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How about completely redoing how skins are earned?

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The skins are going to devalue to the players quickly, which is a shame because they look phenomenal. The whole system of being able to use whatever you want by paying credits one time makes that great feeling of first acquiring them rather forgettable after a little while. At some point, you just have them and they do not really carry much significant meaning in-game.

I tried posting this before and it didn't work but, here's a genius way to use skins to make this whole game 10x more appealling!! I will use clone troops as an example but this applies to all faction skins (earn/lose the clone troop skin, and all other factions follow suit in your inventory). Read on.

Skins are made available (and unavailable!) by your KDA. This makes players not so trigger happy on the battlefield and more focused, making for a more realistic warfare experience. (I believe this would be the first time ever that a game awarded prestige based on KDA and is SORELY overdue. This is modern day gaming, people!!!)

To emphasize, imagine you start the game normally at a KDA of 0.0. Your only available skin is the basic all-white clone.

0.5 KDA: Earn 91st Recon Corps .... drop below 0.5 KDA and lose skin.

1.0 KDA: Earn 327th Star Corps ... drop below 1.0 KDA and lose skin.


Etc...

By doing this, we CREATE VALUE in these skins that lasts.

By doing this, players MAINTAIN APPRECIATION and are incentivized to focus and hold on to their earned skins with careful and strategic play.

By doing this, players clearly recognize the skill level of the friendly and enemy players around them.

You want to earn the prestigious 104th Battalion skin?! Work around the players flashing the sleek look themselves and follow their lead, or just work on your aim or whatever it takes to be a better player. Whatever it takes... GET SMART. EARN IT.

This is an absolute game changer. Folks, please support this idea with your likes and comments and lets see this make its way to the developers. It needs to happen.

Replies

  • @ CorpseMaker77 You get your credits back upon update. That's a great deal. Then you have a battlefield full of players whose ranks are clearly demonstrated on the spot, just like in real Star Wars. You get serious authenticity and retain the value you worked for in credits. You wouldnt want that?
  • hsf_
    1610 posts Member
    @ CorpseMaker77 You get your credits back upon update. That's a great deal. Then you have a battlefield full of players whose ranks are clearly demonstrated on the spot, just like in real Star Wars. You get serious authenticity and retain the value you worked for in credits. You wouldnt want that?

    What would we spend the credits on?
  • @hsf_ That would be a different topic. Hero skins, weapon skins could be made, etc.

    But the value this change would bring to the game should make the compensation totally worth it. It's nothing that couldn't be figured out.
  • I mean, it sounds nice in theory, but what would my incentive be for playing the objective hard? My KDA would be significantly higher if I completely ignored the objectives and farmed kills.
  • wgoBigIsland
    81 posts Member
    edited November 2018
    @Rivershark56 Of course. Objectives still earn battle points, and if you want kills, you would first look to objectives to find enemy players. Anyone who wants to play as a vehicle, special troop, hero or villain would still play objectives... Also, winning games could (and should) reward those players with a little something anyway. More XP perhaps? Many possibilities
  • No thank you.

    This would totally limit my play. I am more successful on Blast & Strike and to be quite frank, not all that good on GA.

    Why should I lose skins that I earn through one mode, by playing another?

  • wgoBigIsland
    81 posts Member
    edited November 2018
    @Alwe15 I wouldnt be opposed to it just applying to GA. That's honestly what I meant and should've made that clear. Apologies! I think having them available on Blast and Strike modes is a great way to allow players to use and appreciate the art work the developers have done with the new skins.

    But on GA its incentive to perform better. Theres different skill levels and many players want to stand out based on their skill level. This isnt even coming from a great player lol. I'm between ok and good. But I want to earn a skin that shows all you guys I'm a big deal so I gotta put in that work and be great!!!!!
  • I appreciate you all chiming in
  • It would be cool, but then you would have too many people complaining when they get steamrolled. It would be better to lock them to rank or special challenges, and then unlocking them with creds or crystals.
    You guys are gonna make me rich......
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    That Specialist rework was disappointing.
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  • No thanks.

    I played countless hours to earn credits to buy every single skin in the get game to be able to use them whenever I want.

    Agreed. We do not need this idea. Also, this battlefront doesn't really like KDA. Else they would give us in game stats.
    itt96uodu82s.gif
    Give me an Old Luke skin, and we will be best friends. He is the only one I plan on buying with real $. :-)
    Poe/Hux Concept Ideas: https://battlefront-forums.ea.com/discussion/117608/poe-dameron-armitage-hux-concept-ideas/p1?new=1
  • wgoBigIsland
    81 posts Member
    edited November 2018
    @GenxDarchi Unfortunately, the latter that you mentioned IS what's happening right now and the result isn't good. The game would be better off with this. They can't be afraid to disappoint players.

    All due respect, if people complain, then tough @%#$! That's what makes players crave gameplay! The mind loves problems. Psychology applies in the problem within the gameplay. If the problem was that the game was boring, then they got too much for nothing and couldn't find enough value in the gameplay and stopped playing. If the problem is that they couldn't earn something that helped them make a statement on the battlefield, they need to try again next time.
  • wgoBigIsland
    81 posts Member
    edited December 2018
    @BeastlyCrawdad I have to disagree with you. I strongly feel we do need this idea. The developers have already admitted they missed the mark in terms of game satisfaction. It was nearly half price at Gamestop as quickly as they sold! I went to look up news on this ever since I first played it because I knew I wasn't the only one who felt this way about the Multiplayer.

    Guys, this is a Star Wars game. The potential is as enormous as its fan base. We need a competitive system that matches the Star Wars universe on a life like level. This was out of one of my notes I jotted down.

    Theres other ways I have noted that would change this game for the better. I'm happy to talk about other posts I have made here as well. Thanks
  • You fail to comprehend that DICE wants money from skins. Because if they don't have any monetary value, why create them? They are cosmetics that were promised as full customization. It would be completely frustrating to a lot of players, and it will ruin a whole lot more people's enjoyment of the game. This isn't a very competitive game. It is more of a casual RPG shooter that allows you to experience almost all of your Star Wars battle fantasies. It just doesn't really fit with this game.
    itt96uodu82s.gif
    Give me an Old Luke skin, and we will be best friends. He is the only one I plan on buying with real $. :-)
    Poe/Hux Concept Ideas: https://battlefront-forums.ea.com/discussion/117608/poe-dameron-armitage-hux-concept-ideas/p1?new=1
  • wgoBigIsland
    81 posts Member
    edited December 2018
    @BeastlyCrawdad they do not want money for skins that badly if you can accumulate credits through gameplay to buy them. Money has very little, if anything, to do with this.

    Also, this is quite clearly a competitive game. It is centered around winning and losing.

    That's also an overpoweringly positive description for a game that wasnt highly enjoyed by much of the people who bought it. Meant with all due respect to the developers.. Just speaking the truth and hoping for better.
  • This is not a great idea, especially for the Star Wars community. Too many people playing this game are casual gamers and would not have access or even the means to access these skins. Nope, not a good idea.
  • @BeastlyCrawdad they do not want money for skins that badly if you can accumulate credits through gameplay to buy them. Money has very little, if anything, to do with this.

    Also, this is quite clearly a competitive game. It is centered around winning and losing.

    That's also an overpoweringly positive description for a game that wasnt highly enjoyed by much of the people who bought it. Meant with all due respect to the developers.. Just speaking the truth and hoping for better.

    I know a lot of people who enjoyed it.
    itt96uodu82s.gif
    Give me an Old Luke skin, and we will be best friends. He is the only one I plan on buying with real $. :-)
    Poe/Hux Concept Ideas: https://battlefront-forums.ea.com/discussion/117608/poe-dameron-armitage-hux-concept-ideas/p1?new=1
  • @BeastlyCrawdad that's good to hear. I support the game and want to see it at its best so we are in agreement there I feel...

    The developers have already addressed the fact that the gaming community largely rejected Battlefront. That's why I began writing down notes and seeked this thread. I want to offer solutions for change.

  • This is not a great idea, especially for the Star Wars community. Too many people playing this game are casual gamers and would not have access or even the means to access these skins. Nope, not a good idea.

    I should've mentioned that this idea should apply to GA only so that skins can be appreciated by everyone in other modes. That's good for everyone.

    But its important to acknowledge that studios dont work to please casual gamers. Theres no profit in that, and these guys deserve to make good money for the work they did.

    With the rise of ESports, the competitive gamers decide which games make the most money. These guys should want to make as much as possible for the great work they did. Sometimes that takes making much needed changes.
  • For those that don't have the credits. One "legendary" skin - 2000 crystals. 2100 crystals for &19.99 USD. Unacceptable.
  • For those that don't have the credits. One "legendary" skin - 2000 crystals. 2100 crystals for &19.99 USD. Unacceptable.

    Agreed. If they want to make more money then that is up to them. I support it. They should have a layout that attracts more gamers first though. Doesnt make sense to charge real money for anything at it's current popularity level.
  • This is not a great idea, especially for the Star Wars community. Too many people playing this game are casual gamers and would not have access or even the means to access these skins. Nope, not a good idea.

    I should've mentioned that this idea should apply to GA only so that skins can be appreciated by everyone in other modes. That's good for everyone.

    But its important to acknowledge that studios dont work to please casual gamers. Theres no profit in that, and these guys deserve to make good money for the work they did.

    With the rise of ESports, the competitive gamers decide which games make the most money. These guys should want to make as much as possible for the great work they did. Sometimes that takes making much needed changes.

    That is completely untrue. The casual audience is the majority of gamers. They are the bigger market, not competitive.
  • @Humpty_Dumpty why do you think what I said is completely untrue? The majority of players are competitive. To be clear, I dont mean they are in leagues. I mean they play to win.

  • @Humpty_Dumpty why do you think what I said is completely untrue? The majority of players are competitive. To be clear, I dont mean they are in leagues. I mean they play to win.

    Devs cater to the casual audience, not the hardcore because the casuals far outweigh the hardcore in numbers. Your assumption that most players are competitive is not true. Most just play to have a good time. This forum is evidence enough of that.

  • @Humpty_Dumpty are you saying the majority of players do not play to win? Lol that's what I am saying and that's absolutely true. And there is no facts that differentiate the two any clearer than that. I know you yourself do not play games to just appreciate the environments and settle to get lit up in the process lol.
  • @Humpty_Dumpty are you saying the majority of players do not play to win? Lol that's what I am saying and that's absolutely true. And there is no facts that differentiate the two any clearer than that. I know you yourself do not play games to just appreciate the environments and settle to get lit up in the process lol.
    I play for fun.
    itt96uodu82s.gif
    Give me an Old Luke skin, and we will be best friends. He is the only one I plan on buying with real $. :-)
    Poe/Hux Concept Ideas: https://battlefront-forums.ea.com/discussion/117608/poe-dameron-armitage-hux-concept-ideas/p1?new=1
  • @BeastlyCrawdad "fun" is subjective. Is competitive gaming more fun or casual gaming? We just differ in opinion
  • @Humpty_Dumpty are you saying the majority of players do not play to win? Lol that's what I am saying and that's absolutely true. And there is no facts that differentiate the two any clearer than that. I know you yourself do not play games to just appreciate the environments and settle to get lit up in the process lol.

    But it's not true... I play games to relax and have fun. Sure I enjoy winning, but that isn't where "fun" comes from.
  • @Humpty_Dumpty That's your perspective, I respect it. But it's not the perspective
  • I can't see how anyone would think this is a good idea. Skins coming and going based on KDs? This is a very relaxed game, built for the average casual gamer. If this was a more skill focused game, then maybe I could see it happening. But implementing a system like this wouldn't fit the lack of competitive atmosphere in EA Battlefront II.
  • CorpseMaker77
    432 posts Member
    edited December 2018
    For those that don't have the credits. One "legendary" skin - 2000 crystals. 2100 crystals for &19.99 USD. Unacceptable.

    Nobody is forcing people to pay 19.99 for a legendary skin, you can earn those for free, all you have to do is to play the game.

    Plus all DLCs are free for Battlefront 2.
  • @AustinAlpha315 @CorpseMaker77 I'm suggesting it be made more competitive. That's me. The DLC's have been free because nobody would buy them. These DLC's are their attempt at bringing in new players. The maps aren't the problem though. Its the lack of competitive gameplay. We aren't building long term value on casual gameplay.
  • I don't think this game has anything to gain from being made more competitive; it would be my guess that a more competitive gameplay environment would drive away more players than it would attract. If I wanted competitive play, I'd put in Black Ops or Call of Duty. EA Battlefront does a good job of attracting the casual Star Wars fan and Star Wars gamer, mostly because of its sandbox type battles. For most of the playerbase, this is just a fun game to put in and enjoy for a few hours every afternoon.
  • ArcTrooperBen
    332 posts Member
    edited December 2018
    No thanks.

    I played countless hours to earn credits to buy every single skin in the get game to be able to use them whenever I want.

    This^ if you want to incentives for players to play better. Skins isn’t a good way to do it. I put in my fair grind for what I want. My K/D or level is kinda ... for skins. Weapons. Sure why not. But something like skins is ridiculous. That’s something the last battlefront got WRONG, sure increase the cost of the skin so people really dedicated to it or who are at high will get it but not so it’s got a prerequisite besides the price tag.

    [Edited language]
    Post edited by IronSoldier on
  • As everybody has said it makes no sense to do that for objective modes. Why? There are two ways to improve you KD ratio:
    1. Having more skills than the rest of the players and killing them before they can even see you
    2. Playing as safe as possible. That means not trying to take the objective by any means if that means your death count will rise. That is completely opposed to how an objective mode should be played.

    I am not going to discuss how locking skins for elite players and leaving nothing for average players is a bad idea when we don't even have that many things to spend credits on and there is no other avenue for microtransactions right now.
    May your heart be your guiding key.
  • I think this is a really horrible idea.

    #JoinTheBuzz
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    Never forget
  • @Humpty_Dumpty That's your perspective, I respect it. But it's not the perspective

    If you have proof that your so called "perspective" is correct. Please provide some evidence.

    https://www.gamasutra.com/view/feature/131397/from_casual_to_core_a_statistical_.php?print=1

    Here's mine. Clearly showing that casual gamers far outweigh the hardcore audience. Devs cater to casuals, casuals are not as competitive as hardcore gamers an do not play for the same reasons.
  • @Humpty_Dumpty ...lol it seems to me that the article you posted is in favor of hardcore gamers having the upper hand un the market. But to provide my own evidence.

    Halo 2, Fortnite, COD, etc. Historically, competitive games are always in discussion, and again, the game has no popularity. This was addressed BY the developers. Time for change. Free stuff doesnt create longterm value or appreciation.
  • TheScape wrote: »
    As everybody has said it makes no sense to do that for objective modes. Why? There are two ways to improve you KD ratio:
    1. Having more skills than the rest of the players and killing them before they can even see you
    2. Playing as safe as possible. That means not trying to take the objective by any means if that means your death count will rise. That is completely opposed to how an objective mode should be played.

    I am not going to discuss how locking skins for elite players and leaving nothing for average players is a bad idea when we don't even have that many things to spend credits on and there is no other avenue for microtransactions right now.

    I should've noted that this should be for GA only so that the skins can be appreciated elsewhere, but the bottom line is, its basic human psychology that people love to solve problems. They like to earn things. They have egoic desires in a competitive atmosphere to stand out. The game needs change.
  • I’d like Crafting points to be obtainable again because of their upgrade point useage.
    Maybe add them to the Daily crate again in like a drop of 5-20 per box 📦 because...
    It’s lazier (and I am) than playing the other modes and upgrading the things that way

    What was this thread about again?
  • Terrible idea locking content behind performance alone, k/d means nothing in this game so go elsewhere
  • @Icedragon7897 WOAH there ice dragon. Go ahead and tell me how it is! 😄
  • @Humpty_Dumpty ...lol it seems to me that the article you posted is in favor of hardcore gamers having the upper hand un the market. But to provide my own evidence.

    Halo 2, Fortnite, COD, etc. Historically, competitive games are always in discussion, and again, the game has no popularity. This was addressed BY the developers. Time for change. Free stuff doesnt create longterm value or appreciation.

    Read the graph again. Look at the green(casuals), then the red(hardcore). You see the imbalance there?

    Halo, COD, Fortnite… Games that were all made popular by wait for it... casual gamers. They did not sell like hotcakes because of the hardcore audience(excluding Fortnite of course). Speaking of free stuff, you could've fooled Fortnite. They gave their game away and they make more money than most.

    If your K/D idea was a good idea(it's not), someone would have used it by now.
  • @Humpty_Dumpty Fortnite gave the map away and hooked in players who spent their money on microtransactions. They made money, and a name for themselves off competitive play.

    The problem with this whole forum is that it wont attract anyone who isnt passionate about Battlefront. It looks like the majority of people who commented like the game how it is enough to avoid drastic changes. So it will probably just stay the same. Better luck on the next SW game I guess.
  • @Humpty_Dumpty ...lol it seems to me that the article you posted is in favor of hardcore gamers having the upper hand un the market. But to provide my own evidence.

    Halo 2, Fortnite, COD, etc. Historically, competitive games are always in discussion, and again, the game has no popularity. This was addressed BY the developers. Time for change. Free stuff doesnt create longterm value or appreciation.

    First off, Fortnite is a battle royal, not comparable with a shooter like battlefront. Halo and COD are sort off cool, but lack the special units battlefront has. They are very much different games. And besides, Even they give skins and guns to people no matter what their K/D is.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Yeah, you lock out pretty much over half the player base from all the good skins. When stats finally release you'll actually find a great deal of people go negative in their games, some can't even break single digits.
    This is how you teach scrubs:
    xnvLDB.gif
  • Yeah, you lock out pretty much over half the player base from all the good skins. When stats finally release you'll actually find a great deal of people go negative in their games, some can't even break single digits.

    This, plus a lot of times, at least if you not only play with a clan or fairly huge group of friends, you end up in lobbies with a horrible team, where only a few people try to play the objective. Those few either give up at some point or get killed more often then others, while they actually try to do the right thing and help the team.
    So if a few people actually manage to get the objective done while others play in easy mode in the back of the map, those few also get punished for not having the best K/L ratio, by not being able to select their favorite skins? I don't think so.
  • bfloo
    14035 posts Member
    While I don't like your idea, unlocking skins by leveling up was better.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

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  • RyanK388
    1310 posts Member
    edited December 2018
    I still wish to earn crafting/upgrade points from daily crates or as rewards from those mission things. Because getting those piddly crystals from completing them isn’t as fulfilling a reward.
  • I would quit the game immediately and permanently if this was the case. Cosmetics should not be locked behind arbitrary skill levels.

    Well...maybe they could do one skin behind a specific accomplishment or set of accomplishments (think Halo 3's Recon) but the rest should be easily obtainable with time alone.
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