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Gamescom 2019 Triple XP
Community Transmission

Bad players in this game

I absolutely despise those who don't know how to push an objective or defend it. I guess I hate the majority of the player base.

Replies

  • unit900000
    3288 posts Member
    edited October 2018
    same though there is other reasons as well that I hate the player base.
    Dont act a fool and you wont get called out. PSN: DarthOdium- old PSN:unit900000

  • TjPunx
    1574 posts Member
    K/D is all that matters
  • There will always be x amount of bads in any given match. What truly grinds my gears are the people that pick heroes / armour, and then hide with it at the very far back, nowhere near the objective; under some delusion that "Yeah, that Dioxis grenade / alt-Fire will show 'em!"

    When a device is invented that allows you to stab people in the face over the internet, these are the first people to go.
    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

    y6qvidach2x9.png

    "I have never died to a Finn"
  • Zinjo2017
    557 posts Member
    edited October 2018
    I absolutely despise those who don't know how to push an objective or defend it. I guess I hate the majority of the player base.

    So long as EA rewards Kills over Objectives and gives the podium to high kill scores. This is what we get.
    Instead of showing us some obscure "#/#" listing that seems to only make sense to the devs after a round, how about giving a breakdown of what battle points & credits were awarded for what?
    If they then award more points/credits for objective achievements and show it in the individual awards screens after the match, then perhaps "some" will realize there is more reward in playing the objective than killing another player.
    As it is now, high body counts seem to be the only criteria for getting into the top 5....
    5gyfxhxo6249.jpg
  • Zinjo2017
    557 posts Member
    edited October 2018
    lok wrote: »
    I absolutely despise those who don't know how to push an objective or defend it. I guess I hate the majority of the player base.

    Though i do play objective most of the time,i did not pay $100 to play a game and worry about what other people think how i play.If i decide to go off and search somewhere in the map or snipe which is not part of the objective then i will,so saying you despise someone who paid there money to play the MP game the way they like to is a bit heavy imo.
    And i have noticed recently there have been a lot of new players which need a warm welcome to the game and encouraged not the opposite.
    Maybe ask in chat if people are new?or say in chat what the best way to cap a point. :)
    Well, a snipers job is to kill. You can snipe in support of taking the objective, I've done that plenty of times. Though that isn't the only way to play the specialist either. Hunting other snipers is fun too... B)
    My favorite sniper hunting moment happened on Jakku where I took out another sniper, who had a better weapon than mine, from across the map. That was fun!
    5gyfxhxo6249.jpg
  • I thought the EOR was over, but today I kept being matched with beginners. Everything it would match me with bad players would get worse and worse.
  • Feel the pain.

    I don't even get it why people don't push. If I see even 1 friendly player on the other side of a choke point I will rush forward.
    It feels so frustrating to have flanked enemy team, taken out most of the opposition and you still don't get teammates rushing in to seal the deal.
  • It reminds me of Battlefront 2015 how clueless and stupid players are.

    At least it's easy kills for use smart players though right?
  • KresusFIN wrote: »
    There will always be x amount of bads in any given match. What truly grinds my gears are the people that pick heroes / armour, and then hide with it at the very far back, nowhere near the objective; under some delusion that "Yeah, that Dioxis grenade / alt-Fire will show 'em!"

    When a device is invented that allows you to stab people in the face over the internet, these are the first people to go.

    Lmao
  • OOM19
    2832 posts Member
    TjPunx wrote: »
    K/D is all that matters

    When you think KD ratios matter in 2018 in a game that doesn't even display KD stats after a match



    Don't worry bro I'll carry you to the finish line as you rush the same hallway that's being camped thinking you can do a 3v1 because you are battle focused and focus only on the killing

    I got your back
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  • KresusFIN wrote: »
    When a device is invented that allows you to stab people in the face over the internet, these are the first people to go.

    Now that just funny.
  • Alex64
    7431 posts Member
    I would call them "Casuals"
    The kind mixed with the wicked, the will to fight until the end, I'm not your enemy or friend.
  • Expect to get even worse on Black Friday since the game will be on sale for $7.99

    Noobs incoming
  • t3hBar0n wrote: »
    In any activity the vast majority of participants are not going to be exceptional at that activity... you can either get frustrated, or you can try to drag them along the slow climb towards improvement... I generally favor option B, although sometimes I have to sit back and laugh at the chaos lol.

    I laugh and load in my officer shield setup(shield, resourceful, recharge) and then I drop shields on people who arent playing the objective. It makes me smile.
    Ace speeder pilot.
    http://bit.ly/2smYu2B playa from day 1 when shift was real
  • Comes with the territory, what I think of 99% of the players I encounter.

    fcb8p7ad3hqd.gif


    Always on the lookout for that 1% that makes it all worthwhile.
  • ghawar18
    901 posts Member
    edited November 2018
    Dash wrote: »
    There are no good or bad players. There are those that play for themselves and those that play for the team.


    No, there are really very bad players, people who are still to shoot, people who do not turn when they are shot in the back, people who do not look at their radar, people who do not arrive. kill an enemy has 3 vs 1 .... kids 10/12 years old who do not have the same reflexes as adults or who are just not talented, and well when you have people like that in your team you are being crushed, and this happens very often


    the average of the level of the players is really very weak since star wars is a game all public, the problem comes mainly from the matchmaking, the draws / beginners should play between them and the very good players between them.
  • Expect to get even worse on Black Friday since the game will be on sale for $7.99

    Noobs incoming

    Forget playing the objective... I'm licking my chops thinking about all that noob meat out there just waiting to get slaughtered and served for supper.
  • 99% of the community would fall into this category, get used to it and carry harder
  • Expect to get even worse on Black Friday since the game will be on sale for $7.99

    Noobs incoming

    Forget playing the objective... I'm licking my chops thinking about all that noob meat out there just waiting to get slaughtered and served for supper.

    That was my first thought .... fresh meat!
  • These kinds of players are in every multiplayer shooter out there, having no expectations for them makes it easier to deal with them
    A thousand generations live in you now, but this is your fight.
    mbetxwnmm1qiioixt6xy.gif
  • 99% of the community would fall into this category, get used to it and carry harder

    This^.
  • The scoreboard is a non sense, showing only kills. Not difficult to add amount of disrupted shots...objective achieved....etc...This will show how the results is not only "kills". But it seems it is too difficult for Dice...
  • I absolutely despise those who don't know how to push an objective or defend it. I guess I hate the majority of the player base.

    Some people are new and don't know what they doing, some people are just after kills and not interested in objectives, having no voice chat to help new players learn is a real problem imo.
  • Dash wrote: »
    99% of the community would fall into this category, get used to it and carry harder
    These kinds of players are in every multiplayer shooter out there, having no expectations for them makes it easier to deal with them

    +1.

    jwu13hcz4fr9.gif
    I see your Squitle sunglasses and I raise you:
    aMZRZrO.gif
    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

    y6qvidach2x9.png

    "I have never died to a Finn"
  • Dash
    11615 posts Member
    edited November 2018
    KresusFIN wrote: »
    Dash wrote: »
    99% of the community would fall into this category, get used to it and carry harder
    These kinds of players are in every multiplayer shooter out there, having no expectations for them makes it easier to deal with them

    +1.

    jwu13hcz4fr9.gif
    I see your Squitle sunglasses and I raise you:
    aMZRZrO.gif

    I raise your Oberyn with:

    bqop26ewe2vj.gif


    😉
    Origin ID: "NWG_Dash"

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  • SWBF2 was made for casual gamers and the biggest flaw is that most game modes are based on objectives. As I noticed objective modes are to difficult for a casual playerbase and the lack of a balanced MM makes the whole experience really frustrating sometimes.
  • TjPunx wrote: »
    K/D is all that matters

    comments like this identify a bad player.
  • What really grinds my gears is that it's eliminations, not kills. We'll never really know if the guy at the top got 90+ kills as Palpatine, or if he got 30+ (or more) assists
  • OcDoc
    1679 posts Member
    I absolutely despise those who don't know how to push an objective or defend it. I guess I hate the majority of the player base.

    Truth is, it isn’t quite a majority. It is about a third though. Might depend on region a bit as well.

    I did a little study at one point to try and figure out what the player base is like and about 5% are very good, 25% are good and 40% are decent and contributing. Around 30% were in the bad category with around 12% of them being useless.

    This was PS4/Virginia mostly evening play over 4 separate days and approximately 12 hours of play. GA only.

    It is hard to study though. I used a combination of scoreboard, counting players around objectives and a few other more minor observations such as hero play.

    I did this several months ago and I didn’t hold on to all my data so will just have to take my word on it but it is true. The breakdown was fairly easy to remember when rounding.
  • DarthJ
    6558 posts Member
    Kind of agree. But at the same time, there is no better feeling than getting a hero, gathering with your team who aren't moving forward (lets say at phase 2 as Resistance on SKB) and when you decide to charge forward and lead they flock to your banner and follow you. So heroic, thank you random teammates for making me feel like a boss
    PSN: ibrajoker59
  • DarthJ wrote: »
    Kind of agree. But at the same time, there is no better feeling than getting a hero, gathering with your team who aren't moving forward (lets say at phase 2 as Resistance on SKB) and when you decide to charge forward and lead they flock to your banner and follow you. So heroic, thank you random teammates for making me feel like a boss

    Pick the correct hero, and I promise I will follow you to the ends of the map!

    ....Because every hero should have a dedicated Recharge officer ;)
    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

    y6qvidach2x9.png

    "I have never died to a Finn"
  • Had someone who was like #12 on our team with bossk. He was so excited to finally have enough points for a hero he camped the screen and then didn't wanna lose him.

    So guess what he did? Camped in our spawn, never used predator instincts he prefered trying to snipe on the third phase of kamino and throw his dioxis along the outside of the barracks because he was to scared to go in.

    Heros need to first be offered to the top 5 players. If those players do not pick a hero within 30 seconds than let it move down to the bottom of the barrell.
    kay4dnh923zs.png
  • S_Markt wrote: »
    TjPunx wrote: »
    K/D is all that matters

    comments like this identify a bad player.

    Even if it didn't, my KD in this game is jedi-tier so B)
  • OcDoc wrote: »
    I absolutely despise those who don't know how to push an objective or defend it. I guess I hate the majority of the player base.

    Truth is, it isn’t quite a majority. It is about a third though. Might depend on region a bit as well.

    I did a little study at one point to try and figure out what the player base is like and about 5% are very good, 25% are good and 40% are decent and contributing. Around 30% were in the bad category with around 12% of them being useless.

    This was PS4/Virginia mostly evening play over 4 separate days and approximately 12 hours of play. GA only.

    It is hard to study though. I used a combination of scoreboard, counting players around objectives and a few other more minor observations such as hero play.

    I did this several months ago and I didn’t hold on to all my data so will just have to take my word on it but it is true. The breakdown was fairly easy to remember when rounding.

    Your numbers sound about right to me, based on my own observations.
  • Had someone who was like #12 on our team with bossk. He was so excited to finally have enough points for a hero he camped the screen and then didn't wanna lose him.

    So guess what he did? Camped in our spawn, never used predator instincts he prefered trying to snipe on the third phase of kamino and throw his dioxis along the outside of the barracks because he was to scared to go in.

    Heros need to first be offered to the top 5 players. If those players do not pick a hero within 30 seconds than let it move down to the bottom of the barrell.



    I would agree with this if you have an objective point indicator and not the one with the most BP
  • TjPunx
    1574 posts Member
    We just need a game for noobs, and a game for everyone that’s been with it since launch
  • TjPunx wrote: »
    We just need a game for noobs, and a game for everyone that’s been with it since launch

    that would be the same game lol. 99% of the community old or new would be in the casual category requiring a carry
  • OcDoc
    1679 posts Member
    Carrying a team does offer a challenge. I am not sure why a good player would have a major problem with it. It doesn’t bother me although I am just barely good enough to pull it off and I have to be having a good day and without distractions.
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