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Serious discussion to return Blast to its glory

The spawn timer. The reduction in players.

This has totally killed Blast. No other game mode has had changes that affected it this much. It’s meant to be brutal, fast, and hard hitting.

All these changes have done is slow it down. If you want slow play GA.

I’m getting upset now. The whole cadence of this mode has been neutered.
Find me in Blast, Strike, or sometimes GA, usually playing Officer/Specialist/Aerial... u/n cosworth99. #oldguy
Add me (xbox Oregon server) if you like

Replies

  • Considering that Extraction was the fan favorite and has gotten no attention, Ewoke Hunt was well received but wasn't expanded upon at all, there has only been 1 new map for GA over the course of one year, and the developers have too much pride to simply revert things it is unlikely that it will be changed.
    Janina Gavankar/Iden Versio Fan
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    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • “Fast paced and close quarter combat”

    At least change the description.
    Find me in Blast, Strike, or sometimes GA, usually playing Officer/Specialist/Aerial... u/n cosworth99. #oldguy
    Add me (xbox Oregon server) if you like
  • I agree. The changes to this mode have killed it. It feels less like an exciting deathmatch and more like a slow game of hide-and-seek.

    The best way to help Blast would be to return to the original number of players and have a spawn system like Extraction currently does.
  • Jet pack and executor spam are just as bad too, increase them by 1000 BP each
  • ghawar18 wrote: »
    Jet pack and executor spam are just as bad too, increase them by 1000 BP each

    This, one enforcer per team imo, have teams of 12, let the chaos reign

    Blast isn't about tactics or squad management or clans, its about going off on your own and laying down endless amounts of laser blast while trying to not die
  • mega8deth8
    222 posts Member
    edited September 2018
    I played blast almost exclusively in BF2015. Loved it. But the 2017 version is awful. For 1 it has enforcers. No enforcers should be in blast. Infantry only. 2nd it has no stats. My goal in blast was to win and see my K/D rise. And 3rd, now its only 16 players. This mode is junk now

    Edited for swearing. - EA_Cian
    Post edited by EA_Cian on
  • ghawar18 wrote: »
    Jet pack and executor spam are just as bad too, increase them by 1000 BP each

    This, one enforcer per team imo, have teams of 12, let the chaos reign

    Blast isn't about tactics or squad management or clans, its about going off on your own and laying down endless amounts of laser blast while trying to not die


    honestly even just 2 of each could be reasonable. blast is a mode where you will die very easily, but again, because of the imbalance of the player, it becomes anything. With an executor, I can do 30 killstreak. You can buy a jet pack after 4/5 kill on average, depending on your points of assistance, and to fill the whole limit of special units is 4 or 5 I do not know anymore. You can literally have a special unit army at the same time, nice for an infantry game, that's ridiculous.
  • bfloo
    14971 posts Member
    It should be 12 players a team, no reinforcements, 1 game before the map changes, and maybe up the ticket count.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

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  • EA_Cian
    1225 posts EA Staff (retired)
    Quick note, you can voice your opinions on Blast mode and not like it but let's watch the swearing and cursing on the forums. Thanks! :heart:

    giphy.gif
  • EA_Cian wrote: »
    Quick note, you can voice your opinions on Blast mode and not like it but let's watch the swearing and cursing on the forums. Thanks! :heart:

    giphy.gif

    I can understand those who are angry, it is true that insult or be rude on the forum is forbidden, but it is since the beginning of the game that we are experiencing its imbalances, many players propose easy solutions to implement , and after months of patience, we have no improvements, can you understand the frustration of the players?
  • cosworth99 wrote: »
    “Fast paced and close quarter combat”

    At least change the description.

    Agree 100%. Please change it to “ Slow paced In close quarters with ocassional shooting”

    Seriously DICE, we need a 12v12 mode on blast. Half of the maps you spend too much time looking for people to shot.

  • I would love to see the devs take this to heart. Blast should not be slowed down. If anything, make it harder and faster.
    Find me in Blast, Strike, or sometimes GA, usually playing Officer/Specialist/Aerial... u/n cosworth99. #oldguy
    Add me (xbox Oregon server) if you like
  • Also it is boring to me to repeat the same scenario twice!!! I always played one all scenario round. Now will take me twice the time to do that and it is really annoying.
  • cosworth99
    642 posts Member
    edited September 2018
    I’m trying to get into a lobby. But I keep getting empty clone wars only lobbies.

    Yes, I am selecting multiplayer>operations>Blast.

    I’m stuck in the clone wars all by myself. This game is seriously boring me.
    Post edited by IIPrest0nII on
    Find me in Blast, Strike, or sometimes GA, usually playing Officer/Specialist/Aerial... u/n cosworth99. #oldguy
    Add me (xbox Oregon server) if you like
  • Yep, Blast used to be a fav game mode. Alas no longer....

    Please up the player numbers and drop the counter.
    And drop having to play the same map twice, very dull - variety is the spice of life and all that jazz.
  • Still can only get Naboo or Kamino with empty lobbies. On a Saturday.

    I’m out.
    Find me in Blast, Strike, or sometimes GA, usually playing Officer/Specialist/Aerial... u/n cosworth99. #oldguy
    Add me (xbox Oregon server) if you like
  • I'll support reverting Blast back, but none of the other suggested ideas.
    #JoinTheBuzz
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  • The spawn counter in Arcade struck me as unnecessary. Well, there's some sense in it if you are meant to be slowed down when trying to mine your daily credits, but other than that it just ruins the experience, forcing me to stare at a counter instead of having fun playing a match no one else in the entire universe cares about. In Arcade, the counter literally prevents me from playing.

    When the spawn counter appeared in Blast, I started to realize that every time someone kills my character and I can't go back in combat, I go through the same round of tiring emotional states:

    * a degree of helpless rage, depending on how deserved or undeserved my demise was;
    * venting out with some kind of case appropriate expletive;
    * calming down, lost in existential reflection;
    * realizing I've missed a few additional seconds during which I am actually not prevented to get back in the game;
    * which, finally, annoys me once again for being tricked into a pattern.

    I marvel at the comedic science behind all this, but I do not appreciate being the subject of it. Blast is supposed to be "fast paced" and the spawn counter must go.

    Heheh. A high quality post, this. Nice.
  • cosworth99
    642 posts Member
    edited October 2018
    If the counter must stay due to code, they should at least change it so that you select the trooper first, then it counts down and starts.

    Having to press A once the counter hits zero kinda sucks. If it’s to thwart AFK I get it, but it kills the pacing. The old spawn worked great.

    With the old spawn it was like you were in starting blocks. Now it feels like you are waiting for someone to open a door..

    Think drag racing or waiting for a microwave to finish. I’ll take drag racing.
    Post edited by cosworth99 on
    Find me in Blast, Strike, or sometimes GA, usually playing Officer/Specialist/Aerial... u/n cosworth99. #oldguy
    Add me (xbox Oregon server) if you like
  • Up the player count and remove the enforcers. The Blast concept is a game mode that spans multiple shooters, it's so popular for a reason, there's no need to mess with a classic formula by adding gimmicky garbage.
  • It is basic team deathmatch mode and they can't even get it right...
    Janina Gavankar/Iden Versio Fan
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    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • My concern is that this isn’t a nerf or buff thread which is easy to code. And that Blast is now abandoned by players. It doesn’t matter. No one is screaming for it. The devs won’t care.

    Feedback only works for popular issues.
    Find me in Blast, Strike, or sometimes GA, usually playing Officer/Specialist/Aerial... u/n cosworth99. #oldguy
    Add me (xbox Oregon server) if you like
  • cosworth99 wrote: »
    My concern is that this isn’t a nerf or buff thread which is easy to code. And that Blast is now abandoned by players. It doesn’t matter. No one is screaming for it. The devs won’t care.

    Feedback only works for popular issues.

    Out of the smaller modes in 'Assault' and 'Operations' I'd say that Blast is probably the most popular by quite a bit. On PS4 it's tough to find games for Strike and almost impossible for Extraction, whereas Blast seems to stay reasonably full, at least by BF2 standards.
    I'm not a Dev so I've no idea how difficult it would be to up the player count and lose the Enforcers, but in terms of keeping hold of the dwindling player base that they have, I think it would be worth the effort.
  • cosworth99 wrote: »
    My concern is that this isn’t a nerf or buff thread which is easy to code. And that Blast is now abandoned by players. It doesn’t matter. No one is screaming for it. The devs won’t care.

    Feedback only works for popular issues.


    I don't know, if you look at the threads more and more of them are being filled with issues regarding the smaller infantry modes and infantry itself. I'm not sure how many counts as popular, but there's definitely a dissatisfaction in the community.
  • Well the Ashoka thread has eleventy billion replies. It seems to be that they listen to buff and nerf threads more than “stop breaking what isn’t broken”. I just feel that Blast is just messed with in order to roll out what works for other modes.

    Not one person asked for Blast to get neutered. Yet it happened.
    Find me in Blast, Strike, or sometimes GA, usually playing Officer/Specialist/Aerial... u/n cosworth99. #oldguy
    Add me (xbox Oregon server) if you like
  • I would love to see Blast brought up to 12v12, spawn timer reduced, Reinforcements capped at 2 and 1 apiece at the normal (every other gamemode) cost of 2000 and 3000 BP for the Aerial and Enforcer respectively.

    This would help increase the pace and reduce reinforcements to a smaller role than the 'which team has the most enforcers' Blast tends to feel like now. As much as I hate enforcers I think at least 1 should be allowed since Blast is great for practicing and leveling such classes. I'm not sure if removing them entirely would be a good idea, as much as my inner rage wishes to see them removed lol. Plus increasing the cost will slightly reduce reinforcement spam.
  • I’d like 12v12 also, but two enforcers and two aerials for each team.
  • cosworth99
    642 posts Member
    edited October 2018
    I’d like 12v12 also, but two enforcers and two aerials for each team.

    And single map rotation with no spawn timer. This would be glorious.

    As it sits, I have tried the Oregon server and Virginia server tonight. Still haven’t been able to play. Empty lobbies. Oh wait, RoadRunner1321 is waiting here with me in a Mos Eisley lobby. Not entirely empty.

    And they left. <expletive>

    Back to waiting to play. There needs to be a way to grind out rewards via arcade if there is LITERALLY NO ONE TO PLAY AGAINST.

    Find me in Blast, Strike, or sometimes GA, usually playing Officer/Specialist/Aerial... u/n cosworth99. #oldguy
    Add me (xbox Oregon server) if you like
  • Sometimes it difficult to find players for the small modes Mon-Wed in the wee hours of the morning.
  • Wednesday night here. 11pm. Been waiting for 20 minutes for a match. I’m in the same time zone/server as 40 million people.

    It’s ridiculous.
    Find me in Blast, Strike, or sometimes GA, usually playing Officer/Specialist/Aerial... u/n cosworth99. #oldguy
    Add me (xbox Oregon server) if you like
  • cosworth99 wrote: »
    My concern is that this isn’t a nerf or buff thread which is easy to code. And that Blast is now abandoned by players. It doesn’t matter. No one is screaming for it. The devs won’t care.

    Feedback only works for popular issues.

    With @F8RGE’s recent post about Blast/GA rounds, I might have to eat my hat on this text above. It feels very strange to have a potential say in a game that is global.

    Find me in Blast, Strike, or sometimes GA, usually playing Officer/Specialist/Aerial... u/n cosworth99. #oldguy
    Add me (xbox Oregon server) if you like
  • Moneypizzle314
    1 posts Member
    edited October 2018
    Achge de classic deathmatch niet kan namaken wor zedde dan mee bezig? Dat moet je mij toch eens uitleggen!
  • Just an idea but have the Blast players in the forum considered organising themselves into a group?
    All you need are 16 players. Get people sorted out into which platform they play on (PC, PS4, X-Box) make sure your all friended up then join each others game until you've filled the server.
    In fact if you set up 2 parties before hand won't the servers automatically send you into the same match?
    It might take a couple of games to ascertain each others skill levels but it won't take long until you work out how to balance the teams and you can have competitive games for as long as you want.
    If it becomes a regular thing you can start agreeing on rules to mix it a little e.g one round no enforcers, or everyone has to play a specific class etc.
    If it gets momentum and enough people take interest maybe set up a league?
    I know it's not the same as having the private match options of BF2015 but it will probably give you better matches than you currently have.
  • It’s pretty hard to set that up. But preferable.

    I’d kill for a no enforcers Blast limited enforcers. Higher price perhaps.
    Find me in Blast, Strike, or sometimes GA, usually playing Officer/Specialist/Aerial... u/n cosworth99. #oldguy
    Add me (xbox Oregon server) if you like
  • What they did to blast with the totally rediculous spawn times is purposely ruin it for those that love it. There obviously trying to get people to play other game modes I'm assuming. I'm not sure on what planet those who make these decisions are on. But that there is a respawn time on any of the game modes on this game is ****! The biggest issue that people are most frustrated with is the balancing, or lack there of. So what do they do, they add a 6 second spawn time to the a game mode that doesn't need and shouldn't ever have it. If I'm not mistaken that 6 second respawn time used to be on extraction wich made that mode totally unplayable. They removed it and now it's fun. But there's only 2 maps. Now they are toying with galactic assault finally, but it should have been this way from the beginning. I don't understand why anyone accepts having a to wait to respawn again, just let us play the darn game . There is 0 reason any of the game modes should have high respawn times. It's not helping with balance! It drives me crazy to think not only did they get my money, and do I pay to play online with ps plus, but then I still have to wait to play the game I own! Just open it up and let us play, what's the worst that can happen? More balanced matches maybe? And fix blast for goodness sakes!
  • JediJulius wrote: »
    I would love to see Blast brought up to 12v12, spawn timer reduced, Reinforcements capped at 2 and 1 apiece at the normal (every other gamemode) cost of 2000 and 3000 BP for the Aerial and Enforcer respectively.

    This would help increase the pace and reduce reinforcements to a smaller role than the 'which team has the most enforcers' Blast tends to feel like now. As much as I hate enforcers I think at least 1 should be allowed since Blast is great for practicing and leveling such classes. I'm not sure if removing them entirely would be a good idea, as much as my inner rage wishes to see them removed lol. Plus increasing the cost will slightly reduce reinforcement spam.

    Id also argue that the ticket count should be raised if the spawn time is reduced, id love 12v12, 200 ticket and 3 second respawn time with only 2 enforcers overall per team

    Think of the carnage we could have fun with on maps lile theed palace, hoth and starkiller base
  • DICE, we DO NOT need a Squad System in Blast, make it a 24 player mode!
  • Yeah I’m seeing it from recent points of view now. I don’t play enforcers a lot and blast with 5 players left on each team and most of the Wookiees or battle droids ends up sucking.

    More players. Less enforcers. Or higher price. And yeah, spawn in like it used to. See who is spawning in with you and maybe follow them.
    Find me in Blast, Strike, or sometimes GA, usually playing Officer/Specialist/Aerial... u/n cosworth99. #oldguy
    Add me (xbox Oregon server) if you like
  • I still don't like these changes, except returning it to 12 vs 12.
    #JoinTheBuzz
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    Never forget
  • And reverting the squad system, for the two things I mentioned I'm fine either way, though a I haven't played Blast yet since the update.
    #JoinTheBuzz
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    Never forget
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