Howdy, Stranger!
It looks like you're new here. If you want to get involved, click one of these buttons!
- 4.9K Gameplay Discussion
- 9.6K Feedback & Suggestions
- 630 Community Events and Creations
- 1.6K Star Wars™ Battlefront II Recruitment
- 3.1K Off-topic
Replies
I’d put my $ on it being an HVV mode that will cure the target system complaints in HVV & Satisfy the need for Chaos we just experienced and liked.
Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest
"When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
Licensed REALTOR®
#COOMCAIBDJF
I’d be down for that 100%.
Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest
"When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
Licensed REALTOR®
You did the same thing with that first poll way back last November, when you only gave the options A.) "Cross-era Heroes", or B.) "No Cross-era Heroes". Which came out 60% for CEH, 40% against. But when someone with a clue made a poll that included an option for C.) "Cross-Era Heroes Only In Hero Modes", the result was an overwhelming 75% for option C, with only 10% wanting Cross-Era Heroes in everything, like it is now.
For want of a horseshoe, a horse was lost...
Felt like a Star Wars game should feel.
Heroes played objectives and hero hogging was minimal due to their low cost.
Just a shame it wasn't in from day one.
Make it permanent please.
Concepts for potential maps:
https://battlefront-forums.ea.com/discussion/126706/a-list-of-maps-they-could-add-to-this-game-spoiler-alert-its-a-long-list#latest
look at the poll, it's obvious. There no good reason not to have this as it's own permanent mode, people are just saying no because misery loves company basically. Or they use the excuse not to replace GA, as if anybody is actually pushing for that. Great idea, lets keep this game bad and unexciting just to placate the downers and or scrubs, yeah, bad idea.
Dice has a real opportunity here to make a giant leap forward with this game, I just hope they pull the trigger and don't sit on the fence.
YES! YES! YES! Get those heroes off to their own realm entirely. All trooper-only battles would be THE BEST EVER SCENARIO!
errr...they are definitely related as it was even worse during the event.
I am sure that once we've gained a substantial amount of feedback and when the time is right, @F8RGE will likely provide an update on the status of some of the Battle Point events.
EA Community Engagement Specialist, NFS Heat, Battlefield & Battlefront
Twitter - Board Guidelines
// Some of my posts may not represent the opinions of EA or DICE.
100% with you. And the whack-a-mole spawn selection concern? Here’s the reason and solution... It was temporary, for the weekend. Once it’s permanent, this sort of thing will greatly diminish, if not stop altogether.
I have been reading these forums for years now just for information sake or to hear other Star Wars fans thoughts on this and the last Battlefront game and have never been compelled to post any of my thoughts. Until now.
Battlefront 15 was a blast for me. I played mostly HvV and I played it almost daily for about 2 years, the amount of hours I logged on that mode is almost embarrassing. Needless to say, I loved it. The current HvV game mode with the whole targeting system is hot garbage if you ask me, I do not enjoy chasing players all over the map for most of the match. However, I do enjoy the Hero Showdown mode that was added. I like playing modes where I get to be a hero and run around with my light saber. This is the reason I play Star Wars.
Naturally I was really looking forward to this game when it came out late last year, as I'm sure most of you were. Sadly, it has been a let down for me. Aside from the many glitches and bugs (glitchiest game I think I've ever played) I found myself getting bored with this game very quickly. Galactic assault most of all. Grinding for a hero only to find that they're already taken (and then by the time I do finally get one the match is almost over) got boring very fast for me. All of this led to me almost not playing the game at all. No excitement to play anymore.
Anyway, as per the topic of discussion...I loved this mode! It was so much fun! It brought back the excitement for me. It was like Galactic assault and HvV all rolled into one. Not only did I get a hero every match, but I could get multiple heroes. The action was intense and very exciting and I could not get enough. I will be back along with a lot of my friends if this mode is made permanent. I vote yes to make this mode permanent.
Sorry for the long post but it was my first ever and I had a lot to say. Thanks for hearing me out. Good luck to all on the Battlefront!
Welcome aboard!
Perfect answer.
Whats there to prove? The fact that the game turns into a complete smash fest with 50% of the players being heros/enforcers? The fact that the phases in GA weren't originally designed to accommodate 16 heros? And if you don't think adding another 40 player game mode would significantly dilute the player base of other game modes then you need to go back to school.
I guarantee you if Dice implements this game mode permanently but keeps the hero costs the same as regular GA, half the people who want this to be permanent will change their mind. Clearly the big selling point here is the 1500 cost of heros.
4 class only GA
Or
trooper/vehicle/ariel/enforcer
I'm with the blast like. Troopers. Enforcers and Ariel troops. No vehicles. Ships, speeders...
I had the same concerns about splitting the ga player base, but after reading this thread and others, I'm not as worried about it. Many players in the new mode wouldn't be playing ga anyways. Much of the draw will be from hero and other modes.
The 1500 bps for heroes are certainly the attraction, but I like what it did for objective play, increased vehicle and enforcer use, and more varied trooper usage. I don't have any problems getting heroes in regular ga, this was just fun. I voted to do more events like this.
The biggest issue is that the phases in GA aren't designed for 16 heros. You can't play the objective on a map that isn't meant to support 16 heros. It's not practical.
It's also not practical to spawn in with an officers, use battle command to get 500 BP, respawn, use battle command again and have a hero within 30 seconds of the game. Might as well just reduce cost to 0 and have everybody spawn in as a hero.
This mode needs to either be a permanent mode option, or at least 2 events a month.
And I can see I am not in the minority, the majority loved it! Such a change up from normal GA. Normal GA has its advantages, but the Heroes Unleashed mode just brought a whole new experience to all of the maps!
Agreed.
Never forget
When a four man squad got all heroes at once it is a pain in the butt to face.
I would like to never see this again
“Pessimism never won any battle.”
-Dwight D. Eisenhower
“Heroes may not be braver than anyone else. They’re just braver five minutes longer.”
-Ronald Reagan
Welcome, and the poll results indicate many others shared your enjoyment and fun-spirited perspective. I know I certainly did.
MTFBWY
PSN: Han_Spinel
Youtube: Han Spinel
Twitter: @Han_Spinel
The Unofficial Star Wars Battlefront Campaign Companion
You make good points here. One thing I didn't like was the games not going into the final phase very often. I don't generally do the respawn thing, I just play until I die. The exception being starkiller base. I hate dealing with the vehicles there so sometimes I respawn, attack the other speeders and run people over. Perhaps no respawn in the new mode might be better, but I'm sure players will find a way to quickly kill themselves.
[/quote]
Welcome, and the poll results indicate many others shared your enjoyment and fun-spirited perspective. I know I certainly did.
MTFBWY[/quote]
[/quote]
Welcome aboard![/quote]
Thanks to the welcoming committee!
Oooooooh dang. It was like new life had been breathed back in to the game. Hectic, chaotic, fast paced fun. Make it permanent - it’s own variation of GA of course, rather than a replacement.
I have only posted I think 1 or 2 others times but I very much want to throw in my 2 cents here.
From the prospective of a usually Top 5 player, here is my synopsis:
Pros:
- People that rarely get to play as heroes, got to play as heroes.
- Made for a more aggressive play style. Ex., playing as Rey, I was much more aggressive hunting down other, non-aware heroes.
- When the server was "BALANCED", the Rounds were Competitive and more fun.
- You don't get frustrated when you die as a Hero. (Especially from the occasional unknown (nameless) mystery "Defeated?" enemy/glitch)
- Gameplay was more suspenseful because you have to have greater situational awareness.
- A lot of Overtimes and Stalemates
- Encourages playing as Heroes you rarely play as, or are not suited for the playstyle of the particular map. (Here's looking at you Boba Fett & Captain Phasma)
- Encourages more teamwork from ally players. Especially Ally Heroes sticking with Ally Heroes (especially when the Heroes Skillsets complements one another).
- More time playing as Heroes, quickly Increases the XP earned for said Heroes.
- As noted from the Poll Results, most people found this event Refreshing or rather enjoyed it.
Cons:
- Players can quickly play as their desired Hero within 30 seconds of starting the match. Via Officer Buffs with another Officer Ability Recharge Buff.
- If the server is "UNBALANCED", the other team can easily get a nice and swift beatdown. It only takes 2-3 players that work together and play to the strengths of their characters to easily manhandle an unorganized or unmatched opponent.
- If you die as a Hero, you could wait in the Character Selection screen for 30 seconds, or whatever the cooldown is, to Re-Select the exact same Hero again, without allowing other players on your team the opportunity to play as that character.
- Can quickly discourage Objective Play ("PTFO").
- Specific Hero Units that are Helpful to Play As to assist your team in Battle, to Counter what is currently causing your team major trouble now can't be Chosen. You again have people that don't really know how to play hogging important characters and just taking up "Dead Space" on the Battlefield. Ex., an Ally has chosen Iden and is sitting back far away from the Front Lines and is unsuccessfully trying to Snipe with the Pulse Cannon, only shooting at other Enemy Snipers or is siting far away and spamming her secondary either getting an occasional kill or just taking away health, causing the enemy unit to retreat behind cover and wait for their health to regen again, but adding a no significant catalyst to turn the tide of the battlefield. Rather than a more aggressive approach of trying to push forward on a Chokepoint or trying to help your team take out Enemy Lightsaber Units seamlessly picking off your helpless ally trooper units.
- Takes away the strategy from the game.
Perspective on Strategy Point:
Despite most people always wanting to play as a Hero, there are a number of times in a game where I never play as a Hero or sometimes even a reinforcement. The reason is because I enjoy playing the Objective and having a Competitive Match. I can easily still be a Top 5 Player and never play as a Hero because I help the team and play the Objectives.
- Unabated AT-STs blowing up your unskilled players on Tatooine?, play as a Heavy, flank behind the AT-ST and blow them up yourself from the Rear with 3 Ion Torpedoes and a few seconds of Sentry Attack. If you kill them quickly enough they actually LOSE battlepoints by using the BP points to select the AT-ST and not earning enough BP by getting kills.
- Too many Snipers on Crait? Play as a Sniper and rack up 20-30 kills on the Early Phase of Crait by shooting the dumb stationary Snipers. Meanwhile also destroying annoying Officer/Heavy Turrets/Ion Turrets.
- Enemy Heroes picking off clueless teammates? Play as a Flametrooper or have a Rapid Fire Gun, Sentry, or Sniper Rifle and stick with your Ally Hero like Vader, Kylo, or Iden and Head their Frozen/Stunned Enemy Hero giving you trouble.
- LAAT killing your Separatist Heroes trying to take the Objective on Phase 2 of Kamino? Use an Ion Shot to blow up the LAAT before they can cause trouble picking of your team trying to capture the Objective.
- Annoying Wookie Warriors + your mix of [Insert Here] (Yoda, "Big Deal", Lando/Han/Chewy) holding a Choke Point on Kamino/Theed/Hoth/Kashyyyk? Throw down a Bubble Shield as an Officer to allow your Ally Hero to get in close enough to Negate their Defensive Footing.
- Can't get anywhere on Phase 1 of Kamino as a Separatist Droid because your teammates are too scared or worthless to enter into the Terminal Room? Throw Down a Bubble Shield as an Officer to allow them to push forward or Travel Along the Left Side Walkway ABOVE (or BELOW) and enter in at the End and Flank them in the Back, hopefully with some ally that spawned in or flanked around with you.
These are just a few examples of Strategy that I'm talking about. Now you take away 8-12 ally troopers that are "Just As Crucial" to help capture an Objective Point. Instead you have mayhem of Hero Units just dying, and other troopers just trying to help kill Enemy Heroes, with almost no one left actually playing the Objective or trying to assist your team.
With the High Cost of Hero and Support Units, you must carefully chose who and how you play in order to help your team. Otherwise you have no effect in shifting the momentum or you end up dying and wasting battlepoints and having to try to earn battlepoints several minutes to again and try to shift an even more steep momentum change.
Another VALID POINT:
I played on Jakku as the Resistance one match, which is my least favorite map, and I counted 10 players (of the total 20 players on one team) at one point on the Ridge of Phase 1 sniping as Snipers or Blaster Heroes. This leaves 10 players remaining not on the Ridge. Divided by 2 objectives trying to defend, with of those 10 players less than that actually playing on or near the objective. Exacerbated with 8 other Enemy Heroes, Flametroopers, and 1-2 AT-STs you easily Lost Phase 1. This was one of those Rounds where it didn't matter how well you personally, or 1-2 other players on your team played, you quickly Lost the Round in <10 minutes. Because were weren't getting beaten so badly hardly anybody played the Objective, making it probably no fun for both sides.
- i.e. If you have a bunch of people on your team and you don't know how to play, work together, or at least attempt to play the objective you LOST very soundly. UNSKILLED Team vs SKILLED Team = BORING MATCH
I think these kind of events probably could be fun, like when the couple of matches I did play were Stalemates with lots of Overtimes, but the biggest problem is that unfortunately there is still quite a number of players that really have no clue of how to play.
I'm going to start another Post on how the GAME ITSELF can improve player skill and gameplay.
Thank you DICE for your willingness to take player feedback.
When I speak of troppers only as a mode concept it is always meant to reference troopers/heroes. GA should never be without vehicles or reinforcements. I assume everyone else means the same. If they don’t, then... What you said.
That would not be fun unless they buff the default Heavy weapon
I have been waiting
FOR ONE YEAR
OOM-9 Hero Concept by AzelfandQuilava
https://i.redd.it/uleh1g22xrhz.png
Suppor The Latest OOM-9 Thread
[url="https://battlefront-forums.ea.com/discussion/121855/grievous-vs-oom-9/p1/p1[/url]
OUT AM I?!
I live again
I am ROMG4 or is ROMG4 me? If I am ROMG4 who am I? If ROMG4 is me who is he what is he? If I am him who or what am I?
If this is conscious does that mean I know I am ROMG4 or not, is ROMG4 me? or Is it not
Gone forgotten, out of board and into the pan of ghost fire and diatrabe of sadness no one AVENGED ME how could this be. 2 years I exist I help, I talk, I contribute, I speak, no one helped me no aide, no one all alone in the dark of the night where dark things lurk in the more of subconscious thought and that which lurks bellow and beyond the veil of madness and the unknown
Space and Asteroids ROMG4
Price maybe raise to 2000.
But keep 16. The key is 16 heros at whatever price....
16 16 16 16 16 16..
hope DICE is able to include a Post Mortem report on the recent HU event
like how many Heroes died during that weekend etc, those kind of statistics are fun
Hence the event being called heroes unleashed, if they were the same price, you would just have better players getting the heroes. That was the main point of the event, to have all heroes out for most of the match, so everyone could get them.....
And even if the cost were the same, it would still be better than what GA is right now.
Xbox G-tag
That Specialist rework was disappointing.
yaaayyyy my favourite star wars fantasy, heroless, reinforcementless, gameplay!! Sounds like u just wanna play battlefield with lasers dude
But I don’t think I ever thought about how boring and frustrating the game would be to the person who doesn’t have access to heroes in GA. And even though the BF1 token system sucked by comparison to the battle point system, it allowed players who weren’t very good to at least have a shot at murdering everyone with Darth Vader.
And so while I understand the point of view of the people who are saying that heroes should be earned and not handed out, I think the HU mode is just more fun for most people. And I challenge the people who hate the idea of accessable heroes to convince me they would still be playing this game if they never were able to get a hero.
(And also, say what you will about Dice’s balance of the game, I think they’ve done a pretty good job of making heroes both incredibly powerful in the correct hands, or easily killable in the wrong ones.)
And the more these “bad players” get heroes, the more fun they’ll have, the more they’ll play, and the better they’ll get. They’ll be better as heroes because they’ll play them more, better at troopers because they’ll be forced to play them when they’re waiting for a hero, and better at playing objectives because they’ll understand the flow of battle more.
So I am pretty convinced that for the health and longevity of this game one of these things needs to happen:
a) Heroes Unleashed needs to be made a permanent mode in the Heroes and Villains section.
Or
b) They need to continue doing monthly events of Heroes Unleashed. And whatever Conquest-y mode they’re cooking up to release in Feb has to have cheap, accessible, and frequent heroes. This would be fun and inherently less chaotic because of the free form nature of the mode instead of cramming 16 heroes into choke points. The cherry on top would be if they could figure out a way to do 64 players instead of 40. But that might be a bridge too far.
The point of it being its own separate mode/entity/option though Is so that it can be the way it was, Chaotic.
Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest
"When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
Licensed REALTOR®
GA is a huge spamfest anyway so I don't think they altered things to a dramatic degree, if anything they balanced things out a little.
But there needs to be an Infantry only GA too, just call it Turning Point, that should be your next event.
And keep that Enforcer weekend to GA and Hero modes only.
And when I can't get a hero im pretty much pushed to play as them. What's the point of ending a game in Death Star with over 7000 BP. I just really liked HUGA.
I MISS HUGA
I'll hug-a DICE dev if I get to play it soon.
I usually get more than 5 times that amount, but I have all the infantry classes with purple cards and been playing since December of last year. The best tips I can give you is learn the maps, upgrade your weapons on blast, use vehicles and play the objective (the last tip is difficult for a beginner)
I wish I had something like HU when I started playing. It was such a grind in beginning to get heroes in GA. The HU event did not bother me at all, probably because I play with randoms and I get heroes regardless.
I love the poll, it keeps everyone honest. It is a universal law that naysayers are more vocal, in this case they fall in the minority.
I understand your concerns, but GA is a smash fest whether there's 2, 4 or 8 heroes per team, it's how the maps are designed linear choke points filled with Nade, OP Hero/ Enforcer spam with limited flanking routes and a non destructible environment. This is the game.
BF2's player base is dwindling regardless, either continue to lose players slowly or start being pro active and shake things up a little. From a shooter perspective GA is a poor game and will continue to be average no matter how many Heroes are in it, but for those who love Heroes it could become a phenomenal game mode.
I despise heroes so it doesn't bother me at all, but I genuinely don't see the problem with letting more people have a go at being a Hero. It keeps more of the player base happy and playing on BF2.
That full on mayhem was the best part. Still maybe enforcers and aerials could cost 1000bp.
Also would be awesome to have HU event for that new large scale game mode in the future too.
I love trooper play, but I don't necessarily want no heroes. GA was simply amazing for me in the July-August time frame when Palpatine was gone, hero cost was high, and ion torpedoes were plentiful (all these things may not have been concurrent).
Good things first: you could play some bad bad GA heroes in GA that you normally play in HVV and have fun with those. Even bad players that struggle to get bp can get some hero fun early in GA and that‘s always a win it keeps the community together. In addition it was really cool to see all the timelines combine in one battle and felt really chaotic.
Bad things second: it was way too random and chaotic - it is a bad thing if there are so many powerful tools of destruction on the map bc you feel like you can not have an impact on the game.
Bad players get heroes. So this will be veeery controversial but I think that the best players or the players with the best start should play heroes instead of some average or bad players simply bc they earned it. Playing a hero in a large mode should be an honour and should feel like you can make the difference on tha battlefront. I think having even higher costs like before the update that lowered them for heroes would be better so that ppl are playing obj and stuff to get bp (I know officers are OP but that‘s not what I want to discuss here) and feel the impact they have on the game. Personally I am from the Halo scene where you get drilled to aim good and win gunfights so getting a hero is basically normal for me no matter the class - but imo that‘s how it should be. The hero should be a real hero.
PS: I know I will receive backlash bc of my elitistic opinion but well I said it so yeah roast meee
The “bad players” getting a Hero scenario is a self-correcting situation. If they are bad, they won’t last long. So, it’s a non-issue.
IMHO, the “elitist” mentality is a crutch in this particular mode. Since the l33ts didn’t change how they played their Heroes during the event, I feel they lost out on the true joy that it was.