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Community Transmission

Ok, now I’m CRYING for an officer nerf

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We have been asking for it almost for a year, and all of him is OP: the flash grenade (it makes you unable to dodge as Boba Fett or a jumptrooper, it obviously blinds you, it damages you too and makes you slower [it’s even better than Leia’s!]), his pistols are very powerful (the S-5 kills with three headshots from close and medium range, the Blurrg kills with just one burst and has explosive shot, and the SE-44C is quite balanced without the rapid fire mod [which is almost as fast as the Assault’s CR-2]), then he is able to have almost 70% more health and finally he gains an insane amount of points: a good player is always on top of the leader board and gets the heroe in three minutes or less (a heavy also can but he’s only one problem with him) and a bad player gains a lot of battle points and after many minutes he gains also the heroe

If that’s not enough a lot of teams are conformed by 50% (if not more) of people playing as officers

Many of you will say he’s fine, as you have said before, and I don’t matter if you call me a crying baby noob, and more than 60% of the community wants a officer nerf and some devs have realized too

Replies

  • He's been nerfed 3 times already, nobody's buying this crap anymore, you'll just never be satisfied until the class is completely cut off at the knees and worthless. Forget it, the class is balanced, you just think it's OP because good players make it look that way. It just has an easier time getting battle points because their abilities directly support the team, unlike the other classes. It's a different play style, not OP. It has less offensive options than the other classes, and some players are able to make up for that with simply better aim.

    Directly support the team? They just stay there doing nothing or running like Rambo
    Ah, and I forgot about talking about that stupid bug that makes you get battle points for officer presence while being dead
  • t3hBar0n wrote: »
    Ok, now I’m CRYING for an officer nerf

    Cool... the exact behavior my nephew engages in when he doesn't get his way... he is 19 months old.

    I said that because every time someone is brave enough to talk to the community in this subject everyone goes on an uproar and calls him baby, noob, crying boy, etc. but I don’t mind if I’m called like that, we NEED an officer nerf!

  • The officer class is op & I main that class. They have the best guns out of all classes, can get heros the quickest. Needs a nerf brought in line with the rest of the classes. Less offensive options?? Lol what I can put a turret down near the junkyard on tatooine & get a 4500 in 2 minutes. They have the best option health buff, recharge command they're the best class in the game & it's a reason most people run that class. They're cheap

    I have a 70 in that class as well. Bluurg's been nerfed, it's no longer the best gun in the game, se-5 is trash, even with headshots. Se-44c is above average, but other guns can keep up with it. Next.

    If you get killed by a turret, then your just daft, it literally warns you when your being targeted. Only really kills bots. You deserve those BPs if your turret is actually able to get that many kills without getting destroyed. Next.

    If you get 4500 in 2 mins, which I think is a gross exaggeration, it's because you were running bounty hunter and wen't on an kill streak without dying once. Officers presence can't carry you anymore. The battle commands only generate assist points if your team is just slaughtering the other side. That's called skill and good gunplay plus great observation on when to buff for max point gain.

    Balanced. I can do the same on literally any other class, as long as I don't get killed I can get a Hero in 3 mins or less. I think this 2 min figure no longer exists with the presence nerf. Outside of a flawless kill streak, it doesn't happen.



    2 minutes & 16 seconds for a hero


  • TheUltimateHope
    1009 posts Member
    edited October 2018
    Well, at least the devs have said that they are aware and are looking for a way to fix this. But knowing their reaction speed we might only get this much needed balance in 2019 or so after Anakin.
    For now keep in mind we are going into the Grievous update with Officer spam, bring the most obnoxious builds you can think of, mine are already ready to use.



  • 2 minutes & 16 seconds for a hero
    Lmao, you just literally proved my point. Not only was it not in 2 mins or less, you weren't just sitting on you rear-end collecting points doing nothing but buffing allies, like all these scrubs claim. You literally had to fight for your hero, and it was nothing special either. You died multiple times and were fighting bot-like numbskulls. Easily replicable on ANY other class. Like I said, these sub 2 min Heroes everyone is whining about is only possible when your being fed kills and go on a flawless kill streak with no deaths.

    lol, what is there to change? Artificially nerf Bounty hunter? Make the bluurg a two-shot weapon that everyone will then trash? Make the battle command not give a HP boost? Totally remove ANY points from officers presence, which everyone will also then trash? Further neuter the already incredibly balanced 50 or so BPs from buffing allies? lol, all these are terrible short-sighted ideas that ignore the core Idea that officer is mean't to be support.

    In the other video I only had 7 kills & had enough points for a hero in id say 2 minutes & 40 ish seconds. Point still stands & I got close to 600 points for presence
  • He's been nerfed 3 times already, nobody's buying this crap anymore, you'll just never be satisfied until the class is completely cut off at the knees and worthless. Forget it, the class is balanced, you just think it's OP because good players make it look that way. It just has an easier time getting battle points because their abilities directly support the team, unlike the other classes. It's a different play style, not OP. It has less offensive options than the other classes, and some players are able to make up for that with simply better aim.

    Dude, you are awesome. I completely agree.
    itt96uodu82s.gif
    Give me an Old Luke skin, and we will be best friends. He is the only one I plan on buying with real $. :-)
    Poe/Hux Concept Ideas: https://battlefront-forums.ea.com/discussion/117608/poe-dameron-armitage-hux-concept-ideas/p1?new=1
  • So what if someone has great aim and can make up for the officers lack of offensive abilities? It's called good gunplay and superior skill. lol, cutting down the officer won't make you guys magically rise up, you'll still be bad or below average. It's time to look inward and see how you can improve your own gameplay, not go after everyone else.

    Lack of offensive abilities lol turret, flash grenade, recharge command or any command. They have the best offensive abilities in the game.
  • Raices
    1204 posts Member
    Bringing officer health to 125hp is a better solution instead of nerfing BP gain or weapons imo.
  • So what if someone has great aim and can make up for the officers lack of offensive abilities? It's called good gunplay and superior skill. lol, cutting down the officer won't make you guys magically rise up, you'll still be bad or below average. It's time to look inward and see how you can improve your own gameplay, not go after everyone else.

    Lack of offensive abilities lol turret, flash grenade, recharge command or any command. They have the best offensive abilities in the game.

    All of which don't directly kill. Turret is immobile, and gives a warning before firing, defends against advance. Defensive(it's splitting hairs to call it offensive, but whatever). Flashbang can only kill already wounded enemies, Blinds/disables mainly. Defensive/debuff. The commands, reset Cooldowns, or buff heal, can't actually kill anybody. Yeah, thats called a bloody defensive.

    Meanwhile Heavy has Sentry, Assault with a shot gun attached to high mobility, Specialist has trip-wire mines, Radar reveal, movement speed increase, dmg reduction all attached to rapd fire SMG? Yeah, those are called offensives.

    See the difference now? Yeah most of the officers kit isn't used to directly kill people, like the assaults thermal grenade would, but the can make up that gap with superior gunplay and good use of their buffs. It's a different play style from the rest. not overpowered.
    This is how you teach scrubs:
    xnvLDB.gif

  • The officer class is op & I main that class. They have the best guns out of all classes, can get heros the quickest. Needs a nerf brought in line with the rest of the classes. Less offensive options?? Lol what I can put a turret down near the junkyard on tatooine & get a 4500 in 2 minutes. They have the best option health buff, recharge command they're the best class in the game & it's a reason most people run that class. They're cheap

    I have a 70 in that class as well. Bluurg's been nerfed, it's no longer the best gun in the game, se-5 is trash, even with headshots. Se-44c is above average, but other guns can keep up with it. Next.

    If you get killed by a turret, then your just daft, it literally warns you when your being targeted. Only really kills bots. You deserve those BPs if your turret is actually able to get that many kills without getting destroyed. Next.

    If you get 4500 in 2 mins, which I think is a gross exaggeration, it's because you were running bounty hunter and wen't on an kill streak without dying once. Officers presence can't carry you anymore. The battle commands only generate assist points if your team is just slaughtering the other side. That's called skill and good gunplay plus great observation on when to buff for max point gain.

    Balanced. I can do the same on literally any other class, as long as I don't get killed I can get a Hero in 3 mins or less. I think this 2 min figure no longer exists with the presence nerf. Outside of a flawless kill streak, it doesn't happen.

    The blurrg is one of the best and viable weapons in all the game, it can kill almost everyone and is almost as effective as the A280, the S-5 is bad just because you don’t know how to use it, and the SE-44C is capable of melting everyone
    The turret it’s not a big problem, I personally don’t complain about it
    A gross exaggeration? Maybe, but as you said it’s due to bounty hunter so you don’t even need 4500 points because you will have 4500 battle points to become a heroe before (keep in mind that points and battle points are quite different)
    So you’re telling me that knowing when to use the battle command to get the most amount of points needs skill and that doing that is “teamplay”
    And seriously, come on! The battle command is good and pretty balanced, but combined with all the things we previously listed (plus he boosts himself) is a big problem
    Balanced? Absolutely no, the same with other classes? Impossible, in the same circumstances? Go and lie to yourself somewhere else
  • t3hBar0n wrote: »
    You can get sub 2 min heroes on any class... if it is taking longer than this you are unlikely to get early heroes if playing with good teammates. There is nothing "special" about getting sub 120 second heroes as an Officer (or any other class) aside from likely having above average ability.

    So you haven’t have enough proof about it?
    It’s not like all the classes are Rambo
  • All my classes are level 70. I play the Officer maybe twice a month when I want to main heroes in GA. I stay away from Officer in general because it’s kiddie table cheese time. You can do the exact same thing on a map with all four classes and the Officer will generate you almost twice the BP as the other three. It’s for casuals, or pros who want to main heroes. Bottom line.

    The same as I do
    My main is the Assault
  • Dash
    11615 posts Member
    t3hBar0n wrote: »
    You can get sub 2 min heroes on any class... if it is taking longer than this you are unlikely to get early heroes if playing with good teammates. There is nothing "special" about getting sub 120 second heroes as an Officer (or any other class) aside from likely having above average ability.

    So you haven’t have enough proof about it?
    It’s not like all the classes are Rambo

    He has a Channel in his signature as do I “Proving” it. He’s honestly in my opinion the best Heavy on PC. Hands down. And I SMOKE people with Assault. Watch all the proof you need.
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • Dash wrote: »
    t3hBar0n wrote: »
    You can get sub 2 min heroes on any class... if it is taking longer than this you are unlikely to get early heroes if playing with good teammates. There is nothing "special" about getting sub 120 second heroes as an Officer (or any other class) aside from likely having above average ability.

    Me and you have been explaining this and showing videos since launch. I don’t know if we wil ever get the point across lol. :disappointed:

    Of course you won’t!!
    As I said before, most of the community is in favor of a officer nerf



  • 2 minutes & 16 seconds for a hero
    Lmao, you just literally proved my point. Not only was it not in 2 mins or less, you weren't just sitting on you rear-end collecting points doing nothing but buffing allies, like all these scrubs claim. You literally had to fight for your hero, and it was nothing special either. You died multiple times and were fighting bot-like numbskulls. Easily replicable on ANY other class. Like I said, these sub 2 min Heroes everyone is whining about is only possible when your being fed kills and go on a flawless kill streak with no deaths.

    lol, what is there to change? Artificially nerf Bounty hunter? Make the bluurg a two-shot weapon that everyone will then trash? Make the battle command not give a HP boost? Totally remove ANY points from officers presence, which everyone will also then trash? Further neuter the already incredibly balanced 50 or so BPs from buffing allies? lol, all these are terrible short-sighted ideas that ignore the core Idea that officer is mean't to be support.

    In the other video I only had 7 kills & had enough points for a hero in id say 2 minutes & 40 ish seconds. Point still stands & I got close to 600 points for presence

    So what do you think is needed here big shot? Presence should be half that? less? It's Trash and worthless then, thats literally one Heavy kill. I'm running improved flash or better turret, maybe HP regen at that point. Next.

    lol, ok whats the "appropriate" time for a Hero to show up then? Let's hear that artificial barrier you got planned, irregardless if I'm on a kill streak. 2 mins and 40 secs I'll remind you is EASILY do-able on literally any other class, just kill, it's simple. It actually takes effort now with officer unlike before, ahem:



    Do you see anything like this anymore? Again recharge command only get's you these kind of points if your team is outright destroying the enemy whipe after whipe, typically at their spawn, and even then you gotta throw in your own kills to get the 4500 points for an In-era hero.

    lol, this is just a joke, even more so when someone moderately skilled is asking for a handicap. It's like shooting yourself in the foot for no good reason. I digress, anyone with common sense reading this will know I'm right.

    It takes no effort for me to get a hero with the officer class.
  • t3hBar0n wrote: »
    Ok, now I’m CRYING for an officer nerf

    Cool... the exact behavior my nephew engages in when he doesn't get his way... he is 19 months old.

    this
    Ace speeder pilot.
    http://bit.ly/2smYu2B playa from day 1 when shift was real
  • Dash wrote: »
    Dash wrote: »
    t3hBar0n wrote: »
    You can get sub 2 min heroes on any class... if it is taking longer than this you are unlikely to get early heroes if playing with good teammates. There is nothing "special" about getting sub 120 second heroes as an Officer (or any other class) aside from likely having above average ability.

    Me and you have been explaining this and showing videos since launch. I don’t know if we wil ever get the point across lol. :disappointed:

    Of course you won’t!!
    As I said before, most of the community is in favor of a officer nerf

    The only thing Officers need adjusted is the BP Gain Rate. That’s it. And even with that it’s not even that much of an advantage, more so an easy mode/user friendly class. That’s it. Not even hard to do the same on other classes.

    No adjustments! If the devs touch it then it will be useless. :smiley:
    Everyone knows that.
    Ace speeder pilot.
    http://bit.ly/2smYu2B playa from day 1 when shift was real
  • Dash wrote: »
    t3hBar0n wrote: »
    You can get sub 2 min heroes on any class... if it is taking longer than this you are unlikely to get early heroes if playing with good teammates. There is nothing "special" about getting sub 120 second heroes as an Officer (or any other class) aside from likely having above average ability.

    Me and you have been explaining this and showing videos since launch. I don’t know if we wil ever get the point across lol. :disappointed:

    Of course you won’t!!
    As I said before, most of the community is in favor of a officer nerf

    Never assume that you know exactly what the community wants. Also, I am with Dash and the others. They have provided video evidence dozens of times and in countless threads. They also give several examples of how you can do it with other classes. It isn't that hard. I got Yoda a week ago on Kamino (First Phase), and it took me less than 2 minutes. That was with an Assault. At least test what they have advised you to do.
    On the topic of an Officer nerf, we don't need one. We need slight changes to the Recharge command, that is it. No nerfs. The Officer is balanced. It has been proven.
    itt96uodu82s.gif
    Give me an Old Luke skin, and we will be best friends. He is the only one I plan on buying with real $. :-)
    Poe/Hux Concept Ideas: https://battlefront-forums.ea.com/discussion/117608/poe-dameron-armitage-hux-concept-ideas/p1?new=1
  • Dash wrote: »
    t3hBar0n wrote: »
    You can get sub 2 min heroes on any class... if it is taking longer than this you are unlikely to get early heroes if playing with good teammates. There is nothing "special" about getting sub 120 second heroes as an Officer (or any other class) aside from likely having above average ability.

    So you haven’t have enough proof about it?
    It’s not like all the classes are Rambo

    He has a Channel in his signature as do I “Proving” it. He’s honestly in my opinion the best Heavy on PC. Hands down. And I SMOKE people with Assault. Watch all the proof you need.

    I get it! If your team is good, if you’re good, you can be at the top of the leader board, win, get the hero, etc. But doing that with the officer is way easier than with any other thing
  • Dash
    11615 posts Member
    edited October 2018
    Dash wrote: »
    t3hBar0n wrote: »
    You can get sub 2 min heroes on any class... if it is taking longer than this you are unlikely to get early heroes if playing with good teammates. There is nothing "special" about getting sub 120 second heroes as an Officer (or any other class) aside from likely having above average ability.

    So you haven’t have enough proof about it?
    It’s not like all the classes are Rambo

    He has a Channel in his signature as do I “Proving” it. He’s honestly in my opinion the best Heavy on PC. Hands down. And I SMOKE people with Assault. Watch all the proof you need.

    I get it! If your team is good, if you’re good, you can be at the top of the leader board, win, get the hero, etc. But doing that with the officer is way easier than with any other thing

    I’m not saying what I’m saying because “I can consistently top leaderboards”. I’m saying it because I know what I’m talking about in regards to the Balancing Issues and Non-issues of this game. I think by now everyone here knows me, and knows what I’m about. It’s always about balance man. That’s all I care about. Making guides, Showcasing those guides and awesome plays in videos, and Balance. That’s it really.
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • EightMile wrote: »
    Dash wrote: »
    Dash wrote: »
    t3hBar0n wrote: »
    You can get sub 2 min heroes on any class... if it is taking longer than this you are unlikely to get early heroes if playing with good teammates. There is nothing "special" about getting sub 120 second heroes as an Officer (or any other class) aside from likely having above average ability.

    Me and you have been explaining this and showing videos since launch. I don’t know if we wil ever get the point across lol. :disappointed:

    Of course you won’t!!
    As I said before, most of the community is in favor of a officer nerf

    The only thing Officers need adjusted is the BP Gain Rate. That’s it. And even with that it’s not even that much of an advantage, more so an easy mode/user friendly class. That’s it. Not even hard to do the same on other classes.

    No adjustments! If the devs touch it then it will be useless. :smiley:
    Everyone knows that.

    So you’re telling me that the wookie shouldn’t be nerfed because DICE shouldn’t touch it? There are things that must be fixed
  • Alex64 wrote: »
    What about a Wookie Officer?
    aqcvk3r316ky.jpg


    Most OP thing.
    Community asking for a nerf and then crying as I’m for the officer to be nerfed
  • Alex64 wrote: »
    What about a Wookie Officer?
    aqcvk3r316ky.jpg

    May the Force be with us all.
    itt96uodu82s.gif
    Give me an Old Luke skin, and we will be best friends. He is the only one I plan on buying with real $. :-)
    Poe/Hux Concept Ideas: https://battlefront-forums.ea.com/discussion/117608/poe-dameron-armitage-hux-concept-ideas/p1?new=1
  • I play every class except for heavy and I think officer should be nerfed. Guns are good, but the flash is a guaranted win in every 1v1 due to blinding, impairing movement, damaging and ability to detonate at will. Wth?
    Then there are battle commands: health one is usable instantly, midroll and doesn't stop you from shooting. Option to get 100 hp in a blink of an eye without any penalties is another ability granting an easy 1v1 win. Cooldown recharge is not op on its own, but enables you to kill someone with flashbang alone, which is ridiculous and with the chokepoint nature of GA, granting people extra grenade (or in case for heavies two abilities with 4 nades in total) is absolutly out of place. Weapon cool is really nice, tho.
    Then there is another weird aspect- BPs for useless buffs. Points for command buffs should only be granted if the buff was helpfull! Eg: for health buff- only if the extra health was depleted by enemy damage(although there should be no extra health buff, obviously), for cd refresh- only if abilities were on cd and were used for dealing damage or objective play after the buff took place and for coolling flush- only if weapons dealt damage during cooling period.
    You don't get points in Battlefield for healing full health soldiers, supplying fully stocked troops and swinging repear tool on just painted vehicles, and neither should you in Battlefront.
    Inspiring presence should go away completly. Free point gain for just standing on chokepoints, that's equal or even more rewarding than a pile of enemies' corpses or objective place, outperforms everything in GA environment.
    Last, but not least: disruption is cancer. Feel free to disagree.


    8dh69o72w6hm.jpg


  • Dash wrote: »
    t3hBar0n wrote: »
    You can get sub 2 min heroes on any class... if it is taking longer than this you are unlikely to get early heroes if playing with good teammates. There is nothing "special" about getting sub 120 second heroes as an Officer (or any other class) aside from likely having above average ability.

    Me and you have been explaining this and showing videos since launch. I don’t know if we wil ever get the point across lol. :disappointed:

    Of course you won’t!!
    As I said before, most of the community is in favor of a officer nerf

    Never assume that you know exactly what the community wants. Also, I am with Dash and the others. They have provided video evidence dozens of times and in countless threads. They also give several examples of how you can do it with other classes. It isn't that hard. I got Yoda a week ago on Kamino (First Phase), and it took me less than 2 minutes. That was with an Assault. At least test what they have advised you to do.
    On the topic of an Officer nerf, we don't need one. We need slight changes to the Recharge command, that is it. No nerfs. The Officer is balanced. It has been proven.

    I have also proven it’s OP, and many people has, just take as an example Star Wars HQ, SWB Updates, RedWolf, many people and I have made a lot of threads about this, and people has given proof about my point, even @t3hBar0n participated in some of my previous threads, and he gave the “evidence” that all of you are claiming
    What the community wants? Not even the devs can know what the community wants, nor you, nor me, nor anyone because we all have different points of view, and keep in mind that not all the community is on the forums and I’m here to try to prove my point, because that’s why forums exist, to discuss and get help and make our voices hear
  • I play every class except for heavy and I think officer should be nerfed. Guns are good, but the flash is a guaranted win in every 1v1 due to blinding, impairing movement, damaging and ability to detonate at will. Wth?
    Then there are battle commands: health one is usable instantly, midroll and doesn't stop you from shooting. Option to get 100 hp in a blink of an eye without any penalties is another ability granting an easy 1v1 win. Cooldown recharge is not op on its own, but enables you to kill someone with flashbang alone, which is ridiculous and with the chokepoint nature of GA, granting people extra grenade (or in case for heavies two abilities with 4 nades in total) is absolutly out of place. Weapon cool is really nice, tho.
    Then there is another weird aspect- BPs for useless buffs. Points for command buffs should only be granted if the buff was helpfull! Eg: for health buff- only if the extra health was depleted by enemy damage(although there should be no extra health buff, obviously), for cd refresh- only if abilities were on cd and were used for dealing damage or objective play after the buff took place and for coolling flush- only if weapons dealt damage during cooling period.
    You don't get points in Battlefield for healing full health soldiers, supplying fully stocked troops and swinging repear tool on just painted vehicles, and neither should you in Battlefront.
    Inspiring presence should go away completly. Free point gain for just standing on chokepoints, that's equal or even more rewarding than a pile of enemies' corpses or objective place, outperforms everything in GA environment.
    Last, but not least: disruption is cancer. Feel free to disagree.

    Finally someone that understands my point and takes the time to write an “essay” about it
    Also, the disruption is not as bad alone, but if you combine it with the recharge command it’s really cancer
  • Exploitation... away way you can without cheating... the ancient Greek started in Colosseum battles and you're upset that an Officer of War has a unique advantage?
    The only change I'd like to see with the Officer class is armor protection - I'll settle for a flash grenade and battle command__ Peace
  • ARC211092 wrote: »
    So what would you do in the cases of players like myself who are maxed out with all four classes, and the skills to back it up?

    Personally, I main officer just because it's a fun class to play as, and I like being able to support my teammates. I'm just as good with, if not better, with all of the other classes.

    Nerf the officer into the ground, then players like myself will just switch to one of the other three classes. Then, we'll be right back here, with people crying for the assault, heavy, or specialist to be nerfed into oblivion.

    I have also all my classes in 70, and I’m always on third place as the Assault (it’s my main) and guess who is above me? Officers!!! And guess what happens when I chose the officer? I’m on top of the leader board?
    All classes are capable of getting the hero fast and helping the team etc. But it’s not as easy as playing as the officer
  • VaperEyes wrote: »
    Exploitation... away way you can without cheating... the ancient Greek started in Colosseum battles and you're upset that an Officer of War has a unique advantage?
    The only change I'd like to see with the Officer class is armor protection - I'll settle for a flash grenade and battle command__ Peace

    But it’s not correct, and we have to try to make things correct
  • I will take my Heavy over the Officer 10/10 times. The difference is that the Heavy has superior toe to toe gunfighting ability to the Officer... and thus the Heavy is required to generate more of his BP from gunfighting... an Officer is not as powerful at pure combat as a Heavy is... and thus it has other tools to earn BP which do not require strict combat ability.

    If you are good at gunplay, you can dominate with any/all classes and any/all weapons (even default ones). Officer is more forgiving than other classes as far as BP generation because it relies less on pure combat to generate that BP... but I don't have a problem with that as I find the Heavy superior in actual combat, and thus I eat Officers for breakfast, lunch, and dinner.

  • t3hBar0n wrote: »
    I will take my Heavy over the Officer 10/10 times. The difference is that the Heavy has superior toe to toe gunfighting ability to the Officer... and thus the Heavy is required to generate more of his BP from gunfighting... an Officer is not as powerful at pure combat as a Heavy is... and thus it has other tools to earn BP which do not require strict combat ability.

    If you are good at gunplay, you can dominate with any/all classes and any/all weapons (even default ones). Officer is more forgiving than other classes as far as BP generation because it relies less on pure combat to generate that BP... but I don't have a problem with that as I find the Heavy superior in actual combat, and thus I eat Officers for breakfast, lunch, and dinner.

    That's why it's not the guns that are the problem. It's the abilities


    8dh69o72w6hm.jpg


  • One thing that you are assuming is that people play to top the leaderboard or people play to get the heroes. Not everyone does. I am maxed as officer and heavy. Right now I am levelling my specialist mainly with a secondary purpose of levelling my enforcer.

    I can get points as quickly on heavy or officer and I am not far behind on specialist. But the thing is I am working on improving my specialist play. Therefore I am playing as specialist.

    If I see my team struggling at a checkpoint or bottle neck then I switch to officer to help them through. If I see vehicles taking liberties with my team I switch to heavy. If heavy support fire is useful I play as the enforcer. Otherwise I am on specialist.

    All of the main four troop types has strengths and weaknesses. None of them need a nerf. Some may call for fine tuning on them but others would see this as unnecessary. Leave them be.
    Somewhere between "the sky is falling" and "everything is awesome" lies the truth.
  • But it’s not correct, and we have to try to make things correct

    No argument K,
    but this game and franchise is about war - not how the local Sheriff treats ppl running around with blasters and Ion cannons
  • Dash
    11615 posts Member
    I just can't wait to see what is next! Once the Wookiee and Officer are put 6 feet under by the community, where you guys wanna take it next? Assault getting "cheap assist" points with scan dart? Specialist and their melee build? Or as @t3hBar0n has pointed out on his thread...nerf the Heavy already for crying out loud! Or maybe we go back to whining about Vader's saber throw, or how Chewie is unbeatable, or maybe let's nerf strafing again?

    You know, it's funny though. When I'm a rebel on Endor, I always run up and over the hill. When I'm lucky, maybe 2 teammates follow me. The hill is the easiest place to flank all 3 objectives. Yet all my genius teammates run mindlessly into the choke points inside the base, waste tickets, and get slaughtered. Then threads get started about how Endor is the problem. The map's not balanced. Lol. No doubt it's the same knuckleheads storming the choke points. No doubt it's the same knuckleheads going straight after a Wookiee while their overload is active. No doubt it's the same knuckleheads that get flashbanged by an Officer and stand there, stunned, desperately shooting in all directions, get themselves killed, and then complain on the forums because yet another chokepoint they mindlessly try to storm, without any strategic thought whatsoever, gets them killed by a weapon in the game designed to punish said player, they have no other move than complain on the forums to the devs.

    Yawn. It's getting old, kiddies. Git gud already. You've had almost a year to figure it out!

    💯
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
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