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August Community Calendar

Community Transmission: December Update & 2019 Awaits

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F8RGE
777 posts EA Community Manager
edited December 2018
INCOMING TRANSMISSION

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2018 is coming to an end but we’ve got time for one last update. Let’s see what’s coming tomorrow, December 12th into Star Wars™ Battlefront II.

OBI-WAN APPEARANCE

A brand-new appearance will be arriving for Obi-Wan Kenobi and you’ll soon be able to enter the battlefront dressed in his “General Kenobi” attire, inspired by the Clone Wars animated show.

This appearance will be classed as Epic and will cost 40,000 credits or 1,000 crystals.

OBI-WAN KENOBI IMPROVEMENTS

It’s been great to welcome Obi-Wan into Star Wars Battlefront II and in the December update, we’re going to be making some improvements to him.

We’ve focused a lot on his animations and have made improvements to his dodges, stagger and defeated animations. We’ve also tweaked various other animations such as his jump and attack, and his ground attack.

Further adjustments have been made, including improvements to Obi-Wan Kenobi’s model and character rigging. Many of these changes won’t be visible on first glance, but they all go together to improve the overall quality and feel of General Kenobi.

GEONOSIS IMPROVEMENTS

We’ve given Geonosis an art pass with multiple changes being made to the opening cinematics. These changes range from additional blaster marks being placed upon the factory door, to improved textures and increased details on the Clone Trooper helmet.

Improvements have also been made to the animation of the AT-TE.

BLAST SPAWN RULES

After the recent success of the fast spawn event in Blast and based on your feedback, we have decided to permanently implement the squad system into Blast.

Alongside this addition we will also be reducing the spawn timer down to 5 seconds from 10 seconds, ensuring that Blast remains the action-packed experience that we’ve heard you want.

COMING 2019

As this will be one the last Transmissions of 2018 we wanted to sign off with a look ahead to the new year and some other changes that we are working on that we haven’t spoken about yet.

While we don’t have specific release dates for these just yet, you will be hearing more about them closer to their respected releases. The below are still in development and details may change between now and the time they are released.

LIGHTSABER COMBAT

This has been a topic that is frequently brought up and quite rightfully so. It would be incredibly difficult to talk Star Wars without mentioning one of the most iconic aspects of the series.

Recently we began prototyping some new changes to the lightsaber combat and we’re hoping to release these early in 2019.

The biggest change you will notice with this is how attacking heroes will no longer stagger backwards upon hitting a defending hero. We’ve also made the change that once a hero has run out of stamina, they will not be able to attack.

These changes begin to roll out within the December Update, where we will be replacing the stamina reticule with a brand-new user interface element which will offer better insight into how much stamina you have remaining.

Alongside this user interface change, and also coming in the December Update is a new UI element that displays your ability to dodge.

From our playtests that has helped increase the flow of combat, making it a lot more fluid, tactical and most importantly, enjoyable. We can’t wait for you to go hands on with it when it releases in early 2019.

TROOPER CUSTOMIZATION

We will be granting the officer an armoured appearance and offering the Navy Officer as a free unlockable option. Much like the Navy Officer, all other default appearances will be available as free unlocks.

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Yes, armoured Officers are confirmed.

We will have more details on trooper customisation in 2019, but we wanted to let you know that it’s something that’s on the way.

On the subject of trooper appearances, we can also confirm that in January we will be rolling out changes to the 41st, 91st, 104th and 327th Clone Trooper squadrons based on your feedback earlier this year.

EMOTE WHEEL

Emotes are a fun addition to the game and allow you to personalize your troopers and heroes with some additional personality.

Up until now, the amount of emotes you’ve been able to equip has been limited, but we’re making some changes in early 2019 that will alleviate this problem.

Through the use of the emote wheel, we will allow you to select from up to eight emotes during the game. One tap of a button and the emote wheel appears, from here you’ll be able to select the emote that you want to use.

As we move forward we are also investigating the ability to have a secondary emote wheel that focuses more on gameplay related communication such as “Cover Me” and “Defend Here”.

DECEMBER UPDATE RELEASE NOTES

FEATURES
  • A new "General Kenobi" appearance for Obi-Wan Kenobi is available to unlock

QUALITY OF LIFE
  • Implemented a new UI bar for improved readability of Hero stamina
  • The player's health bar has been updated with an indicator that lets players know how many dodges are available
  • Implemented Squad Spawn on Blast and reduced the spawn timer for that mode to 5 seconds

HERO CHANGES

OBI-WAN KENOBI
  • Fixed an issue where a fully charged "All-Out Push" ability would not deal damage to enemies that are in the 2nd half of the ability zone
  • Fixed an issue where the UI lines of the "All-Out Push" ability would not be completely visible if the player doesn't charge up the ability
  • Fixed an issue where players could not cancel the "Defensive Rush" ability by dodging
  • Fixed an issue where players couldn't see the Lightsaber ignite animation while being frozen by Kylo Ren
  • Prevented Lightsaber damage for Obi-Wan if he is attacked by Lightsabers during the "Defensive Rush" ability
  • Fixed an issue where Emperor Palpatine's main attack would show on Obi-Wan Kenobi's body, instead of his Lightsaber, when deflecting
  • Fixed an issue where Obi-Wan's "Your Move" and "Absolutes" emotes would play swapped in-game
  • Moved Obi-Wan's "All-Out Push" ability to the left ability slot and "Defensive Rush" to the right one, in order to address player feedback and improve consistency

GENERAL GRIEVOUS
  • Fixed an issue where General Grievous would not deal additional damage when attacking from behind
  • Fixed an issue where General Grievous would occasionally get stuck in an animation when hit by a Shock Grenade
  • Fixed an issue where General Grievous would occasionally deal "Unrelenting Advance" ability damage by blocking

DARTH VADER
  • Fixed an issue where Darth Vader would occasionally get stuck in the Choke animation

HAN SOLO
  • Fixed an issue where Han Solo's Detonite Charge would not visually explode when triggered

SQUAD SPAWN CHANGES
  • Fixed an issue where players would occasionally be able to select empty Squad Spawn slots
  • Fixed an issue where the Start button would be grayed out when the player attempts to spawn on a squad member inside a land vehicle
  • Fixed an issue where players would not be able to choose seemingly available Heroes - Reinforcements while the spawn delay timer is active

GAME MODE AND MAP CHANGES

HERO SHOWDOWN
  • Fixed an issue that would prevent a game round to start properly, if a player would not pick a Hero within the allocated time

GEONOSIS
  • Various level art, audio, draw distance and collision fixes, focusing on the vehicle debris and rocks on Geonosis
  • Made some slopes in Phase 3 of Geonosis easier to traverse with the AT-TE
  • Fixed an issue where the LAAT carrying an AT-TE would occasionally appear in very low resolution
  • Fixed an issue where Boba Fett would be able to float on invisible ceilings in certain areas during Phase 2
  • Fixed an issue where a blank scene would show up in the beginning of the final cutscene on Geonosis

BESPIN
  • Fixed an issue where players could reach a spot outside the map geometry by using Boba Fett or any Lightsaber-carrying Hero

CRAIT
  • Fixed an issue where the Hangar objectives on Crait would be named "HARDCELLS"

VEHICLE CHANGES

STAP
  • Fixed an issue where the STAP's "Laser Barrage" ability would fire an extra laser stream to the ground

AT-TE
  • Fixed an issue where the AT-TE's front cannon muzzle flash would show in the wrong color
  • Added more audiovisual effects when the AT-TE is being dropped on Geonosis

GENERAL CHANGES/MISC
  • Fixed a visual issue where the AT-ST would look too small in the End-Of-Round MVP screen
  • Fixed a visual issue where the rimlight effect would turn on and off when rotating characters in Inspector mode
  • Fixed a visual issue where unlocking Hero Starfighters Star Cards would stretch the artwork for the respective Card
  • Fixed an issue where Smart Ion Grenade explosion VFX would occasionally be missing when exploding near certain vehicles

KNOWN ISSUES
  • In order to ensure scoring fairness, we have currently disabled the scoring event when a player squad spawns on you. We are investigating the causes of the exploit and will proceed to a fix at a later update.

PUNCH IT
Post edited by F8RGE on

Replies

  • Diiooss
  • Noice
  • Niceeeeeeeee
  • Coming 2019 a Movie epic Duell 1 vs1 with heroes and a double blaster captain or commander CLASS for the clone trooper
  • So Obi Wan's push does more damage when fully charged or is that just the distance the push covers?
    My youtube channel Star Wars Battlefront, Battlefield 4 etc gameplay https://www.youtube.com/channel/UCF4zDYJfLp_rvcKzALVEXHA?view_as=subscriber
  • Very welcome changes.

    And thanks for the Amored officers.

    Now we only Dual Wielding Pistols and Rex.

    Can't wait for Year Two!
  • y89m90vwi70z.gif
    you listen after all :'( (happy tear)
    cause everything you read on the internet is true...
  • I'm happy about all of these news expecially the 2019 ones. I'm only worried that the officer redisign could be too similar to an ARC trooper assuming that would mean that we'll never see an ARC trooper as special unit for the clones. Hoping to be wrong.
  • Sounds good to me!
  • Armoured officers!!!!!!!
    Emote wheel!!!!!!!!!
  • Think you guys at EA could make it where we can use our heroes abilities while in the air? I’d love to be able to jump and force push in the air...
  • SO FRIKIN EXCITED
  • Thanks!
  • This is a home run! Fantastic CT! Thank you, @F8RGE! Gratitude to you and your whole team!
  • Alexis_Bouvin
    11 posts Member
    edited December 2018
    I am French and usually in the movies, in the series, and in the video games it was Bruno Choël the French voice of Obi-Wan but not in Battlefront 2, is it possible for you to hire him for the voice ? Please :'(
  • Moved Obi-Wan's "All-Out Push" ability to the left ability slot and "Defensive Rush" to the right one, in order to address player feedback and improve consistency

    Yesssssssssssssssssssssssssssssssssssss!
    ZI7BNkU.gif
    ^Maximum the Hormone - Alien^
    (Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)

    Gamertag: Billkwando PSN: Billkwando YouTube: Billkwando
    Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
  • Is there a plan to fix the overlay covering the chat box after you are killed?
  • no attacking after stamina depletion is quite concerning and I'd say a poor idea - saber users will be especially helpless around blaster heroes...
  • "Moved Obi-Wan's "All-Out Push" ability to the left ability slot and "Defensive Rush" to the right one, in order to address player feedback and improve consistency"

    Very important!
  • Not sure if this is included in the Obi Wan fixes, but are you addressing the issue of his melee strikes not giving any sort of feedback, such as SFX or vibration, making it hard to tell if you're actually damaging an enemy?
  • Billkwando
    1878 posts Member
    edited December 2018
    So if you can no longer swing when you have no stamina (I didn't look at my circle for like the first 6 months, so I was probably just whipping them with a wet noodle) shouldn't that mean that you can no longer block when you run out, as well? In practice it may be awful, I haven't thought it through. :D

    @Tripdots2022
    Think you guys at EA could make it where we can use our heroes abilities while in the air? I’d love to be able to jump and force push in the air...

    You already can. :) It's easy to miss, but you can push in the air as Luke, pull and freeze as Kylo, choke as Maul..... It doesn't work for Yoda or Kenobi, and I haven't tried mind trick with Rey. I'm almost certain you can't jump choke with Vader.

    There may be an element of timing to it, but you can do it. Maybe try practicing in arcade.
    ZI7BNkU.gif
    ^Maximum the Hormone - Alien^
    (Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)

    Gamertag: Billkwando PSN: Billkwando YouTube: Billkwando
    Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
  • F8RGE wrote: »
    INCOMING TRANSMISSION

    Yes, armoured Officers are confirmed.

    EMOTE WHEEL

    Through the use of the emote wheel, we will allow you to select from up to eight emotes during the game. One tap of a button and the emote wheel appears, from here you’ll be able to select the emote that you want to use.

    As we move forward we are also investigating the ability to have a secondary emote wheel that focuses more on gameplay related communication such as “Cover Me” and “Defend Here”.

    DECEMBER UPDATE RELEASE NOTES
    • A new "General Kenobi" appearance for Obi-Wan Kenobi is available to unlock

    DARTH VADER
    • Fixed an issue where Darth Vader would occasionally get stuck in the Choke animation

    KNOWN ISSUES
    • In order to ensure scoring fairness, we have currently disabled the scoring event when a player squad spawns on you. We are investigating the causes of the exploit and will proceed to a fix at a later update.

    PUNCH IT

    Great news for officers.

    Will definitely be using this skin!

    Hopefully this is finally fixed (but not holding my breath).

    Will be glad to have this removed, so many people are ruining galactic assault with this.
  • i am FREAKING OUT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!YYYYYYYYEEEEEEEEAAAAAAAAAAHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!
    HHHHHHHHYYYYYYYYYYYYYYYYYYYPPPPPPPPPPPPPPPPPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
    cause everything you read on the internet is true...
  • Luke skins needed and more dark side sides like Maul, this is a clone wars season, how hard is it to give him a hood?
  • Excited for Armored Officers, emote wheels, and being able to pick a hero in GA while the spawn timer is active! (Does this mean we can change out hero star cards during this time?)
    Add more Extraction and SA maps please!

    What the ROADMAP should look like for 2019/2020:
    “Season” 4: Clone Wars Revival
    “Season” 5: Episode IX
    “Season” 6: Rogue One
  • You can't attack while out of stamina? Well we shall see how that will hold with the players won't we xD
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
    9qkoakxcje0l.gif

  • Is it possible to have more emotes for heroes in 2019? Having 4 is very limited and since most the heroes have many iconic lines it would be really nice to have a pick of more.
  • DarthAntonius0389
    11 posts Member
    edited December 2018
    So will the stamina recharge?

    And nothing about fixing the bug where no scope appears when zooming sometimes? Or fixing the officer hands for separatists on Kashyyyk being the same colour as heavy class hands when in 1st person?

    But boy does saber combat need an overhaul. Just turns into a swing my lightsaber fest in HvV until one or the other dies. And rolling means you take no saber damage? Really?
  • So did they fix the XP spawn glitch or is that still going to continue till next month?
  • Hey EA, been playing Battlefront 2 since it first dropped, pre-ordered it, I’m happy with all the new content and updates and I still play religiously. I read the upcoming update for the lightsaber combat.. constantly being staggered when blocked was really annoying and it’s great that it’s being fixed but I think a well timed block should stagger the opponent.. also not being able to swing when stamina runs out sounds good but it may not translate well in GA and faster stamina regeneration may be required.. but being able to continuously attack an opponent that’s blocking to wear their stamina down does sound great.. in Star Wars the combat is very fluid in that way where someone can continue to attack while the other continues to block so it’s great that it’s being implemented. I hope this is taken into consideration because I’ve played though all the updates and changes and consider myself a Battlefront pro.. I hope my experience and two cents can help shape the gameplay

  • Cool! Any chance to continue implementing Battlefront 2015 maps? 😋
  • Still can't play Geanosis as much as we want . GIVE US A SEPARATE PLAYLIST
  • Lot's a good changes.

    The respawn is frustrating and needs tweaking. It's not a good experience having to spam the squad mates when they are going in and out of combat to get back into the game. Make it so that we can select a spawn mate or default and it will just spawn you when it's ready (out of combat). You can see the respawn screen a lot in this game, that's a lot of moments when your not having a good experience. You should fix this respawn experience asap.
  • Cloneman
    1 posts Member
    edited December 2018
    I would want a feature which tells us how many people are playing currently with each class so for example maybe you can see that there are too many players playing as the officer class at the moment so you would be encoured to play as someone else to be able to help out your team better. Also clone troopers skins for the clone jetpack trooper please <3
  • how much time do you have?
    cause everything you read on the internet is true...
  • In regards to the clone skin fixes, I am wondering if the wolf pack helmets will be changed to the standard helmet of the 104th. Correct me if I am wrong, but I believe the helmets are currently based on Sinker. Either way I am glad to see the clone skins receive fixes.
This discussion has been closed.