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I haven’t got a clue what I’m doing, I’m just shooting everything that moves lol
1. Fix spawns on attacking side or defending side, one is little too close and other is just a bit too far
2. Tone down sandstorm
3. No one gets on the at te because they are too far away, in general they can be advancing faster because last objective is just a nonsense waiting game for droid side from what it looks like
It's alright overall
Unrelated:
4. Kyle Ren's frenzy is a joke again
EDIT: Because I'm already bored of easily winning on droid side even playing solo. Zzzzzzz
Atrt will not turn left at times
Visually awesome
Fun to play!
Sandstorm adds customization that’s so cool.
It’s get chaotic
Vehicles are a must which I like.
ATTE are great!
Bad:
Phase 1 goes by way too fast I barely ever get a feel of the area before it’s taken
BARC speeder aim neeks tweeting I would aim at a clone straight on and miss unless you had the rapid fire going
Need to use spider droids. Kind of dissapointed that there I. There but we don’t get to use them
Games go on for a long time
Playing objective feels rewarding
Played as a hero/villian 4 times (thats a big deal cause im never one of the tip scorers)
Map looks amazing especially the first phase with all the geonosians flying around
Bad:
Feels impossible for separatists to win
Map is huge yet out of bounds restrictions make the playable map at any one time fairly small
Spawn locations are of
Take something to drink ...can get awfully dusty in the throat out there ;-)
November Patch
1. No Geonosis map in Arcade? No Droid Factory section? There should be Droid Factory map created and added to Arcade, Blast and Strike ASAP!
2. It seems like Jabba's Palace map was only partially fixed. A complete level that has been unplayable. This should be at the top of the list in the next patch. No excuse. It's been almost three months now.
My only complaints are with the STAP & the AI controlled vehicles.
The STAP has terrible aim in my opinion & a slow rate of fire. I got it probably take a while to learn how to use it but so far in my opinion seems like the aim is a bit off/weird truthfully. It seems like you have to be up close & personal to get a kill with them. Which you can get shot off easily. Though probably just not me being used to it lol.
The AI controlled vehicles don't have a health bar or anything indicating you are actually hitting them. You just keep shooting them till they explode with out any indication they are about to be destroyed.
Oh also forgot no arcade version but pretty sure that a small arcade or small map version will be added in the future. Probably why I forgot lol.
Anyway so far this new map is amazing just wish the STAP had a better aim in my opinion & there where damage indicators on the AI vehicles. Other then that the Devs have done a extremely amazing job & can't wait for the rest of the future content planned & un planned.
It is a big map but it still is 100% linear and it is no fun run run running for 90% of the gameplay. What is the point? It does not seem like a battle at all it seems like boring chaos. Yes it looks visually stunning so pat your self on the back devs. It does not seem fun though--not like when Crait was released. Crait was pretty fun and you did not have to run the entire match if you didnt want to. Geonosis feels too big for GA. This should have been a different mode. I feel like you wasted the planet on GA. There should be better ingame descriptions of the objectives and the battle. Do you think in real war that troops just launch into fighting without any prior knowledge of the geography, targets, and the terrain? um no...
http://bit.ly/2smYu2B playa from day 1 when shift was real
I hope the quality is as great as this for whatever is planned in 2019!
But this map is really great guys. I haven't played this game in a long while. And coming back and playing this map was unforgettable experience. Thank you. But FIX THE BUGS. Please. Dice. Lightsaber combat is still buggy
Played this morning. I think the AT-TE health may have been increased since then. We had to kill the AT-TEs until they were out of tickets (I'm guessing ten in phase 3) and there wasn't an AT-TE in the capture zone. I'm not sure if a person in an AT-TE outside capture zone can cause it go into overtime or not. This morning, AT-TEs were going down so fast I really didn't pay attention if they were in the capture zone or not.
That's how I feel about GA in general!
^Maximum the Hormone - Alien^
(Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)
Gamertag: Billkwando PSN: Billkwando YouTube: Billkwando
Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
I LOVE IT!!! Need more maps like it! Actually has a... movie moment feel to it! Kind of like Hoth, all I can say is... 1) more turrets during the final two phases for use, 2) more useable vehicles like spider droids, I don’t know if there was a space battle going on but there should be! 3) make the ATTE a little more health, cause they take a lot of damage and went down surprisingly quick! 4) when is there going to be a strike map of this?
Other then that... LOVED IT! Can’t wait I play it some more in the coming days! Hopefully this map or a moded one can be added to arcade! Would be fun!
Also, I'm not a fan of the map design. So you've decided to make a long, thin map, pretty much shaped like a funnel. It's sniper central, with the odd heavy. Even the sandstorm you can snipe through since everyone has a silhouette and a red symbol above their head.. Defeats the object I think. I was excited for Obi-Wan, who is, generally okay so props there ish. But 12 months for this map to arrive? I'm really not impressed. It's just too short of a playtime and personally it just doesn't play well at all.
I'm losing patience with defending this game in all honesty. It's always missing the mark, granted you can't please everyone but overall every update disappoints me.
- On an irrelevant note, why change the stamina bar. It's confusing at first, ugly and distracting when it starts full and ends empty, there was nothing wrong with it the way it was filling up then going red, it made more sense.
It seems like constant criticism but there actually is just always several things broken, poor, or just actually not thought out. I digress..
There’s elite players in this game, I didn’t get the memo. Open maps and jump troopers equals easy hundos.
Saber Heroes seem pointless and get easily picked off.
Spawns are awful.
Objectives are broken (I got a Sep victory despite the core ship getting shot down by the MACs)
Audio crackles constantly in phases 2 and 3.
Beautifully designed, poorly optimised.
Made for conquest indeed.
Sometime I wish it would be great if we could use credits earned in-game to level up / unlock / upgrade as another way of progessing. Grievous and Kenobi are the only things left for me to max out and though it's easy to do so in HvV, because they're new everyone is playing them so it's obviously tricky getting to use them all the time.
Things that don't like me:
- I feel this map strange.
- Lack emotion. No epic music?
- The fist phase has the most beatifull part of this map but it finalize so fast.
- Many bugs in AT-TE's walking.
- With Stap is very difficult to aim.
- The Cutscenes are very dull.
- The AT-TE are feel weak.
- The AT-TE are too easy to destroy. You only need stay from a distance.
Improvements:
- In the last phase the AT-TE location shouldn't be marked in the enemy hud. This will help to a more near combat.
- OG-9, Dwarf spider droid, Droideka, LAAT, ARC troopers, Geonosian starfighter and Geonosian starfighter should be playable on this map.
- Few players for a so big and opencast map like this. Please more players in this map!!
Bugs...let's see. I saw a heavy using a wall for cover but his sentry gun was poking through the wall and killing people. I was shooting at somebody with my regular gun and suddenly I was in infiltration mode without pressing any buttons other than fire. I shot an ion torpedo at a droid speeder and just before it was to hit the speeder the torpedo did a 90 degree turn and hit the tank I was protecting instead. I shot a droid speeder with 2 ion torpedoes and both hit but did no damage. I spawned on a teammate and was instantly taking the fire that was directed at him and died (numerous times I spawned in without realizing they were being shot at and I kept getting killed) and I finally just started spawning at the default which was apparently behind enemy lines on different occasions. Quite often I'd see on the map in the bottom right that there was an enemy behind me when I was around the tanks but there never was and it's very confusing (no, it's not speeders sneaking around either). There are more but I give up both playing and writing.
Also, please stop high lighting teammates in red! It get's very confusing when both teams are highlighted like this.
I would bug report things but none of them I've been reporting for the last 10 months have been fixed so what's the point?
On the Seperatists side you literally don't need to anything but standing all the way back with a dozen Disruptor NT242's and just spam at the AT-TE's, its almost a guaranteed win. Doing that I haven't lost once today. Clone Specialists have a hard time hitting you at that distance I just don't think its all that well designed and there is no real climax or any kind of final phase either. Spawn locations need adjustments as well and you can get stuck in a few places.
The map is much appreciated nonetheless, please consider more variants of this for other game modes.
but each to their own, i think i read that these 2 "features" were intended.
This. But overall very fun map and battle. Probably my new favorite GA. Well done. I love all the blaster fire and explosions everywhere. Great looking as well