


DICE looking into removing the target system.
https://www.reddit.com/r/StarWarsBattlefront/comments/a7j50d/dice_pleasejust_for_a_weekendtake_out_the_target/
According to this reddit comment by f8rge, Dice may look into a event where the target system is removed and will gauge the feedback from there.
Good hopes that we get a better HvV in 2019.
According to this reddit comment by f8rge, Dice may look into a event where the target system is removed and will gauge the feedback from there.
Good hopes that we get a better HvV in 2019.

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Replies
@lerodemmy @Landeaux2 @TonyGoombah1 the HvV players are saved!
This seriously better be a permanent mode though.
Concepts for potential maps:
https://battlefront-forums.ea.com/discussion/126706/a-list-of-maps-they-could-add-to-this-game-spoiler-alert-its-a-long-list#latest
https://battlefront-forums.ea.com/discussion/127108/how-to-make-hvv-better
If they somehow go forward with this, I foresee runners and campers crying that they’re perpetually losing and complain for the target system to return.
Community - We do not want the spawn timer in Blast!
DICE - We’ve listened! We reduced the spawn timer!
Meanwhile, you're advocating a system that promotes camping. There's no motivation to move around the map. Just find your favorite choke point and pitch a tent (or a Phasma droid) with your team. Brilliant.
^Maximum the Hormone - Alien^
(Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)
Gamertag: Billkwando PSN: Billkwando YouTube: Billkwando
Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
I thought he was asking for TDM though? thats a lot better then some of the other suggestions I have seen on these forums that would basically turn it into a bigger hero showdown.
How do you feel about the idea of having to chase the entire team around the map, say if everybody runs at once?
^Maximum the Hormone - Alien^
(Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)
Gamertag: Billkwando PSN: Billkwando YouTube: Billkwando
Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
hallejuhah!!!!!
Interesting you say that. If someone is camping, you do not have to worry about them in a TDM system. They can be completely ignored. Currently, Boba can fly away, Maul can run, Bossk can camp, etc etc etc. They are non-factors in TDM. You shouldn’t be rewarded for running away or finding a hiding spot like what currently takes place with the target system. Fight to win.
Just ignore them then!
Concepts for potential maps:
https://battlefront-forums.ea.com/discussion/126706/a-list-of-maps-they-could-add-to-this-game-spoiler-alert-its-a-long-list#latest
I’d rather not get two shot by vanguard or be constantly hit with stinger pistol.
We want a heroes only mode, so no to BF2015 HvV.
Concepts for potential maps:
https://battlefront-forums.ea.com/discussion/126706/a-list-of-maps-they-could-add-to-this-game-spoiler-alert-its-a-long-list#latest
People rage quit all the time right now. There’s so many matches where people quit after they lose two tickets.
They run out of the gate. They don’t wait for an “oh snap I’m losing bad, I better start running” moment. They just do it immediately. They’re doing it to be annoying. Running isn’t about helping the team. It’s about being a coward and/or a troll, quite frankly. This game needs to stop rewarding cowardice “tactics.” You should win in a shooter by killing, not by running.
If everyone on one team runs, they’re of absolutely no threat to you. You can dwindle them down since they obviously won’t be attacking back. In the current system, one person runs while you have to continuously fend off 3 enemies who are throwing themselves onto you with no regard for their lives. That’s the problem with the target system and running. If everyone runs in TDM, they will not be attacking you therefore they cannot gain the necessary points to win. In this system, cowards are rewarded by running simply for staying alive.
Edited for language. - EA_Cian
Pirate of the Knights of Gareth
However, it will not help some of the other issues this mode has. Namely steamrolls and the subsequent quitting. I don't see it reducing the amount of quitting mid match, and may increase it.
As was stated earlier, teams may just camp a small area now. Especially with all the stuns in this mode it could be an issue.
Also, the fact that it is 4v4 is an issue. All it takes is one decent player to rip the other team to shreds. They can't leave the point total at 10, the game would last 30 seconds. Even if it's at 100 it would likely be too short. Increasing it to 8v8 or 9v9 might be a little better, but still......will be interesting to see how it plays out.
then thats a team issue that type of thing happens in the current HvV if a team gets destroyed because said team has no team work then thats on said team not the game.
Exactly, but a decent counter to the guys who hide in small area's is Boba or Chewy though, as you can spam rockets or furious bowcaster. However, runners are a genuine problem, it's the same heroes that do it too.
This.
Who knows? It may be awesome. Personally I enjoy 1 on 1 duels, when I can get them, and that is NEVER going to happen with teams that stay together (and/or know how to use stuns properly).
I don't normally ever run, unless it's briefly to recharge my abilities, regroup with my team, or find the higher ground (lol).......but everyone once in a while it is hilarious and fun.
If they do decide to make an event of it, we'll just have to see how it plays out.
^Maximum the Hormone - Alien^
(Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)
Gamertag: Billkwando PSN: Billkwando YouTube: Billkwando
Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
vanguard is a joke if your using a saber hero its insanely easy to deal with blaster heroes could have a little trouble with it though but I still think it can be dealt with. I do see stinger pistols and DC-15 explosive shot being problems they can either remove those from the mode or they can just make the troopers be royal guard like characters or something like that were they have a set loud out that would be balanced for the mode.
all I know is I would really prefer to have the 2015 HvV back over anything else unless they decided to add HCTF to the game instead sense that is the most fun mode I ever played on any of the battlefront games.
As @Dash might tell you, BF15 and BF2 are two different games.
^Maximum the Hormone - Alien^
(Sorta like an insane Japanese SOAD, but w/ 3 vocalists and slap bass)
Gamertag: Billkwando PSN: Billkwando YouTube: Billkwando
Find me in HvV, pushing people off of stuff and watching them fall, like a cat.
https://battlefront-forums.ea.com/discussion/118506/this-is-why-i-wont-play-hvv
Never forget
For example a mode like in Guild Wars 2 - PvP:
-Every team starts in there own base.
-Every team got one close point to capture and in the middle is also a point to capture.
=> Means 3 points to capture and hold.
With this you will have team based fights, 1vs1 and 2vs2 situations.
With this nobody will run away anymore, because if you want to win, you have to hold more capture points as the other team.
But i guess that's too much work to implement...
New modes are the best idea! Also, this is a great one.
Never forget
and dark side auto wins do to Phasma and Bossk so nope.
That's a question about map design - not about modes.
I don't know why Phasma and Bossk should give the dark side a auto win.
If the points are big and open enough, it would be no problem to deal with them.
But Dice will anyways not create stuff like this.
If they do something - they will just keep it like now and make it team death match.
I have made my thoughts on this issue well known. The current HvV cannot be better than Hero Blast/TDM. I do not believe that anything besides TDM should be used to replace the target system.
I have seen a lot of good ideas, but I think we need to keep it simple for the players and the devs. We do not need elaborate timers or X amounts of points per target kill. Trooper Blast works. Hero Blast will work.
Well yes, I’d say the Target System doesn’t work currently and needs to be changed/removed but I’d prefer if something else would replace it instead of having a single TDM mode. Some strategic aspect is needed in this Hero mode imo.
But if they are doing events to see the feedback that’s a great start.
Random "High Value Targets" are chosen throughout the match. If you kill those targets, their team loses say, 10 or 5 points. These HVTs are switched up every minute or two to minimize the effect of runners/campers/exploiters.
This system will minimize the effect of runners/campers/exploiters because they can be ignored. A team can still win in spite of an opposing team using these "tactics". Defeating a HVT is a good bonus worth pursuing, but not essential to winning the match.
It will also create a more engaging experience than either the current system or TDM alone would. It will still encourage teamwork, but allow a team of competent randoms a fighting chance at winning a match. Each opponent defeated will actually count toward the ultimate objective of the game while working together to take down the HVT will make winning the match that much easier.
Runners/exploiters/campers effect on the game is minimized, steamrolls (ergo, many of the early quits) also minimized, objective play kept intact, and individual skill & teamwork are both rewarded because every defeat matters toward the end result. Seems like a win/win to me.
I am also not so very optimist about it, unless it is some different mode, Trooper Blast is getting tedious pretty soon, but in HvV Hunt mode there are some brainheads always inventing something different, running and camping and hiding and so on... fun and also very annoying puzzles = map glitches, that is what I call different and challenging gameplay. I hope HvV will stay interesting enough.
[Edited]
I know a lot people want a TDM mode....and I get it. For those of you advocating for it, how do YOU see it working? Or how would you have it work? Team sizes, points, rules, etc.....just interested to see what TDM means to each person, because I would bet it's a bit different person to person.
My main concern is team size. Blast is what....12 v 12? I think a 4 v 4 mode would be too small for HvV Blast. With the 05 BF2, did that hero mode allow doubles? Because I think that while silly, a 16 v 16 mode, with 2 of each hero allowed, would possibly help to prevent major steamrolls from happening. It would look a little silly, but it would promote a little bit of teamwork I think. Of course then you'd have the issues of double and quadruple stuns and stuff....so yeah...probably not a great idea.....maybe just 8 v 8 and go from there?
What are your ideas for how a TDM mode would work?
4v4, first to 50. Or 6v6 and first to 100.
Concepts for potential maps:
https://battlefront-forums.ea.com/discussion/126706/a-list-of-maps-they-could-add-to-this-game-spoiler-alert-its-a-long-list#latest
Or maybe a timer of 10-15 minutes and whichever team has the most kills at the end wins.
Concepts for potential maps:
https://battlefront-forums.ea.com/discussion/126706/a-list-of-maps-they-could-add-to-this-game-spoiler-alert-its-a-long-list#latest
Yeah, they would need to put some parameters in place regarding when the HVTs were assigned to prevent HVTs in the middle of a battle from being reassigned and regular players being beat upon from suddenly being assigned as an HVT. I don't think there would always need to be a HVT assigned at all times throughout the match. It could trigger when a new player for each side spawns in within a certain number of seconds of each other. That way the HVT is assigned most of the time, but not necessarily the entire time.
9 vs. 9 using certain phases of GA maps. 10 vs 10 when possible. 1st to 100 wins.