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July Community Calendar
Obi-Wan Kenobi Community Quests

EOR Matchmaking Test, Strike and Blast

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Replies

  • howardvw wrote: »
    Stop now.
    Sucks all around. Lag bigtime. Matching not good. Games not full and worse of all same repeating of only 4 maps.
    Xbox.

    The 4 maps is on purpose
    keeboxdf4h4g.gif

  • H4YW1R3
    63 posts Member
    edited October 2018
    Blast is unplayable with this [removed] matchmaking system. Wait in a lobby forever til it finally fills and you get a game, only to be thrown into an empty lobby again after the round. Every [removed] time. Can't keep a single lobby going, let alone complete a map rotation. Tried for more than two hours and got to play two games of Blast. Wasn't about to wait for a third lobby to fill.

    It's [removed] simple what we want. Each map played once in each rotation. Remain in same lobby/rotation with the same players, with teams shuffled at the end of round. No searching for the same game mode/different (empty) lobby after every [removed] round.

    Keep saying you're listening when feedback is clear and the same every time you've turned this **** matchmaking system on that it's not what we want or are asking for. But since EA's crate progression scam failed, they just want the game to fail without coming right out and saying it. Wouldn't want any bad PR harming their relations with their Disney cash cow. Why else pull all their resources from the game, leaving only contractors who don't know what the [removed]they're doing to oversee development, and push all these changes people are clearly against?
    Post edited by IIPrest0nII on
  • In Blast: It's been putting me on weak teams or ridiculously OP teams all night, it's just been stomps. Not had one close game yet unfortunately.
    I don't think you'll ever really manage to balance the teams, and the bigger flaw is that you've built the whole game around the concept of a race to get the most OP gimmicks. In Blast games will begin and even with a weaker team I can keep up a decent enough kill rate to make a game out of it so it's still fun, then the Enforcers arrive and the balance is completely distorted.
    I know people like Enforcers but we have to make a choice. If you ever want close competitive games they have to go, or be greatly reduced in the number allowed into a game.

    In Strike: Same again very unbalanced teams, but thanks to the spawn system I've been able to get back into the fight quick enough to PTO and kill despite my team being outgunned, so I've seen a few good games in this mode at least.

    Teams still aren't being shuffled, we're just being sent to different half or completely empty servers which fill with the same imbalances as before and cycle begins again.

    I know your trying, but so far it's still another fail.
  • Just so you know, got stuck on a Kamino only loop, had to leave to abort. Not much of an issue, just figured I would mention it.
    Keep calm and code on!
    34klo3e3nlma.jpeg
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    Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
    Umbara
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    Heavy/Light vehicle classes
    Dwarf spider droid
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    Actual bombs coming out of the bomber.
    RO season
  • KrewZi
    206 posts Member
    edited October 2018
    Nothings changed. Still going from full server to new server needing players to start match in ga.

    What exactly are you trying to achieve here with the eor matchmaking?
    Is it to help players find matches?
    Address balancing/stomping issues?

    You'll notice a lot of the feedback is suggesting scramble teams which address balancing/stomping issues.
    You should let us know what your achieve here with the eor matchmaking.

    Also you should let us know what the matchmake button is for. Because the game searches for a new match regardless of whether you press the button or not.

    By the way loving the no spawn timer weekend. Should be the norm imo.
    Post edited by KrewZi on
  • YODA100
    1067 posts Member
    It’s fast! Good.
  • New_Roosterman
    498 posts Member
    edited October 2018
    So yet ANOTHER BLASTED TEST! Fairn dinkum do you guys like punishing us? This thing does not work. I don't care what changes you have made - it does not work. The results bear me out time after time, trial after trial, test after test (including this one)!!!!!

    I just played star fighter assault and here are some screen shots of the results. End of first round, we stomped the opposition, this is how the scoreboard looked pre-matchmake -

    ce0f88r92hpo.png

    So after the match make, and at the start of the next round this is what the scoreboard looks like -

    rimseu9wfl2c.png

    We play the 2 rounds. We again stomp the opposition team. At the end of the second round, the scoreboard is as follows -

    ybuk7s11hi0o.png

    After the matchmaking this is what the scoreboard looked like -

    0freu36fx9t3.png

    So we play a 3rd round. Again the team I'm on stomps the opposition in the first round. We lose players so we cannot continue and then have to abandon the lobby as no one fills the gaps after 10 minutes of waiting.

    I join a new lobby a friend was in on Fondor. His team had won the 1st round in a stomp. I form a group with him and two others. We stomp the opposition. So match making happens. End result, my team wind up in a lobby on our own, all 3 of us (1 guy had quit due to some tech issues with his PC).

    So did this "matchmaking" result in even teams? No.

    Did this "matchmaking" result in fast flowing games? Not really.

    Did this "matchmaking" put you in empty lobbies? It did at least once.

    Did this "matchmaking" keep the games going? No.

    As I said this "trial" is yet another failure. Yet you people on the Dev team seem pig headed to make it work when all people really want is team scrambling after each map.

    We, your user base, don't want to be shifted into new lobbies. We don't want our games broken up waiting for teams to fill due to half empty lobbies., We don't want to jump around so that we have no idea what the next map will be, especially if it means we play certain maps twice or more before we play other maps once.

    Fact is WE DO NOT WANT THIS DAFT MATCHMAKING SYSTEM! It is not going to work, no matter what tweaks you make. You are trying to design a horse by committee. No wonder you keep coming up with a camel.

    p.s.

    I do not want to play anymore whilst this "test" happens. It seems DICE you just want to anger, annoy and harass your players as that is all you are doing with this dafter system. You are just embittering your player base and giving us reasons to ensure it dwindles even further for this game.
    51bvn954fmlp.png
  • I don't mean to sound ill....but are the devs new to this whole thing?? I keep getting dumped into empty servers...or one other waiting with me. I'm better off "quitting" when the matchmaking starts and then I can be connected to a full game. So I'm having to do that over and over. I swear I think they're new to the whole idea of making a normal, balanced video game. Almost a year after release and they cant get it to behave like a normal game.
  • NO GOOD getting sent to empty servers
  • F8RGE wrote: »
    Hey Everyone,

    We wanted to give you a quick heads up with regards to some further tests, and tweaks, that we are going to be performing on the End of Round Matchmaking.

    These tests will begin today, Friday 12th October at 12:00 UTC.


    The test will continue through the weekend and will allow us to gather a lot more data on the matchmaking behaviour across all game modes.

    As part of the tweaks we are making for this test, we are reducing the number of maps that are within the rotations.

    This will ensure we get more data across all maps, and servers will be fuller. These changes to the map rotations will spread across multiple game modes, a breakdown of which you can find below.

    Heroes vs Villains
    • Day One: Cloud City, Tatooine, Endor, Hoth, Death Star II
    • Day Two: Starkiller Base, Jakku, Takodana, Yavin 4
    • Day Three: Naboo, Kashyyyk, Kamino, Kessel, Jabba’s Palace

    Galactic Assault
    • Day One: Kashyyyk, Naboo, Kamino, Tatooine
    • Day Two: Hoth, Endor, Yavin 4, Death Star II
    • Day Three: Crait, Jakku, Starkiller Base, Takodana

    Starfighter Assault
    • Day One: Unknown Regions, Endor, Ryloth, Fondor
    • Day Two: D'qar, Kamino, Fondor, Ryloth
    • Day Three: Unknown Regions, Endor, Kamino, D'qar

    Strike
    • Day One: Kamino, Naboo, Kashyyyk
    • Day Two: Endor, Hoth, Tatooine, Yavin 4
    • Day Three: Starkiller Base, Jakku, Takodana, Deathstar II

    Blast
    • Day One: Kamino, Kashyyk, Naboo, Jabba’s Palace
    • Day Two: Deathstar II, Tatooine, Endor, Hoth, Cloud City
    • Day Three: Jakku, Takodana, Starkiller Base, Crait, Kessel

    Hero Showdown
    • Day One: Endor, Jabba’s Palace, Deathstar II, Hoth
    • Day Two: Kashyyyk, Kamino, Naboo
    • Day Three: Jakku, Starkiller Base, Cloud City

    We learned a lot from the recent test, and are already working on further backend improvements which we hope to deploy shortly.

    As always, we really appreciate your feedback during these tests and thank you for your continued patience.

    Strike and Blast
    We will also be making some changes to both Strike and Blast. Both of these game modes will be operating on a one round basis, and not two.

    no difference. getting sent to empty servers, and when not, the top 10 of one team were all in the same side. so effectively nothing happens other than you are wasting my time getting sent to empty servers.
  • Haven't gotten empty lobbies yet. Just sent to new ones that are full.
    keeboxdf4h4g.gif

  • YODA100
    1067 posts Member
    Been on good teams. Thank you ;)
  • rollind24
    5567 posts Member
    edited October 2018
    I think you would be doing everyone a service if you let us know what variables you were looking at in the EOR matchmaking. We’re coming up on a year and we’re still beta testing matchmaking which I never particularly had a problem with beforehand.
    #infantrylivesmatter
  • This ” EOR ” is trash, why do you have to change the matchmaking? It was just fine before.
  • Matchmaking should be a vote, not mandatory. I've had some great matchups ruined due to this.
  • SD0430
    1 posts Member
    edited October 2018
    So far today I have yet to play more than 1 round without being put into an empty lobby in Blast or GA. I live in a region with low player count. It already usually takes me 10+ minutes or so to even get into a match on a good day. Other days after 40 mins of trying I will typically just log off and try again tomorrow. Feel free to check the user logs to verify what I am saying.

    This test this weekend has made it so I will not be playing at all. I already feel like I spend more time in lobbies and searching for matches than I do in game and this test has made it even worse for me as now I have to do so after EVERY SINGLE ROUND. I appreciate the effort and the work to make things better, unfortunately for me this is the worst experience I have had so far since launch.

    I really want to support this title and this IP as it has had such an impact in my life. I still log into SFBF1 from time to time just to see if anyone is playing. But I am at my breaking point with this iteration of the franchise. In my 30+ years of playing games and 12 years working in the industry this has been one of the more disappointing titles but I still play because of the IP.

    Please for the love of all us who live and breath Star Wars, fix this crap or shut it down.
  • Strike needs to be same map twice but different sides, some strike maps are way better as one faction instead of the other, only giving us one side then moving on sucks
  • avmav
    533 posts Member
    Please don't use this matchmaking system, I was in a really well balanced lobby, both teams lost on phase 2, can't get more even, then was no to another match where one team steamrolled, why does it matchmake you out of a balanced lobby?
    Just do a team shuffle end of matches, which is honestly what I thought would be the case and I'm baffled as to why it isn't.
  • Killing it in Blast. Matchmaking comes up after the round. Bam. Empty lobby.

    Quit. Find a round of Blast. Matchmaking comes up after the round. Bam. Empty lobby again.

    Empty lobby = false

    Surely this can be coded? Why dump me into an empty lobby all the time?
    Find me in Blast, Strike, or sometimes GA, usually playing Officer/Specialist/Aerial... u/n cosworth99. #oldguy
    Add me (xbox Oregon server) if you like
  • far out not again, same thing. My friends on BF2 has almost been reduced to zero. Surely these tests could be conducted through the week. Saturday night while there's an event on? come on
    Need my scanner fixed please
  • Absolutely cobblers.

    Had to play D'Qar six times in a row. First lobby was OK but matchmade to another with lag and which was more unbalanced. Matchmaking happened automatically after every other round. Of the five games after the first matchmaking the Rebels won on the first or second phase three times and the other two were steamroll wins for the Imps (though it's pretty impossible to win as Rebels on the final phase with instant respawns).

    Why not just shuffle the darn teams like the last game? I can only presume that DICE are using us as guinea pigs for another game...

    I'm off to do something else for the rest of the weekend.
  • u0e52duh6bhq.png
    I DO NOT WANT TO LEAVE THE SERVER
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    I DO NOT WANT TO LEAVE THE SERVER
    Janina Gavankar/Iden Versio Fan
    hojevrxvarht.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • GreenPB66
    7 posts Member
    edited October 2018
    F8RGE wrote: »
    Hey Everyone,

    We wanted to give you a quick heads up with regards to some further tests, and tweaks, that we are going to be performing on the End of Round Matchmaking.

    These tests will begin today, Friday 12th October at 12:00 UTC.


    The test will continue through the weekend and will allow us to gather a lot more data on the matchmaking behaviour across all game modes.

    As part of the tweaks we are making for this test, we are reducing the number of maps that are within the rotations.

    This will ensure we get more data across all maps, and servers will be fuller. These changes to the map rotations will spread across multiple game modes, a breakdown of which you can find below.

    Heroes vs Villains
    • Day One: Cloud City, Tatooine, Endor, Hoth, Death Star II
    • Day Two: Starkiller Base, Jakku, Takodana, Yavin 4
    • Day Three: Naboo, Kashyyyk, Kamino, Kessel, Jabba’s Palace

    Galactic Assault
    • Day One: Kashyyyk, Naboo, Kamino, Tatooine
    • Day Two: Hoth, Endor, Yavin 4, Death Star II
    • Day Three: Crait, Jakku, Starkiller Base, Takodana

    Starfighter Assault
    • Day One: Unknown Regions, Endor, Ryloth, Fondor
    • Day Two: D'qar, Kamino, Fondor, Ryloth
    • Day Three: Unknown Regions, Endor, Kamino, D'qar

    Strike
    • Day One: Kamino, Naboo, Kashyyyk
    • Day Two: Endor, Hoth, Tatooine, Yavin 4
    • Day Three: Starkiller Base, Jakku, Takodana, Deathstar II

    Blast
    • Day One: Kamino, Kashyyk, Naboo, Jabba’s Palace
    • Day Two: Deathstar II, Tatooine, Endor, Hoth, Cloud City
    • Day Three: Jakku, Takodana, Starkiller Base, Crait, Kessel

    Hero Showdown
    • Day One: Endor, Jabba’s Palace, Deathstar II, Hoth
    • Day Two: Kashyyyk, Kamino, Naboo
    • Day Three: Jakku, Starkiller Base, Cloud City

    We learned a lot from the recent test, and are already working on further backend improvements which we hope to deploy shortly.

    As always, we really appreciate your feedback during these tests and thank you for your continued patience.

    Strike and Blast
    We will also be making some changes to both Strike and Blast. Both of these game modes will be operating on a one round basis, and not two.


    EA Must still be deaf nobody likes this match making [removed], Mickey can go shove this idea right back up his cheese loving [removed] along with Kathleen Kennedy and the rest of her yellow belly freak show.
    Post edited by IIPrest0nII on
  • Whatever, man.

    Still don't know what the point of it is
  • thelasteverjedi
    1510 posts Member
    edited October 2018
    can't get a continuous game. empty server
    Post edited by IIPrest0nII on
  • #$%^& can't get a continuous game. empty server

    Just quit and rejoin another match.....only way to avoid the horrendous "matchmaking" experiment weekend.
  • Rey has a weekend message to the Dev Team pursuing this EOR idea :o

    2k0w20.jpg
  • astrotrain101
    346 posts Member
    edited October 2018
    and why are we getting booted to international servers?
    Need my scanner fixed please
  • IIPrest0nII
    4293 posts SWBF Senior Moderator
    Hi all,

    Please keep the discussion polite and constructive. Feel free to read the forum rules if you needed: https://battlefront-forums.ea.com/discussion/76222/star-wars-battlefront-forum-rules-guidelines#latest

    Thank you for understanding!
    Friendly reminder
    SWBF Forums Senior Moderator/ Check out the forum rules & guidelines
  • #$%^& can't get a continuous game. empty server

    Just quit and rejoin another match.....only way to avoid the horrendous "matchmaking" experiment weekend.

    yes th'at s what i do but i join matches in progress so tha'ts not very satisfying
  • Played 3 rounds last night.

    Rounds 1 & 2 were steamrolls, but round 3 was quite competitive. I believe this means it's sort of working as intended? Not really sure.

    Here was the problem though. After me and my partner got auto-shuffled to another lobby, we were not paired into the same squad. He still showed a highlighted green icon over his trooper, so I know the game recognized him as my partner still, but I was in a squad with 3 randoms. I'm fairly certain that is not working as intended. Hope that helps!

    @F8RGE
  • When "Matchmaking " keeping to knock me out to empty server, I don't see any benefice on balancing the gaming experience.
  • "This will ensure we get more data across all maps, and servers will be fuller"

    This has me quite worried. I hope this doesn't mean matchmaking aims to allow players to be thrown into lobbies that make them replay maps and not go through a reliable map rotation.
  • Please stop this EOR garbage, it's not working and you are killing GA for the second weekend in a row. Nobody likes playing the same 4 maps over and over and over, not to mention getting kicked out and having to join a different server that is usually empty. Just shuffle the teams!
  • What is the matchmaking even doing?
    All it's done for me is put me into a new lobby.
    keeboxdf4h4g.gif

  • EightMile
    1864 posts Member
    edited October 2018
    nevermind....
    I cant
    Ace speeder pilot.
    http://bit.ly/2smYu2B playa from day 1 when shift was real
  • This is an unmitigated disaster. At the EOM, every single time, I've been tossed into an empty or near empty server, often on the same map I just finished playing. What is the criteria for determining the server/lobby a player is placed in?
  • EoR in HvV should be turned off. This mode is about team play, but team changes every 2 rounds. Once you are have teamplayers, five minutes later you are stuck with noobs.
  • I played last night after giving the game a rest (PS4). Saw MM was turned back on.
    GA I got put into the last phase of a Naboo match. Went to MM right away and ended up on Kashyyk. Played two rounds on Kashyyk on very balanced teams. So I guess because the teams were balanced we needed MM to kick in again? Yes, MM kicked in and took me to Kashyyk. And made sure the teams were not balanced. We were 3 players down until the last phase. So at the end of that game MM kicked in and I was being sent to ... Kashyyk ?

    Sorry but being on the same map 4 times in a row is not my idea of fun. Turned the game off and went on to other things...
  • You know that feeling when you finally find a good team and you just want to play all night so the team sticks together?
    Say goodbye to that feeling.
    The fact that this is probably going to happen no matter how much we protest is a real bummer.
    Versatti wrote: »
    Dennis, EA or Disney still do not understand their customer base or how to win them over.
  • bfloo
    15009 posts Member
    Why does eor bring so much lag and so many ping issues to X1.

    I haven't even lasted long enough in a lobby to see what happens with eor.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • You guys are **** off more people than you’re helping with this bug, quit it.
  • Why is it still happening on Extraction?
    UK PS4 Playing mostly Strike and Extraction
  • avmav
    533 posts Member
    MerovechI wrote: »
    This is an unmitigated disaster. At the EOM, every single time, I've been tossed into an empty or near empty server, often on the same map I just finished playing. What is the criteria for determining the server/lobby a player is placed in?

    Same here, worst thing is I was matchmaked out of a balanced game
  • Knight_of_Onions
    469 posts Member
    edited October 2018
    bfloo wrote: »
    Why does eor bring so much lag and so many ping issues to X1.

    I haven't even lasted long enough in a lobby to see what happens with eor.

    I'm on PC and get the same issues.
    I believe it prioritizes your ideal ping site location, but with all the server shuffling it doesn't always put you in your ideal server.
    I only get the slow internet connection warning when they test EOR MM. Which comes with the lag.
    Versatti wrote: »
    Dennis, EA or Disney still do not understand their customer base or how to win them over.
  • bfloo
    15009 posts Member
    bfloo wrote: »
    Why does eor bring so much lag and so many ping issues to X1.

    I haven't even lasted long enough in a lobby to see what happens with eor.

    I'm on PC and get the same issues.
    I believe it prioritizes your ideal ping site location, but with all the server shuffling it doesn't always put you in your ideal server.
    I only get the slow internet connection warning when they test EOR MM. Which comes with the lag.

    The game was running fine for me after the x1 fix. Now its broken and unplayable again.

    vnfla225v6ce.png
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • Or how about instead of doing ANOTHER weekend whereby we get annoyed and stop playing (as well as some being left out because they aren,t free to play) how about this... ASK US?! I don,t mean actually ask us questions because lets face it, you'd get hundreds of weird suggestions, but why not create polls on here or even better, in the game! Ask us details such as preferred respawn timer (as if we want one, don't want one, wan5 5 seconds, 2 seconds, etc). That way you'll actually get an idea of what's 2nted rather than guessing it from statistics, because i'll tell you this - the statistics you're getting don't account for all those who got P'd off and left the game because of the spawn delay, or map rotations, or EOR matchmaking, or whatever else you're messing with!
  • So yet ANOTHER BLASTED TEST! Fairn dinkum do you guys like punishing us? This thing does not work. I don't care what changes you have made - it does not work. The results bear me out time after time, trial after trial, test after test (including this one)!!!!!

    I just played star fighter assault and here are some screen shots of the results. End of first round, we stomped the opposition, this is how the scoreboard looked pre-matchmake -

    ce0f88r92hpo.png

    So after the match make, and at the start of the next round this is what the scoreboard looks like -

    rimseu9wfl2c.png

    We play the 2 rounds. We again stomp the opposition team. At the end of the second round, the scoreboard is as follows -

    ybuk7s11hi0o.png

    After the matchmaking this is what the scoreboard looked like -

    0freu36fx9t3.png

    So we play a 3rd round. Again the team I'm on stomps the opposition in the first round. We lose players so we cannot continue and then have to abandon the lobby as no one fills the gaps after 10 minutes of waiting.

    I join a new lobby a friend was in on Fondor. His team had won the 1st round in a stomp. I form a group with him and two others. We stomp the opposition. So match making happens. End result, my team wind up in a lobby on our own, all 3 of us (1 guy had quit due to some tech issues with his PC).

    So did this "matchmaking" result in even teams? No.

    Did this "matchmaking" result in fast flowing games? Not really.

    Did this "matchmaking" put you in empty lobbies? It did at least once.

    Did this "matchmaking" keep the games going? No.

    As I said this "trial" is yet another failure. Yet you people on the Dev team seem pig headed to make it work when all people really want is team scrambling after each map.

    We, your user base, don't want to be shifted into new lobbies. We don't want our games broken up waiting for teams to fill due to half empty lobbies., We don't want to jump around so that we have no idea what the next map will be, especially if it means we play certain maps twice or more before we play other maps once.

    Fact is WE DO NOT WANT THIS DAFT MATCHMAKING SYSTEM! It is not going to work, no matter what tweaks you make. You are trying to design a horse by committee. No wonder you keep coming up with a camel.

    p.s.

    I do not want to play anymore whilst this "test" happens. It seems DICE you just want to anger, annoy and harass your players as that is all you are doing with this dafter system. You are just embittering your player base and giving us reasons to ensure it dwindles even further for this game.

    Erm... Im not quite sure that this matchmaking test is running on SA mode. I guess It isnt ¬¬'
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