


EOR Matchmaking Test, Strike and Blast
October 12, 2018 9:59AM
edited October 2018
Hey Everyone,
We wanted to give you a quick heads up with regards to some further tests, and tweaks, that we are going to be performing on the End of Round Matchmaking.
These tests will begin today, Friday 12th October at 12:00 UTC.
The test will continue through the weekend and will allow us to gather a lot more data on the matchmaking behaviour across all game modes.
As part of the tweaks we are making for this test, we are reducing the number of maps that are within the rotations.
This will ensure we get more data across all maps, and servers will be fuller. These changes to the map rotations will spread across multiple game modes, a breakdown of which you can find below.
Heroes vs Villains
Galactic Assault
Starfighter Assault
Strike
Blast
Hero Showdown
We learned a lot from the recent test, and are already working on further backend improvements which we hope to deploy shortly.
As always, we really appreciate your feedback during these tests and thank you for your continued patience.
Strike and Blast
We will also be making some changes to both Strike and Blast. Both of these game modes will be operating on a one round basis, and not two.
We wanted to give you a quick heads up with regards to some further tests, and tweaks, that we are going to be performing on the End of Round Matchmaking.
These tests will begin today, Friday 12th October at 12:00 UTC.
The test will continue through the weekend and will allow us to gather a lot more data on the matchmaking behaviour across all game modes.
As part of the tweaks we are making for this test, we are reducing the number of maps that are within the rotations.
This will ensure we get more data across all maps, and servers will be fuller. These changes to the map rotations will spread across multiple game modes, a breakdown of which you can find below.
Heroes vs Villains
- Day One: Cloud City, Tatooine, Endor, Hoth, Death Star II
- Day Two: Starkiller Base, Jakku, Takodana, Yavin 4
- Day Three: Naboo, Kashyyyk, Kamino, Kessel, Jabba’s Palace
Galactic Assault
- Day One: Kashyyyk, Naboo, Kamino, Tatooine
- Day Two: Hoth, Endor, Yavin 4, Death Star II
- Day Three: Crait, Jakku, Starkiller Base, Takodana
Starfighter Assault
- Day One: Unknown Regions, Endor, Ryloth, Fondor
- Day Two: D'qar, Kamino, Fondor, Ryloth
- Day Three: Unknown Regions, Endor, Kamino, D'qar
Strike
- Day One: Kamino, Naboo, Kashyyyk
- Day Two: Endor, Hoth, Tatooine, Yavin 4
- Day Three: Starkiller Base, Jakku, Takodana, Deathstar II
Blast
- Day One: Kamino, Kashyyk, Naboo, Jabba’s Palace
- Day Two: Deathstar II, Tatooine, Endor, Hoth, Cloud City
- Day Three: Jakku, Takodana, Starkiller Base, Crait, Kessel
Hero Showdown
- Day One: Endor, Jabba’s Palace, Deathstar II, Hoth
- Day Two: Kashyyyk, Kamino, Naboo
- Day Three: Jakku, Starkiller Base, Cloud City
We learned a lot from the recent test, and are already working on further backend improvements which we hope to deploy shortly.
As always, we really appreciate your feedback during these tests and thank you for your continued patience.
Strike and Blast
We will also be making some changes to both Strike and Blast. Both of these game modes will be operating on a one round basis, and not two.
Post edited by F8RGE on
20
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http://bit.ly/2smYu2B playa from day 1 when shift was real
I can tellyou free of charge that when you have a major data centre like UK unavailable then data that you collect is unreliable as performance will be impacted by lag as the large UK population is pushed onto Irish and German servers
You didn't learn that we aren't interested in beta testing this [expletive deleted] MM system for you.
Just shuffle the [expletive deleted] teams already.
No one wants to repopulate a new server over and over. Leave us on the same server so our game play isn't interrupted.
Why not have different maps for GA, Blast and Strike each day. As it is now the same maps are available in all three game modes. Why not have Kashyyyk on Day 1 for GA, Day 2 for Strike and Day 3 for Blast (for example). Personally I don't care what map I play but I know a lot of people hate certain maps and that would give them a certain level of choice.
Same here. Only to add salt, I was dumped into a server with 3 people going to the same map I was just on.
Honestly, [expletive deleted] these guys right in their [expletive deleted].
Strike, PS4, UK (German) server.
DICE has a lot of data about the players - like their level and their battle points in previous matches. Wouldn’t it be easy to calculate two teams of well balanced strengh with all this information? There are nearly unlimited possibilities to do this, but even a pretty simple one should work out well: Sort all 40 players that join a match by battle points in their last match of the same type (like Galactic Assault) - you can also take the middle of the last 5 or 10 matches to make this even more accurate. Now put #1 in team A, #2 in team B, #3 in team A, #4 in team B and so on. Voila! Now you have two teams with nearly the same power.
http://bit.ly/2smYu2B playa from day 1 when shift was real
Why keep reinventing the wheel, shuffle lobbies and the balance out after 2 or 3 games.
Pirate of the Knights of Gareth
I went into empty lobbies. Population one.
"This is a mission of peace. I put my faith in diplomacy. We can't solve all of our problems by throwing troops at them."
-Padmé Amidala
Exactly this "service" already exists and has been used to balance servers since the beginning of the game.
The only thing is, with esc > Quit > search, you can choose whether or not you want to do it. That's a much better option imo.
What does the matchmaking system look for, what does it compare and how is decided which player gets moved to what lobby.
You can't expect feedback from people, besides "This is awful" if they don't know what should happen, give us some information what the matchmaking system actual does so we can at least try to give some useful information back.
You apparently are pushing hard for Matchmaking over Team Shuffle, so you need to provide more details.
Your algorithm for squads is amazing - getz better with time and practice - and can you see the madness that match-making is bringing? ....this is Hannibal Lecter treatment ....I hear the lambs complaining about not going through this in other games?
I recommend: on the rotation to the next map - just rotate the top 10 - 20 players based on killstreaks. If the killstreaks are even - then the top 4 players should rotate. (Then everyone can get a Victory) Rotating the entire SW server is futile
We aren't getting these answers because it is literally not "looking at" anything. It's just breaking up servers.
It's just taking x number of servers and shuffling them all with players just starting a new game.
Like always?
Sucks all around. Lag bigtime. Matching not good. Games not full and worse of all same repeating of only 4 maps.
Xbox.