn how lobbies are generated. Can they not be spun up/down based on usage?
just what we need,
yet another mode to split the ever dwindling playerbase....
It would bring back players who dont want to play Star Wars Hero Spam as the only, single way of having a proper Star Wars battle in a game. The last game had this mode...Turning Point.....and it did NOT destroy the player base for Walker Assault.
You are advocating for the same exact mode, just fewer or no heroes/enforcers. I can only see this splitting up who is currently playing GA. When the large scale conquest type mode is released, then that will only further split up who is playing what. Adding a large scale mode and another GA for troopers only when there is already Blast, Extraction and Strike would be a terrible idea.
please stop with this all ready more modes make the game more fun witch means more people actually playing.
This. I really want to know how lobbies are created. Is it a set amount that Dice is unable to change or can the number of lobbies increase/decrease based on usage? I suppose I could search for the answer on google but I thought someone here would know the answer.
In the server world we can allocate resources based on usage. I’m just not a game developer/sys admin so I have no idea for certain whether it works the same way.
Or at least, most of us aren't playing it, we're just opting out of GA because it sucks for us. And as for those who strongly dislike the current version of GA and its hero spam, but are still playing it now and then for whatever reason, you're basically saying, "Screw them and their happiness, their enjoyment of the game, all that matters is that I'm having a good time!"
Let's break it down this way: You've got a thousand people playing Battlefront. 500 of them love GA just the way it is. 500 of them can't stand GA because of the hero spam, and wish there were fewer heroes and enforcers.
The people in the first group play a lot of GA, say each person plays around five games a day. That's 2500 games a day total for the first group.
The people in the second group don't play GA at all or don't play very often, maybe a each one of them plays around two GA games per week, on average. That's a little less than 130 total GA games a day from the second group.
All 1,000 people total 2630 games of GA per day.
Now, say they do this thing, and create a second version of GA that is limited to two Heroes at a time. And say that whole second group stops playing the current version of GA entirely, and starts playing the new version of GA at the same rate the first group plays the current version, 5 per day.
The end result of this means that the current GA goes from 2630 players per day down to 2500 players per day, and the second new version of GTA also now has 2500 players per day.
What exactly is the problem in this scenario?
Ultimately, it just comes down to this:
I see it differently and your hypothetical math is just that. As you indicated the game is not doing great as is. I think everyone would agree that player counts are dwindling. As those counts dwindle even further, it will be more and more important that there are fewer modes for people to be spread out in. A large scale conquest mode is already going to pull people from GA, and then you all are advocating for a second GA on top of that. I wholeheartedly believe that would be a terrible decision and path for the longevity of this game.
Even if your hypothetical math is correct and all the non-GA people start playing the new GA mode with fewer heroes, then what modes are you leaving behind and will those modes be impacted by your loss?
Well if GA loses players to the new "Conquest" mode then it just proves that GA can't hold it's own when players have other choices. It's the ONLY large map, higher player count option at the moment and considering the last game had 3 large scale modes and Walker Assault was still the most popular might just show that GA isn't "all that" when it comes to what this game could offer with large scale modes. Regardless if you feel "threatened" by not having a precious OP tank "hero" to pick constantly.
Nonsense. It would prove nothing, except that maybe loyal, content-starved players are looking for a fresh experience after being stuck in the same linear progression on the same 12 maps for over a year.
Everyone who keeps citing the “three large modes” in BF2015 forgets (or ignores) how quickly Turning Point, the trooper-only mode, died.
Found a match of Turning Point just two days ago when I popped BF15 in the ps4. So...it's not dead.
All I do know is that, of the ten people I play with relatively often, four of them never play GA, and another two of them only play itoccasionally, for the reasons we've been discussing here. That plus the substantial number of forum members here who have expressed their dislike for the hero spam and Enforcer spam in GA, makes me think there's a substantial number of people who either don't play GA, or don't play much, but would if a different version of it were put forward.
But that's just anecdotal evidence, as we both said. Already. We don't have the data to back up anything more than that.
You're assuming that players who are brought into the game by one mode don't play any other modes while they're there. I've found that mostly they do.
My hypothetical math is self-evident. If I'm correct, then the loss of one or two hundred players from a mode they're not having much fun in any way will not be significant compared to the gain of more than 2,000 players who are getting back into the game because of the new mode.
The thing is, it doesn't matter which one of us is right.
If I'm right and most of the people who would be playing a reduced-hero version of GA are people who haven't been playing the current GA anyway, then the Hero version of GA doesn't lose a significant number of players, and all is well.
But if you're right, and a significant number of the people who would play a new reduced-heroes version of GA are people who are actively playing the current version of GA -- then what is it that you're really saying here? That half the players in the game's flagship mode should be left with no other option than to keep playing games they're not enjoying, so that the other half who ARE enjoying it can get their jollies slaughtering infantry with Heroes?
I hear you and I get where your going with it. I simply fear it will divide the player base more than add players to the game. I already see the player count dropping and it is hard to find matches in certain modes. I think we will have to agree to disagree on this one. I do hope the larger scale mode helps bring people back though, it has to have more than just 1 or 2 maps though.
#JoinTheBuzz
i hope this doesn't happen. the player base is apparently already small. no need to spilt it.
GA by nature promotes heroes dominating the points. It's so restrictive, there's no where to go. Heroes have been dominating GA since the progression fix. All the sudden good hero players had full sets of purple cards of their choice. It only takes two of those to lock a flag down completely.
GA is just not that great of a feature mode. It's like if Battlefield launched with just Operations and no Conquest mode. Their forums would erupt lol.
I think most of the people who would leave the current GA and go to the new GA are like me, and don't play the current GA much or at all. If I'm wrong and there's lots of players in the current GA but hating it, you can't exactly demand that they not get a mode they'd like, so they are forced to stay with you in the current version they hate so that you can have fun.