criterion-sm dice-lg ea-starwars-lg instagram lucasfilm-lg motive-lg twitch you-tube

Leave HvV the way it is.

Prev13
TjPunx
1399 posts Member
There is no need to bring back that old mode. It wasn’t fun at all

Replies

  • I agree with the title, but I wouldn't mind if the 2015 version comes back as a separate mode.

    #JoinTheBuzz
    8fqc6br4b0gm.jpeg
    Never forget
  • There's nothing wrong with the new mode. Other than players themselves running away which the devs can't change without mind control.
    Maybe adjust the countdown system to select a player who's respawning even if it's slightly delayed over the single player in the group of three enemies.
  • Azelrazel wrote: »
    There's nothing wrong with the new mode. Other than players themselves running away which the devs can't change without mind control.
    Maybe adjust the countdown system to select a player who's respawning even if it's slightly delayed over the single player in the group of three enemies.

    This sounds like a good idea.

    #JoinTheBuzz
    8fqc6br4b0gm.jpeg
    Never forget
  • bfloo
    14544 posts Member
    The target is supposed to stay alive.

    Running away is a valid strategy, we just got the character from Star Wars who is famous for it. ;)

    I played the 2015 version for a bit over the weekend, it is actually a lot more fun.

    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • WildSpace wrote: »
    It should just be hero blast. The target system just breeds scum and villainy. First to like 25 defeats or whatever. It is intended to be a silly side mode for those who like hero play more than infantry play so it’d give it a way better pace.
    And make it 6v6

    Yes. This. Make a 5v5 or 6v6 hero blast mode. No troopers involved. Make it first to 100 kills or something. This would be so much fun and most importantly do away with runners and glitch exploiters. +1 for HvV blast
  • Dash wrote: »
    TjPunx wrote: »
    To those complaining about runners, learn how to play as a team, and it’s not that hard to catch them

    That’s not the problem. The fact that a game mode is being abused because of how the game mode itself is designed poorly, IS the issue in itself.
    So basically if you worked a 40 hour week, and I decide not to pay you, using your logic I just tell you “but that’s how I operate, I don’t pay anyone”? You’d be ok because that’s how I function as an employer? You’d just work with other employees regardless of no compensation!?

    No. You’d ask for a change. That’s why there are multiple threads on it. Because as it is, Heck NO, I want to fight, not run a marathon.

    HVV how it’s supposed to be:

    3tvasbtnluve.gif

    HVV how it Currently is:

    sqj2q8hfsne9.gif

    I play HVV solely grouped now because of it. And thankfully as a team we deal with it. But that’s the problem, no one should be dealing with it at all whatsoever. It’s poorly designed. Not everyone can group up with a full team, most are stuck with randoms, and the issue itself is a turn off for both old and new players.

    So no, I disagree with you entirely. And I’m baffled beyond measure as to how your advice to all is to just simply “deal with something that shouldn’t be happening in the first place because we’ve been screaming about it for months to be changed or give us an alternative”.
    No.

    Well elucidated. I'd add the obvious imbalance between the teams in their ability to run away (with no less than 5 DS heroes capable of outrunning or at least matching the fastest LS hero) as being evidence that it either wasn't an intended strat, or was extremely poor thought out from a balancing perspective.
    61tgj36mc1n9.png

    Founding member and commissar in chief of the Church of Janina. PSN: HanGerrelShot1st
  • Dash
    11534 posts Member
    Dash wrote: »
    TjPunx wrote: »
    To those complaining about runners, learn how to play as a team, and it’s not that hard to catch them

    That’s not the problem. The fact that a game mode is being abused because of how the game mode itself is designed poorly, IS the issue in itself.
    So basically if you worked a 40 hour week, and I decide not to pay you, using your logic I just tell you “but that’s how I operate, I don’t pay anyone”? You’d be ok because that’s how I function as an employer? You’d just work with other employees regardless of no compensation!?

    No. You’d ask for a change. That’s why there are multiple threads on it. Because as it is, Heck NO, I want to fight, not run a marathon.

    HVV how it’s supposed to be:

    3tvasbtnluve.gif

    HVV how it Currently is:

    sqj2q8hfsne9.gif

    I play HVV solely grouped now because of it. And thankfully as a team we deal with it. But that’s the problem, no one should be dealing with it at all whatsoever. It’s poorly designed. Not everyone can group up with a full team, most are stuck with randoms, and the issue itself is a turn off for both old and new players.

    So no, I disagree with you entirely. And I’m baffled beyond measure as to how your advice to all is to just simply “deal with something that shouldn’t be happening in the first place because we’ve been screaming about it for months to be changed or give us an alternative”.
    No.

    Well elucidated. I'd add the obvious imbalance between the teams in their ability to run away (with no less than 5 DS heroes capable of outrunning or at least matching the fastest LS hero) as being evidence that it either wasn't an intended strat, or was extremely poor thought out from a balancing perspective.
    MC_XIX wrote: »
    The target system just needs to be dropped. It encourages a very unsportsmanlike style of play.

    BF 2015 HvV was so much better mechanics-wise.

    Double +1.

    🙌
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • hatreds_wrath
    268 posts Member
    edited November 2018
    TjPunx wrote: »
    To those complaining about runners, learn how to play as a team, and it’s not that hard to catch them

    Lol And suppose the enemy team is playing as a team specifically so their Boba and Maul are constantly the target. So no absolutely not, Dice needs to drastically change this system.

    Nearly 90% of the runners I encounter can't even land a kill when it comes down to actual combat. They always get torn apart once you finally catch them but by that time your target has already been whittled down to nothing. This essentially rewards bads for being bads and last I recall, mp games are skill based.
  • Dash
    11534 posts Member
    edited November 2018
    TjPunx wrote: »
    To those complaining about runners, learn how to play as a team, and it’s not that hard to catch them

    Lol And suppose the enemy team is playing as a team specifically so their Boba and Maul are constantly the target. So no absolutely not, Dice needs to drastically change this system.

    Nearly 90% of the runners I encounter can't even land a kill when it comes down to actual combat. They always get torn apart once you finally catch them but by that time your target has already been whittled down to nothing. This essentially rewards bads for being bads and last I recall, mp games are skill based.

    💯

    I que for HVV to fight the enemy. It’s called Heroes vs Villains. Not Heroes vs Runners.

    That’s it.

    pxuk1sspcgz4.gif

    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • Dash
    11534 posts Member
    edited November 2018
    Dash wrote: »
    TjPunx wrote: »
    To those complaining about runners, learn how to play as a team, and it’s not that hard to catch them

    Lol And suppose the enemy team is playing as a team specifically so their Boba and Maul are constantly the target. So no absolutely not, Dice needs to drastically change this system.

    Nearly 90% of the runners I encounter can't even land a kill when it comes down to actual combat. They always get torn apart once you finally catch them but by that time your target has already been whittled down to nothing. This essentially rewards bads for being bads and last I recall, mp games are skill based.

    💯

    I que for HVV to fight the enemy. It’s called Heroes vs Villains. Not Heroes vs Runners.

    That’s it.

    pxuk1sspcgz4.gif

    yeah and they've already made star wars games where the objective is to race in circles if that's your thing
    gikwovc05jzg.png

    Lol that poster is 100% accurate for HVV currently lol! Maul’s winning the race! :lol:
    Post edited by Dash on
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • bfloo
    14544 posts Member
    Dash wrote: »
    TjPunx wrote: »
    To those complaining about runners, learn how to play as a team, and it’s not that hard to catch them

    Lol And suppose the enemy team is playing as a team specifically so their Boba and Maul are constantly the target. So no absolutely not, Dice needs to drastically change this system.

    Nearly 90% of the runners I encounter can't even land a kill when it comes down to actual combat. They always get torn apart once you finally catch them but by that time your target has already been whittled down to nothing. This essentially rewards bads for being bads and last I recall, mp games are skill based.

    💯

    I que for HVV to fight the enemy. It’s called Heroes vs Villains. Not Heroes vs Runners.

    That’s it.

    pxuk1sspcgz4.gif

    I call it stunned vs villains, it is a more accurate description of my experience as I quit the match.

    I don't game to be frozen in place, I can watch tv for that.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • Dash
    11534 posts Member
    bfloo wrote: »
    Dash wrote: »
    TjPunx wrote: »
    To those complaining about runners, learn how to play as a team, and it’s not that hard to catch them

    Lol And suppose the enemy team is playing as a team specifically so their Boba and Maul are constantly the target. So no absolutely not, Dice needs to drastically change this system.

    Nearly 90% of the runners I encounter can't even land a kill when it comes down to actual combat. They always get torn apart once you finally catch them but by that time your target has already been whittled down to nothing. This essentially rewards bads for being bads and last I recall, mp games are skill based.

    💯

    I que for HVV to fight the enemy. It’s called Heroes vs Villains. Not Heroes vs Runners.

    That’s it.

    pxuk1sspcgz4.gif

    I call it stunned vs villains, it is a more accurate description of my experience as I quit the match.

    I don't game to be frozen in place, I can watch tv for that.

    Indeed dude.
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • Heck no, TDM will infinitely be better than run like a coward, or who can ledge the fastest, or Frozen and Blasted vs Villans. Change the system.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • quenaelin
    805 posts Member
    edited November 2018
    Dash wrote: »
    TjPunx wrote: »
    To those complaining about runners, learn how to play as a team, and it’s not that hard to catch them

    Lol And suppose the enemy team is playing as a team specifically so their Boba and Maul are constantly the target. So no absolutely not, Dice needs to drastically change this system.

    Nearly 90% of the runners I encounter can't even land a kill when it comes down to actual combat. They always get torn apart once you finally catch them but by that time your target has already been whittled down to nothing. This essentially rewards bads for being bads and last I recall, mp games are skill based.

    💯

    I que for HVV to fight the enemy. It’s called Heroes vs Villains. Not Heroes vs Runners.

    That’s it.

    pxuk1sspcgz4.gif

    yeah and they've already made star wars games where the objective is to race in circles if that's your thing
    gikwovc05jzg.png

    I am enjoying chasing targets from ledge to ledge it is like platform jumper. Devs even promised speeder bike racing modes also in this game, where are they, now we got only limited live service.
  • bfloo
    14544 posts Member
    quenaelin wrote: »
    Dash wrote: »
    TjPunx wrote: »
    To those complaining about runners, learn how to play as a team, and it’s not that hard to catch them

    Lol And suppose the enemy team is playing as a team specifically so their Boba and Maul are constantly the target. So no absolutely not, Dice needs to drastically change this system.

    Nearly 90% of the runners I encounter can't even land a kill when it comes down to actual combat. They always get torn apart once you finally catch them but by that time your target has already been whittled down to nothing. This essentially rewards bads for being bads and last I recall, mp games are skill based.

    💯

    I que for HVV to fight the enemy. It’s called Heroes vs Villains. Not Heroes vs Runners.

    That’s it.

    pxuk1sspcgz4.gif

    yeah and they've already made star wars games where the objective is to race in circles if that's your thing
    gikwovc05jzg.png

    I am enjoying chasing targets from ledge to ledge it is like platform jumper. Devs even promised speeder bike racing modes also in this game, where are they, now we got only limited live service.

    When did they ever promise speeder racing?
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • quenaelin wrote: »
    Dash wrote: »
    TjPunx wrote: »
    To those complaining about runners, learn how to play as a team, and it’s not that hard to catch them

    Lol And suppose the enemy team is playing as a team specifically so their Boba and Maul are constantly the target. So no absolutely not, Dice needs to drastically change this system.

    Nearly 90% of the runners I encounter can't even land a kill when it comes down to actual combat. They always get torn apart once you finally catch them but by that time your target has already been whittled down to nothing. This essentially rewards bads for being bads and last I recall, mp games are skill based.

    💯

    I que for HVV to fight the enemy. It’s called Heroes vs Villains. Not Heroes vs Runners.

    That’s it.

    pxuk1sspcgz4.gif

    yeah and they've already made star wars games where the objective is to race in circles if that's your thing
    gikwovc05jzg.png

    I am enjoying chasing targets from ledge to ledge it is like platform jumper. Devs even promised speeder bike racing modes also in this game, where are they, now we got only limited live service.

    xkvetkw2063j.png
    keeboxdf4h4g.gif

  • bfloo wrote: »
    quenaelin wrote: »
    Dash wrote: »
    TjPunx wrote: »
    To those complaining about runners, learn how to play as a team, and it’s not that hard to catch them

    Lol And suppose the enemy team is playing as a team specifically so their Boba and Maul are constantly the target. So no absolutely not, Dice needs to drastically change this system.

    Nearly 90% of the runners I encounter can't even land a kill when it comes down to actual combat. They always get torn apart once you finally catch them but by that time your target has already been whittled down to nothing. This essentially rewards bads for being bads and last I recall, mp games are skill based.

    💯

    I que for HVV to fight the enemy. It’s called Heroes vs Villains. Not Heroes vs Runners.

    That’s it.

    pxuk1sspcgz4.gif

    yeah and they've already made star wars games where the objective is to race in circles if that's your thing
    gikwovc05jzg.png

    I am enjoying chasing targets from ledge to ledge it is like platform jumper. Devs even promised speeder bike racing modes also in this game, where are they, now we got only limited live service.

    When did they ever promise speeder racing?

    Sorry that was too hopefull thinking, I meant there could be even speeder bike racing modes with better live service.
  • Just have the out of bounds area progressively shrink, and once a target dies it resets for the next round.

    #JoinTheBuzz
    8fqc6br4b0gm.jpeg
    Never forget
  • Dash wrote: »
    TjPunx wrote: »
    To those complaining about runners, learn how to play as a team, and it’s not that hard to catch them

    Lol And suppose the enemy team is playing as a team specifically so their Boba and Maul are constantly the target. So no absolutely not, Dice needs to drastically change this system.

    Nearly 90% of the runners I encounter can't even land a kill when it comes down to actual combat. They always get torn apart once you finally catch them but by that time your target has already been whittled down to nothing. This essentially rewards bads for being bads and last I recall, mp games are skill based.

    💯

    I que for HVV to fight the enemy. It’s called Heroes vs Villains. Not Heroes vs Runners.

    That’s it.

    pxuk1sspcgz4.gif

    yeah and they've already made star wars games where the objective is to race in circles if that's your thing
    gikwovc05jzg.png

    This game looks interesting, and I like how Yoda is racing by using his chair.

    #JoinTheBuzz
    8fqc6br4b0gm.jpeg
    Never forget
  • Billkwando
    1488 posts Member
    edited November 2018
    Unwarycoin wrote: »
    Just have the out of bounds area progressively shrink, and once a target dies it resets for the next round.

    Star Wars: Fortnitefront :p
    ZI7BNkU.gif
    ^Maximum the Hormone - Alien^
    (Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)

    Gamertag: Billkwando YouTube: Billkwando
    Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
  • Billkwando wrote: »
    Unwarycoin wrote: »
    Just have the out of bounds area progressively shrink, and once a target dies it resets for the next round.

    Star Wars: Fortnitefront :p

    Funny thing, after posting that I remembered that it's exactly what Fortnite does. I don't like that game, but I think having a shrinking out of bounds area would be the perfect compromise.

    #JoinTheBuzz
    8fqc6br4b0gm.jpeg
    Never forget
  • Unwarycoin wrote: »
    Just have the out of bounds area progressively shrink, and once a target dies it resets for the next round.

    I forgot to mention, it stops at a small area, like the central area of Takodana (I think I mispelked that) on HvV will be the only spot in bounds if a target takes too long to die, unless the target is in combat, then the out of bounds area stays the same.

    #JoinTheBuzz
    8fqc6br4b0gm.jpeg
    Never forget
  • Who says the old mode should come back? Just bring Hero Blast.

    I say so
    Psn: Jello770
  • Jello770 wrote: »
    Who says the old mode should come back? Just bring Hero Blast.

    I say so

    I wouldn't mind if they both came as their own modes.

    #JoinTheBuzz
    8fqc6br4b0gm.jpeg
    Never forget
  • Unwarycoin wrote: »
    Billkwando wrote: »
    Unwarycoin wrote: »
    Just have the out of bounds area progressively shrink, and once a target dies it resets for the next round.

    Star Wars: Fortnitefront :p

    Funny thing, after posting that I remembered that it's exactly what Fortnite does. I don't like that game, but I think having a shrinking out of bounds area would be the perfect compromise.

    You think that, until Maul throws your whole team 12 miles out bounds, and you lose. ;) :p
    ZI7BNkU.gif
    ^Maximum the Hormone - Alien^
    (Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)

    Gamertag: Billkwando YouTube: Billkwando
    Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
  • lol, lame. Bring back Heroes Unleashed as its own mode, settling this debate for good, and you can wait around all day in a dead HvV lobby backfilling with one or two players every other hour.
    This is how you teach scrubs:
    xnvLDB.gif
  • lol, lame. Bring back Heroes Unleashed as its own mode, settling this debate for good, and you can wait around all day in a dead HvV lobby backfilling with one or two players every other hour.

    Yep. HU is the best content this game has provided to date.
  • Danxoln
    2473 posts Member
    Bring Hero Blast to this game
  • 3 minutes = Your abilities recharge times are slowed by 50%. Your movement speed is decreased by 20%.

    5 minutes = Your abilities are outright disabled. Your movement speed is set to 50%. Your max HP with gradually decrease by 10% for each minute that passes after this point.

    ....And just like that. The running problem was solved. For good.
    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

    y6qvidach2x9.png

    "I have never died to a Finn"
  • KresusFIN wrote: »
    3 minutes = Your abilities recharge times are slowed by 50%. Your movement speed is decreased by 20%.

    5 minutes = Your abilities are outright disabled. Your movement speed is set to 50%. Your max HP with gradually decrease by 10% for each minute that passes after this point.

    ....And just like that. The running problem was solved. For good.

    I don't think that would work, what if the target of the team that is not running has lower max health, then it would die before the runner or if the other side manages to do a bit of damage to the not running target, just enough to be under Health regen cap, again the one not running dies first.
  • Unwarycoin wrote: »
    Billkwando wrote: »
    Unwarycoin wrote: »
    Just have the out of bounds area progressively shrink, and once a target dies it resets for the next round.

    Star Wars: Fortnitefront :p

    Funny thing, after posting that I remembered that it's exactly what Fortnite does. I don't like that game, but I think having a shrinking out of bounds area would be the perfect compromise.

    Nah, so Maul can push you out of bounds and Kylo can freeze you? Or Chewie gets four free kills, or all the close range villans have a ball game, or Boba can simply use rocket barrage and hit everybody? I don't like that idea tbh.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • TjPunx
    1399 posts Member
    edited November 2018
    GenxDarchi wrote: »
    Unwarycoin wrote: »
    Billkwando wrote: »
    Unwarycoin wrote: »
    Just have the out of bounds area progressively shrink, and once a target dies it resets for the next round.

    Star Wars: Fortnitefront :p

    Funny thing, after posting that I remembered that it's exactly what Fortnite does. I don't like that game, but I think having a shrinking out of bounds area would be the perfect compromise.

    Nah, so Maul can push you out of bounds and Kylo can freeze you? Or Chewie gets four free kills, or all the close range villans have a ball game, or Boba can simply use rocket barrage and hit everybody? I don't like that idea tbh.

    Sounds like you just need to git better. Getting pushed out of bounds is part of the game. If you don’t like it, I wouldn’t put myself in that position
  • TjPunx wrote: »
    GenxDarchi wrote: »
    Unwarycoin wrote: »
    Billkwando wrote: »
    Unwarycoin wrote: »
    Just have the out of bounds area progressively shrink, and once a target dies it resets for the next round.

    Star Wars: Fortnitefront :p

    Funny thing, after posting that I remembered that it's exactly what Fortnite does. I don't like that game, but I think having a shrinking out of bounds area would be the perfect compromise.

    Nah, so Maul can push you out of bounds and Kylo can freeze you? Or Chewie gets four free kills, or all the close range villans have a ball game, or Boba can simply use rocket barrage and hit everybody? I don't like that idea tbh.

    Sounds like you just need to git better

    We are talking about a hypothetical mode man, and besides, I am pretty sure some Ps4 players can vouch for me that if anyone needs to git better, it's you.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • hatreds_wrath
    268 posts Member
    edited November 2018
    TjPunx wrote: »
    The running is fine. It’s not that hard to kill a runner. Hero mode in BF15 sucked. I’m playing that mode to play as a hero, not a trooper

    Once again please explain how running is fine? I play the game to battle, not chase people. Its not a matter of skill to take out a runner just a drawn out annoyance that drags on a game that shouldnt take that long.

    I just quit a match filled with runners and had to repeatedly avoid being put in that same match with them thanks to the garbage matchmaking. I think you need to learn what makes or breaks a game instead of accusing others of not having the skill to play said game. Let me add I single handedly fended off the enemy team until of course my health was whittled down to zero due to the runners. Please tell me how its fair that a skilled player gets punished for an opponent being a coward.
  • hatreds_wrath
    268 posts Member
    edited November 2018
    Just to add in my previous post, players who are the target and manage to fend off and kill enemy players should get points for it. It makes zero sense when I single handedly kill 2-3 enemies or more even and we lose a point simply because the enemy target was a coward and avoided my team the entire time. Like I said, the current system only caters to bads and if you support this, I can only assume you are one of those very same bads.
  • You actually do get extra objective points for kills as the target.
  • You actually do get extra objective points for kills as the target.

    I didn't mean scoreboard points, I meant actual round points. Specifically if you single handedly kill an enemy player and not an assist.
  • You actually do get extra objective points for kills as the target.

    I didn't mean scoreboard points, I meant actual round points. Specifically if you single handedly kill an enemy player and not an assist.

    Ah, I tend to agree.

    https://battlefront-forums.ea.com/discussion/117762/hvv-a-hotfix-story/p1
  • First off I didn't even know HU was a thing but please please make that a permanent mode. That is what this game is truly missing. The game is obviously too hard to balance in HvV's current state. Some heroes are just better suited for infantry like yoda and running around as maul is super lame when hes the target. Then you have all the stuns that disable you for way too long.

    In terms of what can be done for HvV I propose a different fix based off of a old map for the original team fortress quake mod. The Civilian. This was somewhat the same where the objective was to get the civilian (target) to a checkpoint and the opposing teams objective was to kill that target.

    What would happen when you were the civilian however is you have no abilities, no blaster, nothing. Characters that become the "Civilian" could be diplomats in the game where everything is equal on both sides in terms of the target. There is no high speed running because neither side's targets can run fast (trooper speed), they are both the same. No more lukes or boba's hiding in unreachable areas other characters can't get to. And for the love of god after targets are killed make everyone respawn again.

    This will absolutely force teams to not run in as they do now. It will encourage strategy, and grouping. You could even add troopers if you wanted, increase amount of heroes active or even make it so there is only one civilian and they have to get to a checkpoint.
  • chims wrote: »
    First off I didn't even know HU was a thing but please please make that a permanent mode. That is what this game is truly missing. The game is obviously too hard to balance in HvV's current state. Some heroes are just better suited for infantry like yoda and running around as maul is super lame when hes the target. Then you have all the stuns that disable you for way too long.

    In terms of what can be done for HvV I propose a different fix based off of a old map for the original team fortress quake mod. The Civilian. This was somewhat the same where the objective was to get the civilian (target) to a checkpoint and the opposing teams objective was to kill that target.

    What would happen when you were the civilian however is you have no abilities, no blaster, nothing. Characters that become the "Civilian" could be diplomats in the game where everything is equal on both sides in terms of the target. There is no high speed running because neither side's targets can run fast (trooper speed), they are both the same. No more lukes or boba's hiding in unreachable areas other characters can't get to. And for the love of god after targets are killed make everyone respawn again.

    This will absolutely force teams to not run in as they do now. It will encourage strategy, and grouping. You could even add troopers if you wanted, increase amount of heroes active or even make it so there is only one civilian and they have to get to a checkpoint.

    My problem is proposing replacements for the target system, because I want the mode to stay fundamentally the same.

    #JoinTheBuzz
    8fqc6br4b0gm.jpeg
    Never forget
  • I just feel its not fun when maul just runs full speed from you when hes the target. I know others feel this way too. The only person who can even remotely get close to him is luke. So if theres a maul there has to be a luke. Same thing for boba as he can hide in such unreachable places. The only compromise I can see is to drastically limit jump height and run speed if you are the target so you can't just run the entire time. Running away like that isn't fun to play against.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!