


Phasma's Droid NEEDS Two (2) Very Important Nerfs
First
I've said for a year now that Captain Phasma's First Order Sentry Droid must immediately disappear upon her death. Why it still lasts for five seconds after she has been defeated is beyond me. It used to last for around six seconds, but for some strange reason, it was lowered to five, as if that would really make a difference. There is absolutely no reason this ability should remain after death for any amount of time.
The effects of all abilities should wear off/go away immediately upon a character's death, but Phasma's droid is at the top of this list. The droid can shock you two different times between Phasma's death and its auto-destruction. Each of those shocks can can result in about 125 damage from the droid shooting you. In many situations, this is enough for death. More importantly, the shocks leave the affected open to characters like Boba Fett, Triple B, General Grievous and Iden Versio. Their high damage attacks and abilities will destroy heroes who were forced to be shocked in order to deal with Phasma.
Second
The most recent patch has allowed the First Order Sentry Droid to become completely invincible to lightsaber attacks. I can only assume this is a bug, as it gives Phasma a huge advantage over lightsaber heroes. The droid was already too powerful and a big advantage for Phasma against Jedi, but this is overkill. It's very unfair that Jedi have no way to take out the droid. Please do not suggest switching to a blaster hero. The Dark Side is not forced to switch characters to deal with Han or Yoda or Lando, or anyone for that matter. The Light Side should not be handicapped in that way, either.
Third
Above are the two issues with the First Order Sentry Droid that are inexcusable. Fixing those is paramount. I would be remiss not to also point out that the droid simply has too much health and it regenerates too quickly. I think the amount of health the droid can regen and/or the speed at which it can regen need to be lowered.
Oh yeah... The First Order Sentry droid also shocks and shoots players too often. It shouldn't have the ability to do both. It also locks on from too far away.
I've said for a year now that Captain Phasma's First Order Sentry Droid must immediately disappear upon her death. Why it still lasts for five seconds after she has been defeated is beyond me. It used to last for around six seconds, but for some strange reason, it was lowered to five, as if that would really make a difference. There is absolutely no reason this ability should remain after death for any amount of time.
The effects of all abilities should wear off/go away immediately upon a character's death, but Phasma's droid is at the top of this list. The droid can shock you two different times between Phasma's death and its auto-destruction. Each of those shocks can can result in about 125 damage from the droid shooting you. In many situations, this is enough for death. More importantly, the shocks leave the affected open to characters like Boba Fett, Triple B, General Grievous and Iden Versio. Their high damage attacks and abilities will destroy heroes who were forced to be shocked in order to deal with Phasma.
Second
The most recent patch has allowed the First Order Sentry Droid to become completely invincible to lightsaber attacks. I can only assume this is a bug, as it gives Phasma a huge advantage over lightsaber heroes. The droid was already too powerful and a big advantage for Phasma against Jedi, but this is overkill. It's very unfair that Jedi have no way to take out the droid. Please do not suggest switching to a blaster hero. The Dark Side is not forced to switch characters to deal with Han or Yoda or Lando, or anyone for that matter. The Light Side should not be handicapped in that way, either.
Third
Above are the two issues with the First Order Sentry Droid that are inexcusable. Fixing those is paramount. I would be remiss not to also point out that the droid simply has too much health and it regenerates too quickly. I think the amount of health the droid can regen and/or the speed at which it can regen need to be lowered.
Oh yeah... The First Order Sentry droid also shocks and shoots players too often. It shouldn't have the ability to do both. It also locks on from too far away.
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Replies
Well, I really don't care because she's borderline overpowered HvV and I don't care about GA.
However, I would say she should receive a buff to her blaster damage against TROOPERS ONLY. Also, Staff Strikes should become a more viable ability. I've seen it suggested that they should knock enemies down on the first and second swing again. I completely disagree. Heroes getting knocked down is something we need to see less, not more.
Speaking of buffs, her HOK should be based on kills, not kills with her staff strikes in my opinion. Yes she has a lot of health, but she also has terribly low damage output (and no basic high damage, zero risk moves), so this change would be justified. I'd rather have that than buff her weapon against troopers in Galactic Assault.
I agree that her HOK should be based on kills.
The complainants will go back to Vader is op very soon
Phasma permacamping is a sure way to win, and / orcreate frustratingly boring HvV sessions.
They should balance Phasma though in other areas to make up to her though.
Like increase the accuracy on start of her Sonnblas.
Because a team should be required to take out one character.
Well if vader is any indication yes lol
I've said he's too strong against Jedi.
Ik I was being funny
One suggestion I do have is that if you have a lightsaber hero with high stamina and in 1v1 with Phasma and her droid, deflect the droid’s and her shots back at her. I did this in GA on Geonosis with Obi-Wan during the Heroes Unleashed event and the results were hilarious. She literally died from her own blaster shots!
What the ROADMAP should look like for 2019/2020:
“Season” 4: Episode IX
“Season” 5: Rogue One
1. Fix droid bugs pointed out in this post
2. Buff her blaster’s damage output
3. Move her health-on-kill card away from staff strikes and just make it a normal health on kill card.
4. Buff her maximum health (slightly).
What the ROADMAP should look like for 2019/2020:
“Season” 4: Episode IX
“Season” 5: Rogue One
Xbox G-tag
That Specialist rework was disappointing.
Lmao this
The only ones I agree with are the light saber one, and the health, maybe the disappear on the droid too.
Never forget
Chewy's grenade should definitely be a Thermal Imploder variant.
Phasma's droid should work like the shock grenade on the Specialist.
Kylo and Iden I'm not so sure about what I would change them too.
Failing that, stuns should be completely nerfed to last a maximum of 2 seconds. They shouldn't be deciding the outcome of 1v1's, they should be something that can lead to heavy damage being taken, but watching Yoda go from 950health to 0 in a 1v1 during the duration of an Iden stun is at best, laughable.
Lol I have done this as well the enemy team stoped going up there for a while.
I agree that her droid should die the second she does I think her droids HP/HP regen is fine though and her turret being immune to saber attacks is a bug as far as I know and saber attacks dont work on officer turrets as well.
as far as buffs go that some have said on here I agree that she needs her knockdowns on her staff strikes 1st and 2nd hit back and she needs health on kill instead of staff strikes. as far as buffing her blaster goes that would be fine if it was vs troopers only but she needs absolutely no damage buff vs heroes as she does enough to them all ready.
1. Remove the Droid entirely because there's just no basis for it and it sucks. It Sucks.
2. Replace it with an ability that, for a limited time, gives her damage reduction of 50%. Vary the time based on feedback. (Yes, over and above her current version.)
3. Return Staff Strikes to knocking down heroes every time it hits.
Turns her into a tank that will whittle you away and wear you down if you attempt to go toe to toe with her.
Never forget
This sounds like a great idea.
Never forget
Concepts for potential maps:
https://battlefront-forums.ea.com/discussion/126706/a-list-of-maps-they-could-add-to-this-game-spoiler-alert-its-a-long-list#latest
Additionally, I noticed in the last patch that its health was quietly increased vs saber strikes. It used to take 5 strikes to destroy the droid but it was increased to 7 saber strikes. There was a time where you could block the stun > swing > block the stun > swing > etc etc etc. but that changed to almost guarantee a stun while swinging at all.
So yes, fix the droid so it is not immune to lightsaber strikes. Revert the lightsaber strikes required to destroy the droid to 5 saber strikes. Reimplement the ability to block the stun then swing once repeatedly without the guaranteed stun if you’re ever “opened up” while within its stun radius. Make it de-spawn immediately upon Phasma’s death.
Some off-topic points I want to make...
Tying her heal card to her Staff Strikes, the absolute worst ability for any hero, was a horrible idea. She essentially still doesn’t have a heal card since using her Staff Strikes is asking for death. It could’ve been tied to something such as kills while Survivor is active. A standard heal on kill card seems to be what she needs since no other damaging ability is a reliable source for health retainment. Some slight adjustments to her health would be okay if it meant getting a heal on kill (possibly 650 health but 200 max regen?). Finally, her blaster needs to do more damage vs troopers. A very slight buff would suffice.
You forgot to mention that the droid needs to disappear immediately upon her death.
Totally agree.
Other than that the only things Phasma needs are buffs as she is the worst hero in the game by far and doesnt bring anything to the table and isn't needed to achieve anything.
Saber heroes have no issues against her and she isn't even an counter contrary to what is often said since she has no way to outpass their block contrary to most blaster heroes and condamn herself to camp near her droid once she deploys it .
Let us not even talk about what blasters do to her.
So yes :
-Fix the bug
-Increase the damage of her blaster (there is no reason for a hero to have a weapon with less dps than the DC-15LE of the heavy) against all kind of targets.
-A total rework of staff strike.
-And give some kind of protection for the droid, because getting instantly destroyed by one assault, specialist or wookiee (just mentioning the totally effortless ways to get rid of it as there are too many ways to counter it) is funny , but with such huge cooldown and for an ability supposed to help defend areas this shouldn't be a thing.
-A standard Heal on Kill card
She might finally get decent, still not at the level of the best, but usable more frequently outside of memes.
This. She isn't even any good against Sabers, just bad players who try to Leroy Jenkins into the droid.
You can basically ignore her the whole game unless she's the target, but of the DS characters who can cheese the target system she isn't even top 5 (that'd be Boba, Maul, Palp, Kylo and Grievous, in that order).
She's a literal meme in GA. One trooper/wookiee grenade removes the droid and then she's worse than a free Heavy.
Learn how to use blaster heroes then. Takes out droid no problem
Nah fam cant use easily available counters, gotta run that 4 saber meta always because it makes my glowstick hard.
Sad thing is that Phasma isn't hard to take out even then. Just bully her away from the droid with Force powers.
In case you haven't tried to saber an officer or heavy's turret lately, you whiff through those now too. Categorically speaking, it seems they are coded as the same entity.
Xbox One GT: Atreus215
One funny thing to do as Obi Wan is to push her away from the droid from afar, run through the area of stun untouched with the Rush meme ability and then finish her off on the other side.
Or make her destroy her own droid by deflecting shots on it . You alternate your aim on her and on the droid so she thinks you are not aiming well and doesn't see whats going on lol.
Obi Wan master troll in movies/cartoons and in the game.
They are, thats the reason why saber heroes no longer can damage objectives too like those on Crait as i mentioned. And thats why her droid is as easy to destroy as an officer turret which is funny and sad at the same time.
Other than that she needs a full on staff strike rework. Make it a quick, long distance (staff fully extended) jab with a fast cool down. A finisher type ability. Oh, and increase her blaster damage against infantry.
PS. @lerodemmy Good to have you back on the forums. Place needs a bit of a shake up.
It includes the Crait objective too? Lmao, Christ...
Xbox One GT: Atreus215
It’s not fair that only blasters can efficiently deal with Boba, Phasma, Vader and Palpatine. All the while, DS characters do not have to switch to deal with LS characters.
I hate playing Phasma and the heroes with eleventy billion stamina are hacking away at me, I might as well be one hit kill. There is no counter. Staff won’t deploy, no button presses do anything. Just make it one hit kill then. Or, make it so that if she softened them up with droid and blaster then the staff can deploy. At least have a fighting chance with the previous effort you put in.
Add me (xbox Oregon server) if you like
only time your going to ignore her is if the Phasma player is bad when you use her you need to know when to leave your droid and play aggressive her blaster is fairly strong and thats all she needs if shes shooting at you and you ignore her your going to regret it.
Not worth meaning i don't find it game breaking, just an annoyance at best. I'm perfectly fine with it staying like this as i am with it being removed.
I'm guessing you don't play HvV.