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phase one of Geonosis can be too difficult sometimes.

like honestly the best map in the game shouldnt end just because the clones cant assemble properly. \

i find myself as a droid wanting to let them get the uplinks so the game can continue.

Replies

  • Ideally phase modes should always go to the final phase, and the incentive for winning the in between phases would be some kind of advantage, (maybe in available reinforcements, or something)awarded to the victors. Ending games early is pretty lame. In a perfect world, you could have multiple battle scenarios based on how the initial phases play out, but I understand that wouldn't be practical at this point.

    Basically phase modes suck
    Add weapons or bad things are going to happen
    Dbeh6cI.gif
  • Relmets wrote: »
    Ideally phase modes should always go to the final phase, and the incentive for winning the in between phases would be some kind of advantage, (maybe in available reinforcements, or something)awarded to the victors. Ending games early is pretty lame. In a perfect world, you could have multiple battle scenarios based on how the initial phases play out, but I understand that wouldn't be practical at this point.

    Basically phase modes suck

    thats actually a good idea i didnt think about that. the in between phases would just give extra things but not end the game if you win them.

    YOU SHOULD GO WORK FOR DICE AND TELL THEM TO DO STUFF
  • Saber91 wrote: »
    Relmets wrote: »
    Ideally phase modes should always go to the final phase, and the incentive for winning the in between phases would be some kind of advantage, (maybe in available reinforcements, or something)awarded to the victors. Ending games early is pretty lame. In a perfect world, you could have multiple battle scenarios based on how the initial phases play out, but I understand that wouldn't be practical at this point.

    Basically phase modes suck

    thats actually a good idea i didnt think about that. the in between phases would just give extra things but not end the game if you win them.

    YOU SHOULD GO WORK FOR DICE AND TELL THEM TO DO STUFF

    Maybe I can get my hands on some of that quality DICE HQ Coffee as well
    Add weapons or bad things are going to happen
    Dbeh6cI.gif
  • Relmets wrote: »
    Ideally phase modes should always go to the final phase, and the incentive for winning the in between phases would be some kind of advantage, (maybe in available reinforcements, or something)awarded to the victors. Ending games early is pretty lame. In a perfect world, you could have multiple battle scenarios based on how the initial phases play out, but I understand that wouldn't be practical at this point.

    Basically phase modes suck

    Good thoughts!

    Except the “phase modes suck” part. I am ok with that. But I like the idea of the game always going to the final phase and the early phases only having impact but nothing game ending.
  • OcDoc wrote: »
    Relmets wrote: »
    Ideally phase modes should always go to the final phase, and the incentive for winning the in between phases would be some kind of advantage, (maybe in available reinforcements, or something)awarded to the victors. Ending games early is pretty lame. In a perfect world, you could have multiple battle scenarios based on how the initial phases play out, but I understand that wouldn't be practical at this point.

    Basically phase modes suck

    Good thoughts!

    Except the “phase modes suck” part. I am ok with that. But I like the idea of the game always going to the final phase and the early phases only having impact but nothing game ending.

    The phase modes suck part was essentially me saying that will never happen, I've been saying this kind of thing since 2015front
    Add weapons or bad things are going to happen
    Dbeh6cI.gif
  • You actually won as Droids? Wow....

    That used to be the standard go-to result if it progressed to P2 and P3 before they gave the AT-TE's steroids. Those things are obscenely difficult to destroy these days.

    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

    y6qvidach2x9.png

    "I have never died to a Finn"
  • Clone201
    3573 posts Member
    edited December 2018
    KresusFIN wrote: »
    You actually won as Droids? Wow....

    That used to be the standard go-to result if it progressed to P2 and P3 before they gave the AT-TE's steroids. Those things are obscenely difficult to destroy these days.

    The AT-TEs were never that excessively buffed - in fact their health had been recently nerfed.

    The problem goes with how the the damage of ion weapons, specifically the Ion torpedo, were drastically decreased against the AT-TEs. 3 torpedo shots into it only makes much of a small dent in their health now - completely ineffective.
    Man! Could this game get any more broken?
  • Relmets wrote: »
    Ideally phase modes should always go to the final phase, and the incentive for winning the in between phases would be some kind of advantage, (maybe in available reinforcements, or something)awarded to the victors. Ending games early is pretty lame. In a perfect world, you could have multiple battle scenarios based on how the initial phases play out, but I understand that wouldn't be practical at this point.

    Basically phase modes suck

    BF3 Rush
    Janina Gavankar/Iden Versio Fan
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    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • Empire_TW wrote: »
    Relmets wrote: »
    Ideally phase modes should always go to the final phase, and the incentive for winning the in between phases would be some kind of advantage, (maybe in available reinforcements, or something)awarded to the victors. Ending games early is pretty lame. In a perfect world, you could have multiple battle scenarios based on how the initial phases play out, but I understand that wouldn't be practical at this point.

    Basically phase modes suck

    BF3 Rush

    I was more of a CQ and TDM guy
    Add weapons or bad things are going to happen
    Dbeh6cI.gif
  • Relmets wrote: »
    Empire_TW wrote: »
    Relmets wrote: »
    Ideally phase modes should always go to the final phase, and the incentive for winning the in between phases would be some kind of advantage, (maybe in available reinforcements, or something)awarded to the victors. Ending games early is pretty lame. In a perfect world, you could have multiple battle scenarios based on how the initial phases play out, but I understand that wouldn't be practical at this point.

    Basically phase modes suck

    BF3 Rush

    I was more of a CQ and TDM guy

    BF3 Rush>all

    You missed out on doing this
    vb1euv6ke15o.png
    Janina Gavankar/Iden Versio Fan
    au1nfqtfyt82.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • Empire_TW wrote: »
    Relmets wrote: »
    Empire_TW wrote: »
    Relmets wrote: »
    Ideally phase modes should always go to the final phase, and the incentive for winning the in between phases would be some kind of advantage, (maybe in available reinforcements, or something)awarded to the victors. Ending games early is pretty lame. In a perfect world, you could have multiple battle scenarios based on how the initial phases play out, but I understand that wouldn't be practical at this point.

    Basically phase modes suck

    BF3 Rush

    I was more of a CQ and TDM guy

    BF3 Rush>all

    You missed out on doing this
    vb1euv6ke15o.png

    Damavand was so overrated

    Canals is DICE's masterpiece
    Add weapons or bad things are going to happen
    Dbeh6cI.gif
  • Relmets wrote: »
    Empire_TW wrote: »
    Relmets wrote: »
    Empire_TW wrote: »
    Relmets wrote: »
    Ideally phase modes should always go to the final phase, and the incentive for winning the in between phases would be some kind of advantage, (maybe in available reinforcements, or something)awarded to the victors. Ending games early is pretty lame. In a perfect world, you could have multiple battle scenarios based on how the initial phases play out, but I understand that wouldn't be practical at this point.

    Basically phase modes suck

    BF3 Rush

    I was more of a CQ and TDM guy

    BF3 Rush>all

    You missed out on doing this
    vb1euv6ke15o.png

    Damavand was so overrated

    Canals is DICE's masterpiece

    No...

    Metro, Tehran Highway, and French Crossing were of best.
    Janina Gavankar/Iden Versio Fan
    au1nfqtfyt82.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • Yet if the clones get past phase one it's heavily stacked in their favour
  • I agree, its truly a shame that such an intricate (and very rare) map gets shut down early for failing the first two objectives. IMO this problem could easily be avoided if ALL clones would go to the right path first(because that obj is physically furthest away), and have a specialist sniping on the hill in a well guarded spot, they can also act as a spawn beacon. Once the radio call is made all clones can focus on the other obj.
  • Empire_TW wrote: »
    Relmets wrote: »
    Empire_TW wrote: »
    Relmets wrote: »
    Ideally phase modes should always go to the final phase, and the incentive for winning the in between phases would be some kind of advantage, (maybe in available reinforcements, or something)awarded to the victors. Ending games early is pretty lame. In a perfect world, you could have multiple battle scenarios based on how the initial phases play out, but I understand that wouldn't be practical at this point.

    Basically phase modes suck

    BF3 Rush

    I was more of a CQ and TDM guy

    BF3 Rush>all

    You missed out on doing this
    vb1euv6ke15o.png

    Bad company 2 rush> every battlefield game after
  • I always said that both sides in GA should have objectives in all phases, means teams simply just dont defend and not move, naboo was the prime example, instead of the clones simply defending the doors, they should also have to capture landing points so the queen etc could get away or they could land more troops,

    Too often GA is simply the full player count focusing on one small area of the map, and its rubbish, on geonosis for example id have this

    PHASE 1

    clones as they are right now, but the droids have to capture two landing zones for their trooper reinforcements, theres no trooper ticket count, basically the first side to capture and hold their objectives wins the phase, id also have the objectives passing each other, so both sides have to push the other side back to reach their objectives

    PHASE 2

    If the clones win phase one then phase two plays out as it is the now, except the droids have new objectives, say to repair and hold onto a shield power source which would protect them from the clone tanks (think the gungans shield in phantom menace) this shield protects the ships the tanks fire on, so the clones not only have to protect the walkers but take out the shields if they are active

    If the droids win phase one then phase two is an assault on the factory, the droids land reinforcements and attempt to breach the entry points of the factory, the clones have to defend but their objectives are also to plant bombs to stop the droids march to the factory (again the objectives cross over, so both sides have to actively meet each other) if the droids breach the factory or the clones blow up say 4 paths to the factory its onto phase 3

    PHASE 3 this is a long read

    If the clones won phase 1 and 2 then phase 3 plays out as currently is
    If the clones won phase 1 but lost phase 2 then its a final stand, the clones have x amount of troopers and have to survive a droid onslaught before reinforcements arrive (bomber ships etc) the droids dont have a ticket count, the clones do and have a timer, survive the timer and they win, lose their numbers they lose, also the droid spawn spots will be all around the clones, essentially the clones are surrounded
    If the droids won phase 1 and 2 then its about clearing out the factory of clones while the clones protect the bombs they have placed, its basically like above except the setting is inside the factory and the clones have less numbers, however they arent surrounded so it gives them a bigger chance that way
    If the droids won phase 1 but lost phase 2 then the clones land reinforcements and attempt to wipe out the droids, think of ewok hunt where the troopers have to make it to the ship, the droids have to flee to an uplink site and call in their bombers (think walker assault in last BF) the clones have to stop them calling in bombers, droids have a ticket number, clones dont, if enough control points are activated and held for x amount of time the droids carpet bomb the clone reinforcements, the clones win by simply taking out the droids, clone spawn points will be further up the map from the factory in phase 2 to simulate clone reinforcements landing etc
  • It all boils down to which team is stronger, if the teams are not matched evenly it will either end in phase 1 or steamroll all through the phases to victory

    This is the same on every map
  • You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
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  • playing as clone is a waste of time assuming we get past phase 1.

    do you drop everything and shoot the atte and die repeatedly in the process (there are more than i way of shooting atte i know that)
    - boring but you win

    or do you play ga and whack bad guys but in doing so neglect shooting atte and thus losing
    - fun but you lose

    obviously the team may do both and then maybe win but likely lose
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