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Battle Point Event Heroes Unleashed

Quick and Easy Phasma, Chewy, Finn, Boba, and Obi-Wan Improvements

awakespace
1066 posts Member
edited December 2018
Phasma:
  1. Give her heath on all kills (instead of just staff strike kill)
  2. Make all staff strikes cause knock down
  3. Fix her droid so that sabers can cause damage again

Chewy (To improve GA viability but not overpower in HvV):
  1. Add heath on all kills (instead of just charge slam kill), but make the increased amount for heroes less than usual (20, 30, 40, 50)

Finn:
  1. Add health on all kills except deadeye kills
  2. Improve Glie by creating special penetrative blaster shots that go through lightsaber blocks and shields (so that he has some capacity against blocking saber users) - if this is too difficult give mild explosive damage with small radius (I don't prefer this because it will give another way to knock Boba out of the sky)
  3. Make Undercover Team actually give Finn a sprint speed increase
  4. Remove Big Deal movement speed penalty

Boba:
  1. Give ability to retrigger jetpack if knocked down while flying every 2 seconds if For The Hunt is active

Obi-Wan:
  1. Make Defensive Rush move faster by 30% and make Obi-Wan impervious to force powers during ability and anything else he can block (since he is blocking)
  2. Make Mind Trick disable saber blocking and perhaps add 1 second to effect
  3. Make All Out Push have bigger base attack area similar to Yoda's and allow him to use it in the air (it will still be a high skill ability because it has such a narrow hit area).

Replies

  • Agree with these except Finn and Phasma, I believe they both just need fat reworks
  • angrycal04 wrote: »
    Agree with these except Finn and Phasma, I believe they both just need fat reworks

    just wondering, what does "fat" stand for?
  • I agree with most of this except the following:

    Phasma 2: sounds OP, I never use Phasma's Strike or Phasma for that matter but only her third strike should be a knockdown. But this ability has a very **** tracking.
    Finn 2: It is definitely OP. Nothing should penetrate the block of a lightsaber and I mean nothing. Lightsaber users already get wrecked in PC and their block is already extremely bugged as it is. The last thing they need is another character that goes through their block. On the other hand, being able to go through shields like heavies or Specialist's bubble sounds ok.
    Obi-Wan 2: It would be OP when used in groups. You'd force all the enemies to attack while also taking their abilities. I'd stick with adding more time to it. At least 2 seconds.

  • those are all really good ideas and would love for them to be implemented
    cause everything you read on the internet is true...
  • Agree with everything but Boba Fett. You get an experienced level 40 Boba Fett, and they’ll fly and fly for hours around the bigger maps and no one can get him. Takes no skill or talent. (Chewie sorta helps). I’ve been in a lot of groups where players just leave because it’s taking 45 minutes to get Boba Fett. By the time you reach him, he flies to the other side of the map. If anything, his jetpack needs to be nerfed, not added to.
  • MC_XIX
    1765 posts Member
    Agree with everything but Boba Fett. You get an experienced level 40 Boba Fett, and they’ll fly and fly for hours around the bigger maps and no one can get him. Takes no skill or talent. (Chewie sorta helps). I’ve been in a lot of groups where players just leave because it’s taking 45 minutes to get Boba Fett. By the time you reach him, he flies to the other side of the map. If anything, his jetpack needs to be nerfed, not added to.

    The problem lies with the target system, not Boba Fett himself. I'm getting tired of people saying Boba is OP because of the terrible target system. He's not OP. The system is just easy to exploit with his jetpack. He wouldn't be a problem if HvV was TDM.
  • Phasma just needs the stick removed and replaced by a First Order pistol ability with team buffs (damage, recharge, rate of fire etc.) similar in concept to Finn's. Because of the slow animations they gave it, unless it starts going through saber blocks or something the staff will always be a meme, compared to using the few opportunities you have to use it (basically during stuns or ambushes) to instead simply shoot the enemy in the head for several seconds

    Would prefer they attach Boba knockdown resilience to his "death from above" card (maybe immune to 1-2-3-4 explosive hits before knockdown depending on level), as it's currently very underwhelming and would be a good pick if it could keep you in the air (albiet you'd have to trade damage or fuel duration for it so it is a difficult compromise).

    Finn's undercover team needs a buff to give him actual speed increase, as well as an In-damage DPS increase on the pistol (that way it's better than his rifle in close range but falls off at distance). Then he needs both a buff and a nerf to Big Deal. Buff his mobility so he can sprint, but take away either the extra health or damage reduction (so it isn't basically every single officer buff and then some) or give it a target cap of only 3 or so allies at a time affected by it, so stacking in front of him in a doorway isn't a GA auto-win button but it's also still effective in HvV.

    Obi Wan? Give him a blaster I guess? Also fix his bugs.
    61tgj36mc1n9.png

    Founding member and commissar in chief of the Church of Janina. PSN: HanGerrelShot1st
  • MC_XIX wrote: »
    Agree with everything but Boba Fett. You get an experienced level 40 Boba Fett, and they’ll fly and fly for hours around the bigger maps and no one can get him. Takes no skill or talent. (Chewie sorta helps). I’ve been in a lot of groups where players just leave because it’s taking 45 minutes to get Boba Fett. By the time you reach him, he flies to the other side of the map. If anything, his jetpack needs to be nerfed, not added to.

    The problem lies with the target system, not Boba Fett himself. I'm getting tired of people saying Boba is OP because of the terrible target system. He's not OP. The system is just easy to exploit with his jetpack. He wouldn't be a problem if HvV was TDM.

    You are completely right.
  • anidriX wrote: »
    I agree with most of this except the following:

    Phasma 2: sounds OP, I never use Phasma's Strike or Phasma for that matter but only her third strike should be a knockdown. But this ability has a very **** tracking.
    Finn 2: It is definitely OP. Nothing should penetrate the block of a lightsaber and I mean nothing. Lightsaber users already get wrecked in PC and their block is already extremely bugged as it is. The last thing they need is another character that goes through their block. On the other hand, being able to go through shields like heavies or Specialist's bubble sounds ok.
    Obi-Wan 2: It would be OP when used in groups. You'd force all the enemies to attack while also taking their abilities. I'd stick with adding more time to it. At least 2 seconds.

    With the Finn idea I was just trying to figure out a way for him to be able to do something against Vader 1 on 1 - but I can see your point

    With Obi and the block cancel it would just make Kylo, Vader, and Grievous like Maul, Palp and Bossk - they would have to jump or attack - the thing is, the ability is so quick that they would just need to jump once and its over. The problem with the ability vs these three is that it basically has no impact except making you super vulnerable while you trigger it... If you are choked by Vader you can't block, if you are frozen by Kylo you can't block - I think it would help make it a viable ability against all villains
  • MC_XIX wrote: »
    Agree with everything but Boba Fett. You get an experienced level 40 Boba Fett, and they’ll fly and fly for hours around the bigger maps and no one can get him. Takes no skill or talent. (Chewie sorta helps). I’ve been in a lot of groups where players just leave because it’s taking 45 minutes to get Boba Fett. By the time you reach him, he flies to the other side of the map. If anything, his jetpack needs to be nerfed, not added to.

    The problem lies with the target system, not Boba Fett himself. I'm getting tired of people saying Boba is OP because of the terrible target system. He's not OP. The system is just easy to exploit with his jetpack. He wouldn't be a problem if HvV was TDM.

    Nah, Fett is ridiculous in good hands literally impossible to kill especially on PC. Utterly demolishes immobile LS blasters with effectively one hit kill rocket strikes long before they can do enough damage to hurt him (Han's the only one that can almost keep up if you can aim through blinding screenshake), while Jedi can't touch him at all and get whittled to death if they do anything other than 24/7 blocking and jumping (usually a teammate will come along and gank them, or distract them to where you can do the same)

    His only saving grace is that the skill floor is high enough that 99.9% of players can't aim well enough while airborne to make the match literally unplayable for the LS. Pub Bobas are in most cases trash tier runners (you don't have to be any good with him to simply exploit the target system), or suicide bomber redeploy cheesers, so aside from changing those mechanics to be unviable (hero TDM would do both) I don't think he actually needs adjustment given the game's lack of a comp scene.
    61tgj36mc1n9.png

    Founding member and commissar in chief of the Church of Janina. PSN: HanGerrelShot1st
  • An alternative for Boba would be that if he is using 'for the hunt' he has immunity to being knocked out of the air.
    Or perhaps alter a star card to give this ability.
    For Finn, Phasma and Chewie. Absolutely heal on kill. Without this they are never going to be as useful in GA and honestly I don't think it would make any difference in HvV.
    :smiley:
  • Obi wan fully charged force push should do 250 dmg and damage through blocks(fully charged).

    His mind trick should last a bit longer

    His dash attack should last longer OR he should move faster in the animation.
  • everyone in the game should have health on kill by default besides maybe Yoda.

    as far as Phasma goes I dont even know why they removed the knockdowns on the 1st and 2nd hit I agree it needs to come back. on another note the turret issue is also with other turrets as well.

    Boba needs his health buffed in GA to around 650 in HvV his health should stay the same though.
    Dont act a fool and you wont get called out. PSN: DarthOdium- old PSN:unit900000

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