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Still too much explosive spam in this game

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Saber91
1021 posts Member
edited December 2018
It totally ruins the gunfights.

Explosions shouldn't be happening everywhere at all times they should be severely limited.

Friendly fire being off is nice but it makes this problem worse.

More emphasis on blaster fire and not mindless explosions

Post edited by Saber91 on

Replies

  • I agree with less explosions... friendly fire needs to be off tho in this very casual 20v20
  • meh still better then the old battlefront 2 were the only viable weapons were explosives with maybe only 2 exceptions.
    Dont act a fool and you wont get called out. PSN: DarthOdium- old PSN:unit900000
  • unit900000 wrote: »
    meh still better then the old battlefront 2 were the only viable weapons were explosives with maybe only 2 exceptions.

    Yeah it is BETTER but its still an issue

    There needs to be more focus on blaster battles from behind cover. All this explosive spam ruins those exciting moments.
  • Thermal detonators arent supposed to be little *poofs!!* anyway theyre supposed to be as strong as the imploder. And the imploder needs to be stronger.

    HOWEVER they need to be severely limited like about as often as someone would get the imploder in battlefront 2015
  • Defuser helps
  • Saber91 wrote: »
    Explosions shouldn't be happening everywhere at all times they should be severely limited.

    I don't quite get this post :/

    Explosions from players?
    Explosions in the background?

    I've never had a problem with explosions in this game.
    Love it.
  • Defuser helps

    Yeah but you shouldn't have to waste a card slot just because the game has a flaw
  • Saber91 wrote: »
    Explosions shouldn't be happening everywhere at all times they should be severely limited.

    I don't quite get this post :/

    Explosions from players?
    Explosions in the background?

    I've never had a problem with explosions in this game.
    Love it.

    I think they’re referring to grenade spam.
  • OOM19
    2831 posts Member
    This is the last time

    qWHcyMe.png

    EAT YOUR GRENADES

    Or they'll be no desert!
    OOM-9 FOR BATTLEFRONT 2

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    Suppor The Latest OOM-9 Thread
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  • OOM19 wrote: »
    This is the last time

    qWHcyMe.png

    EAT YOUR GRENADES

    Or they'll be no desert!

    I prefer a big desert like geonosis
  • OOM19
    2831 posts Member
    Saber91 wrote: »
    OOM19 wrote: »
    This is the last time

    qWHcyMe.png

    EAT YOUR GRENADES

    Or they'll be no desert!

    I prefer a big desert like geonosis

    giphy.gif
    OOM-9 FOR BATTLEFRONT 2

    OOM-9 Hero Concept by AzelfandQuilava
    https://i.redd.it/uleh1g22xrhz.png

    Suppor The Latest OOM-9 Thread
    [url="https://battlefront-forums.ea.com/discussion/121855/grievous-vs-oom-9/p1/p1[/url]

    jexdw69dwod3.png
  • All about keeping the skill gap constricted.
  • Dash
    11534 posts Member
    Defuser.
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • All about keeping the skill gap constricted.

    What do you mean by that
  • Saber91
    1021 posts Member
    edited December 2018
    Close quarters maps like mos eisley would be more fun if there wasn't so much explosive spam
  • Dash wrote: »
    Defuser.

    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

    y6qvidach2x9.png

    "I have never died to a Finn"
  • Dash wrote: »
    Defuser.

    See above
  • Grenades are the best part of any infantry mode.

    Don't take the "wars" out of Star Wars! *waves protest sign*
    1. Find crowd of d00ds
    2. Throw grenade into said crowd
    3. ????
    4. Profit!
    ZI7BNkU.gif
    ^Maximum the Hormone - Alien^
    (Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)

    Gamertag: Billkwando YouTube: Billkwando
    Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
  • Saber91
    1021 posts Member
    edited December 2018
    Billkwando wrote: »
    Grenades are the best part of any infantry mode.

    Don't take the "wars" out of Star Wars! *waves protest sign*
    1. Find crowd of d00ds
    2. Throw grenade into said crowd
    3. ????
    4. Profit!

    Were stormtroopers throwing nades Willy nilly in the movies?

    Would people throw nades if their teammates were in the way?

    On big maps like geonosis i can understand but not close quarters maps

    Its annoying and ruins an otherwise exciting blaster engagement.

    Not to mention people would have higher survivability
  • Billkwando
    1486 posts Member
    edited December 2018
    Saber91 wrote: »
    Billkwando wrote: »
    Grenades are the best part of any infantry mode.

    Don't take the "wars" out of Star Wars! *waves protest sign*
    1. Find crowd of d00ds
    2. Throw grenade into said crowd
    3. ????
    4. Profit!

    Were stormtroopers throwing nades Willy nilly in the movies?

    Would people throw nades if their teammates were in the way?

    On big maps like geonosis i can understand but not close quarters maps

    Its annoying and ruins an otherwise exciting blaster engagement.

    Not to mention people would have higher survivability


    These are all fair points! To me, once I hit the infantry modes, it just feels like every other FPS, and I just tend to fall back on what I know. You're right though, nobody is hucking 'nades in the OT, that I recall. Leia did brandish one briefly, lol.

    Still, until I hear they've been outlawed by the Geonosis convention, I shall continue to cry havoc, and let slip the blobs of war! :D
    ZI7BNkU.gif
    ^Maximum the Hormone - Alien^
    (Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)

    Gamertag: Billkwando YouTube: Billkwando
    Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
  • Saber91 wrote: »
    All about keeping the skill gap constricted.

    What do you mean by that

    It’s taking things like aim, flanking, reaction time, anything skill related out and replacing it with mindless grenade hail Marys, or the shock/stun/flash spam, and let’s not forget the massive amount of In game wall hacks. It’s a game where your killed by randomness. When turrets have more gun skill than most players, that sort of thing. It brings bad players and good players closer to the center.

    This basically insures than my Grandma can still be somewhat relevant while throwing thermals down the hall for a 8 piece. It’s casual for the many SW fans, simple as that imo. Bossk is a great example of who this game was made for imo, perfect kit for spam.
  • Saber91 wrote: »
    All about keeping the skill gap constricted.

    What do you mean by that

    It’s taking things like aim, flanking, reaction time, anything skill related out and replacing it with mindless grenade hail Marys, or the shock/stun/flash spam, and let’s not forget the massive amount of In game wall hacks. It’s a game where your killed by randomness. When turrets have more gun skill than most players, that sort of thing. It brings bad players and good players closer to the center.

    This basically insures than my Grandma can still be somewhat relevant while throwing thermals down the hall for a 8 piece. It’s casual for the many SW fans, simple as that imo. Bossk is a great example of who this game was made for imo, perfect kit for spam.

    Well i wish it wasnt like that i want it to be more skill based.

    Like battlefield star wars
  • There’s skilled players it’s just a little watered down for such a large demographic iimo. A few tweaks here and there could do wonders though and this new mode sounds great. It’s still my favorite 3rd person shooter by far.
  • Too late to change, perhaps the third instalment will make them limited consumables.
  • Casuals can't play a game where they have to manage ammo/grenade/equipment numbers, so we just have unlimited everything on cooldowns. Blame DICE for appealing to the lowest common denominator
  • That's why we need more Extraction Maps.
  • So let's see if I got this right...

    There is a perfectly viable counter; We acknowledge it, this is good.

    ...But it's bad because it... What.. Literally exists to counter the problem you're having? That you have to go through the effort of equipping a card specifically tailored to eliminate the problem?

    What other card would you use instead?
    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

    y6qvidach2x9.png

    "I have never died to a Finn"
  • Dash
    11534 posts Member
    edited December 2018
    KresusFIN wrote: »
    So let's see if I got this right...

    There is a perfectly viable counter; We acknowledge it, this is good.

    ...But it's bad because it... What.. Literally exists to counter the problem you're having? That you have to go through the effort of equipping a card specifically tailored to eliminate the problem?

    What other card would you use instead?

    See that’s the thing, they Know this, and yet...... “Nerf something I can easily counter with things readily available to me please k thanks”. :neutral:
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
    Link to all my Guides here in Tips & Tricks: https://battlefront-forums.ea.com/discussion/113241/custom-class-hero-loadouts-builds-revisited-pt-2-6-14-2018#latest

    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
    rjy4wg9w86wa.gif





  • Saber91 wrote: »
    It totally ruins the gunfights.

    Explosions shouldn't be happening everywhere at all times they should be severely limited.

    Friendly fire being off is nice but it makes this problem worse.

    More emphasis on blaster fire and not mindless explosions

    Ok, so you're asking for explosives to be nerfed because you don't want to use defuser? There is a perfectly viable counter, if you don't want to use it that's your problem.
  • Darth_Vapor3
    3191 posts Member
    edited December 2018
    There are counters. That’s the whole point of the star card system. Sure, you can run the same load out in all modes. I do this sometimes. But if at some point the opposition is having much success due to card selection, well... You also have the option to make changes to counter. Another point... Some folks are just going to be better than you and when using whatever load out, they’ll just do well. It’s them, not the cards.
  • Tools are out there to help against explosions. Off the top of my head, you got Bodyguard, Defuser, 3 different types of shields, and don't forget about Sentry.
  • AzorAhai wrote: »
    Tools are out there to help against explosions. Off the top of my head, you got Bodyguard, Defuser, 3 different types of shields, and don't forget about Sentry.

    Bodyguard is another good one. There are plenty of solutions to explosive spam.
  • AzorAhai wrote: »
    Tools are out there to help against explosions. Off the top of my head, you got Bodyguard, Defuser, 3 different types of shields, and don't forget about Sentry.

    Bodyguard is another good one. There are plenty of solutions to explosive spam.

    Yes. Bodyguard is fantastic for extraction.
  • Saber91
    1021 posts Member
    edited December 2018
    KresusFIN wrote: »
    So let's see if I got this right...

    There is a perfectly viable counter; We acknowledge it, this is good.

    ...But it's bad because it... What.. Literally exists to counter the problem you're having? That you have to go through the effort of equipping a card specifically tailored to eliminate the problem?

    What other card would you use instead?

    Soooo....

    1. Defuser has a cool down so its not like i could use it every time I get a nade thrown my way.
    2. Even if i COULD do that i dont want to have to worry about activating a star card to subdue spam
    3. Defuser is an officer only ability. You're basically telling me to play as officer 24/7 if i don't want to constantly get blown up

    Also body guard does ok but still doesn't completely counter this issue. My point is explosions shouldnt have to be something you think about every 3 seconds in a gun fight. Maybe once every 10 mins.

    But again i shouldn't have to waste a star card slot to even attempt to counter a flaw in this game.

    Why would you try defend explosive spam anyway? Its annoying and ridiculous



  • Saber91 wrote: »
    It totally ruins the gunfights.

    Explosions shouldn't be happening everywhere at all times they should be severely limited.

    Friendly fire being off is nice but it makes this problem worse.

    More emphasis on blaster fire and not mindless explosions

    Ok, so you're asking for explosives to be nerfed because you don't want to use defuser? There is a perfectly viable counter, if you don't want to use it that's your problem.

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    Still too much explosive spam in this game
    Saber91Saber91
    December 12 edited December 13 in General Discussion
    It totally ruins the gunfights.

    Explosions shouldn't be happening everywhere at all times they should be severely limited.

    Friendly fire being off is nice but it makes this problem worse.

    More emphasis on blaster fire and not mindless explosions

    Post edited by Saber91 on December 13
    Flag Quote · Insightful 4Agree Like Awesome LOL
    UhOhItsJusUhOhItsJus
    December 12
    I agree with less explosions... friendly fire needs to be off tho in this very casual 20v20
    Flag Quote · Insightful Agree Like Awesome LOL
    unit900000unit900000
    December 12
    meh still better then the old battlefront 2 were the only viable weapons were explosives with maybe only 2 exceptions.
    Flag Quote · Insightful 1Agree Like Awesome 1LOL
    Saber91Saber91
    December 12
    unit900000 wrote: »
    meh still better then the old battlefront 2 were the only viable weapons were explosives with maybe only 2 exceptions.

    Yeah it is BETTER but its still an issue

    There needs to be more focus on blaster battles from behind cover. All this explosive spam ruins those exciting moments.
    Flag Quote · Insightful 1Agree Like Awesome LOL
    Saber91Saber91
    December 12
    Thermal detonators arent supposed to be little *poofs!!* anyway theyre supposed to be as strong as the imploder. And the imploder needs to be stronger.

    HOWEVER they need to be severely limited like about as often as someone would get the imploder in battlefront 2015
    Flag Quote · Insightful 1Agree Like Awesome LOL
    Tommytj2310Tommytj2310
    December 12
    Defuser helps
    Flag Quote · Insightful 1Agree Like Awesome 1LOL
    shutpath_xboxshutpath_xbox
    December 12
    Saber91 wrote: »
    Explosions shouldn't be happening everywhere at all times they should be severely limited.

    I don't quite get this post :/

    Explosions from players?
    Explosions in the background?

    I've never had a problem with explosions in this game.
    Love it.
    Flag Quote · Insightful 1Agree Like 1Awesome LOL
    Saber91Saber91
    December 12
    Tommytj2310 wrote: »
    Defuser helps

    Yeah but you shouldn't have to waste a card slot just because the game has a flaw
    Flag Quote · Insightful 1Agree Like Awesome LOL
    Bad_ToothBad_Tooth
    December 12
    shutpath_xbox wrote: »
    » show previous quotes

    I don't quite get this post :/

    Explosions from players?
    Explosions in the background?

    I've never had a problem with explosions in this game.
    Love it.

    I think they’re referring to grenade spam.
    Flag Quote · Insightful Agree Like Awesome LOL
    OOM19OOM19
    December 12
    This is the last time

    qWHcyMe.png

    EAT YOUR GRENADES

    Or they'll be no desert!
    Flag Quote · Insightful Agree Like 1Awesome 1LOL
    Saber91Saber91
    December 12
    OOM19 wrote: »
    This is the last time

    qWHcyMe.png

    EAT YOUR GRENADES

    Or they'll be no desert!

    I prefer a big desert like geonosis
    Flag Quote · Insightful Agree Like 1Awesome LOL
    OOM19OOM19
    December 12
    Saber91 wrote: »
    » show previous quotes

    I prefer a big desert like geonosis

    giphy.gif
    Flag Quote · Insightful Agree Like Awesome LOL
    Ppong_Man12Ppong_Man12
    December 12
    All about keeping the skill gap constricted.
    Flag Quote · Insightful Agree Like Awesome LOL
    DashDash
    December 12
    Defuser.
    Flag Quote · Insightful Agree Like Awesome LOL
    Saber91Saber91
    December 12
    Ppong_Man12 wrote: »
    All about keeping the skill gap constricted.

    What do you mean by that
    Flag Quote · Insightful Agree Like Awesome LOL
    Saber91Saber91
    December 13 edited December 13
    Close quarters maps like mos eisley would be more fun if there wasn't so much explosive spam
    Flag Quote · Insightful Agree Like Awesome LOL
    KresusFINKresusFIN
    December 13
    Dash wrote: »
    Defuser.

    Flag Quote · Insightful 1Agree Like Awesome LOL
    Saber91Saber91
    December 13
    Dash wrote: »
    Defuser.

    See above
    Flag Quote · Insightful 1Agree Like Awesome LOL
    BillkwandoBillkwando
    December 13
    Grenades are the best part of any infantry mode.

    Don't take the "wars" out of Star Wars! *waves protest sign*
    Find crowd of d00ds
    Throw grenade into said crowd
    ????
    Profit!
    Flag Quote · Insightful Agree 2Like Awesome LOL
    Saber91Saber91
    December 13 edited December 13
    Billkwando wrote: »
    Grenades are the best part of any infantry mode.

    Don't take the "wars" out of Star Wars! *waves protest sign*
    Find crowd of d00ds
    Throw grenade into said crowd
    ????
    Profit!

    Were stormtroopers throwing nades Willy nilly in the movies?

    Would people throw nades if their teammates were in the way?

    On big maps like geonosis i can understand but not close quarters maps

    Its annoying and ruins an otherwise exciting blaster engagement.

    Not to mention people would have higher survivability
    Flag Quote · 1Insightful 1Agree Like Awesome LOL
    BillkwandoBillkwando
    December 13 edited December 13
    Saber91 wrote: »
    » show previous quotes

    Were stormtroopers throwing nades Willy nilly in the movies?

    Would people throw nades if their teammates were in the way?

    On big maps like geonosis i can understand but not close quarters maps

    Its annoying and ruins an otherwise exciting blaster engagement.

    Not to mention people would have higher survivability


    These are all fair points! To me, once I hit the infantry modes, it just feels like every other FPS, and I just tend to fall back on what I know. You're right though, nobody is hucking 'nades in the OT, that I recall. Leia did brandish one briefly, lol.

    Still, until I hear they've been outlawed by the Geonosis convention, I shall continue to cry havoc, and let slip the blobs of war! :D
    Flag Quote · Insightful Agree Like Awesome LOL
    Ppong_Man12Ppong_Man12
    December 13
    Saber91 wrote: »
    » show previous quotes

    What do you mean by that

    It’s taking things like aim, flanking, reaction time, anything skill related out and replacing it with mindless grenade hail Marys, or the shock/stun/flash spam, and let’s not forget the massive amount of In game wall hacks. It’s a game where your killed by randomness. When turrets have more gun skill than most players, that sort of thing. It brings bad players and good players closer to the center.

    This basically insures than my Grandma can still be somewhat relevant while throwing thermals down the hall for a 8 piece. It’s casual for the many SW fans, simple as that imo. Bossk is a great example of who this game was made for imo, perfect kit for spam.
    Flag Quote · Insightful Agree 1Like Awesome LOL
    Saber91Saber91
    December 13
    Ppong_Man12 wrote: »
    » show previous quotes

    It’s taking things like aim, flanking, reaction time, anything skill related out and replacing it with mindless grenade hail Marys, or the shock/stun/flash spam, and let’s not forget the massive amount of In game wall hacks. It’s a game where your killed by randomness. When turrets have more gun skill than most players, that sort of thing. It brings bad players and good players closer to the center.

    This basically insures than my Grandma can still be somewhat relevant while throwing thermals down the hall for a 8 piece. It’s casual for the many SW fans, simple as that imo. Bossk is a great example of who this game was made for imo, perfect kit for spam.

    Well i wish it wasnt like that i want it to be more skill based.

    Like battlefield star wars
    Flag Quote · Insightful 1Agree Like Awesome LOL
    Ppong_Man12Ppong_Man12
    12:28AM
    There’s skilled players it’s just a little watered down for such a large demographic iimo. A few tweaks here and there could do wonders though and this new mode sounds great. It’s still my favorite 3rd person shooter by far.
    Flag Quote · Insightful Agree Like Awesome LOL
    VersattiVersatti
    2:35AM
    Too late to change, perhaps the third instalment will make them limited consumables.
    Flag Quote · Insightful 1Agree Like Awesome LOL
    RustyShacklefordRustyShackleford
    4:29AM
    Casuals can't play a game where they have to manage ammo/grenade/equipment numbers, so we just have unlimited everything on cooldowns. Blame DICE for appealing to the lowest common denominator
    Flag Quote · Insightful 1Agree Like Awesome LOL
    ToddyrocketToddyrocket
    5:22AM
    That's why we need more Extraction Maps.
    Flag Quote · Insightful 1Agree Like Awesome LOL
    KresusFINKresusFIN
    5:46AM
    So let's see if I got this right...

    There is a perfectly viable counter; We acknowledge it, this is good.

    ...But it's bad because it... What.. Literally exists to counter the problem you're having? That you have to go through the effort of equipping a card specifically tailored to eliminate the problem?

    What other card would you use instead?
    Flag Quote · 1Insightful 1Agree 1Like Awesome LOL
    DashDash
    11:01AM edited 11:01AM
    KresusFIN wrote: »
    So let's see if I got this right...

    There is a perfectly viable counter; We acknowledge it, this is good.

    ...But it's bad because it... What.. Literally exists to counter the problem you're having? That you have to go through the effort of equipping a card specifically tailored to eliminate the problem?

    What other card would you use instead?

    See that’s the thing, they Know this, and yet...... “Nerf something I can easily counter with things readily available to me please k thanks”. :neutral:
    Flag Quote · Insightful 1Agree 1Like Awesome LOL
    MyLittleGreenFriendMyLittleGreenFriend
    11:09AM
    Saber91 wrote: »
    It totally ruins the gunfights.

    Explosions shouldn't be happening everywhere at all times they should be severely limited.

    Friendly fire being off is nice but it makes this problem worse.

    More emphasis on blaster fire and not mindless explosions

    Ok, so you're asking for explosives to be nerfed because you don't want to use defuser? There is a perfectly viable counter, if you don't want to use it that's your problem.
    Flag Quote · Insightful 1Agree Like Awesome LOL
    Darth_Vapor3Darth_Vapor3
    11:14AM edited 11:21AM
    There are counters. That’s the whole point of the star card system. Sure, you can run the same load out in all modes. I do this sometimes. But if at some point the opposition is having much success due to card selection, well... You also have the option to make changes to counter. Another point... Some folks are just going to be better than you and when using whatever load out, they’ll just do well. It’s them, not the cards.
    Flag Quote · Insightful 1Agree Like Awesome LOL
    AzorAhaiAzorAhai
    11:17AM
    Tools are out there to help against explosions. Off the top of my head, you got Bodyguard, Defuser, 3 different types of shields, and don't forget about Sentry.
    Flag Quote · 1Insightful 1Agree Like Awesome LOL
    MyLittleGreenFriendMyLittleGreenFriend
    11:22AM
    AzorAhai wrote: »
    Tools are out there to help against explosions. Off the top of my head, you got Bodyguard, Defuser, 3 different types of shields, and don't forget about Sentry.

    Bodyguard is another good one. There are plenty of solutions to explosive spam.
    Flag Quote · Insightful 1Agree Like Awesome LOL
    Saber91Saber91
    11:42AM edited 11:44AM
    KresusFIN wrote: »
    So let's see if I got this right...

    There is a perfectly viable counter; We acknowledge it, this is good.

    ...But it's bad because it... What.. Literally exists to counter the problem you're having? That you have to go through the effort of equipping a card specifically tailored to eliminate the problem?

    What other card would you use instead?

    Soooo....

    1. Defuser has a cool down so its not like i could use it every time I get a nade thrown my way.
    2. Even if i COULD do that i dont want to have to worry about activating a star card to subdue spam
    3. Defuser is an officer only ability. You're basically telling me to play as officer 24/7 if i don't want to constantly get blown up

    Also body guard does ok but still doesn't completely counter this issue. My point is explosions shouldnt have to be something you think about every 3 seconds in a gun fight. Maybe once every 10 mins.

    But again i shouldn't have to waste a star card slot to even attempt to counter a flaw in this game.

    Why would you try defend explosive spam anyway? Its annoying and ridiculous
  • Dash
    11534 posts Member
    edited December 2018
    Saber91 wrote: »
    KresusFIN wrote: »
    So let's see if I got this right...

    There is a perfectly viable counter; We acknowledge it, this is good.

    ...But it's bad because it... What.. Literally exists to counter the problem you're having? That you have to go through the effort of equipping a card specifically tailored to eliminate the problem?

    What other card would you use instead?

    Soooo....

    1. Defuser has a cool down so its not like i could use it every time I get a nade thrown my way.
    2. Even if i COULD do that i dont want to have to worry about activating a star card to subdue spam
    3. Defuser is an officer only ability. You're basically telling me to play as officer 24/7 if i don't want to constantly get blown up

    But again i shouldn't have to waste a star card slot to even attempt to counter a flaw in this game.

    Why would you try defend explosive spam anyway? Its annoying and ridiculous



    I think what’s he’s advising you to think on is that there ARE options within the game to prevent/assist with these scenarios/situations. And it’s a shame that for the most part, people simply ignore those options instead of utilizing them because they refuse to adjust to situations as they arise.

    So instead of just changing your loadout one second for what’s happening in the match at hand, players pretend they can deal with it with their favorite loadout/class, and fail so bad full well knowing there are options, that they come here to the forums to ask for nerfs or adjustments for something that can already be countered. Instead of just adjusting in the match itself and dealing with the issue in the first place.

    Yeah, I think that’s what he’s trying to say. And if I can gather that much from what little he wrote, you should be able to as well.
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
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    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
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  • Saber91 wrote: »
    KresusFIN wrote: »
    So let's see if I got this right...

    There is a perfectly viable counter; We acknowledge it, this is good.

    ...But it's bad because it... What.. Literally exists to counter the problem you're having? That you have to go through the effort of equipping a card specifically tailored to eliminate the problem?

    What other card would you use instead?

    Soooo....

    1. Defuser has a cool down so its not like i could use it every time I get a nade thrown my way.
    2. Even if i COULD do that i dont want to have to worry about activating a star card to subdue spam
    3. Defuser is an officer only ability. You're basically telling me to play as officer 24/7 if i don't want to constantly get blown up

    But again i shouldn't have to waste a star card slot to even attempt to counter a flaw in this game.

    Why would you try defend explosive spam anyway? Its annoying and ridiculous



    The Assault's grenade doesn't explode instantly, you can easily get away. The heavy's grenade isn't a OHK, the officer's isn't a OHK, the specialist isn't a OHK, what keeps killing you?
  • Dash
    11534 posts Member
    edited December 2018
    Saber91 wrote: »
    KresusFIN wrote: »
    So let's see if I got this right...

    There is a perfectly viable counter; We acknowledge it, this is good.

    ...But it's bad because it... What.. Literally exists to counter the problem you're having? That you have to go through the effort of equipping a card specifically tailored to eliminate the problem?

    What other card would you use instead?

    Soooo....

    1. Defuser has a cool down so its not like i could use it every time I get a nade thrown my way.
    2. Even if i COULD do that i dont want to have to worry about activating a star card to subdue spam
    3. Defuser is an officer only ability. You're basically telling me to play as officer 24/7 if i don't want to constantly get blown up

    But again i shouldn't have to waste a star card slot to even attempt to counter a flaw in this game.

    Why would you try defend explosive spam anyway? Its annoying and ridiculous



    The Assault's grenade doesn't explode instantly, you can easily get away. The heavy's grenade isn't a OHK, the officer's isn't a OHK, the specialist isn't a OHK, what keeps killing you?

    Most likely not moving away quick enough.

    Everyone’s different. And I don’t know how he plays or what’s he experiences, but somethings gotta change and the “explosive spam” isn’t the issue.

    There are countermeasures people, utilize them.
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
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    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
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  • Saber91
    1021 posts Member
    edited December 2018
    Dash wrote: »
    Saber91 wrote: »
    KresusFIN wrote: »
    So let's see if I got this right...

    There is a perfectly viable counter; We acknowledge it, this is good.

    ...But it's bad because it... What.. Literally exists to counter the problem you're having? That you have to go through the effort of equipping a card specifically tailored to eliminate the problem?

    What other card would you use instead?

    Soooo....

    1. Defuser has a cool down so its not like i could use it every time I get a nade thrown my way.
    2. Even if i COULD do that i dont want to have to worry about activating a star card to subdue spam
    3. Defuser is an officer only ability. You're basically telling me to play as officer 24/7 if i don't want to constantly get blown up

    But again i shouldn't have to waste a star card slot to even attempt to counter a flaw in this game.

    Why would you try defend explosive spam anyway? Its annoying and ridiculous



    I think what’s he’s advising you to think on is that there ARE options within the game to prevent/assist with these scenarios/situations. And it’s a shame that for the most part, people simply ignore those options instead of utilizing them because they refuse to adjust to situations as they arise.

    So instead of just changing your loadout one second for what’s happening in the match at hand, players pretend they can deal with it with their favorite loadout/class, and fail so bad full well knowing there are options, that they come here to the forums to ask for nerfs or adjustments for something that can already be countered. Instead of just adjusting in the match itself and dealing with the issue in the first place.

    Yeah, I think that’s what he’s trying to say. And if I can gather that much from what little he wrote, you should be able to as well.

    These "options" you speak of barely put a dent in the amount of nades being thrown. Believe you me i use bodyguard and toughen up but in close quarters maps its still an issue. Explosives arent used in the movies all that much during blaster engagements, so too should be in this game. This is why me snd many others enjoy wide open spaces like geonosis because you can take cover behind rocks and such and exchange fire.

    Im not understanding why you dont understand my understanding

    Also, you say "what's happening in the match at hand". On CQ maps, it happens all the time and is always at hand.

  • Dash
    11534 posts Member
    edited December 2018
    Saber91 wrote: »
    Dash wrote: »
    Saber91 wrote: »
    KresusFIN wrote: »
    So let's see if I got this right...

    There is a perfectly viable counter; We acknowledge it, this is good.

    ...But it's bad because it... What.. Literally exists to counter the problem you're having? That you have to go through the effort of equipping a card specifically tailored to eliminate the problem?

    What other card would you use instead?

    Soooo....

    1. Defuser has a cool down so its not like i could use it every time I get a nade thrown my way.
    2. Even if i COULD do that i dont want to have to worry about activating a star card to subdue spam
    3. Defuser is an officer only ability. You're basically telling me to play as officer 24/7 if i don't want to constantly get blown up

    But again i shouldn't have to waste a star card slot to even attempt to counter a flaw in this game.

    Why would you try defend explosive spam anyway? Its annoying and ridiculous



    I think what’s he’s advising you to think on is that there ARE options within the game to prevent/assist with these scenarios/situations. And it’s a shame that for the most part, people simply ignore those options instead of utilizing them because they refuse to adjust to situations as they arise.

    So instead of just changing your loadout one second for what’s happening in the match at hand, players pretend they can deal with it with their favorite loadout/class, and fail so bad full well knowing there are options, that they come here to the forums to ask for nerfs or adjustments for something that can already be countered. Instead of just adjusting in the match itself and dealing with the issue in the first place.

    Yeah, I think that’s what he’s trying to say. And if I can gather that much from what little he wrote, you should be able to as well.

    These "options" you speak of barely put a dent in the amount of nades being thrown. Believe you me i use bodyguard and toughen up but in close quarters maps its still an issue. Explosives arent used in the movies all that much during blaster engagements, so too should be in this game. This is why me snd many others enjoy wide open spaces like geonosis because you can take cover behind rocks and such and exchange fire.

    Also, you say "what's happening in the match at hand". On CQ maps, it happens all the time and is always at hand.

    These options work well especially in chokes. Team work man. Either someone does it for the team, or no one does. Doesn’t affect me. He was just trying to explain the options. And I was just elaborating. No more, no less.
    Origin ID: "NWG_Dash"

    Youtube: https://www.youtube.com/channel/UCyUQ3FFqM-TQd-3xtZmHOGQ?view_as=subscriber
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    "When you ask for trouble, you should not be surprised when it finds you". - Plo Koon
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  • Saber91
    1021 posts Member
    edited December 2018
    Dash wrote: »
    Saber91 wrote: »
    Dash wrote: »
    Saber91 wrote: »
    KresusFIN wrote: »
    So let's see if I got this right...

    There is a perfectly viable counter; We acknowledge it, this is good.

    ...But it's bad because it... What.. Literally exists to counter the problem you're having? That you have to go through the effort of equipping a card specifically tailored to eliminate the problem?

    What other card would you use instead?

    Soooo....

    1. Defuser has a cool down so its not like i could use it every time I get a nade thrown my way.
    2. Even if i COULD do that i dont want to have to worry about activating a star card to subdue spam
    3. Defuser is an officer only ability. You're basically telling me to play as officer 24/7 if i don't want to constantly get blown up

    But again i shouldn't have to waste a star card slot to even attempt to counter a flaw in this game.

    Why would you try defend explosive spam anyway? Its annoying and ridiculous



    I think what’s he’s advising you to think on is that there ARE options within the game to prevent/assist with these scenarios/situations. And it’s a shame that for the most part, people simply ignore those options instead of utilizing them because they refuse to adjust to situations as they arise.

    So instead of just changing your loadout one second for what’s happening in the match at hand, players pretend they can deal with it with their favorite loadout/class, and fail so bad full well knowing there are options, that they come here to the forums to ask for nerfs or adjustments for something that can already be countered. Instead of just adjusting in the match itself and dealing with the issue in the first place.

    Yeah, I think that’s what he’s trying to say. And if I can gather that much from what little he wrote, you should be able to as well.

    These "options" you speak of barely put a dent in the amount of nades being thrown. Believe you me i use bodyguard and toughen up but in close quarters maps its still an issue. Explosives arent used in the movies all that much during blaster engagements, so too should be in this game. This is why me snd many others enjoy wide open spaces like geonosis because you can take cover behind rocks and such and exchange fire.

    Also, you say "what's happening in the match at hand". On CQ maps, it happens all the time and is always at hand.

    These options work well especially in chokes. Team work man. Either someone does it for the team, or no one does. Doesn’t affect me. He was just trying to explain the options. And I was just elaborating. No more, no less.

    Cant you imagine being on a map like kamino, and instead of a volley of bombs being thrown in the first wave, you had crossfire from both sides from behind cover? Team with the best aim and gunplay pushes through. Instead of people non chalantly throwing nades around like their pop rocks?

    Doesnt that sound appealing and engaging?
  • When you get killed by an explosive, don't take it personally.
  • Defuser does not work against the Specialist stun grenade and I'd like DICE to change the Defuser so it does nullify the stun grenade. The Defuser should also counter/nullify rocket grenades and explosive shot. Yes the Defuser needs a buff. Also need to make the Defuser animation visible to only to the Officer using it and teammates.
    The bad map design that is prevalent in almost all GA maps is what leads to the grenade spam. Theed, Takodana, Kamino and Endor are the worst in the final phases.
    SWBF 15 WA/TP and Supremacy maps are better designed than the current GA maps as they had objectives in both open and enclosed areas. If the GA maps were better designed then the grenade spam would not be that big an issue as it is now.
    I'd also not compare this game to the movies otherwise players would be looking for a floating through space Leia as a new star fighter for SA.
    #StarWars-y
  • Defuser does not work against the Specialist stun grenade and I'd like DICE to change the Defuser so it does nullify the stun grenade. The Defuser should also counter/nullify rocket grenades and explosive shot. Yes the Defuser needs a buff. Also need to make the Defuser animation visible to only to the Officer using it and teammates.
    The bad map design that is prevalent in almost all GA maps is what leads to the grenade spam. Theed, Takodana, Kamino and Endor are the worst in the final phases.
    SWBF 15 WA/TP and Supremacy maps are better designed than the current GA maps as they had objectives in both open and enclosed areas. If the GA maps were better designed then the grenade spam would not be that big an issue as it is now.
    I'd also not compare this game to the movies otherwise players would be looking for a floating through space Leia as a new star fighter for SA.

    Well I don't see the ST as part of the star wars universe. Its so bad.
  • Saber91 wrote: »
    Saber91 wrote: »
    It totally ruins the gunfights.

    Explosions shouldn't be happening everywhere at all times they should be severely limited.

    Friendly fire being off is nice but it makes this problem worse.

    More emphasis on blaster fire and not mindless explosions

    Ok, so you're asking for explosives to be nerfed because you don't want to use defuser? There is a perfectly viable counter, if you don't want to use it that's your problem.
    BATTLEFRONT
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    Still too much explosive spam in this game
    Saber91Saber91
    December 12 edited December 13 in General Discussion
    It totally ruins the gunfights.

    Explosions shouldn't be happening everywhere at all times they should be severely limited.

    Friendly fire being off is nice but it makes this problem worse.

    More emphasis on blaster fire and not mindless explosions

    Post edited by Saber91 on December 13
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    UhOhItsJusUhOhItsJus
    December 12
    I agree with less explosions... friendly fire needs to be off tho in this very casual 20v20
    Flag Quote · Insightful Agree Like Awesome LOL
    unit900000unit900000
    December 12
    meh still better then the old battlefront 2 were the only viable weapons were explosives with maybe only 2 exceptions.
    Flag Quote · Insightful 1Agree Like Awesome 1LOL
    Saber91Saber91
    December 12
    unit900000 wrote: »
    meh still better then the old battlefront 2 were the only viable weapons were explosives with maybe only 2 exceptions.

    Yeah it is BETTER but its still an issue

    There needs to be more focus on blaster battles from behind cover. All this explosive spam ruins those exciting moments.
    Flag Quote · Insightful 1Agree Like Awesome LOL
    Saber91Saber91
    December 12
    Thermal detonators arent supposed to be little *poofs!!* anyway theyre supposed to be as strong as the imploder. And the imploder needs to be stronger.

    HOWEVER they need to be severely limited like about as often as someone would get the imploder in battlefront 2015
    Flag Quote · Insightful 1Agree Like Awesome LOL
    Tommytj2310Tommytj2310
    December 12
    Defuser helps
    Flag Quote · Insightful 1Agree Like Awesome 1LOL
    shutpath_xboxshutpath_xbox
    December 12
    Saber91 wrote: »
    Explosions shouldn't be happening everywhere at all times they should be severely limited.

    I don't quite get this post :/

    Explosions from players?
    Explosions in the background?

    I've never had a problem with explosions in this game.
    Love it.
    Flag Quote · Insightful 1Agree Like 1Awesome LOL
    Saber91Saber91
    December 12
    Tommytj2310 wrote: »
    Defuser helps

    Yeah but you shouldn't have to waste a card slot just because the game has a flaw
    Flag Quote · Insightful 1Agree Like Awesome LOL
    Bad_ToothBad_Tooth
    December 12
    shutpath_xbox wrote: »
    » show previous quotes

    I don't quite get this post :/

    Explosions from players?
    Explosions in the background?

    I've never had a problem with explosions in this game.
    Love it.

    I think they’re referring to grenade spam.
    Flag Quote · Insightful Agree Like Awesome LOL
    OOM19OOM19
    December 12
    This is the last time

    qWHcyMe.png

    EAT YOUR GRENADES

    Or they'll be no desert!
    Flag Quote · Insightful Agree Like 1Awesome 1LOL
    Saber91Saber91
    December 12
    OOM19 wrote: »
    This is the last time

    qWHcyMe.png

    EAT YOUR GRENADES

    Or they'll be no desert!

    I prefer a big desert like geonosis
    Flag Quote · Insightful Agree Like 1Awesome LOL
    OOM19OOM19
    December 12
    Saber91 wrote: »
    » show previous quotes

    I prefer a big desert like geonosis

    giphy.gif
    Flag Quote · Insightful Agree Like Awesome LOL
    Ppong_Man12Ppong_Man12
    December 12
    All about keeping the skill gap constricted.
    Flag Quote · Insightful Agree Like Awesome LOL
    DashDash
    December 12
    Defuser.
    Flag Quote · Insightful Agree Like Awesome LOL
    Saber91Saber91
    December 12
    Ppong_Man12 wrote: »
    All about keeping the skill gap constricted.

    What do you mean by that
    Flag Quote · Insightful Agree Like Awesome LOL
    Saber91Saber91
    December 13 edited December 13
    Close quarters maps like mos eisley would be more fun if there wasn't so much explosive spam
    Flag Quote · Insightful Agree Like Awesome LOL
    KresusFINKresusFIN
    December 13
    Dash wrote: »
    Defuser.

    Flag Quote · Insightful 1Agree Like Awesome LOL
    Saber91Saber91
    December 13
    Dash wrote: »
    Defuser.

    See above
    Flag Quote · Insightful 1Agree Like Awesome LOL
    BillkwandoBillkwando
    December 13
    Grenades are the best part of any infantry mode.

    Don't take the "wars" out of Star Wars! *waves protest sign*
    Find crowd of d00ds
    Throw grenade into said crowd
    ????
    Profit!
    Flag Quote · Insightful Agree 2Like Awesome LOL
    Saber91Saber91
    December 13 edited December 13
    Billkwando wrote: »
    Grenades are the best part of any infantry mode.

    Don't take the "wars" out of Star Wars! *waves protest sign*
    Find crowd of d00ds
    Throw grenade into said crowd
    ????
    Profit!

    Were stormtroopers throwing nades Willy nilly in the movies?

    Would people throw nades if their teammates were in the way?

    On big maps like geonosis i can understand but not close quarters maps

    Its annoying and ruins an otherwise exciting blaster engagement.

    Not to mention people would have higher survivability
    Flag Quote · 1Insightful 1Agree Like Awesome LOL
    BillkwandoBillkwando
    December 13 edited December 13
    Saber91 wrote: »
    » show previous quotes

    Were stormtroopers throwing nades Willy nilly in the movies?

    Would people throw nades if their teammates were in the way?

    On big maps like geonosis i can understand but not close quarters maps

    Its annoying and ruins an otherwise exciting blaster engagement.

    Not to mention people would have higher survivability


    These are all fair points! To me, once I hit the infantry modes, it just feels like every other FPS, and I just tend to fall back on what I know. You're right though, nobody is hucking 'nades in the OT, that I recall. Leia did brandish one briefly, lol.

    Still, until I hear they've been outlawed by the Geonosis convention, I shall continue to cry havoc, and let slip the blobs of war! :D
    Flag Quote · Insightful Agree Like Awesome LOL
    Ppong_Man12Ppong_Man12
    December 13
    Saber91 wrote: »
    » show previous quotes

    What do you mean by that

    It’s taking things like aim, flanking, reaction time, anything skill related out and replacing it with mindless grenade hail Marys, or the shock/stun/flash spam, and let’s not forget the massive amount of In game wall hacks. It’s a game where your killed by randomness. When turrets have more gun skill than most players, that sort of thing. It brings bad players and good players closer to the center.

    This basically insures than my Grandma can still be somewhat relevant while throwing thermals down the hall for a 8 piece. It’s casual for the many SW fans, simple as that imo. Bossk is a great example of who this game was made for imo, perfect kit for spam.
    Flag Quote · Insightful Agree 1Like Awesome LOL
    Saber91Saber91
    December 13
    Ppong_Man12 wrote: »
    » show previous quotes

    It’s taking things like aim, flanking, reaction time, anything skill related out and replacing it with mindless grenade hail Marys, or the shock/stun/flash spam, and let’s not forget the massive amount of In game wall hacks. It’s a game where your killed by randomness. When turrets have more gun skill than most players, that sort of thing. It brings bad players and good players closer to the center.

    This basically insures than my Grandma can still be somewhat relevant while throwing thermals down the hall for a 8 piece. It’s casual for the many SW fans, simple as that imo. Bossk is a great example of who this game was made for imo, perfect kit for spam.

    Well i wish it wasnt like that i want it to be more skill based.

    Like battlefield star wars
    Flag Quote · Insightful 1Agree Like Awesome LOL
    Ppong_Man12Ppong_Man12
    12:28AM
    There’s skilled players it’s just a little watered down for such a large demographic iimo. A few tweaks here and there could do wonders though and this new mode sounds great. It’s still my favorite 3rd person shooter by far.
    Flag Quote · Insightful Agree Like Awesome LOL
    VersattiVersatti
    2:35AM
    Too late to change, perhaps the third instalment will make them limited consumables.
    Flag Quote · Insightful 1Agree Like Awesome LOL
    RustyShacklefordRustyShackleford
    4:29AM
    Casuals can't play a game where they have to manage ammo/grenade/equipment numbers, so we just have unlimited everything on cooldowns. Blame DICE for appealing to the lowest common denominator
    Flag Quote · Insightful 1Agree Like Awesome LOL
    ToddyrocketToddyrocket
    5:22AM
    That's why we need more Extraction Maps.
    Flag Quote · Insightful 1Agree Like Awesome LOL
    KresusFINKresusFIN
    5:46AM
    So let's see if I got this right...

    There is a perfectly viable counter; We acknowledge it, this is good.

    ...But it's bad because it... What.. Literally exists to counter the problem you're having? That you have to go through the effort of equipping a card specifically tailored to eliminate the problem?

    What other card would you use instead?
    Flag Quote · 1Insightful 1Agree 1Like Awesome LOL
    DashDash
    11:01AM edited 11:01AM
    KresusFIN wrote: »
    So let's see if I got this right...

    There is a perfectly viable counter; We acknowledge it, this is good.

    ...But it's bad because it... What.. Literally exists to counter the problem you're having? That you have to go through the effort of equipping a card specifically tailored to eliminate the problem?

    What other card would you use instead?

    See that’s the thing, they Know this, and yet...... “Nerf something I can easily counter with things readily available to me please k thanks”. :neutral:
    Flag Quote · Insightful 1Agree 1Like Awesome LOL
    MyLittleGreenFriendMyLittleGreenFriend
    11:09AM
    Saber91 wrote: »
    It totally ruins the gunfights.

    Explosions shouldn't be happening everywhere at all times they should be severely limited.

    Friendly fire being off is nice but it makes this problem worse.

    More emphasis on blaster fire and not mindless explosions

    Ok, so you're asking for explosives to be nerfed because you don't want to use defuser? There is a perfectly viable counter, if you don't want to use it that's your problem.
    Flag Quote · Insightful 1Agree Like Awesome LOL
    Darth_Vapor3Darth_Vapor3
    11:14AM edited 11:21AM
    There are counters. That’s the whole point of the star card system. Sure, you can run the same load out in all modes. I do this sometimes. But if at some point the opposition is having much success due to card selection, well... You also have the option to make changes to counter. Another point... Some folks are just going to be better than you and when using whatever load out, they’ll just do well. It’s them, not the cards.
    Flag Quote · Insightful 1Agree Like Awesome LOL
    AzorAhaiAzorAhai
    11:17AM
    Tools are out there to help against explosions. Off the top of my head, you got Bodyguard, Defuser, 3 different types of shields, and don't forget about Sentry.
    Flag Quote · 1Insightful 1Agree Like Awesome LOL
    MyLittleGreenFriendMyLittleGreenFriend
    11:22AM
    AzorAhai wrote: »
    Tools are out there to help against explosions. Off the top of my head, you got Bodyguard, Defuser, 3 different types of shields, and don't forget about Sentry.

    Bodyguard is another good one. There are plenty of solutions to explosive spam.
    Flag Quote · Insightful 1Agree Like Awesome LOL
    Saber91Saber91
    11:42AM edited 11:44AM
    KresusFIN wrote: »
    So let's see if I got this right...

    There is a perfectly viable counter; We acknowledge it, this is good.

    ...But it's bad because it... What.. Literally exists to counter the problem you're having? That you have to go through the effort of equipping a card specifically tailored to eliminate the problem?

    What other card would you use instead?

    Soooo....

    1. Defuser has a cool down so its not like i could use it every time I get a nade thrown my way.
    2. Even if i COULD do that i dont want to have to worry about activating a star card to subdue spam
    3. Defuser is an officer only ability. You're basically telling me to play as officer 24/7 if i don't want to constantly get blown up

    Also body guard does ok but still doesn't completely counter this issue. My point is explosions shouldnt have to be something you think about every 3 seconds in a gun fight. Maybe once every 10 mins.

    But again i shouldn't have to waste a star card slot to even attempt to counter a flaw in this game.

    Why would you try defend explosive spam anyway? Its annoying and ridiculous

    What on Earth is this? I had to put it in a spoiler because it was so long.
  • Saber91 wrote: »
    Defuser does not work against the Specialist stun grenade and I'd like DICE to change the Defuser so it does nullify the stun grenade. The Defuser should also counter/nullify rocket grenades and explosive shot. Yes the Defuser needs a buff. Also need to make the Defuser animation visible to only to the Officer using it and teammates.
    The bad map design that is prevalent in almost all GA maps is what leads to the grenade spam. Theed, Takodana, Kamino and Endor are the worst in the final phases.
    SWBF 15 WA/TP and Supremacy maps are better designed than the current GA maps as they had objectives in both open and enclosed areas. If the GA maps were better designed then the grenade spam would not be that big an issue as it is now.
    I'd also not compare this game to the movies otherwise players would be looking for a floating through space Leia as a new star fighter for SA.

    Well I don't see the ST as part of the star wars universe. Its so bad.

    Better than the PT.
  • Saber91 wrote: »
    Defuser does not work against the Specialist stun grenade and I'd like DICE to change the Defuser so it does nullify the stun grenade. The Defuser should also counter/nullify rocket grenades and explosive shot. Yes the Defuser needs a buff. Also need to make the Defuser animation visible to only to the Officer using it and teammates.
    The bad map design that is prevalent in almost all GA maps is what leads to the grenade spam. Theed, Takodana, Kamino and Endor are the worst in the final phases.
    SWBF 15 WA/TP and Supremacy maps are better designed than the current GA maps as they had objectives in both open and enclosed areas. If the GA maps were better designed then the grenade spam would not be that big an issue as it is now.
    I'd also not compare this game to the movies otherwise players would be looking for a floating through space Leia as a new star fighter for SA.

    Well I don't see the ST as part of the star wars universe. Its so bad.

    Better than the PT.

    giphy.gif
  • Saber91 wrote: »
    Saber91 wrote: »
    Defuser does not work against the Specialist stun grenade and I'd like DICE to change the Defuser so it does nullify the stun grenade. The Defuser should also counter/nullify rocket grenades and explosive shot. Yes the Defuser needs a buff. Also need to make the Defuser animation visible to only to the Officer using it and teammates.
    The bad map design that is prevalent in almost all GA maps is what leads to the grenade spam. Theed, Takodana, Kamino and Endor are the worst in the final phases.
    SWBF 15 WA/TP and Supremacy maps are better designed than the current GA maps as they had objectives in both open and enclosed areas. If the GA maps were better designed then the grenade spam would not be that big an issue as it is now.
    I'd also not compare this game to the movies otherwise players would be looking for a floating through space Leia as a new star fighter for SA.

    Well I don't see the ST as part of the star wars universe. Its so bad.

    Better than the PT.

    giphy.gif

    The ST rotten tomatoes average is 92%. The PT's rotten tomatoes average is 66%.

    giphy.gif
  • Saber91 wrote: »
    Saber91 wrote: »
    Defuser does not work against the Specialist stun grenade and I'd like DICE to change the Defuser so it does nullify the stun grenade. The Defuser should also counter/nullify rocket grenades and explosive shot. Yes the Defuser needs a buff. Also need to make the Defuser animation visible to only to the Officer using it and teammates.
    The bad map design that is prevalent in almost all GA maps is what leads to the grenade spam. Theed, Takodana, Kamino and Endor are the worst in the final phases.
    SWBF 15 WA/TP and Supremacy maps are better designed than the current GA maps as they had objectives in both open and enclosed areas. If the GA maps were better designed then the grenade spam would not be that big an issue as it is now.
    I'd also not compare this game to the movies otherwise players would be looking for a floating through space Leia as a new star fighter for SA.

    Well I don't see the ST as part of the star wars universe. Its so bad.

    Better than the PT.

    giphy.gif

    The ST rotten tomatoes average is 92%. The PT's rotten tomatoes average is 66%.

    giphy.gif

    McDonald's is the most popular burger chain, that obviously means it has the best burgers anywhere.
  • Saber91 wrote: »
    Defuser does not work against the Specialist stun grenade and I'd like DICE to change the Defuser so it does nullify the stun grenade. The Defuser should also counter/nullify rocket grenades and explosive shot. Yes the Defuser needs a buff. Also need to make the Defuser animation visible to only to the Officer using it and teammates.
    The bad map design that is prevalent in almost all GA maps is what leads to the grenade spam. Theed, Takodana, Kamino and Endor are the worst in the final phases.
    SWBF 15 WA/TP and Supremacy maps are better designed than the current GA maps as they had objectives in both open and enclosed areas. If the GA maps were better designed then the grenade spam would not be that big an issue as it is now.
    I'd also not compare this game to the movies otherwise players would be looking for a floating through space Leia as a new star fighter for SA.

    Well I don't see the ST as part of the star wars universe. Its so bad.

    Wrong thread. Lets stay on topic.
    #StarWars-y
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