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Engineer and Medic Class

UnknownGamer
1928 posts Member
edited October 2018
Here is my concept for a new class, designed to help the defenders dig in or give the attackers some cover. This is to help create a more dynamic battlefield, as we do not have destructible terrain(which is fine), but we still need landscape interaction. This class is intended to be a strategic player in giving the team defensive positions, and can be useful at point blank combats. In addition, he is capable of deploying turrets or mines, along with creating trenches for his team to dig in. Like if you want this, and please comment on ideas and suggestions!

Engineer class
Weapons-

Shotgun-3 pellets, 30 damage each. 2 shots a second, 4 shot magazine.
DC-15SG-Shotgun, 6 pellets, 25 damage each, 1 shot a second, 2 shot magazine
Tri-shot- 3 pellets, grouped closer together for better range, but 1.5 shots a second. 35 damage each, 6 shot magazine.
CR-1-8 pellets, 20 damage each, a lot of spread, 1.5 shots a second, 2 shot magazine.
.
.
Abilities
Q-Fortification-only one available at a time. Takes 5 seconds to construct, 500hp, like crescent shaped ones on Kashyyyk, only half the size.
.
E-Blaster turret-deploys a turret, like on Kashyyyk, Yavin, etc. Hit g to use it.
.
F-Dig-Digs a trench at current location just large enough for 1 trooper to stand in. Takes 1 second. Note that there is no recharge time, but it takes half a second for the engineer to redraw his gun. Dirt siding for planetary maps, ice for Hoth, and circuits for Death Star, etc.
.
Starcards-
Trench warfare
Gain a small amount f bp for every ally that uses a trench.
5,10,15,25bp
.
.
Ability cards
Reinforced Fortifications-Fortifications have more hp.
Total hp-600,650,700,800
.
.
Faster trenches
Trenches take less time to construct.
0.9,0.8,0.7,0.6 seconds
.
.
Defensive trenches
Explosive damage reduction while in trench
5%,7%,10%,15%
.
.
Defensive turret
Turrets now have a defensive panel to shield the user, and increased hp.
Increased hp-50,100,150,250
.
.
Turret grid
More turrets may be deployed
2,3,4,5
.
.
Mines-replaces turrets
Mines may be hidden in the battlefield(dark grey octagonal disks),200 damage
Number deployable
1,2,3,4
.
.
Larger fortifications
Full size now, not half size
Increased construction time
3,2.5,2,1
.
.
Weaponized fortifications
Fortifications now have a rocket launcher mounted on them, 150 hp for launcher
Rocket damage-200,250,300,350

34klo3e3nlma.jpeg
Threads Want
I want...
El-16HFE rof buff
Engineer class
OOM-9
Dual pistols
Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
Umbara
Utapau
Heavy/Light vehicle classes
Dwarf spider droid
Homing Spider Droid
Snail Tank
Saber tank
RO Jedha tank
Actual bombs coming out of the bomber.
RO season
Post edited by UnknownGamer on

Replies

  • UnknownGamer
    1928 posts Member
    edited October 2018
    Updated

    Here is my concept for a new class, designed to help the defenders dig in or give the attackers some cover. This is to help create a more dynamic battlefield, as we do not have destructible terrain(which is fine), but we still need landscape interaction. This class is intended to be a strategic player in giving the team defensive positions, and can be useful at point blank combats. In addition, he is capable of deploying turrets or mines, along with creating trenches for his team to dig in. Like if you want this, and please comment on ideas and suggestions!

    Engineer class
    Weapons-

    Shotgun-3 pellets, 30 damage each. 2 shots a second, 4 shot magazine.
    DC-15SG-Shotgun, 6 pellets, 25 damage each, 1 shot a second, 2 shot magazine
    Improved cooling, extended barrel, night vision
    Tri-shot- 3 pellets, grouped closer together for better range, but 1.5 shots a second. 35 damage each, 6 shot magazine.
    Ion shot, auto cooling, reduced recoil
    CR-1-8 pellets, 20 damage each, a lot of spread, 1.5 shots a second, 2 shot magazine.
    Reduced recoil, night vision, extended barrel
    .
    .
    Abilities
    Q-Fortification-only one available at a time. Takes 5 seconds to construct, 500hp, like crescent shaped ones on Kashyyyk, only half the size.
    .
    E-Blaster turret-deploys a turret, like on Kashyyyk, Yavin, etc. Hit g to use it.
    .
    F-Dig-Digs a trench at current location just large enough for 1 trooper to stand in. Takes 1 second. Note that there is no recharge time, but it takes half a second for the engineer to redraw his gun. Dirt siding for planetary maps, ice for Hoth, and circuits for Death Star, etc.
    .
    Starcards-
    Trench warfare
    Gain a small amount f bp for every ally that uses a trench.
    5,10,15,25bp
    .
    .
    Ability cards
    Reinforced Fortifications-Fortifications have more hp.
    Total hp-600,650,700,800
    .
    .
    Faster trenches
    Trenches take less time to construct.
    0.9,0.8,0.7,0.6 seconds
    .
    .
    Defensive trenches
    Explosive damage reduction while in trench
    5%,7%,10%,15%
    .
    .
    Defensive turret
    Turrets now have a defensive panel to shield the user, and increased hp.
    Increased hp-50,100,150,250
    .
    .
    Turret grid
    More turrets may be deployed
    2,3,4,5
    .
    .
    Mines-replaces turrets
    Mines may be hidden in the battlefield(dark grey octagonal disks),200 damage
    Number deployable
    1,2,3,4
    .
    .
    Larger fortifications
    Full size now, not half size
    Increased construction time
    3,2.5,2,1
    .
    .
    Weaponized fortifications
    Fortifications now have a rocket launcher mounted on them, 150 hp for launcher
    Rocket damage-200,250,300,350


    34klo3e3nlma.jpeg
    Threads Want
    I want...
    El-16HFE rof buff
    Engineer class
    OOM-9
    Dual pistols
    Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
    Umbara
    Utapau
    Heavy/Light vehicle classes
    Dwarf spider droid
    Homing Spider Droid
    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season
  • Funny you mentioned this because I was thinking about how Killzone 2 had an Engineer-class last night. The Engineer should be the one to carry a turret, not an officer. Officer should be more of a support class but it's the most powerful class in the game even with all the nerfs.
  • Andrien wrote: »
    Funny you mentioned this because I was thinking about how Killzone 2 had an Engineer-class last night. The Engineer should be the one to carry a turret, not an officer. Officer should be more of a support class but it's the most powerful class in the game even with all the nerfs.

    It is improving slowly, but he is still an ho/ability/gun support with command and presence, while engineer can be more of a defensive support yet still lethal at close quarters. Idea came from how BFV has dynamic terrain.
    34klo3e3nlma.jpeg
    Threads Want
    I want...
    El-16HFE rof buff
    Engineer class
    OOM-9
    Dual pistols
    Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
    Umbara
    Utapau
    Heavy/Light vehicle classes
    Dwarf spider droid
    Homing Spider Droid
    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season
  • JediPacoElFlaco
    1068 posts Member
    edited October 2018
    I like your idea.

    Other possible abilities:

    Blaster cannon:
    Engineer places a powerful blaster cannon. This has a shield.
    y9lki92ivvpf.png

    Ion Neutralizer
    This damage and freeze enemy vehicles, droids and turrets.
    rzctbyto4hc4.png
    Ion Neutralizer Gameplay:https://youtube.com/watch?v=f5lmnYm1fHE

    Mechanic:
    In your presence be increased autoreparation rate of the near vehicles

    Artilleryman:
    This ability increase the shot rate and reduce the overheating for the blaster cannon and all fixed weapons of this game when the engineer uses them.

    Astromech droids (defense droid):
    Place it and this attack any enemy.
    R5-D4, C1-10P, C2-B5 , Viper Probe, etc
    liut90gah66y.png

    Viper probe droid (attack droid & exploration)
    Send it in a direction and it will detect enemies and shot them.
    moxo8avvokky.png




    Skins :

    Clone Combat Engineer
    dh1ntkp92a3u.png

    Engineer droid
    0pi0q6r1618i.png

    First Order Fleet Engineer
    3buzczdxhhe4.png

    Imperial weapons technician
    algtadxa4ucn.png

    Rebel Engineer
    yxsuh3ts8bt9.png






    PD: I would like see a medic class in a future too.

    Post edited by JediPacoElFlaco on

    1bfioawlu399.png
  • UnknownGamer
    1928 posts Member
    edited October 2018
    Yes, the turret is a similar idea, only the shield should be a starcard upgrade. Hiwever, we already have AT capabilities on 3 classes, 4 would probobly be too much. I feel like fortifications at choke points would be best.
    34klo3e3nlma.jpeg
    Threads Want
    I want...
    El-16HFE rof buff
    Engineer class
    OOM-9
    Dual pistols
    Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
    Umbara
    Utapau
    Heavy/Light vehicle classes
    Dwarf spider droid
    Homing Spider Droid
    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season
  • bfloo
    15001 posts Member
    Yes, the turret is a similar idea, only the shield should be a starcard upgrade. Hiwever, we already have AT capabilities on 3 classes, 4 would probobly be too much. I feel like fortifications at choke points would be best.

    Fortifications at choke points would kill any chance the attackers have on most of the maps.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • bfloo wrote: »
    Yes, the turret is a similar idea, only the shield should be a starcard upgrade. Hiwever, we already have AT capabilities on 3 classes, 4 would probobly be too much. I feel like fortifications at choke points would be best.

    Fortifications at choke points would kill any chance the attackers have on most of the maps.

    I mean the attackers can make them. Besides, the fortifications are fairly low, and the wall would not fit there anyways... Leaving trenches and turrets only.
    34klo3e3nlma.jpeg
    Threads Want
    I want...
    El-16HFE rof buff
    Engineer class
    OOM-9
    Dual pistols
    Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
    Umbara
    Utapau
    Heavy/Light vehicle classes
    Dwarf spider droid
    Homing Spider Droid
    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season
  • Artilleryman: this ability increase the shot rate and reduce the overheating for the blaster cannon and all fixed weapons of this game when the engineer uses them.

    1bfioawlu399.png
  • Artilleryman: this ability increase the shot rate and reduce the overheating for the blaster cannon and all fixed weapons of this game when the engineer uses them.

    That is nice.
    34klo3e3nlma.jpeg
    Threads Want
    I want...
    El-16HFE rof buff
    Engineer class
    OOM-9
    Dual pistols
    Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
    Umbara
    Utapau
    Heavy/Light vehicle classes
    Dwarf spider droid
    Homing Spider Droid
    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season
  • It's a shame that the people don't back this type post.

    New maps, new weapons or new heroes would be very good. But nothing could change so much this game like tje engineer class or the medic class.

    1bfioawlu399.png
  • It's a shame that the people don't back this type post.

    New maps, new weapons or new heroes would be very good. But nothing could change so much this game like tje engineer class or the medic class.

    Agreed. How would medic work though? Health regen is a thing, officer buffs hp, as do many heroes, so...
    34klo3e3nlma.jpeg
    Threads Want
    I want...
    El-16HFE rof buff
    Engineer class
    OOM-9
    Dual pistols
    Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
    Umbara
    Utapau
    Heavy/Light vehicle classes
    Dwarf spider droid
    Homing Spider Droid
    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season
  • It's a shame that the people don't back this type post.

    New maps, new weapons or new heroes would be very good. But nothing could change so much this game like tje engineer class or the medic class.

    Agreed. How would medic work though? Health regen is a thing, officer buffs hp, as do many heroes, so...

    When have you seen a officer doing medical functions in a match? I never.

    No one play in medic role because the officer has better attack abilities than medical abilities. And her medical abilities are limited.

    I think a specific medic class would be much better. Some posible abilities:

    - Bacta bomb
    You can throw a bacta bomb where you like and regenerate all life of your friend/s immediately.

    - Medical droid
    You can put a medical droid in key places to regenerate life of the near troopers. Strategic?

    - Adrenaline Stim
    To survive in dangerous situations. Be medic has its benefits ;-)

    -Smoke granade
    It gives numerous posibilities to defend or attack.

    -Disruptor rifle
    This rifle releases a condensed sphere of ion energy that kills enemy players on impact.(He must has an atack ability for more ofensive players)

    1bfioawlu399.png
  • Medic
    Bacta bomb, restores 100 possible regen hp for heroes, radius - 4m
    Smoke nade
    Astromech/droid, goes around fixing vehicles, 25hp/sec, 125hp droid

    Weapons-
    S9-default-average, similar to standard officer gun only higher damage and less range(falloff)
    Sonic Pistol-S9-51-Exploding shot, reduced recoil, night vision. Medium rof, high damage, short range.(falloff, still shoots straight)
    S-5C-Naboo handgun, less damage, better rof. Reduced recoil, flare(radar mark, visible to aircraft), and enhanced cooling.
    SE-44D-Same as FO version, only slower rof but more damage and range. Night vision, auto cooling, and ion shot.

    Note:Will make actual stats with numbers later.



    Star cards

    Lingering smoke
    Smike lasts longer
    Additional duration
    1,2,3,5

    Sidekick
    Bacta bomb restores more potential hp for heroes.
    Additional hp
    50,100,150,250

    Advanced tech
    Droid repairs faster
    Addititional hp per second
    25,50,75,125

    Dispersing smoke
    Smoke dissolves acids/gasses.
    Damage prevention.
    30%,50%,70%,100%

    Bigger bomb
    Bacta bomb has an increased radius
    Radius increase
    0.5,1,1.5,2.5

    Extra armour
    Droid has increased hp.
    Increased hp
    25,50,75,100

    Ray shield
    replaces smoke nade
    Ray shield is an upright rectangular wall.
    Hp
    100,150,200,300

    Better Bacta
    Bacta bomb does increased healing.
    Increased instant-healed hp(was 50)
    75,100,125,175

    Search droid
    Rather than repairing, the droid scouts terrain.
    Topographical minimap shown for medic player for the droids area. The droid makes any units within it marked on radar.
    Radius of scan
    3,5,7,10
    34klo3e3nlma.jpeg
    Threads Want
    I want...
    El-16HFE rof buff
    Engineer class
    OOM-9
    Dual pistols
    Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
    Umbara
    Utapau
    Heavy/Light vehicle classes
    Dwarf spider droid
    Homing Spider Droid
    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season
  • Have you mixed the engineer and the medic? I don't like it.
    IMHO different classes is much better because are different roles.
    Your weapons i like.

    1bfioawlu399.png
  • Have you mixed the engineer and the medic? I don't like it.
    IMHO different classes is much better because are different roles.
    Your weapons i like.

    No, different classes. Updating the title.
    34klo3e3nlma.jpeg
    Threads Want
    I want...
    El-16HFE rof buff
    Engineer class
    OOM-9
    Dual pistols
    Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
    Umbara
    Utapau
    Heavy/Light vehicle classes
    Dwarf spider droid
    Homing Spider Droid
    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season
  • bfloo
    15001 posts Member
    It's a shame that the people don't back this type post.

    New maps, new weapons or new heroes would be very good. But nothing could change so much this game like tje engineer class or the medic class.

    Agreed. How would medic work though? Health regen is a thing, officer buffs hp, as do many heroes, so...

    When have you seen a officer doing medical functions in a match? I never.

    No one play in medic role because the officer has better attack abilities than medical abilities. And her medical abilities are limited.

    I think a specific medic class would be much better. Some posible abilities:

    - Bacta bomb
    You can throw a bacta bomb where you like and regenerate all life of your friend/s immediately.

    - Medical droid
    You can put a medical droid in key places to regenerate life of the near troopers. Strategic?

    - Adrenaline Stim
    To survive in dangerous situations. Be medic has its benefits ;-)

    -Smoke granade
    It gives numerous posibilities to defend or attack.

    -Disruptor rifle
    This rifle releases a condensed sphere of ion energy that kills enemy players on impact.(He must has an atack ability for more ofensive players)

    No bacta bombs, they were a terrible idea in the last game.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • bfloo wrote: »
    It's a shame that the people don't back this type post.

    New maps, new weapons or new heroes would be very good. But nothing could change so much this game like tje engineer class or the medic class.

    Agreed. How would medic work though? Health regen is a thing, officer buffs hp, as do many heroes, so...

    When have you seen a officer doing medical functions in a match? I never.

    No one play in medic role because the officer has better attack abilities than medical abilities. And her medical abilities are limited.

    I think a specific medic class would be much better. Some posible abilities:

    - Bacta bomb
    You can throw a bacta bomb where you like and regenerate all life of your friend/s immediately.

    - Medical droid
    You can put a medical droid in key places to regenerate life of the near troopers. Strategic?

    - Adrenaline Stim
    To survive in dangerous situations. Be medic has its benefits ;-)

    -Smoke granade
    It gives numerous posibilities to defend or attack.

    -Disruptor rifle
    This rifle releases a condensed sphere of ion energy that kills enemy players on impact.(He must has an atack ability for more ofensive players)

    No bacta bombs, they were a terrible idea in the last game.

    And TL-50 and many weapons. But it's cool!

    1bfioawlu399.png
  • bfloo wrote: »
    It's a shame that the people don't back this type post.

    New maps, new weapons or new heroes would be very good. But nothing could change so much this game like tje engineer class or the medic class.

    Agreed. How would medic work though? Health regen is a thing, officer buffs hp, as do many heroes, so...

    When have you seen a officer doing medical functions in a match? I never.

    No one play in medic role because the officer has better attack abilities than medical abilities. And her medical abilities are limited.

    I think a specific medic class would be much better. Some posible abilities:

    - Bacta bomb
    You can throw a bacta bomb where you like and regenerate all life of your friend/s immediately.

    - Medical droid
    You can put a medical droid in key places to regenerate life of the near troopers. Strategic?

    - Adrenaline Stim
    To survive in dangerous situations. Be medic has its benefits ;-)

    -Smoke granade
    It gives numerous posibilities to defend or attack.

    -Disruptor rifle
    This rifle releases a condensed sphere of ion energy that kills enemy players on impact.(He must has an atack ability for more ofensive players)

    No bacta bombs, they were a terrible idea in the last game.

    Bacta bomb insta health regen. Medic.
    34klo3e3nlma.jpeg
    Threads Want
    I want...
    El-16HFE rof buff
    Engineer class
    OOM-9
    Dual pistols
    Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
    Umbara
    Utapau
    Heavy/Light vehicle classes
    Dwarf spider droid
    Homing Spider Droid
    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season
  • Updated

    Here is my concept for a new class, designed to help the defenders dig in or give the attackers some cover. This is to help create a more dynamic battlefield, as we do not have destructible terrain(which is fine), but we still need landscape interaction. This class is intended to be a strategic player in giving the team defensive positions, and can be useful at point blank combats. In addition, he is capable of deploying turrets or mines, along with creating trenches for his team to dig in. Like if you want this, and please comment on ideas and suggestions!

    Engineer class
    Weapons-

    Shotgun-3 pellets, 30 damage each. 2 shots a second, 4 shot magazine.
    DC-15SG-Shotgun, 6 pellets, 25 damage each, 1 shot a second, 2 shot magazine
    Improved cooling, extended barrel, night vision
    Tri-shot- 3 pellets, grouped closer together for better range, but 1.5 shots a second. 35 damage each, 6 shot magazine.
    Ion shot, auto cooling, reduced recoil
    CR-1-8 pellets, 20 damage each, a lot of spread, 1.5 shots a second, 2 shot magazine.
    Reduced recoil, night vision, extended barrel
    .
    .
    Abilities
    Q-Fortification-only one available at a time. Takes 5 seconds to construct, 500hp, like crescent shaped ones on Kashyyyk, only half the size.
    .
    E-Blaster turret-deploys a turret, like on Kashyyyk, Yavin, etc. Hit g to use it.
    .
    F-Dig-Digs a trench at current location just large enough for 1 trooper to stand in. Takes 1 second. Note that there is no recharge time, but it takes half a second for the engineer to redraw his gun. Dirt siding for planetary maps, ice for Hoth, and circuits for Death Star, etc.
    .
    Starcards-
    Trench warfare
    Gain a small amount f bp for every ally that uses a trench.
    5,10,15,25bp
    .
    .
    Ability cards
    Reinforced Fortifications-Fortifications have more hp.
    Total hp-600,650,700,800
    .
    .
    Faster trenches
    Trenches take less time to construct.
    0.9,0.8,0.7,0.6 seconds
    .
    .
    Defensive trenches
    Explosive damage reduction while in trench
    5%,7%,10%,15%
    .
    .
    Defensive turret
    Turrets now have a defensive panel to shield the user, and increased hp.
    Increased hp-50,100,150,250
    .
    .
    Turret grid
    More turrets may be deployed
    2,3,4,5
    .
    .
    Mines-replaces turrets
    Mines may be hidden in the battlefield(dark grey octagonal disks),200 damage
    Number deployable
    1,2,3,4
    .
    .
    Larger fortifications
    Full size now, not half size
    Increased construction time
    3,2.5,2,1
    .
    .
    Weaponized fortifications
    Fortifications now have a rocket launcher mounted on them, 150 hp for launcher
    Rocket damage-200,250,300,350

    Medic
    Bacta bomb, restores 100 possible regen hp for heroes, radius - 4m
    Smoke nade
    Astromech/droid, goes around fixing vehicles, 25hp/sec, 125hp droid

    Weapons-
    S9-default-average, similar to standard officer gun only higher damage and less range(falloff)
    Sonic Pistol-S9-51-Exploding shot, reduced recoil, night vision. Medium rof, high damage, short range.(falloff, still shoots straight)
    S-5C-Naboo handgun, less damage, better rof. Reduced recoil, flare(radar mark, visible to aircraft), and enhanced cooling.
    SE-44D-Same as FO version, only slower rof but more damage and range. Night vision, auto cooling, and ion shot.

    Note:Will make actual stats with numbers later.



    Star cards

    Lingering smoke
    Smike lasts longer
    Additional duration
    1,2,3,5

    Sidekick
    Bacta bomb restores more potential hp for heroes.
    Additional hp
    50,100,150,250

    Advanced tech
    Droid repairs faster
    Addititional hp per second
    25,50,75,125

    Dispersing smoke
    Smoke dissolves acids/gasses.
    Damage prevention.
    30%,50%,70%,100%

    Bigger bomb
    Bacta bomb has an increased radius
    Radius increase
    0.5,1,1.5,2.5

    Extra armour
    Droid has increased hp.
    Increased hp
    25,50,75,100

    Ray shield
    replaces smoke nade
    Ray shield is an upright rectangular wall.
    Hp
    100,150,200,300

    Better Bacta
    Bacta bomb does increased healing.
    Increased instant-healed hp(was 50)
    75,100,125,175

    Search droid
    Rather than repairing, the droid scouts terrain.
    Topographical minimap shown for medic player for the droids area. The droid makes any units within it marked on radar.
    Radius of scan
    3,5,7,10

    Now this is what Id like. Maybe not all of these abilities but the classes are on my battlefront 2 wish list.
  • Medical class skins:

    Clone Combat Medic
    6b57e94c0694a4aceac3e4df9fb2fa84.jpg
    latest?cb=20160912043333

    Rebel medic
    latest?cb=20140621235403

    Imperial medic
    latest?cb=20130301202302
    imperial_medic_by_daniel_skelton-dbbzme7.png


    Resistance
    latest?cb=20170617065215

    1bfioawlu399.png
  • Medical class skins:

    Clone Combat Medic
    6b57e94c0694a4aceac3e4df9fb2fa84.jpg
    latest?cb=20160912043333

    Rebel medic
    latest?cb=20140621235403

    Imperial medic
    latest?cb=20130301202302
    imperial_medic_by_daniel_skelton-dbbzme7.png


    Resistance
    latest?cb=20170617065215

    Nice. With legion skins for clones, too.
    34klo3e3nlma.jpeg
    Threads Want
    I want...
    El-16HFE rof buff
    Engineer class
    OOM-9
    Dual pistols
    Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
    Umbara
    Utapau
    Heavy/Light vehicle classes
    Dwarf spider droid
    Homing Spider Droid
    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season
  • JediPacoElFlaco
    1068 posts Member
    edited October 2018
    Many interesting ideas about the medic of @Llunots in this post:

    https://battlefront-forums.ea.com/discussion/comment/1202781#Comment_1202781

    High Technology Detector (A detector that allow you to see who has low Health (if the Player looks red
    means less than 50%HP, if the Player looks blue means more than 50% HP)
    (duration 40 seconds, (40,50,60,75) (replaces Bacta Bomb)

    1bfioawlu399.png
  • Many interesting ideas about the medic of @Llunots in this post:

    https://battlefront-forums.ea.com/discussion/comment/1202781#Comment_1202781

    High Technology Detector (A detector that allow you to see who has low Health (if the Player looks red
    means less than 50%HP, if the Player looks blue means more than 50% HP)
    (duration 40 seconds, (40,50,60,75) (replaces Bacta Bomb)

    Hmmm... And what if the special medic card(like presence, assault training, etc) yielded hp regen within 2,3,4, and 6 meters of the medic? These two things would work well hand in hand. 5 hp a second, plus whatever hp regen is. Presence would still be beneficial, too.
    34klo3e3nlma.jpeg
    Threads Want
    I want...
    El-16HFE rof buff
    Engineer class
    OOM-9
    Dual pistols
    Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
    Umbara
    Utapau
    Heavy/Light vehicle classes
    Dwarf spider droid
    Homing Spider Droid
    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season
  • We all agree we need true classes with purposes like in Battlefield/RedOrchestra-Rising Storm than what we got now right?

    Also the engineer should have a rocket launcher for anti-tank purposes, he is supposed to be the explosive expert in every armies.
  • Lionbite wrote: »
    We all agree we need true classes with purposes like in Battlefield/RedOrchestra-Rising Storm than what we got now right?

    Also the engineer should have a rocket launcher for anti-tank purposes, he is supposed to be the explosive expert in every armies.

    Anti-tank purposes: Ion neutralizer
    Explosive expert: mines

    Besides he puts blaster cannon, astromech droids and increase auto reparation rate of the near vehicles like a good mechanic.

    1bfioawlu399.png
  • Lionbite wrote: »
    We all agree we need true classes with purposes like in Battlefield/RedOrchestra-Rising Storm than what we got now right?

    Also the engineer should have a rocket launcher for anti-tank purposes, he is supposed to be the explosive expert in every armies.

    Unfortunately, ariel has this and it only really gets used on troopers for the most part.
    34klo3e3nlma.jpeg
    Threads Want
    I want...
    El-16HFE rof buff
    Engineer class
    OOM-9
    Dual pistols
    Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
    Umbara
    Utapau
    Heavy/Light vehicle classes
    Dwarf spider droid
    Homing Spider Droid
    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season
  • Lionbite wrote: »
    We all agree we need true classes with purposes like in Battlefield/RedOrchestra-Rising Storm than what we got now right?

    Also the engineer should have a rocket launcher for anti-tank purposes, he is supposed to be the explosive expert in every armies.

    Unfortunately, ariel has this and it only really gets used on troopers for the most part.

    And doesn't do any damage to them ;T
  • Lionbite wrote: »
    Lionbite wrote: »
    We all agree we need true classes with purposes like in Battlefield/RedOrchestra-Rising Storm than what we got now right?

    Also the engineer should have a rocket launcher for anti-tank purposes, he is supposed to be the explosive expert in every armies.

    Unfortunately, ariel has this and it only really gets used on troopers for the most part.

    And doesn't do any damage to them ;T

    No, it kills troopers. OHK when I use it.
    34klo3e3nlma.jpeg
    Threads Want
    I want...
    El-16HFE rof buff
    Engineer class
    OOM-9
    Dual pistols
    Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
    Umbara
    Utapau
    Heavy/Light vehicle classes
    Dwarf spider droid
    Homing Spider Droid
    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season
  • Engineer skins for the clones:

    1 - Phase I

    During the Phase I stage of Clone Troopers, the Grand Army of the Republic utilized repurposed clone pilots to fulfill the role of the engineer
    latest?cb=20180912070920

    2 - Phase II

    2.1 - Clone Combat Engineer, 38th Armored Division
    latest?cb=20110306153423

    2.2 - Clone Combat Engineer, 501st Legion
    BF2Clones002.jpg

    1bfioawlu399.png
  • Imperial engineer (Hoth version)
    latest?cb=20111019134306

    Rebel engineer
    latest?cb=20130701090011

    1bfioawlu399.png
  • A great idea for future updates
  • A great idea for future updates

    Would make gameplay interesting... Fortifications.
    34klo3e3nlma.jpeg
    Threads Want
    I want...
    El-16HFE rof buff
    Engineer class
    OOM-9
    Dual pistols
    Commando class, ARC, commando droid, Inferno Squad, Insurgent, Shock Trooper(FO), assassin(Resistance).
    Umbara
    Utapau
    Heavy/Light vehicle classes
    Dwarf spider droid
    Homing Spider Droid
    Snail Tank
    Saber tank
    RO Jedha tank
    Actual bombs coming out of the bomber.
    RO season
  • Lyc4n
    229 posts Member
    The engineer could be more technology based since it should be more of a support class, it could have an ability like the old bsttlefront to slice through a tank and destroy it, an ability to disable any technology in a wide area including vechicles, maybe another to repair the medics droid as well as any turets, could also have an ability to hack into enemy turrets and turn them against the enemy. They should really focus on making the class its own thing and the fortifications r great, but mayb make them small like 1/2 man can fit behind?
  • I would surely like real medics/engineers to be in Battlefront ala Battlefield. I don't think Battlefront should be a "casual alternative" to Battlefield. It should be a full on Battlefield: Star Wars complete with all of the features a real Battlefield game is expected to have, and that the old Battlefront games had, that new Battlefront for some reason gets away with not having. I'm talking more support classes and abilities, limited ammo (so that an ammo crate guy would be useful), as well as way more vehicles, all of which are MANUALLY controlled, have cockpit views, and can be used more often.
    I mean when they first announced 2015's Battlefront 1, I was imagining it having medics, engineers, way more land vehicles, more game modes (or at least a conquest mode), needless to say I was so disappointed. Battlefront 2 is a little better but it's still very shallow.
  • Engineer and medic would be a good new classes.

    Maybe in the next Battlefront....

    1bfioawlu399.png
  • Yeah I'd say it's definitely way too late for 2 to be making such fundamental changes, but if 1 was awful, and 2 was better, then maybe 3 will be better still.
  • Lyc4n
    229 posts Member
    They need to make sure in the third battlefront that all vehicles are spawned onto the map and anyone can get in or out so you can find a vehicle and get in with other players, the laat gunship should have a pilot and be a troop transport, make it 40 vs 40 and put alot of emphasis onto the trooper classes making each one feel very different with different playstyles and roles to fulfill, all just as impactfull as eschother in many different situations. Much less focus on heroes. Start of with mostly just troopers vehicles and reinforcements and then when the game has solid gameplay for this, add heroes to it to add a bit more to the game.
  • Lyc4n wrote: »
    They need to make sure in the third battlefront that all vehicles are spawned onto the map and anyone can get in or out so you can find a vehicle and get in with other players, the laat gunship should have a pilot and be a troop transport, make it 40 vs 40 and put alot of emphasis onto the trooper classes making each one feel very different with different playstyles and roles to fulfill, all just as impactfull as eschother in many different situations. Much less focus on heroes. Start of with mostly just troopers vehicles and reinforcements and then when the game has solid gameplay for this, add heroes to it to add a bit more to the game.
    Well said. I feel there is way too much focus on heroes who steal the show by being numerous and overpowered. I would much rather have more fleshed-out classes that are more rewarding to play, especially points-wise. You get zero points for using Finn's two support abilities. Why even bother playing as him then? The officer is the only class that gets some real abilities. Even then I think the whole star card deal where you HAVE to have a flashbang and turret by default is pretty stupid. Why can't you replace the unupgraded flashbang with an unupgraded EMP without using a star card? Ridiculous!
    They're only just now adding the clone trooper tank two years later that they should have had when the game came out. It's really insane how the PSP games had way more vehicles, and multi-seated vehicles you had full control over. Plus Elite Battlefront let you start on foot, get in a ship and then fly up into space to attack capital ships, whenever you wanted! Not to rant but Battlefront 2 is pretty pathetic by comparison by virtue of the fact that it didn't even try.
  • Lyc4n
    229 posts Member
    Lyc4n wrote: »
    They need to make sure in the third battlefront that all vehicles are spawned onto the map and anyone can get in or out so you can find a vehicle and get in with other players, the laat gunship should have a pilot and be a troop transport, make it 40 vs 40 and put alot of emphasis onto the trooper classes making each one feel very different with different playstyles and roles to fulfill, all just as impactfull as eschother in many different situations. Much less focus on heroes. Start of with mostly just troopers vehicles and reinforcements and then when the game has solid gameplay for this, add heroes to it to add a bit more to the game.
    Well said. I feel there is way too much focus on heroes who steal the show by being numerous and overpowered. I would much rather have more fleshed-out classes that are more rewarding to play, especially points-wise. You get zero points for using Finn's two support abilities. Why even bother playing as him then? The officer is the only class that gets some real abilities. Even then I think the whole star card deal where you HAVE to have a flashbang and turret by default is pretty stupid. Why can't you replace the unupgraded flashbang with an unupgraded EMP without using a star card? Ridiculous!
    They're only just now adding the clone trooper tank two years later that they should have had when the game came out. It's really insane how the PSP games had way more vehicles, and multi-seated vehicles you had full control over. Plus Elite Battlefront let you start on foot, get in a ship and then fly up into space to attack capital ships, whenever you wanted! Not to rant but Battlefront 2 is pretty pathetic by comparison by virtue of the fact that it didn't even try.

    I quite like the fact they keep adding stuff, if they hadnt been rushed and this was the game they released at launch it would have been amazing i think.
  • We can only hope that Battlefront 3 will be designed specifically with all the failings of Battlefront 2 in mind. I feel like Battlefront 2 was a tremendous step up over Battlefront 1 and that it has only gotten better (except for the over-abundance of mismatched clone skins) so I don't doubt Battlefront 3 will be fundamentally better. It is at least nice that they have kept working on Battlefront 2 so that it's not nearly as bad as it was at launch.
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